Why is a merciless, predatory dragon shaman put on Team Love holder
Most Avatars on team Love are ones that I felt lend themselves easily to a two card synergy, and your card clearly answers that requirement. As for the flavor, no one said your love has to be the same race as your avatar, and you can figure out who or what might cause a merciless, predatory dragon shaman to fall in love.
Scalina Squamatis1BRG
Legendary Creature - Lizard Shaman (R) 1R: Target Lizard or Snake creature you control gains provoke until end of turn. 1BG, Sacrifice a creature: Return target Lizard or Snake creature card from your graveyard to your hand. “My brethren have been shunned, disrespected, and tormented for millennia. Now is our time. Our supremacy shall be known.”
3/2
Animal Detention Center
Land (R) T: Add 1 to your mana pool. 1WU, T, Tap an untapped Human creature you control: Put a collar counter on target non-Human creature.
Prevent all damage that would be dealt by creatures with collar counters on them. “First rule, recruits: If it doesn’t look like you, it’s subhuman. Apply electroshock liberally.”
Gelhod, Crusader of the LostWBR
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat. He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Martyr’s Covenant3WW
Enchantment (R)
Whenever you're dealt damage, you may put that many wound counters on Martyr’s Covenant.Damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your end step, remove all wound counters from Martyr’s Covenant.You gain 1 life for each wound counter removed this way. "To achieve my vengeance,I must turn suffering to strength, and each scar into a trophy."
-Gelhod
Del'artre, The Lord's JesterWBR
Legendary Creature - Human Advisor (M)
When CARDNAME enters of leaves play, choose 1 - target player sacrifices a creature; or return target creature with a converted mana cost of 3 or less from your graveyard to the battlefield; or draw 2 cards, discard 2 cards.
1/1
I'm very confused by this one. I get that it's multicolor to make it work with your avatar, but it appears to be a creature with no text box and no power and toughness, not zero power and zero toughness, but instead no sort of power and toughness given at all.
Your lover combos very well with your avatar and is also quite interesting on her own. Thumbs up!
Not certain about this one. It does combo well with your avatar, but in the end they both require dragons to get anything done. Maybe it would have been better to make some sort of dragon for your lover, as weird of an image as that is.
These cards do combo, but not in a very extreme or interesting way. Maybe I'm missing something though.
No Show :/
This one combos quite well, and even offset the life lost from the avatar's card drawing. Good job.
Top 3:
1. NVRBLND
2. GameWorldLeader
3. RaikouRider
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
I love the design of this card. You get major points for making a blue immortality enchantment that feels blue. The "drawback" is an interesting blend of drawback and filtering upside. It feels like an immortality spell your avatar would utilize which is solid. The only thing I'm wary of with this card is how well it combos with Laboratory Maniac
This card captures "the quest for immortality" almost too literally. It is a good design (I especially appreciate the "seven matters" nod) but is simplistic.
I'm just confused by Price of Desperation. If you compare the card to Angel's Grace, Price of Desperation gives an extra turn of safety, at a minimum, while providing a Bob effect. Honestly, I just don't understand how the pieces fit together.
This card has a wonderfully clear and intriguing design. Building around the card would be challenging. The flavor is cohesive and elegant. My one problem with this card is that it doesn't feel connected to your avatar.
You made Lich an enchantment and removed all of the drawbacks making the card neither original or balanced. There are subtle differences in play between this and Lich but the balance issues outweigh those subtleties.
I like that this is a nonblack immortality enchantment. That being said this card is all-upside. While that isn't a bad thing, immortality resonates more firmly with some sort of drawback. A solid design nonetheless.
Top 3
1) Ink-Treader
2) SelesnyaNewLife
3) Doombringer
Straightforward, sensible, reasonable cost and quest level, but not really in the flavor of a lich. It's plain for a mythic. Could be at BB for the amount of work you need to put into it.
This is really, really brilliant design. I love it. Even if you have Painter's Servant to keep it around, you're super screwed if it gets disenchanted, which is a fair drawback. The only issue I'm having is that "desperation" doesn't match with "immortality" so well.
Well, it does what's on the tin, but it's about as uninteresting as you can get for the challenge...
Great idea, sorta wombo combo but the flavor is splendid. We'd definitely need to see more useful self-curses to make it worth playing, that's worth exploring. Also worth considering why such a curse only works when you're super-untuple-cursed - maybe a name change is in order?
Flavor's cool. I see almost no drawback to the drawback, it's going to draw you a LOT of cards while also defending you if it sticks. Overall it's a bit hard to understand how the pieces fit together.
Kind of a reverse Delaying Shield? As above, it's strange how the pieces fit together, there's a lot of life and counter-shuffling-about for a card that's essentially "prevent all damage that's dealt to you."
First of all, it should read "Distribute six -1/-1 among one, two or three target creatures." Also, BBB is a bit low.
aftermarketradio
I'm wondering if you left out the part where those cards come into play under your control. Otherwise, it just sucks. But even if you did forget it, it's a little overpowered, as Mimeofacture would attest.
Balefire
1 mana is too low for the second ability. This should be 1B at least
Cythare
I don't know. I think this should be a green card. Also, some flavour text would have been nice.
Gerrard's Mom
I like it.
WantonWizard
Nothing particularly exciting, but I can see this being printed.
I like how the card builds and builds. This is a fun center-piece card in a deck with Goblin Electromancer, Guttersnipe and cards like that. The Izzet mage in me wants to make that deck.
Unloved
So far you cards work well together, and they make me really want to see what kinds of dragons you have in mind for this group of cards. Compared to Dragonspeaker Shaman, the legend seems like it could maybe be a bit more powerful. I'm not sure which one I'd rather cast on turn three, but when played together you can guarantee a dragon will be coming out early.
Interesting mechanic, sort of like the next Evolution of Doran, the Siege Tower. I like how Doran changed how decks were built, and this has the potential to do the same. This would make for a hilarious Aspect of Hydra blowout.
Loveless
The repeatable, multiple hard counter on this makes this a nightmare to play against. It makes Ertai look like a chump, and that was a powerful card. This can counter spells more easily than Ertai and survive a bolt, block and kill an aggro dork, and gain a ton of life in the mean time. It's too much for me.
NVRBLND
The fated love of a troll and a woman. Treek and Lycia are both fun commanders and certainly work well together. Maybe a bit too much like Animar.
Legend
It's...multicolored
RaikouRider
I've been thinking about a Jund Dragons EDH deck, these look like fun cards for that theme. The scaling mana ability is kind of new. I'm not positive what is going on in the flavor text - is Hykka planning to eat Ace?
Eventide Sojourner
Fun name. Interesting Doran variant but, as they say, "math is hard." Maybe adding white instead of the CCDD cost would have worked a little better?
Thelas
Nothin
GameWorldLeader
4 mana repeatable counterspell is pretty oppressive, even on a 5 drop. Pretty much every creature that can counter spells either costs you a card (often itself) or is a soft counter so the opponent can play around it. Sure there is synergy but it is so blatant, I think you'll win people over more with subtle and creative synergy. The two parts of Lanna don't really have any cohesiveness either.
Ummm it takes text directly from the card Lich...Though I agree it is a little simple
This has a few minor wording issues but is also undercosted as this can easily create three for one situations that even if you don't kill the creatures they are severely crippled.
A nice elegant use of entwine but I believe that the second option is a little too cheap. Any format that makes use of -1/-1 counters is gonna have quite a few of them lying around so 1 mana removal with tons of flexibility is too good.
The sorcery speed for this is super important. I'm not a fan however of having no colour commitment on the flashback as it allows any colour to use it. Imagine this with Quite Speculation to allow blue for cheap removal. Even just a single B would help. I still like the card even if it isn't the most thrilling design.
Definitely on the complex side. Had to reread to make sure I understood what it did. However after understanding it I really like the big splashy effect this creates but I'm not sure in what circumstances it would be super useful.
RhandXUR
Legendary Creature - Human Wizard {R}
When Rhand enters the battlefield, reveal the top X cards of your library, where X is equal to the value of X as you cast Rhand. Put all instant and sorcery cards revealed this way into your hand. Put the rest on the bottom of your library in any order. Rhand deals damage to each opponent equal to the number of cards put into your hand this way. 2/3
Touch of The Dark OneBBB
Sorcery (R)
Divide 6 -1/-1 counters among up to 3 target creatures. The familiar feeling of the bond Rhand had with Aviendha, Elayne and Min suddenly disappeared. Where the back of his head was filled with love only moments before, now only emptiness remained.
On one hand, this effect feels boring for a rare. Then again, it CAN be a 3-for-1.
Team Resurrection
Does my character specifically have to have lost someone? I was more hoping to play to the "terminally-ill-requires-mechanical-enhancements" trope, if that's allowed.
Rot from WithinB
Instant {C}
Choose one - Put a -1/-1 counter on target creature; or destroy target creature with a -1/-1 counter on it.
Entwine 3(Choose both if you pay the entwine cost.)
Malchor Ironwright1U
Legendary Artifact Creature - Human Artificer {R}
, Discard an artifact card: Search your library for an artifact card with converted mana cost less than or equal to the discarded card's converted mana cost, reveal that card, and put it into your hand. Then shuffle your library. Hundreds of gizmos. Thousands of parts. One solution. 1/3
Del'artre, The Lord's JesterWBR
Legendary Creature - Human Advisor (M)
When CARDNAME enters of leaves play, choose 1 - target player sacrifices a creature; or return target creature with a converted mana cost of 3 or less from your graveyard to the battlefield; or draw 2 cards, discard 2 cards.
1/1
Vern, Emerald Effigy2GG
Legendary Creature - Djinn (R)
Whenever an opponent plays a spell, until end of turn Vern, Emerald Effigy isn't a creature and becomes an enchantment with "Creatures you control have hexproof."
4/4
Retell the Story5UU
Sorcery (M)
Target opponent reveals his or her library. For each permanent that player controls, choose a card in his or her library that shares a permanent type with it and exile it. That player shuffles all permanents he or she controls into his or her library, then that player puts all cards exiled this way onto the battlefield. "I'll never forget the first times I met you."
Very bizarre card. Pretty neat too, but oh so very bizarre and complicated. Cool name.
Avaria, King's Aegis3WU
Legendary Creature - Sphinx (M)
Flash
Flying
Players and other permanents have shroud. 1WU: Exile Avaria. Return it to the battlefield under your control at the beginning of your next upkeep.
4/4
Storm the Castle2RR
Sorcery (U)
Each creature you control gets +1/+1 until end of turn and can't be blocked by creatures with less power than it this turn.
The latter effect there has historically been green, but it works in red well enough too. Seems fair.
Ama Burda, the All-Pouch1WW
Legendary Creature - Kangaroo Shaman (R)
Vigilance
When Ama Burda, the All-Pouch dies, return to the battlefield all other permanent cards in your graveyard that were put there from the battlefield this turn.
2/2
Instant or Sorcery representing tragic death:
Heartbreaking Choice3BB
Sorcery (U)
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Then that player loses life equal to the other creature's power. Ama's heart still beat, but her smile was buried with her husband's body.
Not the greatest card ever, prehaps even a little overcosted, but the flavor is nice.
Jimmy Groove: The wording on the land needs work, and it doesn't tap to add mana. J.Do: Missing duration on ability. Even without that defined, this is a worse Unstable Frontier. Egak: So your Boros-colored avatar grew up in a Dimir-esque town? Where's the "poor slum" aspect? Also, this land makes Drownyard look like a Common in terms of power levels. Highlander: So is your avatar is participating in "The Hunger Games?" It doesn't come off as a "poor slum" so much as Lord of the Flies. Zoomba: A benefit when someone dies means you're putting the "fun" in "funeral." maximumbuttitude: Your avatar grew up in a slave camp... damn. Activation cost should be higher.
Top 3
1. maximumbuttitude
2. Highlander
3. Zoomba
@GMom: It's actually the short form of an OLD D&D character's name, but "Illybrythianna" would take up too much space in the cardname line to fit anything else (yes, she was an Elf).
ASIDE: I'm not sure why people think my second mode is undercosted. The card would be pretty bad at 1B compared to Doom Blade and the like, and Human Frailty w required no set-up and killed a multitude of cards in limited, and even more in standard. My card also only has incidental value over Fatal Blow in that there are non-combat ways to get -1/-1 counters.
I'm not sure a creature can legally exist without toughness. Moreover, while its 5-color-ness synergizes well, that's literally the only redeeming feature of the card, and based on your wording, it wouldn't even need to be 5-colored, nor would it produce all 5 colors.
It's like spell-Animar! It goes very well with your avatar, though lore-wise, I'm not sure how a treefolk-human pairing would work out. Sounds thorny.
This goes nicely with your avatar from a lore-perspective, but in terms of actual gameplay, it seems a tad strong since the savings can become far too large. Moreover, I don't know that you would ever really want both in play, or even in the same deck.
The card itself is an interesting riff on Doran, but I don't really get the connection between it and your avatar save for the power bonus on top of first strike.
I feel like you took the easy way out by just making a card that blatantly facilitated you avatar's abilities. That being said, the card itself is fine, if a bit disjointed on its own.
Doombringer - It probably takes too long to become active for the effect, but that is hard to judge.
Antny223 - That abiity was scary on a creature, which was at least easy to kill. If you play this in monoblack, you'll almost never lose this to anything other than a land, at which point you aren't losing life anyway. So basically it's a cheaper, harder-to-destroy version of a card that is already very powerful that has an additional bonus of making it so you can last an average of 2-3 turns past death.
Moss_Elemental - This has the advantage of being very simple and clean. It would force a meta-environment where every deck would have to have at least a few answers to enchantments (previous metas have been like this, and that was part of what made the Disk so common.) or a win condition other than life loss, but mono-red is the only deck where that is a huge issue, and it can often out-race a four-mana enchantment.
SelesnyaNewLife - The need to curse yourself seven times is even more restrictive than Doombringer's need to sacrifice seven creatures, as there is very, very little chance you can pull this off within a single turn or two. And if you put other curses on you before this one, you'll be making it very hard to stay alive.
Ink-Treader - Aether Fusion - Recycle combined with Lich. The biggest downside I can see if that if you get stuck without a hand and your opponent doesn't have any way to get rid of it, it creates a near locked game. And if your hand is fairly full you can just make sure your deck is stacked with graveyard-reshuffling and counterspells and this becomes the basis of a really, really annoying combo-control deck.
Renegade_Interupt - This is comparable to Moss Elemental's in being fairly clean. It obviously is more involved, but it costs a bit more as well. Still, being more splashable and having the advantage of getting much of the life back makes it a bit scarier, and the use of counters will sometimes be awkward, especially when you've got huge armies barreling down on you.
Most Avatars on team Love are ones that I felt lend themselves easily to a two card synergy, and your card clearly answers that requirement. As for the flavor, no one said your love has to be the same race as your avatar, and you can figure out who or what might cause a merciless, predatory dragon shaman to fall in love.
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Legendary Creature - Lizard Shaman (R)
1R: Target Lizard or Snake creature you control gains provoke until end of turn.
1BG, Sacrifice a creature: Return target Lizard or Snake creature card from your graveyard to your hand.
“My brethren have been shunned, disrespected, and tormented for millennia. Now is our time. Our supremacy shall be known.”
3/2
Land (R)
T: Add 1 to your mana pool.
1WU, T, Tap an untapped Human creature you control: Put a collar counter on target non-Human creature.
Prevent all damage that would be dealt by creatures with collar counters on them.
“First rule, recruits: If it doesn’t look like you, it’s subhuman. Apply electroshock liberally.”
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat.
He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Martyr’s Covenant 3WW
Enchantment (R)
Whenever you're dealt damage, you may put that many wound counters on Martyr’s Covenant.Damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your end step, remove all wound counters from Martyr’s Covenant.You gain 1 life for each wound counter removed this way.
"To achieve my vengeance,I must turn suffering to strength, and each scar into a trophy."
-Gelhod
Del'artre, The Lord's Jester WBR
Legendary Creature - Human Advisor (M)
When CARDNAME enters of leaves play, choose 1 - target player sacrifices a creature; or return target creature with a converted mana cost of 3 or less from your graveyard to the battlefield; or draw 2 cards, discard 2 cards.
1/1
Strange Circumstances 1BB
Sorcery (R)
Destroy target creature.
Flashback - Sacrifice a creature
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Legendary Creature - Human
Whenever a spell is countered, lose 1 life and draw a card.
1/4
Legendary Creature - Human
2UU: Counter target spell.
Whenever you draw a card, gain 2 life.
2/4
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Marco?
Power ==> Immortality
Immortality ==> Resurrection
Resurrection ==> Love
Love ==> Power
Two days to critique, Have fun!
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Top 3:
1. NVRBLND
2. GameWorldLeader
3. RaikouRider
Top 3
1) Ink-Treader
2) SelesnyaNewLife
3) Doombringer
2. SelesnyaNewLife
3. Doombringer
Top 3
2. WantonWizard
3. Balefire
These are not final until the deadline.
1. NVRBLND
2. RaikouRider
3. Eventide Sojourner
Memento Mori, if the nineth lion ate the sun.
NVRBLND
The fated love of a troll and a woman. Treek and Lycia are both fun commanders and certainly work well together. Maybe a bit too much like Animar.
Legend
It's...multicolored
RaikouRider
I've been thinking about a Jund Dragons EDH deck, these look like fun cards for that theme. The scaling mana ability is kind of new. I'm not positive what is going on in the flavor text - is Hykka planning to eat Ace?
Eventide Sojourner
Fun name. Interesting Doran variant but, as they say, "math is hard." Maybe adding white instead of the CCDD cost would have worked a little better?
Thelas
Nothin
GameWorldLeader
4 mana repeatable counterspell is pretty oppressive, even on a 5 drop. Pretty much every creature that can counter spells either costs you a card (often itself) or is a soft counter so the opponent can play around it. Sure there is synergy but it is so blatant, I think you'll win people over more with subtle and creative synergy. The two parts of Lanna don't really have any cohesiveness either.
2. RaikouRider
3. Eventide Sojourner
Ummm it takes text directly from the card Lich...Though I agree it is a little simple
2:WantonWizard
3:Aftermarketradio
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On one hand, this effect feels boring for a rare. Then again, it CAN be a 3-for-1.
Neat effect. The entwine works well here.
Also pretty boring for a rare. But I suppose dredge decks would salivate over it.
Very bizarre card. Pretty neat too, but oh so very bizarre and complicated. Cool name.
The latter effect there has historically been green, but it works in red well enough too. Seems fair.
Not the greatest card ever, prehaps even a little overcosted, but the flavor is nice.
1. Balefire
2. Gerrard's Mom
3. aftermarketradio
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Jimmy Groove: The wording on the land needs work, and it doesn't tap to add mana.
J.Do: Missing duration on ability. Even without that defined, this is a worse Unstable Frontier.
Egak: So your Boros-colored avatar grew up in a Dimir-esque town? Where's the "poor slum" aspect? Also, this land makes Drownyard look like a Common in terms of power levels.
Highlander: So is your avatar is participating in "The Hunger Games?" It doesn't come off as a "poor slum" so much as Lord of the Flies.
Zoomba: A benefit when someone dies means you're putting the "fun" in "funeral."
maximumbuttitude: Your avatar grew up in a slave camp... damn. Activation cost should be higher.
Top 3
1. maximumbuttitude
2. Highlander
3. Zoomba
@GMom: It's actually the short form of an OLD D&D character's name, but "Illybrythianna" would take up too much space in the cardname line to fit anything else (yes, she was an Elf).
1. NVRBLND
2. RaikouRider
3. Eventide Sojourner
Antny223 - That abiity was scary on a creature, which was at least easy to kill. If you play this in monoblack, you'll almost never lose this to anything other than a land, at which point you aren't losing life anyway. So basically it's a cheaper, harder-to-destroy version of a card that is already very powerful that has an additional bonus of making it so you can last an average of 2-3 turns past death.
Moss_Elemental - This has the advantage of being very simple and clean. It would force a meta-environment where every deck would have to have at least a few answers to enchantments (previous metas have been like this, and that was part of what made the Disk so common.) or a win condition other than life loss, but mono-red is the only deck where that is a huge issue, and it can often out-race a four-mana enchantment.
SelesnyaNewLife - The need to curse yourself seven times is even more restrictive than Doombringer's need to sacrifice seven creatures, as there is very, very little chance you can pull this off within a single turn or two. And if you put other curses on you before this one, you'll be making it very hard to stay alive.
Ink-Treader - Aether Fusion - Recycle combined with Lich. The biggest downside I can see if that if you get stuck without a hand and your opponent doesn't have any way to get rid of it, it creates a near locked game. And if your hand is fairly full you can just make sure your deck is stacked with graveyard-reshuffling and counterspells and this becomes the basis of a really, really annoying combo-control deck.
Renegade_Interupt - This is comparable to Moss Elemental's in being fairly clean. It obviously is more involved, but it costs a bit more as well. Still, being more splashable and having the advantage of getting much of the life back makes it a bit scarier, and the use of counters will sometimes be awkward, especially when you've got huge armies barreling down on you.
Top 3:
1. Moss_Elemental
2. Renegade_Interupt
3. Doombringer
Doombringer: Lichlord Ascension - Would be more interesting with a more disruptable quest counter trigger.
Antny223: Price of Desperation - I like that it pushes mono-black to the point that swamps are a liability.
SelesnyaNewLife: Curse of Eternal Life - Is seven the right number here?
Moss_Elemental: Lich's Legacy - There's a reason every card with that sentence in it's rules text also have a built-in way to get around it.
Renegade_Interupt: Martyr's Covenant - This would be more interesting without the second ability.
2.) Antny223
1.) Ink-Treader