Gloammarsh Justice Agent Creature - Kithkin Spy {R}
: Gloammarsh Justice Agent gains first strike and deathtouch until end of turn.
When a creature dealt damage by Evergloam Justice Agent this turn dies, destroy all other creatures with the same name as it.
1/4
Hatchet Crafter1WW
Creature - Kithkin Artificer
When ~ enters the battlefield you may search your library for an equipment card with converted mana cost 2 or less and put it onto the battlefield attached to ~.
1/2
Introverted Anomaly
Creature - Kithkin Soldier
If you control no creatures other than ~, it gets +1/+1 and gains first strike and vigilance.
2/2
"Unlike most Kithkin, Humphort preferred to be alone. Which is really too bad, because his power and grace only truly come out when there is no one around to see it."
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Jackalope Rider -- 3WW
Creature -- Kithkin Rabbit Beast Knight
First Strike
When Jackalope Rider dies, put a 2/2 green Rabbit Beast creature token named Jackalope onto the battlefield.
4/4
Somehow we went H, I, J, H, I. We should be on K. The easiest letter!
Kithkin Skybomber
Creature - Kithkin Soldier
Flying
: ~ deals 2 damage to target creature without flying. Activate this ability only if ~ is attacking.
2/3
Kinsmen Healer
Creature - Kithkin Cleric
: Prevent the next X damage that would be dealt to you or a Kithkin creature you control, where X is equal to the number of Kithkin you control.
1/3
Kithkin Aurastealer
Creature - Kithkin Druid
Whenever ~ blocks or becomes blocked by one or more creatures, move all enchantments enchanting those creatures onto ~.
3/4
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Loamdredger Witch1GW
Creature - Kithkin Druid
When ~ enters then battlefield you may put target land from your graveyard onto the battlefield tapped.
1/3
Living Memorial3WW
Creature - Kithkin Cleric
~ gets +1/+1 for each other kithkin creature you control and each kithkin creature in your graveyard.
2/2 "Though they have physically left us, our deceased live on through me. Their memories persist and thus do their souls!"
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Noble Jack-Knight2WW
Creature - Kithkin Knight
Double Strike, Vigilance
Prevent all damage ~ would deal to white and kithkin creatures.
2/3 "I swore an oath to smite the wicked and protect the good. I mean to keep it."
Nimbus ScoutWW
Creature - Kithkin Scout
Flying
Whenever ~ attacks you may untap up to two other target attacking creatures.
1/2
Notchwood Guide2G
Creature - Kithkin Scout
Forestwalk
Other kithkin creatures you control have forestwalk.
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Peppering Pipling 1RW
Creature - Kithkin Wizard
Lifelink, Haste
Whenever ~ or another Kithkin enters the battlefield, you may have it deal one damage to target player. If you do, you lose one life.
3/2
Real Estate Agent
Creature - Kithkin Advisor
When ~ enters the battlefield, choose target land you control. For as long as ~ remains on the battlefield, that land has, Whenever you tap this land for mana, add one mana of any color to you mana pool.
2/2
It's always good to make sure your hill is nicely staged before showing it to any prospective buyers.
Resting Cenn
Creature - Kithkin Cleric
You may choose not to untap ~ during your untap step.
At the beginning of each upkeep, if ~ is tapped, gain 1 life.
1/1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Springjack Breeder2W
Creature - Kithkin wizard
When ~ enters the battlefield put two 0/1 white goat creature tokens onto the battlefield. 1W, tap two untapped goat creatures you control: put a 0/1 white goat creature token onto the battlefield.
1/2
Somnomaster Cenn2WW
Creature - Kithkin Cleric
Whenever ~ or another kithkin creature enters the battlefield under your control you may tap target creature.
1/4
Soul-Guide Cleric1W
Creature - Kithkin Cleric
Whenever another creature you control dies gain 2 life.
1/2
Truth Seeker
Creature - Kithkin Cleric
Protection from black and from red.
3/3
Trapper Scout
Creature - Kithkin Scout
~ can't be blocked.
Whenever ~ deals damage to a player, tap target creature that player controls, it doesn't untap during his or her next untap step.
1/1
Timberkin Ranger
Creature - Kithkin Scout
Forestwalk
Whenever ~ deals damage to a player, you may untap target land.
1/1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Usurer of BarrentonW
Creature - Kithkin Cleric
At the beginning of your upkeep, you gain 1 life.
When Usurer of Barrenton dies, you lose 4 life. If he would have his way, then all debts would eventually be paid.
1/1
Valient Conscript2W
Creature - Kithkin Soldider
First Strike
~ gets +1/+1 for each other soldier or kithkin creature you control. (A kithkin soldier only counts once.)
1/1
Vanguard of the Doun1WW
Creature - Kithkin Soldier
Vigilance
Whenever ~ would be dealt damage prevent X of it, where X is the numver of kithkin creatures you control.
2/3
Vindicator of Twilight2WB
Creature - Kithkin Wizard 1WB, t, tap two other untapped kithkin creatures you control: destroy target creature. "Most look down on the arts I practice, but few question their effectiveness."
1/3
Woodnaut KithGW
Creature - Kithkin Soldier
Soulbond with Treefolk (You may pair this creature with another unpaired Treefolk creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Woodnaut Kith is paired with another creature, both creatures have trample and vigilance.
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Young WardenW
Creature - Kithkin Soldier
Whenever another Kithkin creature you control dies, you may sacrifice Young Warden. If you do, return that creature from the graveyard to the battlefield. Kithkin who die in the service of another often find that the memories of their actions echo through the thoughtweft, inspiring others to do the same.
1/1
Zealous Preacher2WW
Creature - Kithkin Cleric
Other kithkin creatures you control get +1/+1.
Whenever a kithkin creature you control blocks it gets +1/+1 for each other kithkin creature blocking the same creature.
2/4 "Alone we are weak, together we strong."
Alpha Chimera
Creature - Chimera
Flying
Other Chimera creatures you control get +1/+1 and have, whenever this creature attacks you may pay , if you do scry 3.
3/4
Man, I'm at a bit of loss on Chimera for some reason. I'm going to have to think about this. Here's a poorly made lord to start it off.
FLCC'S
Edit: Isn't there a car with the same name as my card?
Edit2: I changed the activation cost to what I meant it to be originally.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Burly Chimera2GU
Creature - Chimera GU: ~ gets +1/+1 and gains flying until end of turn. Activate only once per turn. "Note to self: too high muscle mass to wing strength ratio. Gliding only."
4/3
Chimeric Mistake2U
Creature - Human Chimera Mutant 5U: Monstrosity 3
When Chimeric Mistake becomes monstrous, it gains flying and trample and loses all creature types other than Chimera. "I once knew someone with an interest in those beasts, what happened to her I will never mention, but I give you one word of advice. Be wary of what you try to uncover"
2/1
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Creature - Kithkin Spy {R}
: Gloammarsh Justice Agent gains first strike and deathtouch until end of turn.
When a creature dealt damage by Evergloam Justice Agent this turn dies, destroy all other creatures with the same name as it.
1/4
Creature - Kithkin Archer
Reach, Lifelink
t: ~ deals 1 damage to target attacking creature.
1/3
Hatchet Crafter 1WW
Creature - Kithkin Artificer
When ~ enters the battlefield you may search your library for an equipment card with converted mana cost 2 or less and put it onto the battlefield attached to ~.
1/2
Hallowed Ancestors 2(W/B)(W/B)
Creature - Kithkin Spirit
Flying, Lifelink
2/3
Creature - Kithkin Soldier
If you control no creatures other than ~, it gets +1/+1 and gains first strike and vigilance.
2/2
"Unlike most Kithkin, Humphort preferred to be alone. Which is really too bad, because his power and grace only truly come out when there is no one around to see it."
FLCC'S
Creature -- Kithkin Rabbit Beast Knight
First Strike
When Jackalope Rider dies, put a 2/2 green Rabbit Beast creature token named Jackalope onto the battlefield.
4/4
Creature - Kithkin
Whenever damage would be dealt to a Kithkin you control, prevent 1 of that damage and you gain 1 life.
1/4
Heir to Burrenton 2WW
Creature - Kithkin
Attacking creatures you control have protection from red.
2/2
Creature - Kithkin Wizard
1, Tap an untapped kithkin creature you control: Target creature gets -2/-0 until end of turn.
0/3
Injunction Mentor 2WW
Creature - Kithkin Cleric
2, Tap an untapped kithkin creature you control: Tap target creature.
1/4
Kithkin Skybomber
Creature - Kithkin Soldier
Flying
: ~ deals 2 damage to target creature without flying. Activate this ability only if ~ is attacking.
2/3
Kinsmen Healer
Creature - Kithkin Cleric
: Prevent the next X damage that would be dealt to you or a Kithkin creature you control, where X is equal to the number of Kithkin you control.
1/3
Kithkin Aurastealer
Creature - Kithkin Druid
Whenever ~ blocks or becomes blocked by one or more creatures, move all enchantments enchanting those creatures onto ~.
3/4
"Mine!"
Not sure if the last one is worded correctly.
FLCC'S
Creature - Kithkin Druid
When ~ enters then battlefield you may put target land from your graveyard onto the battlefield tapped.
1/3
Living Memorial 3WW
Creature - Kithkin Cleric
~ gets +1/+1 for each other kithkin creature you control and each kithkin creature in your graveyard.
2/2
"Though they have physically left us, our deceased live on through me. Their memories persist and thus do their souls!"
Creature - Kithkin Wizard
: Target permanent gains protection from converted mana cost 3 or greater
1/2
Moon-Eyed Cadet
Creature - Kithkin Soldier
~ can block unblockable creatures.
2/2
Once again, I'm not sure how to word the last card.
FLCC'S
Creature - Kithkin Knight
Double Strike, Vigilance
Prevent all damage ~ would deal to white and kithkin creatures.
2/3
"I swore an oath to smite the wicked and protect the good. I mean to keep it."
Nimbus Scout WW
Creature - Kithkin Scout
Flying
Whenever ~ attacks you may untap up to two other target attacking creatures.
1/2
Notchwood Guide 2G
Creature - Kithkin Scout
Forestwalk
Other kithkin creatures you control have forestwalk.
2/2
Creature - Kithkin Advisor
When ~ enters the battlefield, put a +1/+1 counter on each other Kithkin creature you control.
2/2
"You've done so much for our village. How can we ever repay you?"
Ornate Popinjay
Creature - Kithkin Soldier
~ gets +1/+2 for each equipment attached to it.
3/3
"Merry loved to be adorned in full regalia. Maybe a little too much if you know what I mean."
Ousted Quisling
Creature - Kithkin Knight
Deathtouch, protection from white
2/2
Never before had a Kithkin betrayed his people. Such was the power of Rokar.
FLCC'S
Creature - Kithkin Wizard
Lifelink, Haste
Whenever ~ or another Kithkin enters the battlefield, you may have it deal one damage to target player. If you do, you lose one life.
3/2
Creature - Kithkin Wizard
W,N: target creature gains flying until end of turn.
2/3
Questing Hero 1WW
Creature - Kithkin Warrior
xxW: Put X +1/+1 counters on ~.
2/2
Creature - Kithkin Advisor
When ~ enters the battlefield, choose target land you control. For as long as ~ remains on the battlefield, that land has, Whenever you tap this land for mana, add one mana of any color to you mana pool.
2/2
It's always good to make sure your hill is nicely staged before showing it to any prospective buyers.
Resting Cenn
Creature - Kithkin Cleric
You may choose not to untap ~ during your untap step.
At the beginning of each upkeep, if ~ is tapped, gain 1 life.
1/1
FLCC'S
Creature - Kithkin wizard
When ~ enters the battlefield put two 0/1 white goat creature tokens onto the battlefield.
1W, tap two untapped goat creatures you control: put a 0/1 white goat creature token onto the battlefield.
1/2
Somnomaster Cenn 2WW
Creature - Kithkin Cleric
Whenever ~ or another kithkin creature enters the battlefield under your control you may tap target creature.
1/4
Soul-Guide Cleric 1W
Creature - Kithkin Cleric
Whenever another creature you control dies gain 2 life.
1/2
Creature - Kithkin Cleric
Protection from black and from red.
3/3
Trapper Scout
Creature - Kithkin Scout
~ can't be blocked.
Whenever ~ deals damage to a player, tap target creature that player controls, it doesn't untap during his or her next untap step.
1/1
Timberkin Ranger
Creature - Kithkin Scout
Forestwalk
Whenever ~ deals damage to a player, you may untap target land.
1/1
FLCC'S
Creature - Kithkin Cleric
At the beginning of your upkeep, you gain 1 life.
When Usurer of Barrenton dies, you lose 4 life.
If he would have his way, then all debts would eventually be paid.
1/1
Creature - Kithkin Soldider
First Strike
~ gets +1/+1 for each other soldier or kithkin creature you control. (A kithkin soldier only counts once.)
1/1
Vanguard of the Doun 1WW
Creature - Kithkin Soldier
Vigilance
Whenever ~ would be dealt damage prevent X of it, where X is the numver of kithkin creatures you control.
2/3
Vindicator of Twilight 2WB
Creature - Kithkin Wizard
1WB, t, tap two other untapped kithkin creatures you control: destroy target creature.
"Most look down on the arts I practice, but few question their effectiveness."
1/3
Creature - Kithkin Soldier
Soulbond with Treefolk (You may pair this creature with another unpaired Treefolk creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Woodnaut Kith is paired with another creature, both creatures have trample and vigilance.
2/2
Creature - Kithkin Cleric
Protection from blue.
2/2
FLCC'S
Creature - Kithkin Soldier
Whenever another Kithkin creature you control dies, you may sacrifice Young Warden. If you do, return that creature from the graveyard to the battlefield.
Kithkin who die in the service of another often find that the memories of their actions echo through the thoughtweft, inspiring others to do the same.
1/1
Creature - Kithkin Cleric
Other kithkin creatures you control get +1/+1.
Whenever a kithkin creature you control blocks it gets +1/+1 for each other kithkin creature blocking the same creature.
2/4
"Alone we are weak, together we strong."
Next
Chimera
Creature - Chimera
Flying
Other Chimera creatures you control get +1/+1 and have, whenever this creature attacks you may pay , if you do scry 3.
3/4
Man, I'm at a bit of loss on Chimera for some reason. I'm going to have to think about this. Here's a poorly made lord to start it off.
FLCC'S
Edit: Isn't there a car with the same name as my card?
Edit2: I changed the activation cost to what I meant it to be originally.
Creature - Chimera
GU: ~ gets +1/+1 and gains flying until end of turn. Activate only once per turn.
"Note to self: too high muscle mass to wing strength ratio. Gliding only."
4/3
Creature - Human Chimera Mutant
5U: Monstrosity 3
When Chimeric Mistake becomes monstrous, it gains flying and trample and loses all creature types other than Chimera.
"I once knew someone with an interest in those beasts, what happened to her I will never mention, but I give you one word of advice. Be wary of what you try to uncover"
2/1