Sincera, Quiet Temple
Legendary Land (R) T: Add U to your mana pool. U, t: Target creature gets -3/-0 until end of turn unless it's controller taps three untapped lands.
Banyan Paddy
Land (R)
Banyan Paddy enters the battlefield tapped. t: Add G or U to your mana pool. GU: Until end of turn, Banyan Paddy becomes a 2/2 green and blue Elemental creature with "1GU: This creature gets +X/+X until end of turn, where X is its power." It's still a land.
She Who Never Was
Creature - Eldrazi (U)
Immense 3 (This creature can't be blocked except by three or more creatures and can block up to three creatures.) When Gideon's efforts imprisoned the titans once more, horrors from futures never to pass cried out in twisted anguish.
9/9
Chemtrails: No IIW. Beyond that, it's a cool idea, but I don't see why it should boost legendary creatures. Maybe something like "As long as you control exactly three planeswalkers, creatures you control get +1/+1 and have indestructible."?
Homarid Attorney: Cool. Works in Ally tribal, but otherwise is significantly weaker than Emeria Angel, which has bigger stats, flying, and creates flyers. Nice card, though.
Netn10: Flavor just doesn't work. Beyond that, this is really OP. At two allies, this is an 8 mana 8/8 annihilator 2, and playing Allies, you should have 3 allies by turn 7 fairly consistently and often 4 by turn 6, making this usually a 7-mana 8/8 ann. 3 or a 6-mana 8/8 ann. 4. And the Annihilator grows, and the flavor text no have grammers.
Iphanx: With the number of known locations on Zendikar already, why create a completely new one? Beyond that, nice ability, but there are some grammar and formatting mistakes with it. "it's controller taps three untapped lands he or she controls." Also, it's not all that different from "pays 3", which is much easier. I understand that there are mana sources besides lands, but the extra wordiness isn't all that necessary.
Sagharri: Peaks has an A in it. Also, I look at this and it seems significantly weaker than the allied manlands.
Selesnya: Cool, my only issue is that I believe Tribal has become a no-no as a type for the future.
Tilwin: Has no PT, should say "color of mana", not "type of mana", and the ability's name is almost as bad as megamorph. Also, should say " can't be blocked except by two or more creatures."
TC: Flavor of the name doesn't quite feel Zendikari, but the card is cool. I like the creature idea a lot.
Seppel: How does one unsacrifice a permanent? Does this mean that this is a 5 mana 5/5 that attacks at the cost of defending player reanimating any permanent in their graveyard? If so, this sucks, except in some sort of shenanigans deck with Bazaar Trader and Goblin Diplomats.
Piar: I like this a lot, my only issue is that Eldrazi don't seem to have a gender. The mechanic is nice, though. Flavorful and easy to read.
Winner: Piar
HMs: Homarid Attorney, TC
Next:
Whenever a poster posts a good card idea, that card must have parallel effects.
Whenever a poster posts a bad card idea, that card must have parallel effects.
Deus of the CycleBRGW
Legendary Creature — Avatar [M]
Vigilance, haste 1BR, t: Target opponent sacrifices a creature. Deus of the Cycle deals 1 damage to that player for each card in his or her graveyard. 1GW, t: You gain 1 life for each creature card in your graveyard. Return target creature card from your graveyard to your hand. Life feeds into death, and death paves the way for life.
3/6
Steam Engine3
Artifact (R)
Whenever you cast a blue spell, add 1 to your mana pool.
Whenever you cast a red spell, add 1 to your mana pool.
Whenever colorless mana empties from your mana pool, you lose 1 life.
Vedalken Polymorpher1GU
Creature - Vedalken Wizard (Rare) G, t: Another target creature loses all abilities and becomes a Green lizard with base power and toughness 5/5 until end of turn. U, t: Another target creature loses all abilities and becomes a Blue frog with base power and toughness 1/1 until end of turn.
2/2
Vial of the Pale Moon0
Artifact (R)
At the beginning of your upkeep, you may put a charge counter on Vial of the Pale Moon.
At the beginning of each opponents upkeep, each player may put a creature with converted mana cost equals to the number of charge counter on Vial of the Pale Moon.
Steam Engine3
Artifact (R)
Whenever you cast a blue spell, add 1 to your mana pool.
Whenever you cast a red spell, add 1 to your mana pool.
If unused colorless mana would empty from your mana pool, you lose 1 life instead. (The mana remains in your pool.)
iiw: love
So you take 12 damage per mana per turn if any goes unused? I can see no possible way this could backfire.
Steam Engine3
Artifact (R)
Whenever you cast a blue spell, add 1 to your mana pool.
Whenever you cast a red spell, add 1 to your mana pool.
If unused colorless mana would empty from your mana pool, you lose 1 life instead. (The mana remains in your pool.)
iiw: love
So you take 12 damage per mana per turn if any goes unused? I can see no possible way this could backfire.
then you better use that mana
Blessing of the Worldsoul2GW
Enchantment (R)
Whenever a creature you control becomes the target of a green spell or an ability of a green permanent, put a +1/+1 counter on that creature.
Whenever a creature you control becomes the target of a white spell or an ability of a white permanent, put a +1/+1 counter on that creature. And now these three remain: Faith, hope, and love. But the greatest of these is faith.
Mad Vizier1B
Creature — Human Advisor (R)
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card. He speaks an equal mix of lies and truth, each as dangerous as the other.
2/2
Whenever a green creature leaves your graveyard, put a 1/1 green saproling creature token onto the battlefield.
Whenever a black creature leaves your graveyard, target creature gets -1/-1 until the end of turn. What some see as a mass grave, the Golgari see a new harvesting plot.
admirableadmiral - The Dune-Brood cometh! This is a clever four-color card, and it is actually put together pretty well.
The Most Curious Thing - Steam Engine is powerful but could burn ya. Storm/Combo players will definitely put their minds to work on this one.
netn10 - A pretty clever parallel, and very simic. I'd probably go with something other than Lizard but it works.
iphanx - Vial is no longer full of AEther hm? This is an intriguing twist on the original since it allows your opponent to "cheat" too.
Cythare - I appreciate the edit to word it correctly. I'm a bit disappointed that the effects are the same. I know why they aren't just one effect (get it twice for a card) but I think you could have differed them a bit.
avatarz - This guy combos with a few well known enchantments pretty well, and the effects are certainly parallel. I'm not sure I like the idea of my cards giving my opponents life, at least when they aren't oversized like Alms Beast.
Chemtrails - This guy is risky to play, but has a very captivating parallel. The flavor really is top notch, too.
RedKid43 - Cool parallel here, I always liked Golgari. A few editing notes - the mana should follow WUBRG order (so 1BG), and if they aren't on the battlefield they're "creature cards" instead of creatures. I "dig" the flavor!
Sagharri - I like the intent here, but the drawback half is really steep. It makes normal plays really strange, for example cycling a card suddenly means giving your opponent a free draw. The upside is really strong too, though.
Winner: Chemtrails (HM netn10)
Next up: CCDD (Pretty sure this means costs like WWBB, right?)
Sunrise of a New Genesis4GGWW
Sorcery (Mythic)
Exile all permanents.
Each player may put any number of permanent cards from his or her graveyard and/or hand into the battlefield. "A new world order will be achieved when the old world will rise to claim its glory again" - Roen, Selesnia Prophet.
Felnia, Rift MasterUURR
Legendary Creature - Deva Wizard (M)
Flying, Double strike
When you cast a spell named Felnia, Rift Master, shuffle it into its owner library. If you do, take an extra turn after this one.
2/4
Tier list update :
netn10 moves to Tier II !
sperlman moves to Tier I and then moves again to Tier II !
Chemtrails becomes the first flamingo to reach 150 wins and moves out of Tier IX ! Unfortunately tier x doesn't exist just yet (I guess the club can't handle him right now)
Vigean Ultimatum2UUGG
Sorcery [M]
Put five +1/+1 counters on each creature you control. Choose a creature you control. You may have each creature you control become a copy of the chosen creature until end of turn. "Why be who you are when you could be who you could be?"
—Zija, Simic mutationist
Pizza was good (seasoned aubergine and artichoke hearts). Movie was better (The Queen of Versailles; a touching tale of one family with more dollars than sense). Judging is bad (See below).
SNL: This has a massive decision tree. I feel like this concept could have been executed more cleanly some other way. netn10: Hahaha oh wow. Yeah, that's a mythic. I like it, although I'd probably groan whenever somebody actually casts it. iphanx: Legends that don't work in commander make me sad. TMCT: That's a thing. The flavour easter egg is extra amusing. Bonus points for realising heavy coloured costs are more interesting at lower CMCs. RedKid43: Sure, but I'm not excited. Tilwin: The last three modes are loads of fun. Neat command design, but I don't think this uses the cost as well as it could have. Sagharri: I like it, but again, it doesn't use the heavy handed mana cost in a particularly interesting way. admirableadmiral: Hahaha wow. Five ++ is probably a little much, honestly, but this is splashy and loads of fun.
Winner: netn10 HM: TMCT, admirableadmrial Next: Green control or blue aggro.
Intimidation Brigade2GG
Enchantment (R)
During each opponent's untap step, that player chooses X tapped creatures he or she controls and does not untap those creatures. X is equal to the number of creatures you control.
IIW: Create your own adventure
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
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Legendary Land (R)
T: Add U to your mana pool.
U, t: Target creature gets -3/-0 until end of turn unless it's controller taps three untapped lands.
iiw: utility lands
Land (R)
Banyan Paddy enters the battlefield tapped.
t: Add G or U to your mana pool.
GU: Until end of turn, Banyan Paddy becomes a 2/2 green and blue Elemental creature with "1GU: This creature gets +X/+X until end of turn, where X is its power." It's still a land.
IIW: Depth without complexity.
Creature - Izardle (R)
Annihilator -1.
5/5
(Yes that's Annihilator negative 1. Return to Return to Zendikar)
IIW: Unexplored tribal mechanics
Creature - Eldrazi (U)
Immense 3 (This creature can't be blocked except by three or more creatures and can block up to three creatures.)
When Gideon's efforts imprisoned the titans once more, horrors from futures never to pass cried out in twisted anguish.
9/9
IIW: Parallel Effects (eg Circu, Dimir Lobotomist)
Homarid Attorney: Cool. Works in Ally tribal, but otherwise is significantly weaker than Emeria Angel, which has bigger stats, flying, and creates flyers. Nice card, though.
Netn10: Flavor just doesn't work. Beyond that, this is really OP. At two allies, this is an 8 mana 8/8 annihilator 2, and playing Allies, you should have 3 allies by turn 7 fairly consistently and often 4 by turn 6, making this usually a 7-mana 8/8 ann. 3 or a 6-mana 8/8 ann. 4. And the Annihilator grows, and the flavor text no have grammers.
Iphanx: With the number of known locations on Zendikar already, why create a completely new one? Beyond that, nice ability, but there are some grammar and formatting mistakes with it. "it
's controller taps three untapped lands he or she controls." Also, it's not all that different from "pays 3", which is much easier. I understand that there are mana sources besides lands, but the extra wordiness isn't all that necessary.Sagharri: Peaks has an A in it. Also, I look at this and it seems significantly weaker than the allied manlands.
Selesnya: Cool, my only issue is that I believe Tribal has become a no-no as a type for the future.
Tilwin: Has no PT, should say "color of mana", not "type of mana", and the ability's name is almost as bad as megamorph. Also, should say " can't be blocked except by two or more creatures."
TC: Flavor of the name doesn't quite feel Zendikari, but the card is cool. I like the creature idea a lot.
Seppel: How does one unsacrifice a permanent? Does this mean that this is a 5 mana 5/5 that attacks at the cost of defending player reanimating any permanent in their graveyard? If so, this sucks, except in some sort of shenanigans deck with Bazaar Trader and Goblin Diplomats.
Piar: I like this a lot, my only issue is that Eldrazi don't seem to have a gender. The mechanic is nice, though. Flavorful and easy to read.
Winner: Piar
HMs: Homarid Attorney, TC
Next:
Whenever a poster posts a good card idea, that card must have parallel effects.
Whenever a poster posts a bad card idea, that card must have parallel effects.
Legendary Creature — Avatar [M]
Vigilance, haste
1BR, t: Target opponent sacrifices a creature. Deus of the Cycle deals 1 damage to that player for each card in his or her graveyard.
1GW, t: You gain 1 life for each creature card in your graveyard. Return target creature card from your graveyard to your hand.
Life feeds into death, and death paves the way for life.
3/6
IIW: 4 color
Artifact (R)
Whenever you cast a blue spell, add 1 to your mana pool.
Whenever you cast a red spell, add 1 to your mana pool.
Whenever colorless mana empties from your mana pool, you lose 1 life.
iiw: love
Creature - Vedalken Wizard (Rare)
G, t: Another target creature loses all abilities and becomes a Green lizard with base power and toughness 5/5 until end of turn.
U, t: Another target creature loses all abilities and becomes a Blue frog with base power and toughness 1/1 until end of turn.
2/2
Next: Blue aggro or green control.
Artifact (R)
At the beginning of your upkeep, you may put a charge counter on Vial of the Pale Moon.
At the beginning of each opponents upkeep, each player may put a creature with converted mana cost equals to the number of charge counter on Vial of the Pale Moon.
iiw: remake Teferi Planeswalker card
So you take 12 damage per mana per turn if any goes unused? I can see no possible way this could backfire.
Blessing of the Worldsoul 2GW
Enchantment (R)
Whenever a creature you control becomes the target of a green spell or an ability of a green permanent, put a +1/+1 counter on that creature.
Whenever a creature you control becomes the target of a white spell or an ability of a white permanent, put a +1/+1 counter on that creature.
And now these three remain: Faith, hope, and love. But the greatest of these is faith.
IIW: Green aggro
Draft my cube! (630 cards)
Creature — Human Advisor (R)
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card.
He speaks an equal mix of lies and truth, each as dangerous as the other.
2/2
IIW: CCDD
Enchantment (R)
Whenever a green creature leaves your graveyard, put a 1/1 green saproling creature token onto the battlefield.
Whenever a black creature leaves your graveyard, target creature gets -1/-1 until the end of turn.
What some see as a mass grave, the Golgari see a new harvesting plot.
IIW: 1 mana double digit P/T
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
The Most Curious Thing - Steam Engine is powerful but could burn ya. Storm/Combo players will definitely put their minds to work on this one.
netn10 - A pretty clever parallel, and very simic. I'd probably go with something other than Lizard but it works.
iphanx - Vial is no longer full of AEther hm? This is an intriguing twist on the original since it allows your opponent to "cheat" too.
Cythare - I appreciate the edit to word it correctly. I'm a bit disappointed that the effects are the same. I know why they aren't just one effect (get it twice for a card) but I think you could have differed them a bit.
avatarz - This guy combos with a few well known enchantments pretty well, and the effects are certainly parallel. I'm not sure I like the idea of my cards giving my opponents life, at least when they aren't oversized like Alms Beast.
Chemtrails - This guy is risky to play, but has a very captivating parallel. The flavor really is top notch, too.
RedKid43 - Cool parallel here, I always liked Golgari. A few editing notes - the mana should follow WUBRG order (so 1BG), and if they aren't on the battlefield they're "creature cards" instead of creatures. I "dig" the flavor!
Sagharri - I like the intent here, but the drawback half is really steep. It makes normal plays really strange, for example cycling a card suddenly means giving your opponent a free draw. The upside is really strong too, though.
Winner: Chemtrails (HM netn10)
Next up: CCDD (Pretty sure this means costs like WWBB, right?)
Sorcery (Mythic)
Exile all permanents.
Each player may put any number of permanent cards from his or her graveyard and/or hand into the battlefield.
"A new world order will be achieved when the old world will rise to claim its glory again" - Roen, Selesnia Prophet.
Next: Green control or blue aggro.
Legendary Creature - Deva Wizard (M)
Flying, Double strike
When you cast a spell named Felnia, Rift Master, shuffle it into its owner library. If you do, take an extra turn after this one.
2/4
Iiw: black white Cats :3
Sorcery (R)
Destroy all colored permanents.
iiw: love
LoL! love the flavor on this onee... or even.. Destroy all RGB permanents. leaving only black and white and noncolored in play hahaha..
Sorcery (R)
Destroy X target lands. Pyroclastic Disaster deals X damage to each creature.
As the prehistoric volcano awoke, the earth around it as torn asunder.
IIW: One mana creature with double digit power/toughness.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
netn10 moves to Tier II !
sperlman moves to Tier I and then moves again to Tier II !
Chemtrails becomes the first flamingo to reach 150 wins and moves out of Tier IX ! Unfortunately tier x doesn't exist just yet (I guess the club can't handle him right now)
Sorcery [M]
Put five +1/+1 counters on each creature you control. Choose a creature you control. You may have each creature you control become a copy of the chosen creature until end of turn.
"Why be who you are when you could be who you could be?"
—Zija, Simic mutationist
IIW: Out of color pie
netn10: Hahaha oh wow. Yeah, that's a mythic. I like it, although I'd probably groan whenever somebody actually casts it.
iphanx: Legends that don't work in commander make me sad.
TMCT: That's a thing. The flavour easter egg is extra amusing. Bonus points for realising heavy coloured costs are more interesting at lower CMCs.
RedKid43: Sure, but I'm not excited.
Tilwin: The last three modes are loads of fun. Neat command design, but I don't think this uses the cost as well as it could have.
Sagharri: I like it, but again, it doesn't use the heavy handed mana cost in a particularly interesting way.
admirableadmiral: Hahaha wow. Five ++ is probably a little much, honestly, but this is splashy and loads of fun.
HM: TMCT, admirableadmrial
Next: Green control or blue aggro.
Enchantment (R)
During each opponent's untap step, that player chooses X tapped creatures he or she controls and does not untap those creatures. X is equal to the number of creatures you control.
IIW: Create your own adventure