Blessed are the Meek1W
Sorcery (U)
You gain 1 life for each creature you control with power 1 or less.
//
[Fuse (You may cast one or both halves of this card from your hand.)]
// They Shall Inherit the Earth1G
Sorcery (U)
Search your library for a basic land card and put that card into your hand. If your life total is greater than 20, put that card onto the battlefield instead.
Sigil of the Serene1WW
Enchantment (R)
Each creature you control has protection from converted mana cost X or greater, where X is its power. "Worry not about the horrors of the dark. The thoughtweft will be your aegis, and triumphant, you will be rewarded for your purity of purpose."
—Donal Alloway, cenn of Kinscaer
Warden of the Worthless5
Artifact Creature - Golem {U}
Draft Warden of the Worthless face up.
Until the end of the event, the last nonland card you draft gains "When you cast this spell, you may search your graveyard, hand, and/or library for a card named Warden of the Worthless and put it onto the battlefield. If you search your library this way, shuffle it." 4/4
Warden of the Worthless5
Artifact Creature - Golem {U}
Draft Warden of the Worthless face up.
Until the end of the event, the last nonland card you draft gains "When you cast this spell, you may search your graveyard, hand, and/or library for a card named Warden of the Worthless and put it onto the battlefield. If you search your library this way, shuffle it." 4/4
MirrorspellUR Instant (U)
~ deals 1 damage to target creature. Draw a card.
Until the end of turn, whenever you cast an instant or sorcery spell, it becomes a copy of ~.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Patron of the Meekx2WW
Creature — Avatar [M]
Patron of the Meek enters the battlefield with X +1/+1 counters on it.
When Patron of the Meek enters the battlefield, destroy each creature with power greater than it.
1/1
IIW: Cards with X in their mana costs that aren't instants or sorceries
Warden of the Worthless5
Artifact Creature - Golem {U}
Draft Warden of the Worthless face up.
Until the end of the event, the last nonland card you draft gains "When you cast this spell, you may search your graveyard, hand, and/or library for a card named Warden of the Worthless and put it onto the battlefield. If you search your library this way, shuffle it." 4/4
IIW: Bad jokes.
But...multiples of a card
You will need to mark the card in some way. It's a last pick anyway; just use PERMANENT MARKER.
MirrorspellUR Instant (U)
~ deals 1 damage to target creature. Draw a card.
Until the end of turn, whenever you cast an instant or sorcery spell, it becomes a copy of ~. You may choose new targets for it.
Otherwise, you cast something like a Thoughtseize and nothing happens. You could maybe also say "Until end of turn, spells you control are copies of ~" and then just have a rules clarification that it's a copy while you're making all the decisions b/c it's already on the stack?
Existance of storm ruins the "Until end of turn, spells you control are copies of ~" wording, sadly, but adding you may choose new targets clause should suffice. Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Existance of storm ruins the "Until end of turn, spells you control are copies of ~" wording, sadly, but adding you may choose new targets clause should suffice. Thanks!
It would lose storm in that scenario, because storm doesn't trigger until you finish casting the spell, by which point it will instead be a Mirrorspell.
Rise of the MeekBW
Enchantment (R)
Creatures with a power of 1 or less get +1/+1. Creatures with a power of 3 or greater get -1/-1. And the meek shall inherit the earth.
IWW: Your predictions for "Huey"
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Rise of the MeekBW
Enchantment (R)
Creatures with a power of 1 or less get +1/+1. Creatures with a power of 3 or greater get -1/-1. And the meek shall inherit the earth.
IWW: Your predictions for "Huey"
Step 1. Play 2 rise of the meek
Step 2. Play a 3/4
Step 3. ???
on cards that should('ve) exist(ed), I have this for Theros:
Trainer of Heroes2G
Creature - Satyr Advisor
Whenever you cast a spell that targets another creature you control, put a +1/+1 counter on each creature targeted by that spell. "You're my last hope, so you'll have to do."
2/2
on cards that should('ve) exist(ed), I have this for Theros:
Trainer of Heroes2G
Creature - Satyr
Whenever you cast a spell that targets another creature you control, put a +1/+1 counter on each of those creatures. "You're my last hope, so you'll have to do."
2/2
This card is probably white and doesn't make sense as a satyr.
Thinking about this more, I see three reasons to be heroic:
-Protecting people (W)
-The thrill of war / battle (R)
-The thrill of the hunt / being on top (athleticism) (G) (I think the Theros' R 'athletes' really belonged more in G, unless it was a very battle oriented sport.)
So while phil was a mentor (White-ish), it was because he was using the heroes as proxies. And he wasn't in it for the protecting or the warring, but in it for the trophies / the fighting monsters.
Thinking about this more, I see three reasons to be heroic:
-Protecting people (W)
-The thrill of war / battle (R)
-The thrill of the hunt / being on top (athleticism) (G) (I think the Theros' R 'athletes' really belonged more in G, unless it was a very battle oriented sport.)
So while phil was a mentor (White-ish), it was because he was using the heroes as proxies. And he wasn't in it for the protecting or the warring, but in it for the trophies / the fighting monsters.
Phalanx Leader is why the card is white. Also, every single white heroic card gives one counter, whereas every single green heroic gives more than one +1/+1 counter.
Good thing trainer of heroes is not an heroic then. And phalanx leader does a very, very different thing: he has an heroic trigger that pumps your team. Trainer of heroes gives your team heroic (white / red / blue heroic, but that's okay, he does it for sport.)
Revere the Nascent1WW
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature with the lowest power or tied for the lowest power.
Sacrifice Revere the Nascent: You may put a creature card with power lower than that of the creature with the lowest power from your hand onto the battlefield. “Some believe the beginning of the cycle is the most important...”
-Ghave, Guru of Spores
IIW: Complete the above cycle for green or black, or fun with cycling.
Mating SeasonWG
Enchantment (R)
Phasing (yes phasing is back!!!)
Whenever a creature with power 1 or less enters the battlefield, you may search your library for card with the same name and put it into your hand. During this time of the year, the critters came out of the wilderness and call for their mates.
Sorcery (U)
You gain 1 life for each creature you control with power 1 or less.
//
[Fuse (You may cast one or both halves of this card from your hand.)]
//
They Shall Inherit the Earth 1G
Sorcery (U)
Search your library for a basic land card and put that card into your hand. If your life total is greater than 20, put that card onto the battlefield instead.
IIW: URW
Enchantment (R)
Each creature you control has protection from converted mana cost X or greater, where X is its power.
"Worry not about the horrors of the dark. The thoughtweft will be your aegis, and triumphant, you will be rewarded for your purity of purpose."
—Donal Alloway, cenn of Kinscaer
IIW: Can you Dega it?
Draft my cube! (630 cards)
Artifact Creature - Golem {U}
Draft Warden of the Worthless face up.
Until the end of the event, the last nonland card you draft gains "When you cast this spell, you may search your graveyard, hand, and/or library for a card named Warden of the Worthless and put it onto the battlefield. If you search your library this way, shuffle it."
4/4
IIW: Bad jokes.
But...multiples of a card
Draft my cube! (630 cards)
Mirrorspell UR
Instant (U)
~ deals 1 damage to target creature. Draw a card.
Until the end of turn, whenever you cast an instant or sorcery spell, it becomes a copy of ~.
Creature — Avatar [M]
Patron of the Meek enters the battlefield with X +1/+1 counters on it.
When Patron of the Meek enters the battlefield, destroy each creature with power greater than it.
1/1
IIW: Cards with X in their mana costs that aren't instants or sorceries
You will need to mark the card in some way. It's a last pick anyway; just use PERMANENT MARKER.
Otherwise, you cast something like a Thoughtseize and nothing happens. You could maybe also say "Until end of turn, spells you control are copies of ~" and then just have a rules clarification that it's a copy while you're making all the decisions b/c it's already on the stack?
Draft my cube! (630 cards)
It would lose storm in that scenario, because storm doesn't trigger until you finish casting the spell, by which point it will instead be a Mirrorspell.
Draft my cube! (630 cards)
Enchantment (R)
Creatures with a power of 1 or less get +1/+1. Creatures with a power of 3 or greater get -1/-1.
And the meek shall inherit the earth.
IWW: Your predictions for "Huey"
Step 1. Play 2 rise of the meek
Step 2. Play a 3/4
Step 3. ???
Can I get Cythare to confirm that? Because I'm pretty sure that's not how layers work
Trainer of Heroes 2G
Creature - Satyr Advisor
Whenever you cast a spell that targets another creature you control, put a +1/+1 counter on each creature targeted by that spell.
"You're my last hope, so you'll have to do."
2/2
This card is probably white and doesn't make sense as a satyr.
a satyr, but wiser
Thinking about this more, I see three reasons to be heroic:
-Protecting people (W)
-The thrill of war / battle (R)
-The thrill of the hunt / being on top (athleticism) (G) (I think the Theros' R 'athletes' really belonged more in G, unless it was a very battle oriented sport.)
So while phil was a mentor (White-ish), it was because he was using the heroes as proxies. And he wasn't in it for the protecting or the warring, but in it for the trophies / the fighting monsters.
Phalanx Leader is why the card is white. Also, every single white heroic card gives one counter, whereas every single green heroic gives more than one +1/+1 counter.
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature with the lowest power or tied for the lowest power.
Sacrifice Revere the Nascent: You may put a creature card with power lower than that of the creature with the lowest power from your hand onto the battlefield.
“Some believe the beginning of the cycle is the most important...”
-Ghave, Guru of Spores
IIW: Complete the above cycle for green or black, or fun with cycling.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Enchantment (R)
Phasing (yes phasing is back!!!)
Whenever a creature with power 1 or less enters the battlefield, you may search your library for card with the same name and put it into your hand.
During this time of the year, the critters came out of the wilderness and call for their mates.
iiw: cards with Da Vinci's artwork
I-I'm not gonna cry this time q_q....
But yeah, anything that works about as well as Humility probably shouldn't see print.