Alright, so apparently we just got some maps and reports to look over before work tomorrow, so judging will be relatively swift and unsatisfying for any reason other than getting to the next challenge.
GILDED CENTURION 6
Enchantment Artifact Creature - Construct (R)
6/6 6: Monstrous 6
Other artifact creatures you control have "6: Monstrous 6."
Whenever an artifact creature you control becomes monstrous, each player sacrifices a permanent.
IIW: quasi-lords
I like this, despite the unsightly formatting, although I would drop Enchantment off it here.
Ironflesh Plague2
Artifact Creature - Germ (R)
Deathtouch
Whenever a creature dealt damage by Ironflesh Plague this turn dies, put X tokens that are copies of Ironflesh Plague onto the battlefield, where X is that creature's converted mana cost.
At the beginning of each end step, if the number of creatures named Ironflesh Plague you control didn't increase this turn, sacrifice Ironflesh Plague. "Such a small device to have such a large effect on worlds."
1/1
I do like the flavor of it, but the card seems very hard to utilize. Like, almost uselessly so. If the last line were changed to "At the beginning of each end step, if the number of creatures named Ironflesh Plague you control didn't increase this turn, sacrifice a creature named Ironflesh Plague.", I'd be on board I guess.
Stitcher's Slate3
Artifact (R)
Whenever a creature dies, put a charge counter on Stitcher's Slate. ,T, Remove X charge counters from Stitcher's Slate: Put an X/X black Zombie creature token onto the battlefield.
IIW: Never before seen rules text.
Taking the Frankenstein approach is always respectable. I wasn't impressed when I looked at it initially, but the longer I look, the more I like it. And I like it now.
Overpopulation3BBB
Creature - Incarnation (R)
At the beginning of each player's upkeep, if that player controls ten or more creatures, monstrosity 4.
As long as Overpopulation is monstrous, all creatures get -1/-1 for each other creature its controller controls.
4/4
IIW: Enchant something that hasn't been enchanted before.
This is a very interesting take on Monstrosity and it's a pretty baller Plague Wind, though one that may never actually happen, even against the decks that can produce such a number of creatures. I suppose it's a possible option in EDH, though it would have a huge target on its head and doesn't have something to guarantee value.
Zombowiggle the Cannibal :symub::symub::symub::symub::symub:
Legendary Creature - Zombie Octopus Experiment (M)
Put a -1/-1 counter on Zombowiggle: Regenerate.
At the beginning of your upkeep, remove a -1/-1 counter from Zombowiggle.
8/8 As long as it wiggles, it "lives".
Working on the name/type/man-made-ness.
IIW: Multiple creature types you like.
Definitely should have worked on this more. In addition to the fact that this dude is near unkillable, it's also an 8/8 for 5 in ub, which is just weird.
Salvaged Skaab1U
Creature - Zombie (R)
As an additional cost to cast Salvaged Skaab, exile two creature cards from your graveyard.
Salvaged Skaab can't be blocked except by two or more creatures.
When Salvaged Skaab is put into your graveyard from anywhere, you may discard two cards. If you do, put Salvaged Skaab in your hand.
4/4
IIW: Uncommon creature cycle.
I'm not sure how good this guy is as a rare for the hoop necessary to cast it. That and it doesn't feel particularly man-made to me. Maybe with rules text and more flavor text, but then we're talking about a different card.
Contaminated Brute2BG
Creature - Beast Horror U
Trample
During your upkeep put a -1/-1 counter on each creature. After several experiments, the poor creature seeped with dark radiation.
4/4
IIW: Sorcerer Supreme
Plague Spitter variant is alright, though maybe a little oppressive for an uncommon considering it can kill 95% of creatures given enough time, which it buys anyway, and there would likely be a way to interact with -1/-1 counters in the set.
Midnight Lictor1WU
Creature — Soldier (R)
Whenever another creature enters the battlefield under your control, detain target creature. He always carries extra handcuffs.
1/1
ps cops are definitely man-made monsters
IIW: Johnny bait.
Muse is sad. But at least I'm happy you made this dude WU instead of WB like it was earlier.
Corruption - 4BBB
Legendary Creature - Incarnation(R)
Intimidate
~'s power and toughness are equal to the number of swamps you control.
When ~ dies, target player loses life equal to the number of swamps you control.
If ~ would be put into the graveyard from anywhere, shuffle it back into its owner's library.
*/*
Vacuum Titan7
Artifact Creature — Golem (M)
Trample
Whenever Vacuum Titan deals combat damage to a player, exile that many cards from his or her graveyard.
You may play cards exiled with Vacuum Titan.
7/7
IIW: Everyday tools made into monsters
Another card that I liked the longer I looked at it, though it doesn't really feel like a monster. Just a giant robot, too big to have that old-school monster feel and closer to something the Power Rangers would drive around. Then again, maybe this is inspired by the robot from the Knights of Cydonia video. And if that's the case, then I still don't get it. =D
Missed Opportunities: Things that made me would have made Rob Zombie, The Misfits, and myself happy. HM: TMCT Winner: CC Next: Never before seen rules text.
Never before seen rules text. We did that a couple months ago... or maybe more. Still a nice challenge...
Will not repost!
Spiteful Wildfire1RR
Haste
Whenever Spiteful Wildfire becomes blocked, it becomes an enchantment with “Whenever a creature without flying attacks you or a planeswalker you control, Spiteful Wildfire deals 1 damage to that creature.” until your next turn. Deny it and it will deny you.
3/3
Slow Torture3BB
Enchantment (R)
At the beginning of your upkeep, target opponent gets a wound counter. (As long as a player is wounded, at the beginning of their every upkeep, that player loses 1 life for each of their wounds.)
Whenever an opponent loses life from their wounds, you gain that much life.
iiw: functional counter types other than +1/+1, -1/-1 or poison
Thousand-Handed One2WW
Creature — Giant Giant [R]
Vigilance 3WWW: Monstrosity 3. (If this creature isn't monstrous enough, put three +1/+1 counters on it and it becomes more monstrous.)
As long as Thousand-Handed One is monstrous, it has super reach and can block an additional nine hundred and ninety-nine creatures each combat.
3/5
Thousand-Handed One2WW
Creature — Giant Giant [R]
Vigilance 3WWW: Monstrosity 3. (If this creature isn't monstrous enough, put three +1/+1 counters on it and it becomes more monstrous.)
As long as Thousand-Handed One is monstrous, it has super reach and can block an additional nine hundred and ninety-nine creatures each combat.
3/5
Thousand-Handed One2WW
Creature — Giant Giant [R]
Vigilance 3WWW: Monstrosity 3. (If this creature isn't monstrous enough, put three +1/+1 counters on it and it becomes more monstrous.)
As long as Thousand-Handed One is monstrous, it has super reach and can block an additional nine hundred and ninety-nine creatures each combat.
3/5
Knowledge Thief1UU
Creature — Merfolk [R]
Whenever an opponent draws a card, put a +1/+1 counter on Knowledge Thief. "Many of my kin obsess with obtaining knowledge. I prefer to skip the subtle, methodical methods of 'borrowing' the fruits of their findings."
1/1
Reflection5UG
Enchantment (R)
Whenever a nontoken creature enters the battlefield under your control, you may put a token onto the battlefield that is a copy of that creature.
Caste
Enchantment
When Caste enters the battlefield, order your creatures in a new axis, and keep that order until Caste leaves the battlefield. (As a creature enters your control, place it anywhere in this order.)
The first creature in Caste's order has +2/+2 and the last has -1/-1.
--
I was gonna make it legendary but what the heck, go multidimensional.
I was gonna make it legendary but what the heck, go multidimensional.
So if you get four of these on the battlefield, do you go Euclidean or Minkowski? Euclidean would be hard to construct and Minkowski would be subject to Time Walk shenanigans.
World-Circling Wurm3GG
Creature — Wurm (M)
When you cast World-Circling Wurm, create and shuffle two cards named World-Circling Wurm into your library.
World-Circling Wurm gets +1/+1 for each other Wurm you control.
4/4
IIW: Transcending the physical limitations of the game.
World-Circling Wurm3GG
Creature — Wurm (M)
When you cast World-Circling Wurm, create and shuffle two cards named World-Circling Wurm into your library.
World-Circling Wurm gets +1/+1 for each other Wurm you control.
4/4
IIW: Transcending the physical limitations of the game.
Riff:
World-Circling Wurm3GG
Creature — Wurm {M}
You may have any number of cards named World-Circling Wurm in your sideboard in addition to the other cards.
When you cast World-Circling Wurm, you may choose two cards named World-Circling Wurm you own from outside the game and shuffle them into your library.
World-Circling Wurm gets +1/+1 for each other Wurm you control.
4/4
---
Wild Animist1G
Creature — Human Shaman {R} 3GG, Discard a non-Human creature card: Until end of turn, Wild Animist has the power, toughness, and creature types of the discarded card.
2/2
IIW: I actually stole that line of text from Duplicant. But you can make new shapeshifters for me.
Mirrorscape3U
Sorcery (R)
Until the end of the turn, all lands become a copy of target non-legendary land.
IIW: Bespoke magical playing cards exquisitely designed for the gaming pleasure of perspicacious gentlemen and ladies of the highest caliber. Pip pip, cheerio, and all that sort of rot.
I did... sometimes I forget that words have meanings
He's tired of scooping to Granny's Payback.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I like this, despite the unsightly formatting, although I would drop Enchantment off it here.
Too ham-fisted and mostly non-interactive.
I do like the flavor of it, but the card seems very hard to utilize. Like, almost uselessly so. If the last line were changed to "At the beginning of each end step, if the number of creatures named Ironflesh Plague you control didn't increase this turn, sacrifice a creature named Ironflesh Plague.", I'd be on board I guess.
It's okay, not particularly inspiring though.
Taking the Frankenstein approach is always respectable. I wasn't impressed when I looked at it initially, but the longer I look, the more I like it. And I like it now.
This is a very interesting take on Monstrosity and it's a pretty baller Plague Wind, though one that may never actually happen, even against the decks that can produce such a number of creatures. I suppose it's a possible option in EDH, though it would have a huge target on its head and doesn't have something to guarantee value.
Definitely should have worked on this more. In addition to the fact that this dude is near unkillable, it's also an 8/8 for 5 in ub, which is just weird.
I'm not sure how good this guy is as a rare for the hoop necessary to cast it. That and it doesn't feel particularly man-made to me. Maybe with rules text and more flavor text, but then we're talking about a different card.
Plague Spitter variant is alright, though maybe a little oppressive for an uncommon considering it can kill 95% of creatures given enough time, which it buys anyway, and there would likely be a way to interact with -1/-1 counters in the set.
Muse is sad. But at least I'm happy you made this dude WU instead of WB like it was earlier.
Nightmare + Corrupt doesn't really feel man-made to me.
Another card that I liked the longer I looked at it, though it doesn't really feel like a monster. Just a giant robot, too big to have that old-school monster feel and closer to something the Power Rangers would drive around. Then again, maybe this is inspired by the robot from the Knights of Cydonia video. And if that's the case, then I still don't get it. =D
Missed Opportunities: Things that made me would have made Rob Zombie, The Misfits, and myself happy.
HM: TMCT
Winner: CC
Next: Never before seen rules text.
Will not repost!
Spiteful Wildfire 1RR
Haste
Whenever Spiteful Wildfire becomes blocked, it becomes an enchantment with “Whenever a creature without flying attacks you or a planeswalker you control, Spiteful Wildfire deals 1 damage to that creature.” until your next turn.
Deny it and it will deny you.
3/3
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Elemental {R}
Hexproof
Whenever a spell resolves, put a +1/+1 counter on Tavaskrid.
1/1
IIW: Leave its appearance up to the imagination.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Enchantment (R)
At the beginning of your upkeep, target opponent gets a wound counter. (As long as a player is wounded, at the beginning of their every upkeep, that player loses 1 life for each of their wounds.)
Whenever an opponent loses life from their wounds, you gain that much life.
iiw: functional counter types other than +1/+1, -1/-1 or poison
Creature — Giant Giant [R]
Vigilance
3WWW: Monstrosity 3. (If this creature isn't monstrous enough, put three +1/+1 counters on it and it becomes more monstrous.)
As long as Thousand-Handed One is monstrous, it has super reach and can block an additional nine hundred and ninety-nine creatures each combat.
3/5
IIW: Troll entries
And yet, I laughed
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Sounds like CC's boyfriend.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Merfolk [R]
Whenever an opponent draws a card, put a +1/+1 counter on Knowledge Thief.
"Many of my kin obsess with obtaining knowledge. I prefer to skip the subtle, methodical methods of 'borrowing' the fruits of their findings."
1/1
Enchantment (R)
Whenever a nontoken creature enters the battlefield under your control, you may put a token onto the battlefield that is a copy of that creature.
IIW: Brown -OR- Things that make Young Pyromancer happy
Creature - Human Soldier {U}
When Monster Hunter enters the battlefield, destroy target monstrous creature.
3/2
IIW: Card advantage.
Enchantment
When Caste enters the battlefield, order your creatures in a new axis, and keep that order until Caste leaves the battlefield. (As a creature enters your control, place it anywhere in this order.)
The first creature in Caste's order has +2/+2 and the last has -1/-1.
--
I was gonna make it legendary but what the heck, go multidimensional.
IIW: blocks or lack of thereof
Creature - Horror (R)
Tokens can't enter the battlefield.
[3/3]
IIW: Just mention I win, but pick another winner as I can't judge.
[Clan Flamingo]
The clan for custom card creators!
So if you get four of these on the battlefield, do you go Euclidean or Minkowski? Euclidean would be hard to construct and Minkowski would be subject to Time Walk shenanigans.
Creature — Wurm (M)
When you cast World-Circling Wurm, create and shuffle two cards named World-Circling Wurm into your library.
World-Circling Wurm gets +1/+1 for each other Wurm you control.
4/4
IIW: Transcending the physical limitations of the game.
World-Circling Wurm 3GG
Creature — Wurm {M}
You may have any number of cards named World-Circling Wurm in your sideboard in addition to the other cards.
When you cast World-Circling Wurm, you may choose two cards named World-Circling Wurm you own from outside the game and shuffle them into your library.
World-Circling Wurm gets +1/+1 for each other Wurm you control.
4/4
---
Wild Animist 1G
Creature — Human Shaman {R}
3GG, Discard a non-Human creature card: Until end of turn, Wild Animist has the power, toughness, and creature types of the discarded card.
2/2
IIW: I actually stole that line of text from Duplicant. But you can make new shapeshifters for me.
Heh. I wasn't sure if "monstrous creature" was legit so I went with the safer route.
Tangentially related:
"T-HERO-S"
WotC, I see what you did there.
Sorcery (R)
Until the end of the turn, all lands become a copy of target non-legendary land.
IIW: Bespoke magical playing cards exquisitely designed for the gaming pleasure of perspicacious gentlemen and ladies of the highest caliber. Pip pip, cheerio, and all that sort of rot.
Sorcery (R)
Anger each creature target player controls.
Creature - Bird (U)
Flying, protection from Boars
Angry Birds is angry as long as an opponent controls a Boar.
2/2
IIW: Cards from a set based in Newark.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
heh, yeah, these names they come up with are kinda silly sometimes
naya is like mayan
jund is like jungle
bant is like band, 'cause exalted is better banding
simic is like similar mimic
this is like naming a squid-people race "mon calamari"
or naming a dark death-dealing invader "darth vader"
or an insidious emperor "sidious"
The only one that really feels intentional is :symu::symr::symb:org
Also, "Vater" is father in German.
Entry:
Fair Play 1WW
Enchantment R
Whenever a player is at 0 or less life, that player exiles all cards from his or her library, then draws a card.
Whenever a spell or ability would cause a player to win the game, counter it.
IIW: Like Theros, for vikings
Creature - Human Mutant
Whenever a creature dies, Tenek gains its creature types until end of Turn.
1/2
En route to Shawarton
Gold: 110
Inventory: Adventurer's Clothes
+Harvester's Sickle (Improved green mana draw)
+Tattered Shawl (+1 Out-of-Combat Spell Mod)
+Heirloom Locket
+Letter
Abilities: N/A
Current Goals: Establish laboratory, deliver letter
Experience: 16/20
Mana: (W/B)(W/B)
Club Flamingo WINS = 5