Another One Bites the Dust4BG
Sorcery {R}
Target creature gets -3/-3 until end of turn.
If you control more creatures than each opponent, you may have target creature you control fight another target creature.
If you have more life than each opponent, you may destroy target creature. "There are plenty of ways you can hurt a man, and bring him to the ground.
You can beat him, you can cheat him, you can treat him bad, and leave him when he's down…"
IIW: Soulbond
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"You live and learn. At any rate, you live." -Douglas Adams
Flatline - probably super busted. So naturally I love it.
Mergatroid - nice use of an extant flavor:mechanic
Picnic - pure flavor from top to bottom. Idve liked for something like this to've been in HoD
Phyrexian - a novel design. now I'm going to have this song in my head all night
Tough choice. I like them all so much. And no I want to make a multiplayer set in which every card name is a famous 80s song. But there can only be one... Flatline
NEXT: A card that makes more than one type of token
The best card won. Message in a Bottle is fricking brilliant.
Thanks for the kind words Phyrexian Editor. It's really just a riff off of the hideaway lands. I felt the hideaway mechanic really made a lot of sense for the chosen song. Also, The Police are the best "80's band" IMO. If I had more time, I would have liked to try to come up with some other cards for Legend's challenge, but life got in the way.
BTW, if we get a rush of entries by 11 PM EDT, I'll judge late tonight. If not, I'll judge late tomorrow night.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Portal of Magnificent Grace5
Artifact (R)
You may have ~ enter the battlefield transformed.
Creature tokens you control get +1/+1 and gain vigilance. T: Create a 1/1 white spirit creature token with flying. "Let all be swallowed by the light." - Runic inscription read normally
//////////////////////////////////// Portal of Unspeakable Darkness
Artifact (R)
When a creature token you control leaves the battlefield, each player loses life equal to its power. T, Sacrifice a permanent: Create a 3/3 black Horror creature token with protection from white. "Let all light the be swallowed." - Runic Inscription Reversed
IIW: Choose a random card, and do a new take on that card. (You can click random a few times to find a good one.)
Lady Viviana2WBR
Legendary Creature - Human Noble (Mythic Rare)
Other humans get +0/+1.
At the beginning of each end step put a heresy counter on Lady Viviana. If it is your turn, create a 5/5 black Demon creature token with flying for each heresy counter on Lady Viviana. If it is an opponent's turn, that opponent creates a 1/0 red Human token with haste for each heresy counter on Lady Viviana.
4/4
IIW
Anthems or Anthem-ish that grant abilities
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MtG is where you can hate white players or black players, and still not be racist.
Akmon, Hope of Mortals4RR
Legendary Enchantment Artifact (M)
Whenever you draw a card, reveal it. If it's an artifact card, create a 5/5 colorless Juggernaut Golem artifact creature token with haste and trample. If it's an enchantment card, create a 3/3 red Phoenix Spirit enchantment creature token with flying, first strike, and "R: This creature gets +1/+0 until end of turn." (Do both if it's an enchantment artifact card.) Purphoros's remorse led to his impassioned instruction of his followers - thus the Dreamsmith sect was born.
Lorwyn Rising5WWWW
Sorcery (M)
Create a 1/1 white Kithkin Soldier creature token, a 5/5 white Giant Warrior creature token, a 1/1 blue Merfolk Wizard creature token, a 1/1 black Goblin Rogue creature token, a 1/1 black Faerie Rogue creature token with flying, a 3/1 red Elemental Shaman creature token, a 1/1 green Elf Warrior creature token, a 2/5 green Treefolk Shaman creature token, and a 1/1 colorless Shapeshifter creature token with changeling. Then put a +1/+1 counter on each creature you control.
Strength of Alliance
Enchantment — Aura (U)
Enchant Elf or Human creature
When Strength of Alliance enters the battlefield, create a 1/1 green Elf creature token and a 1/1 white Human creature token.
Enchanted creature's base power and toughness are each equal to the number of creatures you control. "It's amazing what Elves and Humans can accomplish when we work together."
picnic_bomber - This card has a lot text. It's interesting that you went with a hybrid card. I'm not so sure how I feel about a mono-green card putting out Drakes and and a Leviathan. I don't think this would see play in constructed, but it would certainly be a pretty decent mana sink in limited.
Legend - Huh. I this card, but I just can't help but believe it should have some blue in it. It's a little pushed considering it has the same CMC as Body Double, but copies any permanent. But the fact that it's multicolor probably makes up for most of that. Also, while it works well from a flavor perspective, it seems weird that it bookends investigate. But there is technically nothing wrong with that. I would've like to see some flavor text.
Antipox - There is no need for all the extra wording about revelaing the cards, since cards in your library are revealed anyway. This should just be "Put the bottom three cards of your library into your graveyard...." The randomness of this card makes me think it should be red. But perhaps, since it has no downside, it could be ok. An 11/11 Kraken for u is no joke, even if it might be difficult to trigger.
Mergatriod_Jones - This is basically a permanent split-card, which is an idea I've toyed with in the past myself. I like the flavor of this card, but I feel like the front side is just a bit stronger, especially if your opponent is not playing white (speaking of which, protection of this sort isn't a thing anymore). That's ultimately the problem with split-card permanents, it's really hard to make it so that both options are equally powerful.
Forestsguy - This is a pretty odd card. I like the flavor, but I feel like the tokens it puts out are very lopsided. I would like this card a lot more if it triggered on each player's upkeep. First of all, it would make it so that the haste on the Humans isn't basically useless. Secondly, I think that your opponent getting their hasty creatures before you get your non-hasty, much better creatures makes for a much more interesting card.
void_nothing - I'm not sure I understand the flavor of this card, but I'm not the best when it comes to lore. It seems a bit odd for a Theros card to care about artifacts like that, but I suppose there's nothing really wrong with it. The card seems perfectly in color. I'm not sure it would see much play outside of some wierd EDH deck.
Winner: Legend
Next: A multicolored card that gives you another turn.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Johro, of the Glorious Mercy 1WR
Legendary Creature - Human Warrior (M)
Haste, indestructible
If the life total of an opponent dealt combat damage this turn by Johro, of the Glorious Mercy would be reduced to less than 1, you may choose to have it reduced to 1 instead. If you do, take an extra turn after this one and Johro can't attack players with 1 or less life during that turn.
3/3
Dreams of TomorrowWU
Enchantment (R)
Sacrifice five enchantments: Take an extra turn after this one. Activate this ability only if it isn't an extra turn.
IIW: A card for Modern R/W Humans.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
(This is technically cheating, as there aren't exactly additional turns.)
FilibusterWU
Enchantment- Aura (R)
Enchant opponent
At the end of enchanted opponent's precombat main phase, you get an additional main phase. (During this phase, it is considered your turn. At the end of that phase, the opponent's turn continues as normal. The additional phase does not end the opponent's turn.)
Rakdogen Mists1BR
Enchantment (R)
At the beginning of your upkeep, each player discards a card.
Hellbent - If no player discards a card, sacrifice a Rakdogen Mists, take an extra turn after this one. Lands you control do no untap for that ectra turn.
In a multiplayer set where Ravnica is slowly being consumed by a black hole:
Glance Off the Event Horizon 4WU
Sorcery {R}
Target opponent takes an extra turn after this one, then you take an extra turn.
[Azorius watermark] The appearance of the singularity caused the archons' magic to behave unpredictably.
IIW: Flavor text – "Perhaps today is a good day to die!"
Hemlock - this wins. It's raw, could possibly use some refinement but novel.
Flatline - excellent riff. If my set had the room, I'd copy and paste it.
Megatroid - flying awefully close to UN-territory. Cool idea though.
Forestsguy - very original! Probably broken since it stays on the battlefield. I could be wrong, but it's suspect and I'm skeptical.
AntiPox- wow another radical card. That could be a lot of cards drawn and/or lands played. Truly Boros though.
Picnic - so the black part of this epic bomb is "discards a card" lol. I do like the blue "half" (aka 99%)
Phyrexian - Seen variations of this many times before. It's still cool though. I wouldn't want to see this outside of a commander product. It seems monoblue to me, but White does like equanimity.
Volatile Force1RR
Creature — Elemental (R)
Haste
Echo RR(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Volatile Force gets -1/-1 for each tapped land you control.
7/7
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mad DragonRRR
Creature - Dragon (R)
Flying
Mad Dragon gets -1/-1 for each card in your hand.
At the beginning of your end step, discard a card. If you have no cards in your hand, sacrifice Mad Dragon.
7/7
IIW: A creature representing a character from an RPG.
@Legend I just wanted to say the entry gets sacrificed, but hey 7/7 for 3 won and thats even better than my IIW anyway so, yey.
Daretti's Megagiganaut1RB
Artifact Creature - Giant Golem (Rare)
Haste
Goaded (This creature must attack each turn if able, and must attack a player other than its owner if able.)
At the beginning of each upkeep, a random target player gains control of Daretti's Megagiganaut. 7/7
IIW:
7+CMC Sorcery
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MtG is where you can hate white players or black players, and still not be racist.
Cyclostratic WurmRGW
Creature - Wurm {MR}
When Cyclostratic Wurm enters the battlefield, target opponent gains 7 life.
7/7 The annals show they appear in times of great plenty… which abruptly end.
IIW: An emperor
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"You live and learn. At any rate, you live." -Douglas Adams
Antipox - White should pay a rather steep price to draw cards and I don't feel it's enoufh. Decks that don't care about attacking or centered around flyers or expendable tokens would gladly play this any time. Also, it strikes me as odd that you did not word it "defender".
Legend: I really like this one. If you play it early, you get some harsh effects but as the game drags those drawbacks stop being that worrisome. The concept of maximum life total needs to be worked but it is a great idea
Megatroid John: I appreciate the clause preventing cost reduction, but with so many mana rocks around I can't really see it bwing printed. That said, this is one of those cards that lets you find a way to play around limitations to get the most of it, and that's always fun.
Flatline: As with the entry before, the caring negatively about lands adds a fun factor here. Also, I like that you have to be careful about what you do post damage to keep it around. I'm not sure about the power level here, but I'm inclined to think it's on the high end. It gave me a couple of ideas, too.
Picnic Bomber: If I compare it with Dust Elemental I think the cost of three creatures is a bit on the high side. I think sacrificing three artifacts or lands (a la Cosmic Larva) would have kept it in a more red flavor.
BrainPo: Red is quite good at getting its hand shrunk, and has some great madness shenanigans, so this could find a nice home. I also like how the drawback escalates.
Forestguy: This is a card strictly for multiplayer and I really like the prospect of dropping this and watch my opponents kill each other
Phyrexian Editor: This is a very solid design. Taking Wooly Thoctar as a parameter the rarity upgrade and the drawback really makes it a fair 7/7.
Lots of fun cards I would like to be able to play. The winner is Legend, as he introduced the new concept of maximal life toral
Next would be land- locus
Sorcery {R}
Target creature gets -3/-3 until end of turn.
If you control more creatures than each opponent, you may have target creature you control fight another target creature.
If you have more life than each opponent, you may destroy target creature.
"There are plenty of ways you can hurt a man, and bring him to the ground.
You can beat him, you can cheat him, you can treat him bad, and leave him when he's down…"
IIW: Soulbond
Mergatroid - nice use of an extant flavor:mechanic
Picnic - pure flavor from top to bottom. Idve liked for something like this to've been in HoD
Phyrexian - a novel design. now I'm going to have this song in my head all night
Tough choice. I like them all so much. And no I want to make a multiplayer set in which every card name is a famous 80s song. But there can only be one... Flatline
NEXT: A card that makes more than one type of token
3GW
Sorcery
Investigate, then create a token that's a copy of a permanent card in a graveyard, then investigate again.
IIW: a multicolored card that gives you an extra turn
BTW, if we get a rush of entries by 11 PM EDT, I'll judge late tonight. If not, I'll judge late tomorrow night.
Artifact (R)
You may have ~ enter the battlefield transformed.
Creature tokens you control get +1/+1 and gain vigilance.
T: Create a 1/1 white spirit creature token with flying.
"Let all be swallowed by the light." - Runic inscription read normally
////////////////////////////////////
Portal of Unspeakable Darkness
Artifact (R)
When a creature token you control leaves the battlefield, each player loses life equal to its power.
T, Sacrifice a permanent: Create a 3/3 black Horror creature token with protection from white.
"Let all light the be swallowed." - Runic Inscription Reversed
IIW: Choose a random card, and do a new take on that card. (You can click random a few times to find a good one.)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature - Human Noble (Mythic Rare)
Other humans get +0/+1.
At the beginning of each end step put a heresy counter on Lady Viviana. If it is your turn, create a 5/5 black Demon creature token with flying for each heresy counter on Lady Viviana. If it is an opponent's turn, that opponent creates a 1/0 red Human token with haste for each heresy counter on Lady Viviana.
4/4
IIW
Anthems or Anthem-ish that grant abilities
Legendary Enchantment Artifact (M)
Whenever you draw a card, reveal it. If it's an artifact card, create a 5/5 colorless Juggernaut Golem artifact creature token with haste and trample. If it's an enchantment card, create a 3/3 red Phoenix Spirit enchantment creature token with flying, first strike, and "R: This creature gets +1/+0 until end of turn." (Do both if it's an enchantment artifact card.)
Purphoros's remorse led to his impassioned instruction of his followers - thus the Dreamsmith sect was born.
Lorwyn Rising 5WWWW
Sorcery (M)
Create a 1/1 white Kithkin Soldier creature token, a 5/5 white Giant Warrior creature token, a 1/1 blue Merfolk Wizard creature token, a 1/1 black Goblin Rogue creature token, a 1/1 black Faerie Rogue creature token with flying, a 3/1 red Elemental Shaman creature token, a 1/1 green Elf Warrior creature token, a 2/5 green Treefolk Shaman creature token, and a 1/1 colorless Shapeshifter creature token with changeling. Then put a +1/+1 counter on each creature you control.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment — Aura (U)
Enchant Elf or Human creature
When Strength of Alliance enters the battlefield, create a 1/1 green Elf creature token and a 1/1 white Human creature token.
Enchanted creature's base power and toughness are each equal to the number of creatures you control.
"It's amazing what Elves and Humans can accomplish when we work together."
Legend - Huh. I this card, but I just can't help but believe it should have some blue in it. It's a little pushed considering it has the same CMC as Body Double, but copies any permanent. But the fact that it's multicolor probably makes up for most of that. Also, while it works well from a flavor perspective, it seems weird that it bookends investigate. But there is technically nothing wrong with that. I would've like to see some flavor text.
Antipox - There is no need for all the extra wording about revelaing the cards, since cards in your library are revealed anyway. This should just be "Put the bottom three cards of your library into your graveyard...." The randomness of this card makes me think it should be red. But perhaps, since it has no downside, it could be ok. An 11/11 Kraken for u is no joke, even if it might be difficult to trigger.
Mergatriod_Jones - This is basically a permanent split-card, which is an idea I've toyed with in the past myself. I like the flavor of this card, but I feel like the front side is just a bit stronger, especially if your opponent is not playing white (speaking of which, protection of this sort isn't a thing anymore). That's ultimately the problem with split-card permanents, it's really hard to make it so that both options are equally powerful.
Forestsguy - This is a pretty odd card. I like the flavor, but I feel like the tokens it puts out are very lopsided. I would like this card a lot more if it triggered on each player's upkeep. First of all, it would make it so that the haste on the Humans isn't basically useless. Secondly, I think that your opponent getting their hasty creatures before you get your non-hasty, much better creatures makes for a much more interesting card.
void_nothing - I'm not sure I understand the flavor of this card, but I'm not the best when it comes to lore. It seems a bit odd for a Theros card to care about artifacts like that, but I suppose there's nothing really wrong with it. The card seems perfectly in color. I'm not sure it would see much play outside of some wierd EDH deck.
Winner: Legend
Next: A multicolored card that gives you another turn.
Legendary Creature - Human Warrior (M)
Haste, indestructible
If the life total of an opponent dealt combat damage this turn by Johro, of the Glorious Mercy would be reduced to less than 1, you may choose to have it reduced to 1 instead. If you do, take an extra turn after this one and Johro can't attack players with 1 or less life during that turn.
3/3
IIW: a 7/7 for 3
Enchantment (R)
Sacrifice five enchantments: Take an extra turn after this one. Activate this ability only if it isn't an extra turn.
IIW: A card for Modern R/W Humans.
Filibuster WU
Enchantment- Aura (R)
Enchant opponent
At the end of enchanted opponent's precombat main phase, you get an additional main phase. (During this phase, it is considered your turn. At the end of that phase, the opponent's turn continues as normal. The additional phase does not end the opponent's turn.)
IIW: A pair of cards that are linked thematically (such as Pierce Strider to Peace Strider) or mechanically (such as Nissa Revane to Nissa's Chosen).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment (R)
At the beginning of your upkeep, each player discards a card.
Hellbent - If no player discards a card, sacrifice a Rakdogen Mists, take an extra turn after this one. Lands you control do no untap for that ectra turn.
IIW
4CMC 4/4
Glance Off the Event Horizon 4WU
Sorcery {R}
Target opponent takes an extra turn after this one, then you take an extra turn.
[Azorius watermark]
The appearance of the singularity caused the archons' magic to behave unpredictably.
IIW: Flavor text – "Perhaps today is a good day to die!"
Flatline - excellent riff. If my set had the room, I'd copy and paste it.
Megatroid - flying awefully close to UN-territory. Cool idea though.
Forestsguy - very original! Probably broken since it stays on the battlefield. I could be wrong, but it's suspect and I'm skeptical.
AntiPox- wow another radical card. That could be a lot of cards drawn and/or lands played. Truly Boros though.
Picnic - so the black part of this epic bomb is "discards a card" lol. I do like the blue "half" (aka 99%)
Phyrexian - Seen variations of this many times before. It's still cool though. I wouldn't want to see this outside of a commander product. It seems monoblue to me, but White does like equanimity.
NEXT: a 7/7 for 3
BBB
Legendary Creature - Demon
7/7
Flying
Trample
Your maximum hand size is reduced by seven.
Your maximum life total is seven.
iiw: Land - Locus
Creature- Eldrazi (M)
Void Strider's mana cost cannot be reduced.
Void Strider gets -1/-1 for each land you control.
7/7
IIW: A pair of cards that are linked thematically (such as Stronghold Machinist to Stronghold Biologist) or mechanically (such as Diligent Farmhand to Muscle Burst).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature — Elemental (R)
Haste
Echo RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Volatile Force gets -1/-1 for each tapped land you control.
7/7
IIW: Clowns.
Creature - Dragon (R)
Flying
Mad Dragon gets -1/-1 for each card in your hand.
At the beginning of your end step, discard a card. If you have no cards in your hand, sacrifice Mad Dragon.
7/7
IIW: A creature representing a character from an RPG.
Daretti's Megagiganaut 1RB
Artifact Creature - Giant Golem (Rare)
Haste
Goaded (This creature must attack each turn if able, and must attack a player other than its owner if able.)
At the beginning of each upkeep, a random target player gains control of Daretti's Megagiganaut.
7/7
IIW:
7+CMC Sorcery
Gah! I'm sorry. It was a four-way tie for 1st anyways. I just picked the legend since I've been in the mood for 💯 card decks lately.
Creature - Wurm {MR}
When Cyclostratic Wurm enters the battlefield, target opponent gains 7 life.
7/7
The annals show they appear in times of great plenty… which abruptly end.
IIW: An emperor
Legend: I really like this one. If you play it early, you get some harsh effects but as the game drags those drawbacks stop being that worrisome. The concept of maximum life total needs to be worked but it is a great idea
Megatroid John: I appreciate the clause preventing cost reduction, but with so many mana rocks around I can't really see it bwing printed. That said, this is one of those cards that lets you find a way to play around limitations to get the most of it, and that's always fun.
Flatline: As with the entry before, the caring negatively about lands adds a fun factor here. Also, I like that you have to be careful about what you do post damage to keep it around. I'm not sure about the power level here, but I'm inclined to think it's on the high end. It gave me a couple of ideas, too.
Picnic Bomber: If I compare it with Dust Elemental I think the cost of three creatures is a bit on the high side. I think sacrificing three artifacts or lands (a la Cosmic Larva) would have kept it in a more red flavor.
BrainPo: Red is quite good at getting its hand shrunk, and has some great madness shenanigans, so this could find a nice home. I also like how the drawback escalates.
Forestguy: This is a card strictly for multiplayer and I really like the prospect of dropping this and watch my opponents kill each other
Phyrexian Editor: This is a very solid design. Taking Wooly Thoctar as a parameter the rarity upgrade and the drawback really makes it a fair 7/7.
Lots of fun cards I would like to be able to play. The winner is Legend, as he introduced the new concept of maximal life toral
Next would be land- locus
Ruinpost
Land- Locus (U)
(This land has no abilities.)
IIW (unlikely): Three commons with the same mechanic.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.