How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Note of the Day
Time to derp about and not do anything productive.
Templar of Arbitration3WR
Creature - Giant Knight (R)
Creatures with power greater than Templar of Arbitration's toughness can't attack.
Creatures with toughness greater than Templar of Arbitration's power can't block. 1W: Templar of Arbitration gets -1/+4 until end of turn. 1R: Templar of Arbitration gets +4/-1 until end of turn.
4/4
Votes: Flatline, Rudyard (even though it's probably completely busted)
Arxes, Undying Hero1WB
Legendary Creature - Zombie Soldier (R)
First strike, protection from white and from black
When Arxes, Undying Hero dies, if another creature died this turn, return Arxes to the battlefield under its owner's control. The death that surrounds him tell stories of his triumph.
2/2
Ascend into LichdomBB
Enchantment [M]
If you would lose the game, your life total becomes 10 and target opponent gains control of you. Then put three 2/2 black Zombie creatures into the battlefield, exile each non-zombie permanent you control, and get an Emblem with "Zombies you control attack each turn if able." "Prepare for the first days of the rest of your eternity."
Ranidaphobia1U
Instant (C)
Return target creature to its owners hand. Put a 1/1 blue Frog creature token onto the battlefield. "Oh, what are you so afraid of? It'll croak long before you do!"
Blasted Battlefield2RR
Enchantment (R)
Whenever one or more creatures are dealt combat damage, destroy target land. Blinded by idiotic rage, the goblins' blows rained down on soldiers, on trees, on rocks. They seemed to prefer the really big rocks.
Angry Fop1RR
Creature — Human Noble (U)
Blocking Nobles is against the law.
Whenever a player breaks the law, Angry Fop deals 1 damage to that player. "How dare they? Don't they know who I am?"
3/1
Honorable mention: MDenham, just for that flavor text.
Celestial Collector2WW
Creature - Spirit (R)
Hexproof
Celestial Collector gets +1/+1 for each aura and equipment attached to it.
Auras and equipment attached to Celestial Collector have hexproof.
1/1
Variel, the Arbiter -- 3WU
Planeswalker -- Variel (M) +1: Tap up to one target creature. It doesn't untap during its controller's next untap step. -4: Target player can't cast spells until the end of his or her next turn. -7: You gain an emblem with "Spells you cast cost 1 less to cast" and "Spells your opponents cast cost 1 more to cast." 4
Memory Lane
Land T: Add 1 to your mana pool. T: Add one mana of any color that a land in your graveyard could produce. Hauntingly familiar, yet comfortingly foreign.
Cryssom, Champion of the Commonfolk3W
Legendary Creature - Human (R)
Protection from legendary permanents
Cryssom, Champion of the Commonfolk cannot be the target of planeswalkers' abilities.
3/3
Nekoromancer2BB
Creature - Cat Wizard (U)
When Nekoromancer enters the battlefield, put a 2/2 Zombie token into the battlefield. X, T: Put a token onto the battlefield that is a copy of target zombie creature you control with converted mana cost X. Except its power and toughness are each equal half the power and toughness, each rounded up, of that creature. "When the cats yowl in the alleys of Innistrad, one can be sure something more is going on than mere stray cats..."
2/2
Culstath, The One and Only
Legendary Creature - Human Soldier
Shroud
Legendary creature spells can't be cast.
Activated abilities of other legendary creature cards can't be activated.
: Exile target legendary creature.
2/2
Votes: Cryozenith (Clunky wording, but I love the flavor), Scarbo
Gree, Hapless ExperimentUU
Legendary Creature- Homunculus
As long as you drew five or more cards this turn, ~ has base power and toughness 10/10 and has trample. When knowledge rains, it pours. And you end up crushed.
0/1
Dualism Spire2
Artifact (R)
Whenever a spell with converted mana cost 2 is cast, put a charge counter on Dualism Spire.
Whenever a source deals exactly 2 damage, put a charge counter on Dualism Spire.
Whenever the number of charge counters on Dualism Spire becomes a power of 2, double your life total. (The powers of 2 are 1, 2, 4, 8, and so on.)
Votes: aftermarketradio, GG Crono
HM: Indighost (awesome design, but I don't think the card actually works since lands in the graveyard don't produce mana)
Grounds of the Ancients
Land (R) T: Add 1 to your mana pool.
Lands you control have "2: This land becomes a 2/2 Golem artifact creature until end of turn. It is still a land."
Revisionist HistoryXWUB
Instant (R)
Choose up to X target creature cards in graveyards that were put there from the battlefield this turn. Return those cards to the battlefield under their owners' control. Then, for each creature returned this way, destroy up to one target creature and it can't be regenerated.
Great Wall of TarkirWUBRG
Legendary Creature - Wall (M)
Defender, indestructible
Great Wall of Tarkir gets +2/+0 for each other creature you control.
As long as it's not your turn, lands and tapped creatures you control have indestructible.
0/7
Mage's Study
Land (U)
Mage's Study enters the battlefield tapped.
: Add U to your mana pool. 1U, : Counter target spell unless its controller pays 1. Play this ability only if you control a Wizard.
Baleful Teleport(U/B)
Instant (C)
Teleport two target creatures (if they have the same owner, each base object becomes the other in all zones. Switch them as reminder.) "If they get to ask what happened, you're not doing it right." -Diya, Dimir Field Agent
Star-Eater Fiend2WB
Enchantment Creature - Demon (R)
Flying
At the beginning of your upkeep, sacrifice an enchantment.
Star-Eater Fiend gets +1/+1 for each enchantment card in your graveyard.
3/3
Prismatic Flame2R
Instant
~ deals 3 damage to target creature or player. Vibrant - If three or more colors of mana were spent to cast ~, ~ deals 5 damage to that creature or player instead.
Nostalgia1BB
Enchantment (U) 2B, Exile a permanent card from your graveyard: Search your library for a card with the same name as the exiled card, put it into your hand, then shuffle your library.
Kathari BombardmentRRB
Enchantment (R)
Whenever a creature you control deals combat damage to a player, sacrifice it. If you do, put two 1/1 red goblin creature tokens onto the battlefield. "Statistics tell us that birth rates spike after a war. Statistics are liars."- Ralst, Bant General
Votes: FirstTurnManaBurn1, Indighost (Probably has wording issues but the concept is great and I do not feel it'd be that difficult to fix)
Killer Queen3RR
Creature - Cat Wizard (R)
Exile creatures this card destroys in combat instead of sending them to the graveyard. RRR: Put a Bomb Counter on target creature. During your upkeep, deal 5 damage to all creatures with Bomb Counters on them for each Bomb Counter on them. If this would destroy a creature, exile it instead of sending it to the Graveyard. Activate only as a Sorcery. "Guaranteed to blow your mind."
5/4
Ozlus, Great Creeping Mass
Legendary Creature- Ooze Horror (B)
Intimidate
Ozlus, Great Creeping Mass' power and toughness are equal to the number of swamps you control plus 1.
, sacrifice a creature: Search your library for up to X swamps, where X is equal to the sacrificed creature's toughness, and put them onto the battlefield tapped. Then shuffle your library.
Sacrifice 5 swamps: Return Ozlus, Great Creeping Mass from your graveyard to the battlefield.
*/*
Heart of the Roil
Land (R)
Heart of the Roil enters the battlefield tapped.
: Add to your mana pool.
Landfall — Whenever a land enters the battlefield under your control, if it isn't named Heart of the Roil, exile Heart of the Roil, then return it to the battlefield under your control.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Reaper of the Fleshborn2BB
Creature - Vampire (U)
Flying
Sacrifice a human creature: Reaper of the Fleshborn gains +2/+2 and lifelink until end of turn.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Nothing is so important that you cannot make fun of it.
Currently working on Nations of Pentys, my first custom set and the first set in the Pentys block. (52/250)
Nostaliga(2/R)(2/R)
Creature- Incarnation (R)
Haste
When Nostalgia enters the battlefield, if you spent GWUB to cast it, exile target permanent card from a graveyard. Put a token onto the battlefield that's a copy of that card. If it's a creature, it gains haste.
2/2
EDIT: Didn't meant to copy your card name, Rudyard.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andTime to derp about and not do anything productive.
Ogonomany 20 (+2)
GG Crono 19 (+2)
Rudyard 19 (+5)
Black Megatog 17 (+1)
scarbo 16 (+2)
Link 15 (+0)
MDenham 15 (+1)
aftermarketradio 15 (+3)
maximumbuttitude 13 (+3)
Flintlock 9
CryoZenith 7 (+1)
Indighost 6 (+1)
Ninetailedfox 4
IlGreven 3 (+0)
The1AndOnlyAGar 3 (+1)
Callahan09 2 (+2)
CrazyMatt 2
JuanCu 2 (+0)
RukiMotomiya 2 (+2)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Port of Call
Land (R)
t: Add 1 to your mana pool.
t: Tap target land. Port of call doesn't untap during your next untap step.
Dualism Spire 2
Artifact (R)
Whenever a spell with converted mana cost 2 is cast, put a charge counter on Dualism Spire.
Whenever a source deals exactly 2 damage, put a charge counter on Dualism Spire.
Whenever the number of charge counters on Dualism Spire becomes a power of 2, double your life total. (The powers of 2 are 1, 2, 4, 8, and so on.)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
HM: Indighost (awesome design, but I don't think the card actually works since lands in the graveyard don't produce mana)
Grounds of the Ancients
Land (R)
T: Add 1 to your mana pool.
Lands you control have "2: This land becomes a 2/2 Golem artifact creature until end of turn. It is still a land."
Revisionist History XWUB
Instant (R)
Choose up to X target creature cards in graveyards that were put there from the battlefield this turn. Return those cards to the battlefield under their owners' control. Then, for each creature returned this way, destroy up to one target creature and it can't be regenerated.
Great Wall of Tarkir WUBRG
Legendary Creature - Wall (M)
Defender, indestructible
Great Wall of Tarkir gets +2/+0 for each other creature you control.
As long as it's not your turn, lands and tapped creatures you control have indestructible.
0/7
Mage's Study
Land (U)
Mage's Study enters the battlefield tapped.
: Add U to your mana pool.
1U, : Counter target spell unless its controller pays 1. Play this ability only if you control a Wizard.
Memento Mori, if the nineth lion ate the sun.
Baleful Teleport (U/B)
Instant (C)
Teleport two target creatures (if they have the same owner, each base object becomes the other in all zones. Switch them as reminder.)
"If they get to ask what happened, you're not doing it right." -Diya, Dimir Field Agent
Elvish Rootdweller G
Creature - Elf (C)
Elvish Rootdweller is a forest while searching your library.
T: Add G to your mana pool.
1/1
Honorable mention: Link. I like the law mechanic.
Star-Eater Fiend 2WB
Enchantment Creature - Demon (R)
Flying
At the beginning of your upkeep, sacrifice an enchantment.
Star-Eater Fiend gets +1/+1 for each enchantment card in your graveyard.
3/3
Prismatic Flame 2R
Instant
~ deals 3 damage to target creature or player.
Vibrant - If three or more colors of mana were spent to cast ~, ~ deals 5 damage to that creature or player instead.
Nostalgia 1BB
Enchantment (U)
2B, Exile a permanent card from your graveyard: Search your library for a card with the same name as the exiled card, put it into your hand, then shuffle your library.
Kathari Bombardment RRB
Enchantment (R)
Whenever a creature you control deals combat damage to a player, sacrifice it. If you do, put two 1/1 red goblin creature tokens onto the battlefield.
"Statistics tell us that birth rates spike after a war. Statistics are liars."- Ralst, Bant General
Altered Art Cards! | Commissions currently Closed
Killer Queen 3RR
Creature - Cat Wizard (R)
Exile creatures this card destroys in combat instead of sending them to the graveyard.
RRR: Put a Bomb Counter on target creature. During your upkeep, deal 5 damage to all creatures with Bomb Counters on them for each Bomb Counter on them. If this would destroy a creature, exile it instead of sending it to the Graveyard. Activate only as a Sorcery.
"Guaranteed to blow your mind."
5/4
Ozlus, Great Creeping Mass
Legendary Creature- Ooze Horror (B)
Intimidate
Ozlus, Great Creeping Mass' power and toughness are equal to the number of swamps you control plus 1.
, sacrifice a creature: Search your library for up to X swamps, where X is equal to the sacrificed creature's toughness, and put them onto the battlefield tapped. Then shuffle your library.
Sacrifice 5 swamps: Return Ozlus, Great Creeping Mass from your graveyard to the battlefield.
*/*
Heart of the Roil
Land (R)
Heart of the Roil enters the battlefield tapped.
: Add to your mana pool.
Landfall — Whenever a land enters the battlefield under your control, if it isn't named Heart of the Roil, exile Heart of the Roil, then return it to the battlefield under your control.
Reaper of the Fleshborn 2BB
Creature - Vampire (U)
Flying
Sacrifice a human creature: Reaper of the Fleshborn gains +2/+2 and lifelink until end of turn.
3/4
Currently working on Nations of Pentys, my first custom set and the first set in the Pentys block. (52/250)
Nostaliga (2/R)(2/R)
Creature- Incarnation (R)
Haste
When Nostalgia enters the battlefield, if you spent GWUB to cast it, exile target permanent card from a graveyard. Put a token onto the battlefield that's a copy of that card. If it's a creature, it gains haste.
2/2
EDIT: Didn't meant to copy your card name, Rudyard.