How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Soul of Lorwyn4WW
Creature - Avatar (M)
Lifelink 3WW: Target creature gets +1/+1 until end of turn for each creature on the battlefield that shares a creature type with it. 3BB: Transform Soul of Lorwyn.
6/6
\\
Soul of Shadowmoor
Creature - Avatar (M)
Color identity: B
Intimidate 3BB: Choose a color. Target creature gets -1/-1 until end of turn for each permanent of the chosen color you control. 3WW: Transform Soul of Shadowmoor.
6/6
Anthem of Amerikhos3RWU
Enchantment (R)
Whenever you cast a red instant or sorcery spell, copy it twice and you may choose new targets for the copies.
White creatures you control have first strike, lifelink, and hexproof.
Whenever an ability of a blue permanent you control is activated or triggered, copy it twice and you may choose new targets for the copies.
Enchanted player's maximum hand size is reduced by X, where X is the number of creature cards in enchanted player's graveyard.
Effects that would cause enchanted player to have no maximum hand size are ignored. (Regardless of timestamp.)
Docility Chip
Artifact - Equipment (U)
You may equip Docility Chip to creatures you don't control
Equipped creature can't attack or block.
Equip ( : Attach to target creature. Equip only as a sorcery.)
"If sermons and The Ancient Writings can't get you to change your wicked ways, perhaps we need to try something else." -Big Brother Javal
Heurothan's DenialUB
Instant (U)
Counter target spell unless its controller sacrifices a creature. If he or she does, put a 2/2 black Zombie creature token onto the battlefield. The Raven always gets exactly what he wants.
Ruinous ShardsR
Instant
Deal 1 damage to target player or creature. Whenever an artifact is sent to the graveyard from the battlefield, return ~ to your hand. "We used arrow heads for hundreds of years and these are just as good."
Deathlunge AspGB
Creature - Snake (U)
Deathtouch
When Deathlunge Asp dies, if it didn't deal combat damage this turn, it deals 2 damage to target creature or player.
1/2
Bloomtender's TrickG
Instant (R)
Until end of turn, if mana would be added to target player's mana pool, he or she gains 1 life instead. "When I told you to make sure the land was fertile for the coming battle, this isn't quite what I had in mind."
Nyx Astrologist1WW
Enchantment Creature - Human Cleric (R) Constellation - Whenever Nyx Astrologist or another enchantment enters the battlefield under your control, other enchantment creatures you control get +1/+1 until end of turn.
2/3
Racism2WW
Enchantment (U)
Activated abilities of creatures can't be activated unless one of that creature's types is the most common or tied for most common.
Creatures attack and block each turn if able if none of their creature types is the most common or tied for most common. "You don't get to do the cushy jobs. That's for people like me. Now get back out there and defend the front lines, boy."
Mulching Rhino3GG
Creature - Rhino (R)
Trample
Whenever Mulching Rhino deals combat damage to an opponent, if it was blocked this turn, you may search your library for up to X basic land cards an put them into the battlefield tapped, where X is the number of creatures that blocked it this turn. If you do, shuffle your library afterwards. "From soldier to sprout in four quick steps."
6/5
Trying to shed light on the activities of The Brotherhood has brought a lot of heat my way. I've got this guy showing up at my door on a daily basis now....
Brotherhood Inspector
Creature - Human Advisor (U)
Brotherhood Inspector can't be blocked.
Opponents play with the top card of their library revealed.
Whenever Brotherhood Inspector deals combat damage to a player, you may look at that player's hand.
1/3
"Secrets degrade the moral fabric of society. If one is doing nothing wrong, one has no need to keep secrets." -Father Dhal
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
The1AndOnlyAGar, MDenham (could've been a static ability and given the 'folk defender, but i guess most board sweepers are sorcery speed)
Clusterseed1G
Creature - Elemental (R)
Clusterseed enters the battlefield with a +1/+1 counter on it for each +1/+1 counter on other creatures you control.
0/0
Deserter's Bonfire1RR
Enchantment (R)
Whenever you gain control of a creature you don't own, you may sacrifice it. If you do, Deserter's Bonfire deals damage equal to that creature's power to target creature or player. "Aye, it belongs to the traitors. After all- they fuel it."- Mormen, Captain of the Watch
Chaos WardR
Enchantment — Aura (R)
Enchant player or permanent
Whenever enchanted player becomes the target of a spell or ability for the first time each turn, reselect that target at random. (Select from among all legal targets.) “Luck has nothing to do with it.”
— Ral Zarek
Warlord's DecreeWBR
Enchantment (R)
Creatures you control get +2/+0 and have haste, first strike, and "At the beginning of your end step, sacrifice this creature."
Sacrifice Warlord's Decree: Until end of turn, creatures you control get +2/+0 and gain haste and first strike. If your heart is still beating, you've haven't given it your all.
Argenti, Reckless Gambler 1RR
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you win the flip, copy that spell. You may choose new targets for the copy. Otherwise, counter it. "Double or nothing!"
2/3
I did all of my MCC judging today, so that's kind of on my mind.
Kranu, Juror of the Damned2UUBB
Legendary Creature - Zombie Wizard (MR) Will of the Council - Whenever another creature you control dies, starting with you, each player votes for rebirth or replacement. If rebirth gets more votes, return that card to the battlefield under your control. If replacement gets more votes or the vote is tied, you may put a creature card from your hand onto the battlefield.
4/5
Choose target creature card in your graveyard. If UU was spent to cast Dual Resurgence, put a token onto the battlefield that's a copy of that creature. If BB was spent to cast Dual Resurgence, return that card from your graveyard to the battlefield. (Do both if UUBB was spent.)
Does anyone else miss the way boxes used to work on the old forum?
Berserk BarrageR
Instant (R)
As an additional cost to cast Berserk Barrage, reveal three cards with the same converted mana cost from your hand.
Target creature gains double strike and gets +X/+0 until end of turn, where X is equal to its power.
Izzet Lighting CasterUR (R) Creature- Human Wizard
Flash
When Izzet Lighting Caster enters the battlefield you may reveal a card at random from your hand. If the revealed card is non-land, you may cast as though it had flash until end of turn. 2/2
Peer Pressure3RR
Instant
Convoke
Gain control of target creature until end of turn. Untap that creature and it gains haste until end of turn. "Sure you don't wanna join? Everybodies doing it."
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andThere will not be an early day next week.
GG Crono 11 (+4)
Rudyard 10 (+6)
scarbo 10 (+2)
Link 9 (+2)
aftermarketradio 8 (+3)
Flintlock 8 (+6)
maximumbuttitude 8 (+0)
Black Megatog 7 (+3)
Flatline 7 (+4)
CryoZenith 4 (+1)
MDenham 4 (+1)
IlGreven 2 (+1)
The1AndOnlyAGar 1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Racism 2WW
Enchantment (U)
Activated abilities of creatures can't be activated unless one of that creature's types is the most common or tied for most common.
Creatures attack and block each turn if able if none of their creature types is the most common or tied for most common.
"You don't get to do the cushy jobs. That's for people like me. Now get back out there and defend the front lines, boy."
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Mulching Rhino 3GG
Creature - Rhino (R)
Trample
Whenever Mulching Rhino deals combat damage to an opponent, if it was blocked this turn, you may search your library for up to X basic land cards an put them into the battlefield tapped, where X is the number of creatures that blocked it this turn. If you do, shuffle your library afterwards.
"From soldier to sprout in four quick steps."
6/5
Brotherhood Inspector
Creature - Human Advisor (U)
Brotherhood Inspector can't be blocked.
Opponents play with the top card of their library revealed.
Whenever Brotherhood Inspector deals combat damage to a player, you may look at that player's hand.
1/3
"Secrets degrade the moral fabric of society. If one is doing nothing wrong, one has no need to keep secrets." -Father Dhal
Zedrite Emissary UW
Creature - Minotaur Monk (C)
Zedrite Emissary gets +2/+2 as long as another player controls a permanent that you own.
2/3
Clusterseed 1G
Creature - Elemental (R)
Clusterseed enters the battlefield with a +1/+1 counter on it for each +1/+1 counter on other creatures you control.
0/0
Deserter's Bonfire 1RR
Enchantment (R)
Whenever you gain control of a creature you don't own, you may sacrifice it. If you do, Deserter's Bonfire deals damage equal to that creature's power to target creature or player.
"Aye, it belongs to the traitors. After all- they fuel it."- Mormen, Captain of the Watch
Altered Art Cards! | Commissions currently Closed
Chaos Ward R
Enchantment — Aura (R)
Enchant player or permanent
Whenever enchanted player becomes the target of a spell or ability for the first time each turn, reselect that target at random. (Select from among all legal targets.)
“Luck has nothing to do with it.”
— Ral Zarek
Warlord's Decree WBR
Enchantment (R)
Creatures you control get +2/+0 and have haste, first strike, and "At the beginning of your end step, sacrifice this creature."
Sacrifice Warlord's Decree: Until end of turn, creatures you control get +2/+0 and gain haste and first strike.
If your heart is still beating, you've haven't given it your all.
Argenti, Reckless Gambler 1RR
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you win the flip, copy that spell. You may choose new targets for the copy. Otherwise, counter it.
"Double or nothing!"
2/3
Memento Mori, if the nineth lion ate the sun.
I did all of my MCC judging today, so that's kind of on my mind.
Kranu, Juror of the Damned 2UUBB
Legendary Creature - Zombie Wizard (MR)
Will of the Council - Whenever another creature you control dies, starting with you, each player votes for rebirth or replacement. If rebirth gets more votes, return that card to the battlefield under your control. If replacement gets more votes or the vote is tied, you may put a creature card from your hand onto the battlefield.
4/5
Does anyone else miss the way boxes used to work on the old forum?
Gambler's Fowl 1UR
Creature - Bird (U)
Flying
T: Draw two cards, then discard two cards. Target opponent discards a card, then draws a card.
2/2
Currently working on Nations of Pentys, my first custom set and the first set in the Pentys block. (52/250)
Berserk Barrage R
Instant (R)
As an additional cost to cast Berserk Barrage, reveal three cards with the same converted mana cost from your hand.
Target creature gains double strike and gets +X/+0 until end of turn, where X is equal to its power.
Izzet Lighting Caster UR (R)
Creature- Human Wizard
Flash
When Izzet Lighting Caster enters the battlefield you may reveal a card at random from your hand. If the revealed card is non-land, you may cast as though it had flash until end of turn.
2/2
Peer Pressure 3RR
Instant
Convoke
Gain control of target creature until end of turn. Untap that creature and it gains haste until end of turn.
"Sure you don't wanna join? Everybodies doing it."