How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Note of the Day
Short day of work, followed by a weekend which will be kicked off by lunch at Olive Garden.
Flame Volley1R
Sorcery (U)
You may cast Flame Volley any time you could cast an instant if you pay its overload cost.
Flame Volley deals 2 damage to target creature and 1 damage to target player.
Overload 2RR
Subjugate1UU
Enchantment - Aura (R)
Enchant tapped creature.
You control enchanted creature.
Enchanted creature doesn't untap during its controller's untap step and its activated abilities can't be activated. Though their bodies try to do what is ordered, their souls have nothing left to give
Scared Soul1WW
Creature - Spirit
Flying
At the start of your turn, if you have 5 or less life, return Scared Soul to your hand.
When Scared Soul leaves the battlefield, you gain 2 life.
1/3
Mosshewn Crest1G
Enchantment (U)
When Mosshewn Crest enters the battlefield, destroy target artifact or enchantment.
Whenever another artifact or enchantment enters the battlefield, sacrifice Mosshewn Crest. If you do, destroy that artifact or enchantment.
Pristine Memorial2WW
Enchantment (R)
Whenever a creature dies, exile it.
Players can't cast spells with the same name as a card exiled with Pristine Memorial.
Mogg PyromageR
Creature - Goblin Wizard (C) T, Tap X other untapped creatures named Mogg Pyromage you control: Mogg Pyromage deals X damage to target creature or player.
1/1
Memory BurnerR
Creature - Human Wizard 1,t, exile a red card from your graveyard: ~ deals 2 damage to target creature or player.
1/1 "It was easy to learn how to burn physical things, it was the ephemeral stuff that was hard."
Linzah's Museum
Legendary Land
: Add to your mana pool.
Linzah's Museum has all activated abilities of all lands in each graveyard. (This includes mana abilities.)
His historical displays are so detailed and lifelike. It's almost as if you were there.
Sire of Ashes2RR
Creature-- Demon Spirit [M]
Haste, trample
Appease 2 (At the begining of each combat, an opponent may put two +1/+1 counters on this creature. If a player does, it's appeased until next combat.)
When Sire of Ashes dies, if it wasn't appeased, you may sacrifice a Mountain. If you do, return Sire of Ashes from your graveyard to the battlefield. It sees everything as fuel for its fires.
5/1
Rage Prism4
Artifact (R) 3, tap an untapped creature you control: For each of the tapped creature's colors, Rage Prism deals damage equal to the tapped creature's power to target creature that isn't that color. If the tapped creature was colorless, instead Rage Prism deals damage equal to that creature's power to target creature. (For example, if you tapped a red and green creature to activate this ability, Rage Prism deals damage equal to that creature's power to one non-red creature and one non-green creature.)
Don the Mask1U
Instant (R)
Target creature you control becomes a copy of target creature until end of turn. If the copied creature dies this turn, don't end this effect during cleanup (it lasts indefinitely instead.)
Corpse Puppeteers2BB
Creature-- Zombie [R]
When Corpse Puppeteers enters the battlefield, you may return target creature card with power equal to or less than Corpse Puppeteers’ power from your graveyard to the battlefield.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
3/2
Parallax Burst5W
Instant U
Exile all creatures target player controls. Return those cards to the battlefield tapped at the beginning of the next end step.
Flashback 7W
Sunstroke Rootwalla1RG
Creature - Lizard (U)
Exile the top four cards of your library: Sunstroke Rootwalla +2/+2 until end of turn. Play this ability only once per turn.
2/2
Sigil of Seeking3UU
Sorcery (R)
Search your library for four cards with different names and reveal them. Shuffle your library, then randomly put one of the revealed cards into your hand, one on top of your library and one on the bottom of your library. Exile the last one. "You won't always find what you're looking for, but you'll usually find what you need."
Primalbeat Drum3
Artifact (U) T: Attacking creatures get +1/+0 until end of turn. RRR: Sacrifice Primalbeat Drum, creatures your opponents control can't block this turn. The thundering beats make even the most courageous wary, but its the silence that follows that is truly terrifying.
Echocaster Adept
Creature - Human Wizard (R)
You may cast instant and sorcery cards in your hand as a copy of any instant or sorcery spell on the stack. (This includes mana cost)
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Enveloped by FaeriesUUU
Enchantment (R)
When Fae Swarm enters the battlefield, put three 1/1 blue Faerie creature tokens with flying onto the battlefield.
Faerie creatures you control have "T: Change a target of target spell or ability to this creature."
Sparkwash3WR
Sorcery (R)
Exile all planeswalkers, then return them to the battlefield under their owner's control. Sparkwash deals 4 damage to each player and planeswalker.
Emperial Plate3
Artifact - Equipment
Equipped creature gets +3/+3.
As long as the equipped creature is your commander is has hexproof.
~ costs 0 to equip to your commander.
Equip - 3
Private Mod Note
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Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andShort day of work, followed by a weekend which will be kicked off by lunch at Olive Garden.
Rudyard 15 (+3)
Flatline 13 (+3)
Snow Creature - Penguin 13 (+4)
aftermarketradio 10 (+4)
Indighost 8 (+2)
Mix Master Mikaeus 8 (+8)
JuanCu 7 (+3)
MDenham 5 (+0)
The1AndOnlyAGar 5 (+1)
CryoZenith 4 (+2)
LustLain 4 (+3)
BlackBull 3
GameWorldLeader 3 (+0)
Ogonomany 3 (+0)
scarbo 2
FirstTurnManaBurn1 1
IlGreven 1
ivkost 1 (+1)
RukiMotomiya 1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Rage Prism 4
Artifact (R)
3, tap an untapped creature you control: For each of the tapped creature's colors, Rage Prism deals damage equal to the tapped creature's power to target creature that isn't that color. If the tapped creature was colorless, instead Rage Prism deals damage equal to that creature's power to target creature. (For example, if you tapped a red and green creature to activate this ability, Rage Prism deals damage equal to that creature's power to one non-red creature and one non-green creature.)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Retreat 1W
Instant (C)
Cast retreat only during combat after blockers are declared.
Untap all creatures you control and remove them from combat.
Instant (R)
Target creature you control becomes a copy of target creature until end of turn. If the copied creature dies this turn, don't end this effect during cleanup (it lasts indefinitely instead.)
Corpse Puppeteers 2BB
Creature-- Zombie [R]
When Corpse Puppeteers enters the battlefield, you may return target creature card with power equal to or less than Corpse Puppeteers’ power from your graveyard to the battlefield.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
3/2
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Parallax Burst 5W
Instant U
Exile all creatures target player controls. Return those cards to the battlefield tapped at the beginning of the next end step.
Flashback 7W
Sunstroke Rootwalla 1RG
Creature - Lizard (U)
Exile the top four cards of your library: Sunstroke Rootwalla +2/+2 until end of turn. Play this ability only once per turn.
2/2
Memento Mori, if the nineth lion ate the sun.
Sigil of Seeking 3UU
Sorcery (R)
Search your library for four cards with different names and reveal them. Shuffle your library, then randomly put one of the revealed cards into your hand, one on top of your library and one on the bottom of your library. Exile the last one.
"You won't always find what you're looking for, but you'll usually find what you need."
Primalbeat Drum 3
Artifact (U)
T: Attacking creatures get +1/+0 until end of turn.
RRR: Sacrifice Primalbeat Drum, creatures your opponents control can't block this turn.
The thundering beats make even the most courageous wary, but its the silence that follows that is truly terrifying.
Signature by DarkNightCavalier at Heroes of the Plane Studios
Compost Beetle GB
Creature - Insect (C)
Discard a land card: Compost Beetle gets +3/+3 until end of turn.
3/1
Spell Tax 1(W/U)
Instant (C)
Counter target spell unless its controller pays 2.
Echocaster Adept
Creature - Human Wizard (R)
You may cast instant and sorcery cards in your hand as a copy of any instant or sorcery spell on the stack. (This includes mana cost)
2/2
Enveloped by Faeries UUU
Enchantment (R)
When Fae Swarm enters the battlefield, put three 1/1 blue Faerie creature tokens with flying onto the battlefield.
Faerie creatures you control have "T: Change a target of target spell or ability to this creature."
Sparkwash 3WR
Sorcery (R)
Exile all planeswalkers, then return them to the battlefield under their owner's control. Sparkwash deals 4 damage to each player and planeswalker.
Emperial Plate 3
Artifact - Equipment
Equipped creature gets +3/+3.
As long as the equipped creature is your commander is has hexproof.
~ costs 0 to equip to your commander.
Equip - 3