Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen

  • #27932
    Makeshift lore for a URW keyword:

    On the desert plane of Ahmasahra, ergs stretched as far as the eye could see and the mind could imagine, and constant flashes of lightning illuminated the landscape even during its moonless nights. The viashino, minotaurs, and dragons of Ahmasahra knew red mana well, and they knew of no other color. That is, until the wandering minotaur Thaur discovered the Crystal Colonnades: great pillars of glass risen from lightning-struck sand. The Colonnades were rich in white and blue mana, and their resplendent beauty inspired Thaur to build a city on their site -- the first city the plane of Ahmasahra had seen -- naming it Zajamaal. Untold thousands made a pilgrimage to Thaur's crystal city, and its beauty likewise inspired a reformation of their nomadic lives. The viashino became artisans, crafting armor and trinkets of glass with which to adorn themselves; the minotaurs became architects, filling the Ahmasahran landscape with sprawling, labyrinthine glass metropoleis. Even the dragons, who had once lived only for their own survival, took to roosting on any other Crystal Colonnades they happened upon, marking their territory with magnificent troves of glass treasure.

    Five centuries after the construction of Zajamaal, the white and blue mana of the Crystal Colonnades had pervaded not only the entire plane but also the people living therein. The crystallization started simply: viashino were born with glass scales; minotaurs with glass horns -- but a time came when both viashino and minotaurs were born with entirely glass skeletons. Some were born with refractive bodies, becoming known as the Prismati, a people so beautiful that Ahmasahrans would praise the sunlight shining through them (the same sunlight that they would have cursed hundreds of years earlier, crossing the sweltering dune sea of their plane). And next to the Prismati were the Miraya, a people born with reflective bodies; mirror entities that were marveled for their virtuosic proficiency in magic and "mimeomagic."

    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)

    Miraya Trickster 1U
    Creature - Salamander Rogue (C)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    ~ is unblockable.
    The streets of Zajamaal are so crowded that most wouldn't even notice their own reflection passing them by.
    1/1

    Travelling Magician 4UR
    Creature - Minotaur Wizard (C)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    When ~ enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
    3/2

    Mirror Shield 1W
    Enchantment - Aura (C)
    Enchant permanent
    Enchanted permanent has reflect. (Whenever a player casts a spell or activates an ability that targets it, copy that spell or ability. Choose new targets for the copy if able.)

    Miraya Legionnaire 2RR
    Creature - Viashino Soldier (U)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    R: Target creature gets +1/+0 until end of turn.
    The Miraya traveled to the glass pyramids of the Izazi for peace, but just as soon the Izazi requisitioned them for war.
    2/2

    Izazi Bannerman 1RW
    Creature - Viashino Soldier (U)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    While choosing targets as part of casting a spell or activating an ability, your opponents must choose ~ if able.
    2/1

    Thauraal, the Magistrate 3WU
    Legendary Creature - Minotaur Advisor (R)
    All permanents have reflect.
    U,T: Return target permanent to its owner’s hand.
    "Why else was I born but to make Zajamaal more glorious than it was in my father's time, and in his father's time before?"
    2/3

    Azhak of the Quartz Monolith 3URW
    Legendary Creature - Dragon (M)
    Flying, flash, reflect
    Whenever another permanent you control becomes the target of a spell or ability, ~ deals 1 damage to target creature or player.
    "The thunderstorms of Ahmasahra may have left the sands and the cities, but they live on—ever stronger—in Azhak's righteous jealousy."
    —Bilahran saying

    5/5

    IIW: Snow and/or wooly mammoths

    mafia stats family desk
  • #27933
    UBG are the colors of card drawing, soo

    Faerie Formation 2UBG
    Creature - Faerie Scout (R)
    Espionage (Whenever this creature would deal damage to a player, you may prevent any amount of that damage. If you do, look at that many cards from the top of your library, then put one in your hand and shuffle the rest into your library.)
    If you'd look at any number of cards from the top of a player's library, you may look at that many plus one instead.
    4/4


    IIW: a creature based off a character from a popular fictional story
    On Desecration Demon:

    Quote from clan_iraq
    I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.

    Quote from clan_iraq
    I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
  • #27934
    Quote from Cythare
    Rakaborn Battlefury 2RWU
    Creature - Angel (R)
    Flying, haste
    Hearten 2 (Whenever this creature attacks, target creature gets -2/-0 until end of turn and this creature gets +2/+0.)
    3/4

    IIW: Fishes
    A very strong effect for sure, but there isn't a lot of design room. a very 'flat' mechanic
    Quote from MOON-E
    Blessed Crusader WW
    Creature - Human Knight (U)
    First strike, Purge (If a creature dealt damage by this creature this turn would die, exile it instead.)
    2/2

    Burn to Ash 1R
    Instant (C)
    ~ deals 3 damage to target creature. Purge (If a creature dealt damage this way would die this turn, exile it instead.)

    IIW: Replicate
    I've been waiting for this ability to be keyworded for awhile, but I'm not sure that it should be used on the spell in that way. kind of like just making Lightning Helix read "Lightning Helix deals 3 damage to target creature or player. Lifelink."
    Quote from RogueNewb
    Weavesplicer 1RUG

    Creature-Iquati Shaman (R)
    Whenever you cast an instant or sorcery card, creature-weave.
    All Iquati magic takes at least partial flesh.
    1/3

    IIW: More of this kind of Iquati merging of instants, sorceries, and creatures.
    Where do the rest of the cards go? Strong Idea, just not complete yet.
    Quote from MDenham
    Mind-Reader's Mangrove 1GUB
    Creature - Treefolk (U)
    Psycheblast 2 (This creature enters the battlefield with two +1/+1 counters for each card that left a player's library this turn.)
    Remove two +1/+1 counters from Mind-Reader's Mangrove: You may look at any number of other players' hands.
    0/0

    IIW: Improbability.
    I would restrict the effect to your own library only. That way if you want to use some of the more powerful mill spells to pump up your Psychers, you have to be wiling to aim them at yourself.
    Quote from arbitraryarmor
    Deatheater Shaman 2BGW [R]
    Creature - Human Shaman
    Salvage - At the beginning of each end step, if two or more permanents were put into a single graveyard from the battlefield this turn, put a +1/+1 counter on each creature you control.
    To embrace death is to welcome the most inevitable force known to the living.
    3/3

    IIW: A wedge mythic
    Not a keyword.
    Quote from FoxxyEDarko
    Elvish Outcasts G/U mana
    Creature - Elf C
    Encroach Put the top 5 cards of your library into your graveyard, :symtap:: Add one mana of any color to your mana pool
    1/1

    Serum Ooze BUG
    Creature - Ooze R
    Encroach Whenever Serum Ooze enters or leaves the battlefield, you may put the top 5 cards of your library into your graveyard. If you do, draw two cards.
    3/2
    "Beware the ponds here, the locals can sit drinking the filth for hours."
    - Sygg, river guide


    Conjurerer's Misery 3B
    Sorcery U
    Encroach As an additional cost to cast Conjurerer's Misery, put the top 5 cards from your library into your graveyard.
    Return target creature card from your graveyard to the battlefield.

    Wailing Spirit BBG
    Creature - Spirit M
    Haste
    Encroach Put the top 5 cards of your library into your graveyard, :symtap:: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
    4/3

    IIW: Pressure
    You're suffering from formatting errors. You've made a new kayword, but you've formatted it as an ability word. also you should make it Encroach N, it gives it some new design space, and can be used for more (or less) powerful effects. The cards should read:
    "Encroach 5, :symtap:: Add one mana of any color to your mana pool (To encroach 5, put the top 5 cards of your library into your graveyard)"
    Quote from Stapler
    Vyscovian Bloodknight 1WBR
    Creature - Human Knight (R)
    First strike
    Breakthrough - Whenever Vyscovian Bloodknight attacks and any of your attacking creatures aren’t blocked, creatures you control gain lifelink and ":symbr:: This creature gets +1/+0 until end of turn." until end of turn.
    Vyscovian virtues dictate that the potential for godhood lies in all soldiers; it simply takes an extraordinary tactician to unleash an army of deities.
    4/2

    iiwsig
    Not a keyword.
    Quote from Winterspring

    Dream Twice
    1RUG
    Sorcery [R]
    Cascade, cascade.
    I guess I didn't ask for a new keyword... but... you didn't even make a new card...
    Quote from KageHamusuta
    Necrabound Darksayer - WGB
    Creature - Human Cleric
    Soulbleed(Whenever this creature dies, you may return target non-land permanent with converted mana cost less than this card from the graveyard to the battlefield. If you do you lose X life, where X is equal to the converted mana cost of that permanent.)
    1/2

    IIW: Red cards you'd like to see.
    I really just don't get the flavor behind this keyword, it's kind of like soulshift, but stronger, and less specialized. screams out for combo decks.
    Quote from Crusader_8
    Kronar, Ageless Conqueror 3RUG
    Legendary Creature — Human Warrior (m)
    First Strike, Haste, Pillage (When this creature deals combat damage to a player,
    you may destroy target artifact that player controls.)

    Whenever a spell or ability you control would destroy an artifact an opponent controls,
    you may gain control of that artifact instead.
    The war against the invaders raged for years before he appeared to rally the clans.
    He taught his followers how to capture war machines instead of destroying them. The
    invasion was quelled after only five victories under his command.

    5/5

    IIW: Arabian Nights
    Pillage means to steal, not to destroy. so specific of a keyword, and such a simple effect that it really doesn't do much for the game.
    Quote from AsianInvasion
    Oros's Warmonger WBR
    Creature - Human Soldier {U}
    Creatures you control have frenzy 1.
    3/4

    IIW: A card with a Gatecrash mechanic.
    Once again, not a new keyword (and even a stale implementation of it), I can agree that it does fit that wedge well.
    Quote from The_Cooler
    Gaea's Sifter GU
    Creature - Wall [C]
    Defender
    Sift 1--When ~ etb, put the top 1 card of your library into your graveyard and then put target card with converted mana cost 1 or less from your graveyard into you your hand.
    0/4

    Grave Rotation 2UB
    Enchantment
    Sift 3--When ~ etb, put the top 3 cards of your library into your graveyard and then put target card with converted mana cost 3 or less from your graveyard into you your hand.
    Sacrifice ~: Target player shuffles target card from his or her graveyard into his or her library.

    Big Papa 3BGG
    [U]Creature
    [R]
    Sift 4--When ~ etb, put the top 4 cards of your library into your graveyard and then put target card with converted mana cost 4 or less from your graveyard into you your hand.
    ~'s power and toughness are each equal to the number of cards in your graveyard.
    */*

    IIW: 4-8cmc auras
    Another person suffering from formatting errors. You're phrasing your keyword as an ability word, and then making the reminder text into rules text. Limitting it to a ETB effect is a poor choice, as I could see a "whenever ~ deals combat damage to a player Sift 2" ability. The cards should read:
    "When ~ ETB sift N (To sift N, put the top N cards of your library into your graveyard, then return a card with a converted mana cost of less then N from your graveyard to your hand)"
    it's a cool effect somewhere between dredge and tutoring, VERY powerful, and I wouldn't be surprised if there are some infinite combos hidden in there.
    Quote from ShockValue
    Glowcharge Mist RWU
    Enchantment
    Whenever you cast a spell with rebound, Glowfire Mist deals 1 damage to target creature or player and you gain 1 life.

    IIW: Positive emotions via red.
    I don't get what makes rebound more white then it is black or green (red and blue I can understand)
    Quote from avatarz
    Seraph of the New Dawn 2RWU
    Creature — Angel (M)
    Flying, haste
    When Seraph of the New Dawn enters the battlefield, each player gains 7 life.
    When Seraph of the New Dawn dies, it deals 7 damage to each creature and each player.
    4/3

    Happy new year!

    IIW: A block set on a planet that is slowly colliding with a sun (make a flavorful card for each set, with the set name. You choose the ending)
    No new keywords
    Quote from FoxxyEDarko
    Starving Vampire B
    Creature - Vampire C
    Emaciate (Damage caused by this creature causes each opponent to lose that much life)
    1/1

    Corrupt Priest BW
    Creature - Cleric U
    Emaciate, Lifelink
    1/4

    Ghastly Ghoul 1BG
    Creature - Spirit R
    Haste, Emaciate
    Whenever a creature dies, if it's the second creature that died this turn, you may return Ghastly Ghoul from your graveyard to the battlefield
    3/1

    Void Archmage BGW
    Creature - Human Wizard M
    Haste, Emaciate
    Whenever Void Archmage attacks, you may exile target creature.
    When Void Archmage dies, return each creature exiled with Void Archmage to the battlefield under their owner's control
    3/4
    There is power in silence

    IIW: Pressure
    This has no place in white or green
    Quote from MirrorEntity
    Farcrier Warchief 1WBR
    Creature - Bird Barbarian (R)
    Flying, haste
    Warcraft - As long as you control more attacking creatures than your opponents control blocking creatures, other creatures you control get +1/+1.
    3/2

    IIW: Cards with warcraft - more attackers than blockers
    No keyword new keyword.
    Quote from Small Child

    Blossoming Ent 4G
    [U]Creature - Treefolk (C)
    Lifecycle 4 (When this creature dies, you may distribute 4 +1/+1 counters among creatures you control.)
    "When an ent in full bloom dies, it gives the life it lost back to the forest."
    -Garim, Prime Lifewielder

    1/4

    Grave Predator BGW
    Creature - Horror
    Lifelink, deathtouch
    Lifecycle 2 (When this creature dies, you may distribute X +1/+1 counters among creatures you control.)
    2/1

    Loam Shade BB
    Creature - Shade (R)
    B: Loam Shade gets +1/+1 and gains lifecycle 1 until end of turn. (If a creature has multiple instances of lifecycle, each triggers separately.)
    0/1

    Lifewielder 2BGW
    Creature - Vampire Shaman (MR)
    Other creatures you control get +1/+1 for each +1/+1 counter on Lifewielder.
    Lifecycle X, where X is the number of +1/+1 counters on Lifewielder. (When this creature dies, you may distribute X +1/+1 counters among creatures you control.)
    2/2

    IIW: Flip it, switch it, or turn it around.

    Really like this one, plus the shade is one of the more interesting cards in this round
    Quote from Piar
    Farsight Lookout 2WU
    Creature - Vedalken Wizard (C)
    When Farsight Lookout leaves the battlefield, draw a card.
    Ethereal 3WU (3WU: Exile this card. Return it to the battlefield under its owner's control during that player's next upkeep. It gains haste.)
    1/2

    Flickering Goblin 1R
    Creature - Goblin Shaman (C)
    When Flickering Goblin enters the battlefield, it deals 1 damage to each player.
    Ethereal 3R (3R: Exile this card. Return it to the battlefield under its owner's control during that player's next upkeep. It gains haste.)
    1/1

    Ephemeral Dragon 2RWU
    Creature - Dragon (R)
    Flying
    Ethereal R(W/U) (R(W/U): Exile this card. Return it to the battlefield under its owner's control during that player's next upkeep. It gains haste.)
    5/3

    IIW: A card based on a new years resolution.
    Another good mechanic, reminds me of the pay to phase creatures, dodges kills, and sets off abilities, lots of fun
    Quote from k-rad
    Soldier of Verve W
    Creature - Human Soldier (U)
    Lifelink
    Lifeburst -- If you gained life this turn, Soldier of Verve enters the battlefield with a +1/+1 counter on it.
    1/1

    Scornful Gesture 2B
    Sorcery (C)
    Target opponent sacrifices a creature.
    Lifeburst -- If you gained life this turn, that player discard a card at random.

    Lifestream Tracker 2GG
    Creature - Beast (R)
    Trample
    Lifeburst -- At the beginning of your end step, if you gained life this turn, put four +1/+1 counters on Lifestream Tracker.
    4/4

    Covenant of Continuance 2W
    Enchantment (U)
    At the beginning of your upkeep, you gain 1 life.
    2W, Sacrifice Covenant of Continuance: You gain 7 life.

    Syphon Whorl BGW
    Sorcery (U)
    Syphon Whorl deals 3 damage to target creature or player and you gain 9 life.

    iiw do your first iiw (or the earliest you remember)
    No keyword.
    Quote from Prophylaxis
    Niythax, Eternal Phoenix 3WUR
    Legendary Creature - Phoenix (M)
    When Niythax enters the battlefield, put two white Sanctuary tokens onto the battlefield with one sanctuary counter on each of them.
    Flying
    Niythax is indestructible as long as you control a Sanctuary.
    6/3

    IIW: Encoded (no cipher)
    No keyword.
    Quote from avatarz
    Infected Rootwalla G
    Creature — Fungus Lizard (C)
    Catalyse
    1G: Target creature gets +1/+1. Activate this ability only once each turn.
    1/1

    Parassigene 1G
    Creature — Fungus (U)
    B: Parassigene deals 1 damage to target creature. You gain 1 life. Activate this ability only once each turn.
    U: Target creature gains catalyse until end of turn. Activate this ability only once each turn.
    0/2

    Maagdona, Micotic Empress 1BUG
    Legendary Creature — Human Fungus (M)
    Catalyse
    GU: Change a target of target spell or ability to Maagdona.
    UB: Change a target of target spell or ability targeting Maagdona.
    4/4

    IIW: The same as the other post
    Cool mechanic, green likes it allot with all its buffing, but it can also backfire really quickly vs burn.

    Miraya Trickster 1U
    Creature - Salamander Rogue (C)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    ~ is unblockable.
    The streets of Zajamaal are so crowded that most wouldn't even notice their own reflection passing them by.
    1/1

    Travelling Magician 4UR
    Creature - Minotaur Wizard (C)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    When ~ enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
    3/2

    Mirror Shield 1W
    Enchantment - Aura (C)
    Enchant permanent
    Enchanted permanent has reflect. (Whenever a player casts a spell or activates an ability that targets it, copy that spell or ability. Choose new targets for the copy if able.)

    Miraya Legionnaire 2RR
    Creature - Viashino Soldier (U)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    R: Target creature gets +1/+0 until end of turn.
    The Miraya traveled to the glass pyramids of the Izazi for peace, but just as soon the Izazi requisitioned them for war.
    2/2

    Izazi Bannerman 1RW
    Creature - Viashino Soldier (U)
    Reflect (Whenever a player casts a spell or activates an ability that targets this permanent, copy that spell or ability. Choose new targets for the copy if able.)
    While choosing targets as part of casting a spell or activating an ability, your opponents must choose ~ if able.
    2/1

    Thauraal, the Magistrate 3WU
    Legendary Creature - Minotaur Advisor (R)
    All permanents have reflect.
    U,T: Return target permanent to its owner’s hand.
    "Why else was I born but to make Zajamaal more glorious than it was in my father's time, and in his father's time before?"
    2/3

    Azhak of the Quartz Monolith 3URW
    Legendary Creature - Dragon (M)
    Flying, flash, reflect
    Whenever another permanent you control becomes the target of a spell or ability, ~ deals 1 damage to target creature or player.
    "The thunderstorms of Ahmasahra may have left the sands and the cities, but they live on—ever stronger—in Azhak's righteous jealousy."
    —Bilahran saying

    5/5

    IIW: Snow and/or wooly mammoths

    As long as you have two permanents with reflect you can continually fork the spell or ability, inherently broken.

    HM:avatarz
    Winner: Small Child
    Challenge: Flip it, switch it, or turn it around.
  • #27935
    Skipped my edits, no worries though.

    Allegiance Bartering 1R
    Instant R
    Untap target attacking creature and remove it from combat, it deals damage equal to its power to its controller.
    Most goblins are easy to turn around, you just show them where the shiny is.

    IIW: Made for battle
    Standard

    WUB Esper Control

    Legacy

    WU Miracles

    Edh

    WUBErtai, the corrupted

    Modern

    GR Welcome to the Jungle
  • #27936
    Quote from Cardz5000
    As long as you have two permanents with reflect you can continually fork the spell or ability, inherently broken.


    How? I made the wording "Whenever a player casts a spell or activates an ability" to avoid that.

    mafia stats family desk
  • #27937
    whoops, totally forgot to steal the rest of cascade's put on the bottom in a random order text. Oh well.

    Flux Glitch U
    Enchantment-R
    At the beginning of your upkeep, exile your hand facedown. Then, draw cards equal to the number of cards exiled this way, then put the exiled cards on top of your library, in a random order.
    The mage had been sure of his choices, until he found himself looking at himself...

    IIW: Iquati merging of instants, sorceries and creatures.
    Author of Spinning the Top, help for veterans and newbies alike looking to break into the multiplayer environment.

    The only safe lotus variant:
    White Lotus 0
    Artifact
    Sacrifice White Lotus, Q: Add three mana of any one color to your mana pool.
    Answering a simple puzzle to unleash legendary power

    Trust in the Savior. Through him we are protected. We follow his works. He will lead us to perfection.
  • #27938
    Ah damn, it seems I submitted too late :/ Though I personally check if anyone has submitted since I started judging before posting my judgings.

    Wandering Soul UU
    Creature - Spirit (U)
    Wandering Soul is unblockable.
    UU: Transform Wandering Soul
    1/3
    //////////////////
    Enraged Poltergeist
    (o) Creature - Spirit (U)
    Hexproof
    UU: Transform Enraged Poltergeist
    3/1


    IIW: a creature based off a character from a popular fictional story
    On Desecration Demon:

    Quote from clan_iraq
    I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.

    Quote from clan_iraq
    I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
  • #27939
    Quote from Cardz5000
    I've been waiting for this ability to be keyworded for awhile, but I'm not sure that it should be used on the spell in that way. kind of like just making Lightning Helix read "Lightning Helix deals 3 damage to target creature or player. Lifelink.


    Puncture Blast? I mean, I can understand where you're coming from, I mostly did it because it's worded the same on every burn spell.

    Reposting:

    Spring Prosperity 2G
    Enchantment (R)
    Forests have "T: Add 2 mana of any color to your mana pool"
    Whenever a land enters the battlefield, flip ~.
    ~~~~~~~~~~~~~~~~~~~~
    Summer Heat
    Enchantment
    Mountains have "T: This land deals 1 damage to target creature or player."
    Whenever a land enters the battlefield, unflip ~, then transform it.
    ////////////////////
    Autumn Rest
    Enchantment
    Plains have "T: You gain 3 life."
    Whenever a land enters the battlefield, flip ~.
    ~~~~~~~~~~~~~~~~~~~~
    Winter Frost
    Enchantment
    Islands have "T: Tap or untap target nonland permanent."
    Whenever a land enters the battlefield, unflip ~, then transform it.

    Hopefully you're not against inventing the "unflip"

    IIW: Replicate
    Last edited by MOON-E: 1/1/2013 10:03:02 PM
    "In the beginning, MTG Salvation switched to a new forum format.
    This has made a lot of people very angry and been widely regarded as a bad move."


    Comic Book Set
    Archester: Frontier of Steam (A steampunk set!)

    Quote from Matt Tabak »
    It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.


    A Good Place to Start Designing
  • #27940
    Mediocre judgings were mediocre. Muh

    Horrific Stench BBB
    Enchantment - Aura Curse {R}
    Enchant player
    Whenever enchanted player casts a spell, that player loses 2 life.
    At the beginning of enchanted player's end step, if that player didn't cast a spell this turn, transform ~.

    //

    Horrific Specter
    (B) Creature - Specter {R}
    Flying
    As this creature transforms into ~, choose an opponent.
    ~'s power and toughness are each equal to the number of cards in the chosen player's hand.
    Whenever ~ deals damage to a player, that player discards a card.
    */*

    IIW: A card with a Gatecrash guild mechanic.

  • #27941
    @cards5000 - pillage

    Your judgment aside from the definition of pillage (whic half of the definition is to rob, but isn't the entire definition) is still valid of course.

    My entry for current thingie:

    Ixidrize 3UU
    Instant (r)
    Turn all face-up creatures face-down.
    2U: Turn target face-down creature face up.
    Play this ability only if Ixidrize is in your graveyard.

    I could make this cost one less, but balance issues and all that. It's playable without having to break into any tier.

    Iiw: Arabian Nights
    Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
  • #27942
    I guess I didn't ask for a new keyword... but... you didn't even make a new card...


    I guess I didn't ask for a good challenge...but... you didn't even make good judgings...
    IIW: HM instead
  • #27943
    Spirited Propagator GW
    Creature - Human Shaman [R]
    Morph 3GW
    When ~ is turned face up, put an X/X green and white elemental onto the battlefield, where X is the number of creatures you control.
    Discard a card: Turn ~ face down.
    2/2

    IIW: 4-8 cmc auras
  • #27944
    Ethereal Drake 1UU
    Creature - Drake (U)
    Flying
    1UU: Transform Ethereal Drake, then attach it to target creature.
    2/2
    //
    Drake's Embrace
    (U) Enchantment - Aura (U)
    Enchanted creature has +2/+2 and gains flying.
    1UU: Unattach Drake's Embrace, then transform it.

    IIW: Encoded (no cipher)
    Mafia League Head Judge

    Quote from Vierni

    *waves [TOWWWWWWWN] placard in the air spaztastically*


  • #27945
    Quote from Cardz5000 »
    Quote from ShockValue »

    Glowcharge Mist RWU
    Enchantment [U]
    Whenever you cast a spell with rebound, Glowfire Mist deals 1 damage to target creature or player and you gain 1 life.


    IIW: Positive emotions via red.
    I don't get what makes rebound more white then it is black or green (red and blue I can understand)


    White has the strongest connection to exile, though I do admit it was a bit of a stretch. I know black or green is the "regrowth" color but rebound seems more flickery/spell like to me.

    Implicate U
    Instant (U)
    Put target blocking creature on top of its owner's library. You lose life equal to its power.

    Riffing off Condemn.

    IIW: Tribal Charms
    Last edited by ShockValue: 1/2/2013 3:19:34 AM
  • #27946
    You don't get my flavor? I explained my flavor, I also had more than that creature for several hours before your judging to show design space...

    Also, how the hell is "screams for combos" necessarily a bad thing. The game is all about interaction, so you are going to do your best to deal with the down-sides of your cards...

    Anyway, whatever.

    Xegum, the Relentless Crag - 1WBR
    Legendary Creature - Elemental
    Each creature gains Absorb X(If a source would deal damage to this creature, prevent X of that damage.) where X is equal to the power of that creature.
    5/1

    Compare to: Doran, the Siege Tower
    I switched it :p

    IIW: Wedge Charms
    Last edited by KageHamusuta: 1/2/2013 3:11:40 AM
  • #27947
    Grool Tazét (G/R)(G/R)(G/R)
    Creature — Beast (M)
    Trample, haste
    Whenever Grool Tazét deals damage to a player, it becomes 1/1. (This effect lasts indefinitely.)
    A flaming soul eventually extinguishes.
    6/6

    IIW: A block set on a planet that is slowly colliding with a sun (make a flavorful card for each set, with the set name. You choose the ending)
    Last edited by avatarz: 1/2/2013 2:46:07 AM
  • #27948
    Undecisive Sell-sword 1RR
    Creature - Human Barbarian (C)
    Haste
    When ~ is not under its owner's control it has +2/+0.
    When ~ deals combat damage to a player, that player gains control of it.
    "To be honest, I've lost track of who I'm working for at the moment..."
    3/3

    IIW: a card with 1 of the new keywords: evolve, encrypt, bloodrush, extort, battalion AND 1 of the RtR keywords: overload, unleash, scavenge, detain, populate.
    Juggs
    don't argue with idiots, they'll only bring you down to their level and then beat you with experience...

  • #27949
    Quote from KageHamusuta
    You don't get my flavor? I explained my flavor, I also had more than that creature for several hours before your judging to show design space...

    Also, how the hell is "screams for combos" necessarily a bad thing. The game is all about interaction, so you are going to do your best to deal with the down-sides of your cards...

    Anyway, whatever.


    First of all, not everything I said was a 'bad thing' sometimes I just make observations, and one of the observations I made was that is likes to be comboed, not a bad thing, just felt worth mentioning to me.

    You listed things that were mechanical reasons that the keyword fit the wedge, but when I say I don't get the flavor, it means that flavor wise I don't understand what the creature does to make the 'soulbleed' happen or even what 'soulbleeding' is in the first place.

    as for the other creatures you have some cool ones, but I was mainly looking at the Keywords during this challenge, and they didn't effect my judging.
  • #27950
    Erratic Firebeast 1R
    Creature - Elemental Beast Mutant (R)
    As Erratic Firebeast enters the battlefield, flip coins until you lose a flip. Erratic Firebeast enters the battlefield with X +1/+1 counters on it, where X is the number of coins flipped this way.
    First strike
    0/0

    IIW: Gatecrash guild cards without guild mechanics
    Quote from void_nothing
    Oh my God, you took him seriously.


    Quote from KoolKoal
    No

    ME and CC should be ashamed. They actually managed to make the spam less interesting than usual.
  • #27951
    Bloodmonger 3BR
    Creature - Devil Monger
    First strike
    3, Pay half your life, rounded up: Exchange your life total with target creature's power. Any player may activate this ability.
    5/2

    IIW: Vampires


    Mafia Summary:
    Town Victory Rate: 43%
    Mafia Victory Rate: 67%
    SK/Neutral Victory Rate: N/A
    Overall Victory Rate: 54%
  • #27952

    Format Fixer B
    Instant (U)
    Destroy target Gideon.
    Draw a card.

    IIW: the other mythic Boros card.
  • #27953
    It's a good thing that

    Gideon

    is bad then.
    Quote from void_nothing
    Oh my God, you took him seriously.


    Quote from KoolKoal
    No

    ME and CC should be ashamed. They actually managed to make the spam less interesting than usual.
  • #27954
    Based on some of the praise I've heard for him, I plan on being bearish on him, no matter what price he starts at. Instant sell if I crack him.

    mafia stats family desk
  • #27955
    Blazing Shuriken 1R
    Artifact (Un-U)
    Throw Blazing Shuriken, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:, :symtap:: Blazing Shurken deals 2 damage to each player it hits while in the air. The next player to pick up Blazing Shuriken gains control of it.

    IIW: Something that goes boom.

    A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
  • #27956
    No idea what the challenge is, but I have to post this.

    Chicken on a Raft 1UUBB
    Enchantment [R]
    Cumulative Upkeep - 0
    Whenever you pay ~'s cumulative upkeep cost, each player mills until he or she mills a land card for each age counter on ~. (To mill, put the top card of your library into your graveyard.)
    Whenever ~ would leave the battlefield, remove all counters from it instead.
    More than one mage has been driven insane by the sound of the singing relentlessly grinding away.
    Last edited by Winterspring: 4/25/2013 9:14:52 AM
    IIW: HM instead
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