Zealot's Hideout
Land
Zealot's Hideout enters the battlefield tapped. T: Add R or W to your mana pool. (R/W), T: Put a 1/1 red Human creature token onto the battlefield.
Acolyte of the Crimson Hawk2W
Creature - Cat Monk 1R: ~ gets +2/+0 until end of turn.
0/4
Ancient RemedyW
Instant
Choose one - You gain 4 life; or destroy target aura attached to a creature you control.
Archon of Opression4WW
Creature - Archon
Flying, Vigilance
Whenever an opponent casts a spell for the first time in a turn counter it unless its controller pays 1.
4/4
Ancient StarkinWWW
Enchantment Creature - Spirit
~ gets +1/+1 for each other enchantment you control. WWW, sacrifice an enchantment: Return ~ from your graveyard to the battlefield.
2/2
Benevolent Monk
Creature - Human Monk
When ~ enters the battlefield, choose a color. As long as ~ is paired with another creature, each of those creatures has protection from the chosen color.
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
1/2
Blissful Moment
Instant
Creatures can't attack this turn. Gain 3 life.
"A moment of peace and quiet goes a long way towards replenishing the soul."
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Calming Incense1W
Enchantment
Attacking creatures get -1/-0.
(Yes I know this is more planar chaosy color pie.)
Chrono-Shifter2W
Creature - Human Wizard 1, remove a time counter from a permanent you control: regenerate target creature.
1/4 "Be greatful of the time you've been given, it used to belong to someone else."
Calamitous Purge3WW
Sorcery
Choose a non-land permanent type. Destroy all pernanents of the chosen type.
Cleansing Wave1WW
Instant
Destroy all auras.
Charitible Missionary1W
Creature - Human Monk
When ~ enters the battlefield each player draws a card.
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Eviserating Lightstorm4WW
Instant
~ deals 4 damage to each attacking creature. Whenever a creature dealt damage this way would die this turn exile it instead.
Excoriating Sands2W
Enchantment
Whenever a creature attacks you or a planeswalker you control ~ deals 1 damage to that creature.
Elucidate the Meek2WW
Sorcery
Draw a card for each creature you control with power 2 or less.
Ethereal Spook1WW
Creature - Spirit
Flying, Defender 2U: Tap or untap target artifact or creature.
0/4
Enthusiastic Leoknight1WW
Creature - Cat Knight
Double Strike
As long as you control a mountain ~ gets +1/+0.
1/3
Faithful Guard
Creature - Human Soldier
Defender
Whenever a source deals damage to you, you may redirect any amount of that damage to ~.
0/4
Frontline Captain
Creature - Human Soldier
Other Human creatures you control get +1/+1
Whenever a source deals damage to another Human creature you control, prevent 1 of that damage.
2/3
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Glimmering VestigeW
Creature - Spirit 1: Exile ~. Return it to the battlefield under its owner's control at the beginning of the next end step. By in large harmless, but frustratingly difficult to get rid of.
1/1
Goldsun Preacher2WW
Creature - Elephant Priest 2WW: You gain 1 life for each tapped creature you control. Activate only once per turn and only as a sorcery.
3/3
Inner Calm1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and "1G: this creature gets +2/+2 until end of turn. Activate only once per turn."
Indignant Angel1WW
Creature - Angel
Flying, Vigilance
~ cannot attack or block unless you pay W. (This cost is paid as attackers and blockers are declared.)
"Hmmph, who are you to be ordering an angel around?"
3/3
Judgment Snare -- 1WW
Enchantment
Morph Ambush (You may cast this face down as a 2/2 creature for 3. Whenever a creature attacks you or a planeswalker you control, you may turn this card face up.)
When Judgment Snare enters the battlefield or is turned face up, exile another target nonland permanent until Judgment Snare leaves the battlefield.
Kaleidoscope of Virtues 4WW
Artifact
At the beginning of each or your upkeeps, choose two: creatures you control gain first strike and lifelink until end of turn; creatures your opponents control gain echo 2 until your next turn; you have hexproof until your next turn; or target player skips his or her next combat step.
Myr Splicer1W
Creature - Human Artificer
When Myr Splicer enters the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield. T, Sacrifice a Myr creature: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
1/1
Noble Cavalier2WW
Creature - Human Knight
Vigilance
~ may block an additional creature for each creature you control with power 1 or less.
2/5 "Fear not peasents, I shall protect you."
Night Banisher1WW
Creature - Cat Cleric 2W: Target creature you control gains protection from black until end of turn.
1/3 "The sunset may herald the night, but it will always rise again."
Nerve Strike1W
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Until end of turn that creature has "whenever this creature deals combat damage to a creature tap it and remove it from combat."
Oblivion Tide4WW
Enchantment
When Oblivion Tide enters the battlefield, exile all other nonland permanents.
When Oblivion Tide leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Protected Cadet
Creature - Human Soldier
~ has protection from each color among other permanents you control.
3/2
"Hey! Leave the kid alone! He's with me!"
Prevention
Enchantment
Creatures can't attack.
Sacrifice ~ at the beginning of your next upkeep.
FLCC'S
Edit: I changed Prevention from sacrifice at the beginning of your next turn's end step to, sacrifice at the beginning of your next upkeep, as I originally intended. Sorry, the card started as something else and I forgot to change the end.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Questing PacifistWWW
Creature- Human Monk
Defender, first strike, sanctified (~ can't be sacrificed to spells or abilities you control.)
At the beginning of each player's turn, that player may have each other player gain 2 life. If they do, that player gains control of ~.
"I am to see the world, but not the vagaries of war. Your battles aren't mine to fight for you."
5/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Return the Favor3W
Instant
If a creature you control died this turn, each opponent sacrifices a creature.
If you were dealt damage this turn, Return the Favor deals 3 damage to each opponent. "All things must be equitably shared. Even pain." —Miraz, high penitent
Stoic Guard2W
Creature - Giant Soldier
Defender
~ may block any number of creatures.
1/5
Sister of Silent Dawn1WW
Creature - Human Cleric 1W, t, sacrifice ~: Target player cannot cast spells this turn.
1/4
Stone's EmbraceW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and cannot attack or block unless its controller pays 2.
Activated abilities of the enchanted creature cost 2 more to activate. "It'd make excellent armor were it not so HEAVY."
Sequester in Memoryx2W
Instant
Put target creature back into its owner's library under the top X cards.
Strip of Strength2W
Instant
Destroy all enchantments and equipment attached to target creature you don't control. "Stop cowering behind all that armor and magic and fight me like a man."
Triumphant Anthem 5WWW
Enchantment
Creatures you control get +X/+X, where X is the number of creatures you control. "Avacyn has inspired a new world order: we must do our best to uphold it!"
Unicorn's Blessing1W
Enchantment - Aura
Enchanr creature
Enchanted creature has protection from enchantments you don't control
Unify4WW
Instant
All creatures you control gain +0/+1 until end of turn for each different creature type among creatures without Changeling you control.
White MoonWW
Enchantment (R)
Other white permanents you control have hexproof.
Wielder of JusticeW
Creature - Human Soldier (U)
Vigilance
As long as you control five or more permanents in any combination of white permanents and/or Plains, Wielder of Justice gets +1/+1 and has double strike.
1/1
Wielder of History2WW
Creature - Human Advisor (M)
When Wielder of History enters the battlefield or dies, if your faith to white is five or more, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. (Each white permanent and each Plains you control counts toward your faith to white.)
1/5
Xathrid Repenter2W
Creature - Human Monk
~ gets +1/+1 and has vigilance as long as an opponent control a black permanent. "I have renounced my evil ways. I now only seek to undo the harm my once-kin wreak."
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
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Land
Zealot's Hideout enters the battlefield tapped.
T: Add R or W to your mana pool.
(R/W), T: Put a 1/1 red Human creature token onto the battlefield.
Creature - Cat Monk
1R: ~ gets +2/+0 until end of turn.
0/4
Ancient Remedy W
Instant
Choose one - You gain 4 life; or destroy target aura attached to a creature you control.
Archon of Opression 4WW
Creature - Archon
Flying, Vigilance
Whenever an opponent casts a spell for the first time in a turn counter it unless its controller pays 1.
4/4
Ancient Starkin WWW
Enchantment Creature - Spirit
~ gets +1/+1 for each other enchantment you control.
WWW, sacrifice an enchantment: Return ~ from your graveyard to the battlefield.
2/2
Creature - Human Monk
When ~ enters the battlefield, choose a color. As long as ~ is paired with another creature, each of those creatures has protection from the chosen color.
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
1/2
Blissful Moment
Instant
Creatures can't attack this turn. Gain 3 life.
"A moment of peace and quiet goes a long way towards replenishing the soul."
FLCC'S
Enchantment
Attacking creatures get -1/-0.
(Yes I know this is more planar chaosy color pie.)
Chrono-Shifter 2W
Creature - Human Wizard
1, remove a time counter from a permanent you control: regenerate target creature.
1/4
"Be greatful of the time you've been given, it used to belong to someone else."
Calamitous Purge 3WW
Sorcery
Choose a non-land permanent type. Destroy all pernanents of the chosen type.
Cleansing Wave 1WW
Instant
Destroy all auras.
Charitible Missionary 1W
Creature - Human Monk
When ~ enters the battlefield each player draws a card.
2/2
Creature - Human Soldier
Whenever ~ attacks, target soldier you control gets +1/+1 until end of turn.
1/1
Dazzling Display
Instant
Target creature can't attack this turn. If was used to cast ~, ~ deals 2 damage to that creature.
"Oooh... Aaah... Ow!"
This was my 4th of July idea.
FLCC'S
Instant
~ deals 4 damage to each attacking creature. Whenever a creature dealt damage this way would die this turn exile it instead.
Excoriating Sands 2W
Enchantment
Whenever a creature attacks you or a planeswalker you control ~ deals 1 damage to that creature.
Elucidate the Meek 2WW
Sorcery
Draw a card for each creature you control with power 2 or less.
Ethereal Spook 1WW
Creature - Spirit
Flying, Defender
2U: Tap or untap target artifact or creature.
0/4
Enthusiastic Leoknight 1WW
Creature - Cat Knight
Double Strike
As long as you control a mountain ~ gets +1/+0.
1/3
Creature - Human Soldier
Defender
Whenever a source deals damage to you, you may redirect any amount of that damage to ~.
0/4
Frontline Captain
Creature - Human Soldier
Other Human creatures you control get +1/+1
Whenever a source deals damage to another Human creature you control, prevent 1 of that damage.
2/3
FLCC'S
Creature - Spirit
1: Exile ~. Return it to the battlefield under its owner's control at the beginning of the next end step.
By in large harmless, but frustratingly difficult to get rid of.
1/1
Goldsun Preacher 2WW
Creature - Elephant Priest
2WW: You gain 1 life for each tapped creature you control. Activate only once per turn and only as a sorcery.
3/3
Creature -- Pegasus
Soulbond
As long as Heartwing Pegasus is paired with another creature, both have flying and lifelink.
3/3
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and "1G: this creature gets +2/+2 until end of turn. Activate only once per turn."
Indignant Angel 1WW
Creature - Angel
Flying, Vigilance
~ cannot attack or block unless you pay W. (This cost is paid as attackers and blockers are declared.)
"Hmmph, who are you to be ordering an angel around?"
3/3
Enchantment
Morph Ambush (You may cast this face down as a 2/2 creature for 3. Whenever a creature attacks you or a planeswalker you control, you may turn this card face up.)
When Judgment Snare enters the battlefield or is turned face up, exile another target nonland permanent until Judgment Snare leaves the battlefield.
Artifact
At the beginning of each or your upkeeps, choose two: creatures you control gain first strike and lifelink until end of turn; creatures your opponents control gain echo 2 until your next turn; you have hexproof until your next turn; or target player skips his or her next combat step.
Creature - Human Cleric
Whenever you gain life you may scry 1.
1/3
Law-Weaver Acolyte 2W
Creature - Human Wizard
2W: Tap target non-white creature.
2/2
Lingering Anthem 1W
Enchantment
Flash
Creatures you control get +0/+1.
Lilting Refrain 1W
Instant
Return target creature with converted mana 2 or less from your graveyard to the battlefield.
Creature - Human Artificer
When Myr Splicer enters the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield.
T, Sacrifice a Myr creature: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
1/1
Creature - Human Knight
Vigilance
~ may block an additional creature for each creature you control with power 1 or less.
2/5
"Fear not peasents, I shall protect you."
Night Banisher 1WW
Creature - Cat Cleric
2W: Target creature you control gains protection from black until end of turn.
1/3
"The sunset may herald the night, but it will always rise again."
Nerve Strike 1W
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Until end of turn that creature has "whenever this creature deals combat damage to a creature tap it and remove it from combat."
Enchantment
When Oblivion Tide enters the battlefield, exile all other nonland permanents.
When Oblivion Tide leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creature - Human Soldier
~ has protection from each color among other permanents you control.
3/2
"Hey! Leave the kid alone! He's with me!"
Prevention
Enchantment
Creatures can't attack.
Sacrifice ~ at the beginning of your next upkeep.
FLCC'S
Edit: I changed Prevention from sacrifice at the beginning of your next turn's end step to, sacrifice at the beginning of your next upkeep, as I originally intended. Sorry, the card started as something else and I forgot to change the end.
Creature- Human Monk
Defender, first strike, sanctified (~ can't be sacrificed to spells or abilities you control.)
At the beginning of each player's turn, that player may have each other player gain 2 life. If they do, that player gains control of ~.
"I am to see the world, but not the vagaries of war. Your battles aren't mine to fight for you."
5/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
If a creature you control died this turn, each opponent sacrifices a creature.
If you were dealt damage this turn, Return the Favor deals 3 damage to each opponent.
"All things must be equitably shared. Even pain." —Miraz, high penitent
Creature - Giant Soldier
Defender
~ may block any number of creatures.
1/5
Sister of Silent Dawn 1WW
Creature - Human Cleric
1W, t, sacrifice ~: Target player cannot cast spells this turn.
1/4
Stone's Embrace W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and cannot attack or block unless its controller pays 2.
Activated abilities of the enchanted creature cost 2 more to activate.
"It'd make excellent armor were it not so HEAVY."
Sequester in Memory x2W
Instant
Put target creature back into its owner's library under the top X cards.
Strip of Strength 2W
Instant
Destroy all enchantments and equipment attached to target creature you don't control.
"Stop cowering behind all that armor and magic and fight me like a man."
Enchantment
Creatures you control get +X/+X, where X is the number of creatures you control.
"Avacyn has inspired a new world order: we must do our best to uphold it!"
Enchantment - Aura
Enchanr creature
Enchanted creature has protection from enchantments you don't control
Unify 4WW
Instant
All creatures you control gain +0/+1 until end of turn for each different creature type among creatures without Changeling you control.
Instant
Destroy all attacking creatures.
Enchantment (R)
Other white permanents you control have hexproof.
Wielder of Justice W
Creature - Human Soldier (U)
Vigilance
As long as you control five or more permanents in any combination of white permanents and/or Plains, Wielder of Justice gets +1/+1 and has double strike.
1/1
Wielder of History 2WW
Creature - Human Advisor (M)
When Wielder of History enters the battlefield or dies, if your faith to white is five or more, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. (Each white permanent and each Plains you control counts toward your faith to white.)
1/5
Creature - Human Monk
~ gets +1/+1 and has vigilance as long as an opponent control a black permanent.
"I have renounced my evil ways. I now only seek to undo the harm my once-kin wreak."
2/2