The Sequoia forests on the Northern California coast is one of my favorite places... the way the trees butt up against the sea cliffs and are partially covered by an elusive misty fog fills me with a sense of magic and wonder.
Coastal Redwoods Land R
You may have Coastal Redwoods enter the Battlefield tapped. If you do, put a Mist counter on it. t: add G to your mana pool. t: add U to your mana pool. Use this ability only if there is a Mist counter on Coastal Redwoods.
The Sequoia forests on the Northern California coast is one of my favorite places... the way the trees butt up against the sea cliffs and are partially covered by an elusive misty fog fills me with a sense of magic and wonder.
Coastal Redwoods Land R
You may have Coastal Redwoods enter the Battlefield tapped. If you do, put a Mist counter on it. t: add G to your mana pool. t: add to your mana pool. Use this ability only if there is a Mist counter on Coastal Redwoods.
more elegant if the second ability is just "add U." it can already add G.
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Oregon Vortex Land T: Add 1 to your mana pool.
Creatures assess lethal damage based on their power rather than their toughness. (Creatures with power equal to 0 or less are put into the graveyard after you play this land and whenever they enter the battlefield.)
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Originality:Another nice twist on morph. 4/5 Design:You can play anything from the top? How do you know it's a permanent? Does the cost vary or is it set on resolution? Is the card in play or do you play it? A lot of things to be cleared up here. 1/5 Flavor: I like the name and how it ties in with your mechanics. One of the better ones this round. 2.5/3 Accuracy:Not too bad, apart from the design problems which could be resolved by this. 1.5/2 TOTAL: 8/15
Well, technically you are never casting (or playing a card). If it's a creature, it's simply placed onto the battlefield when it's turned faceup (note that this leads to some shenanigans outside of the enchantment's morph ability). If it's a land, you lose 2 life and it is placed into the graveyard. Otherwise, it's simply placed into the graveyard.
There's never a casting involved. And the cost is X, where X is the number of cards in your hand. That's the morph cost. I thought the card made this clear, but I reckon I could have templated it better.
Alrighty then. Well, considering I just got back from a birthday vacation in Cancun (which was amazing), let's base this on snorkeling through some underground grottos/caverns (It would be too easy to do a card on the Mayan ruins, plus y'know Alara kinda had some of that going). So as we were snorkeling through these underground rivers, you could see these giant underground cave structures, with fish coming out of them (and who knows what else lurking in the depths). That said... my submission.
Xelha, From Which Springs Many Wonders
Legendary Land t: Add U to your mana pool. t, Sacrifice any number of Islands you control: Search your library for a blue creature with converted mana cost X, where X is the number of islands sacrificed, and put that creature onto the battlefield under your control. Then, shuffle your library. "The natives speak of the birthplace of water, guarded by all manner of strange creatures."
- Silliana, Elvish Archeologist
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Growth Through Knowledge3UG
Enchantment (M)
As long as you have more cards in your hand than any opponent, the top card of your library has Morph x, where X is the number of cards in your hand.
Whenever the top card of your library is turned face up, if it is a creature, put it onto the battlefield; if it is a land, put it into your graveyard and you lose 2 life; otherwise, put it into your graveyard.
RE: your comments
You DO cast morph cards when you're casting them face down. Also, you prooobably need to reword this. "top card of your library" isn't when it isn't on the top of your library.
You may have meant: X3: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard and you lose two life. X is the number of cards in your hand as you activate this ability. Activate this ability only when you have more cards in hand than each opponent.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
You DO cast morph cards when you're casting them face down. Also, you prooobably need to reword this. "top card of your library" isn't when it isn't on the top of your library.
You may have meant: X3: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard and you lose two life. X is the number of cards in your hand as you activate this ability. Activate this ability only when you have more cards in hand than each opponent.
Right. I completely spaced on morph cards being able to be cast as facedown creatures, heh. That throws a serious monkey wrench into my design. I reckon giving the top card of your library Morph just breaks too many rules for good measure. Thought it was a neat concept though.
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Colossus of Rhodes 4
Artifact Creature - Golem {R}
Vanishing 4
Other creatures you control get +2/+1.
When ~ leaves play all creatures you control get -1/-2 until end of turn.
4/4
I've been to Rhodes. There is no longer a Colossus, there hasn't been one for a very long time, the people of Rhodes still seem to miss it.
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IIW:
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
>> Mausoleum of the Royals
Legendary Land {MR}
~ enters the battlefield tapped.
Imprint - Whenever a legendary creature you control is put into the graveyard from your library, you may instead exile it imprinted on this card.
~ has all rules text of all cards imprinted on it. T: Add 1 to your mana pool.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Based on Hermosillo "La Ciudad del Sol", my actual city of residence. Not very impressive, but is a city on the middle of the goddamn desert and is HOT!
City of the Sun
Legendary Land
City of Sun comes into play tapped.
At the beginning of your upkeep, City of Sun deals 1 damage to you. T: Add WW to your mana pool.
Think of a place you visited that made a big impression on you
Me and my friends were randomly exploring a mall at my home city, and we ended up in this store that was especially designed for the sale of various types of toilets. Needless to say, this experience was mind blowing and change my whole life, I even bought a japanese style self cleaning toilet... which has the ability to squirt water into your phooeyhole. Not that I use that feature.
Reflushing Seas
Land - Island
:symtap:: Add to your mana pool and put an ocean counter on Reflushing Seas.
Remove an ocean counter from Reflushing Seas, :symtap:: Add 2 to your mana pool. A cycle of flooding and draining, the volatile seas of Toiltia house a very complex system of mana.
The next challenge: Think of a place you visited that made a big impression on you (the Great Wall, the Grand Canyon, that bathroom in Las Vegas when you were 15, whatever). Make a card inspired by it. (The card can still be based in the "Magic world" -- you don't have to use any real-world names. Just use it for inspiration.) Be sure you note which place you were inspired by, though.
It's a park in which they made models of famous Dutch locations, in a 1:25 scale.
The card based on it:
Expatiate 1UR
Instant
Target creature gets +3/+0 and is unblockable until end of turn. "Sometimes, the soul is larger than the body that contains it. And angrier, too." -Grishnak, goblin soothsayer
I have a friend who goes to Burning Man every year. Unfortunately I myself have never been able to. I assume this is a rare EDH general-type card. This kind of ability makes sense in green, certainly, and it's a creative way of cheating things into play. I like it. Seems balanced. You could probably even knock off a colorless mana from the cost and be fine.
That is a beautiful painting. The enchantment you've made is a little convoluted. It's trying to do a little too much, and could be templated more intuitively. The X doesn't seem necessary. For that clunky mana cost and tapping guys you are fine without the restriction. I would probably change it to:
At the beginning of your upkeep, put a 1/1 red, white, and blue Citizen Soldier creature token onto the battlefield.
rwu, Tap three untapped creatures you control: Return target attacking creature to its owner's hand. That creature deals damage equal to its power to its controller.
I don't understand why it's blue and green -- Leviathans are typically just blue. And the only time Dinosaur has been used as a creature type was in Unglued. Power level wise, people would complain about this card, but I think it's actually fine. It takes eight turns to complete without some kind of shenanigans. I just don't think it's all that interesting. Some flavor text would have helped, I think.
Cool effect. It is too powerful to enter untapped, I think, since it's a fetchable, Valakut-powering Mountain. I really like the idea, though. A more flavorful name would've been nice.
I know people are supposed to figure out on their own that snow permanents make snow mana, but it would be helpful to change the "Add 1" part to "Add S." I would've liked flavor text with such short rules text.
I agree -- the sequoias are incredible. They are one of the only things I remember as clear as yesterday from my childhood road trips with the family. This is a great dual land mechanic that looks like it could've come right out of Future Sight, flavorful and fun. You could've used some of that description as flavor text.
Hahaha! My grandpa made us stop here once! He insisted on taking pictures at all the illusions. It was a lot of fun. The ability is way overpowered for a land, though. It also needs new templating, since the way it's written creatures with 0 power actually wouldn't die when this comes out. You just need to say, "Creatures' toughness is equal to their power."
This is of course meant to be used with a big leviathan, but I like that it doesn't have to be. It would probably actually spend its life fetching Trinket Mage. This kind of tutor has the potential to be dangerous, so it would take a lot of testing, but I think it's probably ok considering the cost.
I like the personal connection to the mechanic. The vanishing made me smile. Maybe it's all the Civilization I play but I always associate the Colossus with maritime abilities.
No reminder text? I dig this, though of course it could be broken hard. I thought that maybe it should be templated like Experiment Krag, but then it occurred to me that when they're exiled they may not "have" those abilities. Still, it seems like using "has all abilities of" instead of "rules text of" might be more grokkable.
Hmm, Mana Vault-ey. This is probably fine, but it doesn't really excite me.
Those toilets rule, and I'm not ashamed to say I use the water squirting feature every chance I get. Once you get used to it it's awesome. I think the Island land type is redundant -- with it it technically has two abilities that add U.
The "untapped" part of the first ability is not really an extra restriction -- who's going to play this after they've tapped their mana? You should've just had it enter tapped like the other dual manlands. I like how the second ability ties in(?) to the legend surrounding the causeway, but by the same token I'm not sure how it being a manland works with the inspiration. It seems like you just wanted to make an enemy-colored dual manland.
The connection to the place seems a little weak, though I do like the card.
1. Asrama. Your card was very well thought out and could be built around, the only one that I felt that way about even amid all these excellent entries. Congrats!
Soultwine Healing 1W
Sorcery
Assist (2/W)(As you cast this spell, each other player may pay (2/W).)
Each player who paid the assist cost gains 5 life. You gain life equal to the amount of life gained this way.
Gleaning Convenant 1U
Sorcery
Assist (2/U)(As you cast this spell, each other player may pay (2/U).)
Draw a card for each player who paid the assist cost. Each other player who didn't pay the assist cost skips his or her next draw step.
Conspirator's Curse 1B
Sorcery
Assist (2/B)(As you cast this spell, each other player may pay (2/B).)
Each opponent who didn't pay the assist cost discards two cards. If each opponent paid the assist cost, each opponent loses 3 life.
Fueled Wildfires 1R
Sorcery
Assist (2/R)(As you cast this spell, each other player may pay (2/R).)
Fueled Wildfires deals 2 damage to each creature without flying. It deals an additional 2 damage to each creature dealt damage this way for each player who paid the assist cost.
Primeval Boon 1G
Sorcery
Assist (2/G)(As you cast this spell, each other player may pay (2/G).)
Put a 5/5 green Elemental creature token onto the battlefield with "this creature can't attack players who paid the assist cost for Primeval Boon."
Foran Enchantress 1GG
Creature-Human Druid (R)
Harmony (As you cast ~, you may reveal an aura that could enchant it from your hand. If you do, ~ comes into play with the aura attached to it.)
Foran Enchantress gets +1/+1 for each Aura on the battlefield.
0/2
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EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
Pact of Envy2BB
Sorcery {R} Pact 3 (When you cast this spell, you receive 3 pact counters. During your upkeep, if you have a pact counter, you receive an additional pact counter. If you have 10 or more pact counters, You lose the game.)
You control target player's next turn.
It is supposed to be a black mechanic, and I'd probably do the seven deadly sins. The idea is to get a powerful effect for cheap(er), however it does put you on a clock. And yes, to those who may remember, I have posted this mechanic once before, but I figured with the advent of infect it wouldn't look as radical this time around.
I just love this keyword I made up some time ago on the Keyword game...
Momentum (This spell cost 1 less to cast for each other spell you casted this turn.)
Mainly a red mechanic, because it represents a furious bloat of spells in one shot, then you are left with nothing. I imagine a red mage starting to slowly start shooting bolts, then some furious speedy fireballs, then hasty meteors falling upon the victim.
Speed Shock1RR
Instant (C)
Momentum.
Speed Shock deals 4 damage to target creature or player.
Last-minute Reinforcements :3mana::symw:
Creature - Human Soldier (U)
Momentum, vigilance. There was wind, bolts, and mechanical devices. But the last troops were the true surprise.
[2/4]
Inertia Strength2RG
Sorcery (R)
Momentum.
Creatures your control get +2/+0 and gain haste and trample until end of turn.
Blazing Firecat :3mana::symr::symr::symr:
Creature - Elemental (M)
Haste, momentum, trample.
At the beginning of the next end step, sacrifice Blazing Firecat. Saribia goblins were smart enough to avoid the firecats, but not skillful enough.
[10/1]
Vie X(As you cast this spell, any player may pay X, and copy it. He or she may choose new targets for the copy.)
Channeled LightningR Socery (C)
Vie 1(As you cast this spell, any player may pay 1, and copy it. He or she may choose new targets for the copy.)
Channeled Lightning deals 1 damage to target creature or player for each spell named Channeled Lightning on the stack.
Coastal Redwoods
Land R
You may have Coastal Redwoods enter the Battlefield tapped. If you do, put a Mist counter on it.
t: add G to your mana pool.
t: add U to your mana pool. Use this ability only if there is a Mist counter on Coastal Redwoods.
[Clan Flamingo]
more elegant if the second ability is just "add U." it can already add G.
Land
T: Add 1 to your mana pool.
Creatures assess lethal damage based on their power rather than their toughness. (Creatures with power equal to 0 or less are put into the graveyard after you play this land and whenever they enter the battlefield.)
Well, technically you are never casting (or playing a card). If it's a creature, it's simply placed onto the battlefield when it's turned faceup (note that this leads to some shenanigans outside of the enchantment's morph ability). If it's a land, you lose 2 life and it is placed into the graveyard. Otherwise, it's simply placed into the graveyard.
There's never a casting involved. And the cost is X, where X is the number of cards in your hand. That's the morph cost. I thought the card made this clear, but I reckon I could have templated it better.
Alrighty then. Well, considering I just got back from a birthday vacation in Cancun (which was amazing), let's base this on snorkeling through some underground grottos/caverns (It would be too easy to do a card on the Mayan ruins, plus y'know Alara kinda had some of that going). So as we were snorkeling through these underground rivers, you could see these giant underground cave structures, with fish coming out of them (and who knows what else lurking in the depths). That said... my submission.
Xelha, From Which Springs Many Wonders
Legendary Land
t: Add U to your mana pool.
t, Sacrifice any number of Islands you control: Search your library for a blue creature with converted mana cost X, where X is the number of islands sacrificed, and put that creature onto the battlefield under your control. Then, shuffle your library.
"The natives speak of the birthplace of water, guarded by all manner of strange creatures."
- Silliana, Elvish Archeologist
RE: your comments
You DO cast morph cards when you're casting them face down. Also, you prooobably need to reword this. "top card of your library" isn't when it isn't on the top of your library.
You may have meant: X3: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard and you lose two life. X is the number of cards in your hand as you activate this ability. Activate this ability only when you have more cards in hand than each opponent.
Right. I completely spaced on morph cards being able to be cast as facedown creatures, heh. That throws a serious monkey wrench into my design. I reckon giving the top card of your library Morph just breaks too many rules for good measure. Thought it was a neat concept though.
Artifact Creature - Golem {R}
Vanishing 4
Other creatures you control get +2/+1.
When ~ leaves play all creatures you control get -1/-2 until end of turn.
4/4
I've been to Rhodes. There is no longer a Colossus, there hasn't been one for a very long time, the people of Rhodes still seem to miss it.
For the record, there's more than one natural landbridge in the world.
>>
Mausoleum of the Royals
Legendary Land {MR}
~ enters the battlefield tapped.
Imprint - Whenever a legendary creature you control is put into the graveyard from your library, you may instead exile it imprinted on this card.
~ has all rules text of all cards imprinted on it.
T: Add 1 to your mana pool.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Thanks for the pointer! I'll edit!
[Clan Flamingo]
City of the Sun
Legendary Land
City of Sun comes into play tapped.
At the beginning of your upkeep, City of Sun deals 1 damage to you.
T: Add WW to your mana pool.
[Clan Flamingo]
The clan for custom card creators!
Reflushing Seas
Land - Island
:symtap:: Add to your mana pool and put an ocean counter on Reflushing Seas.
Remove an ocean counter from Reflushing Seas, :symtap:: Add 2 to your mana pool.
A cycle of flooding and draining, the volatile seas of Toiltia house a very complex system of mana.
Multicolored millcards in something other than dimir.
Madurodam, in the Netherlands.
It's a park in which they made models of famous Dutch locations, in a 1:25 scale.
The card based on it:
Expatiate 1UR
Instant
Target creature gets +3/+0 and is unblockable until end of turn.
"Sometimes, the soul is larger than the body that contains it. And angrier, too." -Grishnak, goblin soothsayer
At the beginning of your upkeep, put a 1/1 red, white, and blue Citizen Soldier creature token onto the battlefield.
rwu, Tap three untapped creatures you control: Return target attacking creature to its owner's hand. That creature deals damage equal to its power to its controller.
5. DeusofCalamity
4. FoshM
3. pstmdrn
2. JonFury <- for writing flavor text!
Let dial back to a more simple challenge:
Make me a new keyword (and a card to show it off, of course)
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
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I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Soultwine Healing 1W
Sorcery
Assist (2/W) (As you cast this spell, each other player may pay (2/W).)
Each player who paid the assist cost gains 5 life. You gain life equal to the amount of life gained this way.
Gleaning Convenant 1U
Sorcery
Assist (2/U) (As you cast this spell, each other player may pay (2/U).)
Draw a card for each player who paid the assist cost. Each other player who didn't pay the assist cost skips his or her next draw step.
Conspirator's Curse 1B
Sorcery
Assist (2/B) (As you cast this spell, each other player may pay (2/B).)
Each opponent who didn't pay the assist cost discards two cards. If each opponent paid the assist cost, each opponent loses 3 life.
Fueled Wildfires 1R
Sorcery
Assist (2/R) (As you cast this spell, each other player may pay (2/R).)
Fueled Wildfires deals 2 damage to each creature without flying. It deals an additional 2 damage to each creature dealt damage this way for each player who paid the assist cost.
Primeval Boon 1G
Sorcery
Assist (2/G) (As you cast this spell, each other player may pay (2/G).)
Put a 5/5 green Elemental creature token onto the battlefield with "this creature can't attack players who paid the assist cost for Primeval Boon."
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Turns out that I fell asleep!
Glad to see that people can make it happen even without being reminded... but I'll still do that.
Creature-Human Druid (R)
Harmony (As you cast ~, you may reveal an aura that could enchant it from your hand. If you do, ~ comes into play with the aura attached to it.)
Foran Enchantress gets +1/+1 for each Aura on the battlefield.
0/2
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
Sorcery {R}
Pact 3 (When you cast this spell, you receive 3 pact counters. During your upkeep, if you have a pact counter, you receive an additional pact counter. If you have 10 or more pact counters, You lose the game.)
You control target player's next turn.
It is supposed to be a black mechanic, and I'd probably do the seven deadly sins. The idea is to get a powerful effect for cheap(er), however it does put you on a clock. And yes, to those who may remember, I have posted this mechanic once before, but I figured with the advent of infect it wouldn't look as radical this time around.
Momentum (This spell cost 1 less to cast for each other spell you casted this turn.)
Mainly a red mechanic, because it represents a furious bloat of spells in one shot, then you are left with nothing. I imagine a red mage starting to slowly start shooting bolts, then some furious speedy fireballs, then hasty meteors falling upon the victim.
Speed Shock 1RR
Instant (C)
Momentum.
Speed Shock deals 4 damage to target creature or player.
Last-minute Reinforcements :3mana::symw:
Creature - Human Soldier (U)
Momentum, vigilance.
There was wind, bolts, and mechanical devices. But the last troops were the true surprise.
[2/4]
Inertia Strength 2RG
Sorcery (R)
Momentum.
Creatures your control get +2/+0 and gain haste and trample until end of turn.
Blazing Firecat :3mana::symr::symr::symr:
Creature - Elemental (M)
Haste, momentum, trample.
At the beginning of the next end step, sacrifice Blazing Firecat.
Saribia goblins were smart enough to avoid the firecats, but not skillful enough.
[10/1]
[Clan Flamingo]
The clan for custom card creators!
Vie X (As you cast this spell, any player may pay X, and copy it. He or she may choose new targets for the copy.)
Socery (C)
Vie 1 (As you cast this spell, any player may pay 1, and copy it. He or she may choose new targets for the copy.)
Channeled Lightning deals 1 damage to target creature or player for each spell named Channeled Lightning on the stack.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Good catch! But how to fix it...?
I could make the vie cost 1 to compensate... Yeah, I'll do that!
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)