How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Note of the Day
Time to start looking well outside the area for places to live, I think.
Almirian Squire1W
Creature - Human Soldier (C) Promote—At the beginning of your upkeep, target Knight creature you control gains vigilance until end of turn. If you control no Knights, instead flip Almirian Squire.
1/2
///// Almirian Hedge-Knight
Creature - Human Knight
First strike
2/2
Æther EchoGU
Instant (U)
Return target creature you own to your hand and add mana to your mana pool equal to its mana cost. You may cast creature cards this turn as though they had flash.
Untapped KnowledgeXUUU
Enchantment (M)
Untapped Knowledge enters the battlefield with X wisdom counters on it.
While you're searching your library, you may cast a nonland card from your library. If you do, remove a wisdom counter from Untapped Knowledge.
When there are no wisdom counters on Untapped Knowledge, sacrifice it.
Cast Nominal Resistance only during combat on another player's turn, during the Declare Attackers step.
For each creature attacking you, put a colorless 0/1 Pawn creature token blocking that creature.
At the beginning of the end step, for each Pawn creature you control, draw a card.
Vedalken Silverseer1UU
Creature - Vedalken Wizard (R) Omen — Whenever a nontoken artifact enters the battlefield, reveal the top card of your library. If it shares a type with that permanent, put a token onto the battlefield that’s a copy of that artifact. “In our quicksilver chambers, a billion echoes of light coalesce to guide our studies towards creating the perfect mechanical being.”
1/2
Pristine ClarityXUU
Instant
Reveal cards from the top of your library until you reveal X nonland cards. Put all nonland cards revealed this way into your hand and the rest into your graveyard.
X cannot be zero. "Master Elnir taught me that knowledge is its own reward, but I'd like to think that some thoughts are more useful than others." - Karro, Apprentice Arcanist
Arachnid Embrace1GG
Enchantment - Aura (U)
Enchanted creature gets +1/+1 and has deathtouch and reach.
When enchanted creature dies, put two 1/2 green Spider creature tokens with reach onto the battlefield.
Gore Ogre3RR
Creature - Ogre (U)
Bloodthirst X
When Gore Ogre enters the battlefield, you may have it deal damage equal to its power to target creature.
0/3
Votes: TheBlackCat, The1AndOnlyAgar (although I think this could've cost less and been fine)
Expulse
Instant (U)
Counter target creature spell. If a spell is countered this way, that spell's controller returns all creatures he or she controls that share a name with that spell to his or her hand.
Rite of Aggression -- 2RR
Enchantment (R)
Creatures your opponents control attack you each turn if able.
When a creature an opponent controls deals combat damage to you, that player gains control of Rite of Aggression.
Saving Throw2
Instant (U)
Madness
Exile Saving Throw and return each card put into your graveyard from anywhere this turn to your hand.
Draw a card. Where redemption and protection converge.
Mist Weaver2
Artifact (C) 1,T: Put a mist counter on Mist Weaver. 1,T: Creatures get -X/-0 until end of turn, where X is the number of mist counters on Mist Weaver. "I can't see a bloody thing out here! And it keeps getting thicker. What the deuce?!?"
Infiltration Trap6UU
Instant - Trap (R)
If an opponent revealed one or more cards from his or her hand or library this turn, you may pay 2UU rather than pay Infiltration Trap's mana cost.
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. "Even the smallest piece of information gives me insight into your entire mind."
-Jace Beleren
So the heat I've been taking from The Brotherhood since first revealing the plight of the citizens of Ormos has begun to dissipate. I figure I'd use this moment out from under the spotlight to let everyone know that the rebellion has recently begun to pick up steam. Since the escape of 137-M, the rebellion has convinced more and more of the Ormosian people to throw away their old ideas, and adopt the rebellion's message of freedom and privacy. That's about all I can say for now, I think I just heard the hum of a Brotherhood surveillance drone outside.
Militant Reformist
Creature - Human Rebel (R)
Opponents can't cast instants or sorceries if they have one or more cards in their graveyard.
: Exile target player's graveyard, put a +1/+1 counter on Militant Reformist. Only an opponent may activate this ability.
2/2
"Sometimes, in order to move forward, one must forget the past." - 137-M
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Last Resort1GGRR
Instant
Sacrifice any number of creatures you control. Last Resort deals X damage divided as you choose among any number of target creatures or players, where X is equal to the total power of the sacrificed creatures.
Votes: Ogonomany, IlGreven (cost this down by 1 tho)
Still fleshing out Omen...
Scarring Augury1R
Instant (C)
Scarring Augury deals 3 damage to target creature. Omen - When that creature dies this turn, reveal the top card of your library. If it's a creature card, you may draw a card, then discard a card.
Nagra, the Silencer2WW
Legendary Creature - Human Knight (M)
Flash
First strike, vigilance
Whenever Nagra, the Silencer deals damage to a creature, that creature loses all abilities. (This effect doesn't end at end of turn.)
2/2
Blackwater Inn
Land (U)
:Add U or B to your mana pool.
You may have Blackwater Inn enter the battlefield tapped. If you don't it gains "Return this to its owner's hand at the beginning of his or her next upkeep."
Paragon of the Machine -- 5
Artifact Creature -- Construct (U)
Other artifact creatures you control get +1/+1. T, Sacrifice another artifact creature: Add an amount of colorless mana to your mana pool equal to the sacrificed creature's converted mana cost.
2/2
Worldbreaker Engine6
Artifact Creature - Construct
Trample, Indestructible
Whenever ~ attacks or blocks each player sacrifices three permanents.
7/7 "It brings such devastation that even the Gods fear it. I can only pray that we never need use of its horrific power." - General Ondir Alim
Inscrutable Tormentor3UB
Creature- Sphinx (R)
Flying
At the beginning of your upkeep, look at the top card of your library. Target opponent guesses whether that card is a creature or non-creature card. If he or she guessed wrong, you may reveal it and put it into your hand. Otherwise, put it on the bottom of your library and that opponent loses 3 life. She is infamous among her kind for posing riddles with no answer.
3/5
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andTime to start looking well outside the area for places to live, I think.
GG Crono 58 (+7)
Indighost 58 (+3)
aftermarketradio 56 (+4)
Flatline 53 (+0)
Black Megatog 52 (+3)
Ogonomany 49 (+1)
MDenham 43 (+0)
Rudyard 43 (+0)
CryoZenith 41 (+2)
FirstTurnManaBurn1* 30 (+4)
Link 30
scarbo* 29
The1AndOnlyAGar 20 (+2)
Sagharri 19
IlGreven 15
Callahan09 11 (+1)
Flintlock 9
CrazyMatt 7
RukiMotomiya 6
Ninetailedfox 4
JuanCu 3
Pawnkeeper 2
PsyOp 2
TheBlackCat 2 (+1)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Varnishing Act 3U
Instant (U)
Target creature becomes a noncreature artifact. (This effect lasts indefinitely.)
"Well, at least he had a nice finish."
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Infiltration Trap 6UU
Instant - Trap (R)
If an opponent revealed one or more cards from his or her hand or library this turn, you may pay 2UU rather than pay Infiltration Trap's mana cost.
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
"Even the smallest piece of information gives me insight into your entire mind."
-Jace Beleren
HM: MDenham
Anthem of the Meek 1W
Enchantment (U)
Creatures you control with total base power and toughness 3 or less get +1/+1.
Militant Reformist
Creature - Human Rebel (R)
Opponents can't cast instants or sorceries if they have one or more cards in their graveyard.
: Exile target player's graveyard, put a +1/+1 counter on Militant Reformist. Only an opponent may activate this ability.
2/2
"Sometimes, in order to move forward, one must forget the past."
- 137-M
Last Resort 1GGRR
Instant
Sacrifice any number of creatures you control. Last Resort deals X damage divided as you choose among any number of target creatures or players, where X is equal to the total power of the sacrificed creatures.
Still fleshing out Omen...
Scarring Augury 1R
Instant (C)
Scarring Augury deals 3 damage to target creature.
Omen - When that creature dies this turn, reveal the top card of your library. If it's a creature card, you may draw a card, then discard a card.
Nagra, the Silencer 2WW
Legendary Creature - Human Knight (M)
Flash
First strike, vigilance
Whenever Nagra, the Silencer deals damage to a creature, that creature loses all abilities. (This effect doesn't end at end of turn.)
2/2
Blossoming Season XGG
Sorcery - (MR)
You may play an additional X lands from your hand this turn. If X is 4 or more, draw four cards.
Blackwater Inn
Land (U)
:Add U or B to your mana pool.
You may have Blackwater Inn enter the battlefield tapped. If you don't it gains "Return this to its owner's hand at the beginning of his or her next upkeep."
Memento Mori, if the nineth lion ate the sun.
Paragon of the Machine -- 5
Artifact Creature -- Construct (U)
Other artifact creatures you control get +1/+1.
T, Sacrifice another artifact creature: Add an amount of colorless mana to your mana pool equal to the sacrificed creature's converted mana cost.
2/2
Worldbreaker Engine 6
Artifact Creature - Construct
Trample, Indestructible
Whenever ~ attacks or blocks each player sacrifices three permanents.
7/7
"It brings such devastation that even the Gods fear it. I can only pray that we never need use of its horrific power." - General Ondir Alim
Inscrutable Tormentor 3UB
Creature- Sphinx (R)
Flying
At the beginning of your upkeep, look at the top card of your library. Target opponent guesses whether that card is a creature or non-creature card. If he or she guessed wrong, you may reveal it and put it into your hand. Otherwise, put it on the bottom of your library and that opponent loses 3 life.
She is infamous among her kind for posing riddles with no answer.
3/5
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