Entry Rules
Anyone can enter at any time.
To enter:
1. Post a card that fits the current challenge.
2. Include a challenge in your post. If you win the day, your challenge will be the next day's challenge.
In the case of a tie, we use the challenge of the tied player with the highest current score for the month. If there tie for highest score, we use the challenge of the tied player who posted first.
3. Vote.
Voting Rules
Anyone can vote.
You must vote for exactlytwo cards from the previous challenge posted by others. Do not vote for your own card. Misvotes will be discounted.
If you accidently misvote, you can post corrections in the day's thread.
Winning
Votes you receive are points for the month. Whoever has the most points at the end of the month wins that month. Tie games may occur.
Scores for January
(9) Jimmy Groove
(8) ClearwaterStilts
(7) Legend
(7) Koopa
(6) void_nothing
(5) gufestus
(5) Raziel_X007223
(5) maximumbuttitude
(4) GameWorldLeader
(4) SelesnyaNewLife
(3) Rudyard
(2) Lynx_AngeloC
(1) RukarumelFieldJournal
(1) Snow Creature - Penguin
(1) The Man At The River
(1) aftermarketradio
(0) Piar
ClearwaterStilts, JFinkle and RukarumelFieldJournal didn't include a challenge in with each of their entries, so their entries are not included this time.
The previous challenge was A card with a keyword that grants another card the same keyword. Here are the entries for that challenge:
Necromanced Necromancer1B
Creature - Zombie Shaman (R)
When Necromanced Necromancer enters the battlefield, target creature card in your graveyard gains unearth until end of turn. The unearth cost is equal to its mana cost.
Unearth 2B
2/1
Uvnalsh, the Lord of Rebirth4UB
Legendary Creature - Zombie (M)
Persist, Hexproof
When this creature enters the battlefield, return target creature card from your graveyard to the battlefield
The creature you returned because of this effect has Persist
3/4
Prince of Paladins1(W/R)(W/R)
Creature - Human Knight (U)
First strike 1: Target creature gains first strike until end of turn. 2: Target creature with first strike gains double strike until end of turn.
2/2
Frantic Wormhole - 2U
Sorcery (R)
Scry 1, draw a card, then discard a card.
Until end of turn, whenever you cast a spell, scry X, draw X cards, then discard X cards, where X is the number of spells you cast from your hand this turn.
Blitz SkaldRR
Creature - Human Barbarian (U)
Haste, trample
Creatures your opponents control have haste. "Every breath spent not in battle for your life is a breath that you aren't fully appreciating, and a life not fully appreciated is a waste. Therefore, fight! Fight! Fight!!!"
4/3
Elvish WitchGG
Creature - Elf Shaman (R)
Haste T: Add G to your mana pool. If this mana is spent to cast a creature spell, it gains haste until end of turn.
1/1
Free AssociationUR
Instant
Each Instant card in your hand gains Splice onto Instant until the end of turn. The splice cost is equal to its mana cost.
Splice onto Instant 1UR (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Ripple Mage :symur::symur:
Creature - Human Wizard (R)
Instant and sorceries you control have ripple X, where X is equal to that spell's converted mana cost. (When you cast this spell, you may reveal the top X cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
2/2
Phyrexian Nesting Doll3
Artifact Creature - Construct (R)
When Phyrexian Nesting Doll dies, put a 2/2 colorless Construct artifact creature token onto the battlefield. It has "When this creature dies, put a 3/3 colorless Construct artifact creature token onto the battlefield."
1/1
Seismic Ripple - 5R
Sorcery (R)
Each player chooses a basic land type among basic lands they control. Seismic Epicenter deals X damage to each creature without flying that player controls and that player, where X is the number of lands of the chosen type that player controls.
Endless Meadows1W
Tribal Enchantment — Illusion Aura (C)
Flash
Enchant Plains
Enchanted plains has hexproof and produces an additional W when tapped for mana. The mirages near the barrow-downs are so convincing that they fool the earth itself.
Konda's Emissary1WW
Enchantment Creature - Human Samurai
Bestow 3W
Bushido 1
Enchanted creature gets +2/+2 and has Bushido 1.
2/2 I have much respect for Konda, and for Heliod. May they be blessed.
Over the Edge1:SymUW:
Instant (U)
Exile target creature. As long as it is exiled, it has "Whenever a land enters the battlefield under your control, you may cast this card as though it were in your hand." Those who ride the waterfall over the edge of Thoen find themselves in Arrakur. Many find their way back, though it often takes years.
Challenge: A card using 4 or more creature types (both the type line and rules text count).
Abovebelow Flats
Legendary Land (M) T: Add 1 to your mana pool. 2, T: Put a sky counter on another target land.
Lands with sky counters on them have "T: Add 2 to your mana pool."
Shadowphage GeminiUU
Enchantment Creature - Spirit
Whenever a creature attacks or blocks, you may remove that creature from combat. If you do, ~ becomes a copy of that creature, and gains this ability. That creature then gains shadow. You may only use this ability once every combat phase.
1/1 Just when you thought the real thing was gone, it comes around the corner to go down the end.
IIW: Timmiest cards ever.
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Here's the discussion thread.
The current challenge is:
Concentric planes.
Entry Rules
Anyone can enter at any time.
To enter:
1. Post a card that fits the current challenge.
2. Include a challenge in your post. If you win the day, your challenge will be the next day's challenge.
Voting Rules
Anyone can vote.
You must vote for exactly two cards from the previous challenge posted by others. Do not vote for your own card. Misvotes will be discounted.
If you accidently misvote, you can post corrections in the day's thread.
Winning
Votes you receive are points for the month. Whoever has the most points at the end of the month wins that month. Tie games may occur.
(9) Jimmy Groove
(8) ClearwaterStilts
(7) Legend
(7) Koopa
(6) void_nothing
(5) gufestus
(5) Raziel_X007223
(5) maximumbuttitude
(4) GameWorldLeader
(4) SelesnyaNewLife
(3) Rudyard
(2) Lynx_AngeloC
(1) RukarumelFieldJournal
(1) Snow Creature - Penguin
(1) The Man At The River
(1) aftermarketradio
(0) Piar
ClearwaterStilts, JFinkle and RukarumelFieldJournal didn't include a challenge in with each of their entries, so their entries are not included this time.
The previous challenge was A card with a keyword that grants another card the same keyword. Here are the entries for that challenge:
Creature - Human Wizard (R)
Instant and sorceries you control have ripple X, where X is equal to that spell's converted mana cost. (When you cast this spell, you may reveal the top X cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
2/2
IIW: A card based on the admin Sene
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Phyrexian Nesting Doll 3
Artifact Creature - Construct (R)
When Phyrexian Nesting Doll dies, put a 2/2 colorless Construct artifact creature token onto the battlefield. It has "When this creature dies, put a 3/3 colorless Construct artifact creature token onto the battlefield."
1/1
iiw: worst. card design. ever.
Travel the Void- 1(W/B)(P/B)(P/W)
Instant (R)
Splice to Arcane- Exile a creature you control.
Exile three target creatures.
IIW: Bionic ARM!!!!
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Sorcery (R)
Each player chooses a basic land type among basic lands they control. Seismic Epicenter deals X damage to each creature without flying that player controls and that player, where X is the number of lands of the chosen type that player controls.
IWW: Design a new artifact subtype
Club Flamingo: 0 / 4
MCC: 0 / 1
NCE: 0 / 6
Tribal Enchantment — Illusion Aura (C)
Flash
Enchant Plains
Enchanted plains has hexproof and produces an additional W when tapped for mana.
The mirages near the barrow-downs are so convincing that they fool the earth itself.
(get it)
Challenge: Lizards
Enchantment Creature - Human Samurai
Bestow 3W
Bushido 1
Enchanted creature gets +2/+2 and has Bushido 1.
2/2
I have much respect for Konda, and for Heliod. May they be blessed.
IIW: Do the Time Warp! (Time Warp variants)
Instant (U)
Exile target creature. As long as it is exiled, it has "Whenever a land enters the battlefield under your control, you may cast this card as though it were in your hand."
Those who ride the waterfall over the edge of Thoen find themselves in Arrakur. Many find their way back, though it often takes years.
Challenge: A card using 4 or more creature types (both the type line and rules text count).
Legendary Creature - Human
Creatures have flying.
Lands gain indestructible.
2/3
IIW: Hybrid cards
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Legendary Land (M)
T: Add 1 to your mana pool.
2, T: Put a sky counter on another target land.
Lands with sky counters on them have "T: Add 2 to your mana pool."
IIW: Legendary defenders.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment Creature - Spirit
Whenever a creature attacks or blocks, you may remove that creature from combat. If you do, ~ becomes a copy of that creature, and gains this ability. That creature then gains shadow. You may only use this ability once every combat phase.
1/1
Just when you thought the real thing was gone, it comes around the corner to go down the end.
IIW: Timmiest cards ever.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Sorcery
Exile all lands you control, then search your library for that many lands and put them into play tapped.
Challenge: Cards with two Ravnican mechanics on them (Split cards Count)