Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Common 7 of 10: Quickfire Bolt1R
Instant
Quickfire Bolt deals 2 damage to target creature or player.
Trench 1 (Whenever you cast a spell with converted mana cost equals to 1, you may put this card from your graveyard on top of your library.)
Lavaborn Kavu4R
Creature - Kavu
First Strike B: Exile target creature card in a graveyard, Lavaborn Kavu gets +1/+0 until end of turn.
4/2
Reckless Find1R
Sorcery
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo Storekeeper
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Common 8 of 10:
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Discus HurlR
Sorcery (C)
Target creature you control deals damage equal to half its power, rounded up, to target creature or player. "It starts with my wrist and ends at your head."
haha i was thinking it somewhat irk me to have & and R.. so i just came up with the symbol seems like a fun mechanism but then that means we need charge counter and +1/+1 counter to make it playable
trench seems nice i reworded it to "equals to 4" instead of "exactly 4" since so far exactly is used not for describing CMC.. usually it's equals to, more, less, more than or equals to, less than or equals to.. so in this, i put as equals to..
Ya, that's fine. I didn't bother fact-checking. Some wordings are slipping from my mind.
trench seems nice i reworded it to "equals to 4" instead of "exactly 4" since so far exactly is used not for describing CMC.. usually it's equals to, more, less, more than or equals to, less than or equals to.. so in this, i put as equals to..
Ya, that's fine. I didn't bother fact-checking. Some wordings are slipping from my mind.
That's not strictly true - it's fine to be templated as "exactly" because it's been used for both numbers and quantities.
I've added variants for the new mana symbols here for everyone's use. They're tentatively called "iphanxes".
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- New mana symbols: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Common 9 of 10:
Cathartic AdeptU
Creature - Human Wizard (C) T: Target player puts the top card of his or her library into his or her graveyard. As the festival of the dead approaches, fanatics of the Oscura Dama sect engage in self-flagellation to cleanse their minds and bodies for the decade to come.
1/1
Balete AparecidoG
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block. "This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Susurrus of Dust4W
Creature - Spirit (C)
Flying
Trench 1 (Whenever you cast a spell with converted mana cost of exactly 1, you may put this card from your graveyard on top of your library.) The mere presence of a single individual in the Painted Desert is enough to stir its many lost memories.
3/3
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete AparecidoG
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block. "This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Common 10 of 10:
Obsidian Caltrops3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn. Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Eotetl Clawling2U
Creature - Crab (C) Threshold - Eotetl Clawling enters the battlefield with a +1/+1 counter on it if you have seven or more cards in your graveyard. "I feel for the bottom-dwellers." - Menotec, oarmage adept
0/4
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete AparecidoG
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block. "This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Uncommon 1 of 3: Enlightened PathW
Instant
Exile target attacking creature. Its controller gain life equals to its toughness. Threshold - Exile target creature and its controller gain life equals to its toughness instead if you have seven or more cards in your graveyard. Some of the warrior knew, the way of the sword do not last forever.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Aguila Eggnest1W
Creature - Egg
Defender
Whenever Aguila Eggnest is dealt damage, put a charge counter on it.
When Aguila Eggnest dies, put 3/3 white Bird creature token with flying onto the battlefield for each charge counter on it.
0/5
Rites of Recovery1W
Instant
You gain 2 life and draw a card. Trench 2 - (Whenever you cast a spell with converted mana cost of exactly 2, you may put this card from your graveyard on top of your library.)
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete AparecidoG
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block. "This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Uncommon 2 of 3:
Spoils of the Coup4R
Sorcery (U)
Destroy target land. Threshold - Instead gain control of that land if you have seven or more cards in your graveyard. "Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Imixoq Seastalker3UU
Creature - Fish Horror (U)
Hexproof
When Imixoq Seastalker dies, return target artifact, creature, or planeswalker to its owner's hand.
3/2
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete AparecidoG
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block. "This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Spoils of the Coup4R
Sorcery (U)
Destroy target land. Threshold - Instead gain control of that land if you have seven or more cards in your graveyard. "Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Uncommon 3 of 3:
Blight of Omens -- 2
Instant (U) ( can be paid with B or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
Target creature gets -X/-X until end of turn, where X is 4 plus the number of +1/+1 counters on it. "A rarity in this day and age; a disease that strikes the rich worse than the poor." --Nana Verdia
Fountain of Invigoration -- 4
Artifact (U)
Fountain of Invigoration enters the battlefield with four charge counters on it.
Whenever a charge counter is removed from Fountain of Invigoration, you gain 3 life. T, remove a charge counter from Fountain of Invigoration: Add one mana of any color to your mana pool.
Fateprison -- 1W
Enchantment (U)
As Fateprison enters the battlefield, exile another target nonland permanent until Fateprison leaves the battlefield. Fateprison enters the battlefield with X charge counters on it, where X is the exiled permanent's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Fateprison.
When there are no charge counters on Fateprison, sacrifice it.
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete AparecidoG
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block. "This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Spoils of the Coup4R
Sorcery (U)
Destroy target land. Threshold - Instead gain control of that land if you have seven or more cards in your graveyard. "Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Fateprison -- 1W
Enchantment (U)
As Fateprison enters the battlefield, exile another target nonland permanent until Fateprison leaves the battlefield. Fateprison enters the battlefield with X charge counters on it, where X is the exiled permanent's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Fateprison.
When there are no charge counters on Fateprison, sacrifice it.
Zuma, Bard of the Underworld1BB
Legendary Creature-Zombie Rogue (R) 2B,t,Each opponent sacrifices a non-Zombie creature.
At the beginning of your end step, put X 2/2 zombie tokens onto the battlefield being equal to the number of non-Zombie creatures sacrificed this turn. His maddening melodies stir up the dead and silence the living
3/1
Eztli, Matador of MahaquaRW
Legendary Creature-Human Warrior (R)
Haste
When Eztli, Matador of Mahaqua blocks a creature,you may exile Eztli.
If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. Put a +1/+1 counter on it. As the minotaur charged at him the young champion....merely smiled.
2/1
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer2
Creature - Human Artificer (C) ( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard. "Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete AparecidoG
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block. "This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Spoils of the Coup4R
Sorcery (U)
Destroy target land. Threshold - Instead gain control of that land if you have seven or more cards in your graveyard. "Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Fateprison -- 1W
Enchantment (U)
As Fateprison enters the battlefield, exile another target nonland permanent until Fateprison leaves the battlefield. Fateprison enters the battlefield with X charge counters on it, where X is the exiled permanent's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Fateprison.
When there are no charge counters on Fateprison, sacrifice it.
Zuma, Bard of the Underworld1BB
Legendary Creature-Zombie Rogue (R) 2B,t,Each opponent sacrifices a non-Zombie creature.
At the beginning of your end step, put X 2/2 zombie tokens onto the battlefield being equal to the number of non-Zombie creatures sacrificed this turn. His maddening melodies stir up the dead and silence the living
3/1
Next:
The plane of Warajoroo has natural wonders like none other in the Multiverse. A host of ancestors in shifting forms mapped, created, and carved this plane, so the desert natives say, and the Dreamlords disappeared after their work was finished. But the weave of the world is coming apart, and its inhabitants and its very lands are beginning to fall victim to cancerous mutations, dark mental corruption, and worse still. It may now be up to all the beings of Warajoroo to restore creation... or to start all over again.
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the universe. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
Common 1 of 10:
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add 1 mana of the chosen color to the mana pool.
1/1
Crossway Path
Land (C)
Crossway Path enters the battlefield tapped.
If Crossway Path is the first land you’ve played this turn, you may play an additional land this turn as long as it is named Crossway Path. T: Add 1 to your mana pool.
Kasan's Choice1B
Instant (C)
Choose three target creatures controlled by the same player. That player sacrifices one of the chosen creatures.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
To be determined
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Common 2 of 10:
Geas of Exclusion2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has "Whenever this creature becomes tapped, shuffle it into its owner's library." "No solace shall you receive from paths of home, no memories will you rouse in minds of friends, if you but raise arms against another."
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Dawn's Grace2W
Sorcery (C)
You gain 7 life. "Two weeks to the summer solstice, and the Greathenge remains dark and cold. When will the morning finally light this world?" —Cairbre Mac Shéamuis
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
To be determined
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Common 3 of 10:
Spell Cleanse1WW
Instant (C)
Counter target spell. Return the mana spent to cast that spell to its controller’s mana pool.
Droplets of Time1U
Enchantment (C)
At the beginning of your upkeep, scry 1.
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
+1/+1 counters (this means no -1/-1 counters)
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Common 4 of 10:
Last-Minute Doubts1W
Instant (C)
Counter target spell. That spell's controller adds mana equal to that spell's mana cost to his or her mana pool. (Mana cost includes color.) "May the Glass-Hearts continue to smile on me though my daring fails, but I have no stomach for this." - Diabarh, Conneglast paladin
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Common 5 of 10:
Seeded Thoughts4U
Instant (C)
Target opponent chooses one —
• You draw 3 cards.
• You draw four cards, then discard two cards. The faeries' whisper —Jylede expression meaning "a sudden idea"
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Avian Consignment1WW
Sorcery (C)
Put a 1/1 white Bird creature token onto the battlefield. If you do, you may put a +1/+1 counter on target creature you control. "Bronn always gets his supplies through, one way or another." —Maehra, quartermaster
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Common 6 of 10:
Actual SizeU
Instant (C)
Counters don’t affect target creature’s power and toughness until end of turn. “Seemed much bigger, to me.”
BarterUU
Instant (C)
Counter target spell. That spell’s controller draws two cards.
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Common 7 of 10:
Armed Garrison3W
Creature - Human Soldier (C)
Defender
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
0/3
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it. Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Rash Action2R
Sorcery (C)
Destroy target permanent chosen at random. If that permanent is a land, Rash Action deals 2 damage to its controller. It was neither the single mug of sylph barley-wine nor the next morning's massive hangover that made Oengus swear off drinking for good; it was the fact that his wagon had somehow managed to end up in the belfry of the old church.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it. Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Common 8 of 10:
Flashbang BoltR
Instant (C) Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, deal 3 damage to target creature or player. Otherwise, deal 1 damage to target creature or player.
Divine the Currents2U
Sorcery (U) Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, draw three cards and discard a card. Otherwise, draw three cards and discard two cards.
Fateclock Guard1W
Creature - Human Soldier (C) Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it. Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard1W
Creature - Human Soldier (C) Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Common 9 of 10: BattlegrowthG
Instant
Put a +1/+1 counter on target creature. Even the smallest leprechaun grow a muscle after a cat fight.
Mind RetreatU
Instant
Shuffle a card from your hand into your library. Draw two cards. Seek not worldly fulfillment for they only last a moment, seek for the peace of mind for they are the key to path of enlightenment.
Hardened Backbone2G
Instant
Distribute two +1/+1 counters among one or two target creatures. Even the smallest leprechaun grow a muscle after a cat fight.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it. Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard1W
Creature - Human Soldier (C) Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone2G
Instant
Distribute two +1/+1 counters among one or two target creatures. Even the smallest leprechaun grow a muscle after a cat fight.
Common 9 of 10:
Flame-Juggler Elemental3R
Creature - Elemental (C) Gambit - When Flame-Juggler Elemental enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, Flame-Juggler Elemental gets haste until end of turn.
5/3
Comet StrikeR
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it. Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.
Manic GambleRR
Sorcery (C)
As an additional cost to cast Manic Gamble, discard your hand.
Draw three cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it. Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard1W
Creature - Human Soldier (C) Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone2G
Instant
Distribute two +1/+1 counters among one or two target creatures. Even the smallest leprechaun grow a muscle after a cat fight.
Comet StrikeR
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it. Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.
Uncommon 1 of 3: Fickle Wilds
Land (U) T: Add 1 to your mana pool. T: Target opponent chooses red or green. Add one mana of the chosen color to your mana pool.
Neisha's Tome4
Artifact (U)
Draw an additional card during your draw step.
Your maximum hand size is reduced by one.
Tidal Homarid2U
Creature - Homarid (U)
Tidal Homarid gets +2/+2 if there are no counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Tidal Homarid.
Whenever there are four or more counters on Tidal Homarid, remove all counters from it.
0/0
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
- [i]Gambit[/i] - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
[i]Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.[/i]
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
[i]"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid[/i]
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
[i]Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.[/i]
Fateclock Guard1W
Creature - Human Soldier (C)
[i]Gambit[/i] - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
[i]Even the smallest leprechaun grow a muscle after a cat fight.[/i]
Comet StrikeR
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it.
[i]Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.[/i]
Neisha's Tome4
Artifact (U)
Draw an additional card during your draw step.
Your maximum hand size is reduced by one.
Uncommon 2 of 3:
Fickle Bluffs
Land (U)
: Add 1 to your mana pool.
: Target opponent chooses red or blue. Add one mana of the chosen color to your mana pool.
Fickle Djinn4U
Flying
[i]Suspicious[/i] (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
As long as Fickle Djinn has a +1/+1 counter on it, Fickle Djinn loses flying and gets +2/+2.
1/3
In The Hands of DestinyR
Sorcery (U)
Choose a card type. Target opponent searches your deck for a card of that type and reveals it. Put the revealed card into your hand. Then shuffle your deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
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Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Common 7 of 10:
Quickfire Bolt1R
Instant
Quickfire Bolt deals 2 damage to target creature or player.
Trench 1 (Whenever you cast a spell with converted mana cost equals to 1, you may put this card from your graveyard on top of your library.)
Lavaborn Kavu4R
Creature - Kavu
First Strike
B: Exile target creature card in a graveyard, Lavaborn Kavu gets +1/+0 until end of turn.
4/2
Reckless Find1R
Sorcery
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo Storekeeper
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Discus Hurl R
Sorcery (C)
Target creature you control deals damage equal to half its power, rounded up, to target creature or player.
"It starts with my wrist and ends at your head."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ya, that's fine. I didn't bother fact-checking. Some wordings are slipping from my mind.
That's not strictly true - it's fine to be templated as "exactly" because it's been used for both numbers and quantities.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- New mana symbols: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Common 9 of 10:
Cathartic Adept U
Creature - Human Wizard (C)
T: Target player puts the top card of his or her library into his or her graveyard.
As the festival of the dead approaches, fanatics of the Oscura Dama sect engage in self-flagellation to cleanse their minds and bodies for the decade to come.
1/1
Balete Aparecido G
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block.
"This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Susurrus of Dust 4W
Creature - Spirit (C)
Flying
Trench 1 (Whenever you cast a spell with converted mana cost of exactly 1, you may put this card from your graveyard on top of your library.)
The mere presence of a single individual in the Painted Desert is enough to stir its many lost memories.
3/3
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete Aparecido G
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block.
"This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops 3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Eotetl Clawling 2U
Creature - Crab (C)
Threshold - Eotetl Clawling enters the battlefield with a +1/+1 counter on it if you have seven or more cards in your graveyard.
"I feel for the bottom-dwellers." - Menotec, oarmage adept
0/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete Aparecido G
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block.
"This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops 3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Uncommon 1 of 3:
Enlightened PathW
Instant
Exile target attacking creature. Its controller gain life equals to its toughness.
Threshold - Exile target creature and its controller gain life equals to its toughness instead if you have seven or more cards in your graveyard.
Some of the warrior knew, the way of the sword do not last forever.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Aguila Eggnest1W
Creature - Egg
Defender
Whenever Aguila Eggnest is dealt damage, put a charge counter on it.
When Aguila Eggnest dies, put 3/3 white Bird creature token with flying onto the battlefield for each charge counter on it.
0/5
Rites of Recovery1W
Instant
You gain 2 life and draw a card.
Trench 2 - (Whenever you cast a spell with converted mana cost of exactly 2, you may put this card from your graveyard on top of your library.)
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete Aparecido G
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block.
"This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops 3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Spoils of the Coup 4R
Sorcery (U)
Destroy target land.
Threshold - Instead gain control of that land if you have seven or more cards in your graveyard.
"Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Imixoq Seastalker 3UU
Creature - Fish Horror (U)
Hexproof
When Imixoq Seastalker dies, return target artifact, creature, or planeswalker to its owner's hand.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete Aparecido G
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block.
"This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops 3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Spoils of the Coup 4R
Sorcery (U)
Destroy target land.
Threshold - Instead gain control of that land if you have seven or more cards in your graveyard.
"Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Uncommon 3 of 3:
Blight of Omens -- 2
Instant (U)
( can be paid with B or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
Target creature gets -X/-X until end of turn, where X is 4 plus the number of +1/+1 counters on it.
"A rarity in this day and age; a disease that strikes the rich worse than the poor." --Nana Verdia
Fountain of Invigoration -- 4
Artifact (U)
Fountain of Invigoration enters the battlefield with four charge counters on it.
Whenever a charge counter is removed from Fountain of Invigoration, you gain 3 life.
T, remove a charge counter from Fountain of Invigoration: Add one mana of any color to your mana pool.
Fateprison -- 1W
Enchantment (U)
As Fateprison enters the battlefield, exile another target nonland permanent until Fateprison leaves the battlefield. Fateprison enters the battlefield with X charge counters on it, where X is the exiled permanent's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Fateprison.
When there are no charge counters on Fateprison, sacrifice it.
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete Aparecido G
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block.
"This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops 3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Spoils of the Coup 4R
Sorcery (U)
Destroy target land.
Threshold - Instead gain control of that land if you have seven or more cards in your graveyard.
"Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Fateprison -- 1W
Enchantment (U)
As Fateprison enters the battlefield, exile another target nonland permanent until Fateprison leaves the battlefield. Fateprison enters the battlefield with X charge counters on it, where X is the exiled permanent's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Fateprison.
When there are no charge counters on Fateprison, sacrifice it.
Zuma, Bard of the Underworld 1BB
Legendary Creature-Zombie Rogue (R)
2B,t,Each opponent sacrifices a non-Zombie creature.
At the beginning of your end step, put X 2/2 zombie tokens onto the battlefield being equal to the number of non-Zombie creatures sacrificed this turn.
His maddening melodies stir up the dead and silence the living
3/1
Eztli, Matador of Mahaqua RW
Legendary Creature-Human Warrior (R)
Haste
When Eztli, Matador of Mahaqua blocks a creature,you may exile Eztli.
If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. Put a +1/+1 counter on it.
As the minotaur charged at him the young champion....merely smiled.
2/1
- Threshold - <Effect> if you have seven or more cards in your graveyard.
- Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
- Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
- Market mana: (* can be paid with [appropriate mana color] or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Charge counters
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Bright-Trill Instrumenteer 2
Creature - Human Artificer (C)
( can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
Reckless Find 1R
Sorcery (C)
Exile the top five cards of your library. Choose one card among them at random. Put that card into your hand and the rest into your graveyard.
"Harge is not the person to find when you're trying to look for something in your warehouse." - Merciante, Dies-Pueblo storekeeper
Balete Aparecido G
Creature - Plant (C)
Balete Aparecido enters the battlefield with three +1/+1 counters on it.
Balete Aparecido can't attack or block.
"This tree's fruit is for the spirits alone. Taste it at your own peril." —Nana Luisa
0/0
Obsidian Caltrops 3
Artifact (C)
Obsidian Caltrops enters the battlefield with three charge counters on it.
Whenever a creature attacks you, you may remove a charge counter from Obsidian Caltrops. If you do, that creature gets -1/-0 until end of turn.
Ocelotl Guard pursuers in the alleys of Vatraquaz must watch their feet as much as the fleeing suspects.
Blindfolded ClericW
Creature - Human Cleric
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
With his eye covered, he helped the people of Solemnea see beyond what's visible.
2/1
Spoils of the Coup 4R
Sorcery (U)
Destroy target land.
Threshold - Instead gain control of that land if you have seven or more cards in your graveyard.
"Paunch-Belly Tieldo may be the only gang boss whose second-in-command is a bookkeeper." - Heditzil, troika warden of Dies-Pueblo
Fateprison -- 1W
Enchantment (U)
As Fateprison enters the battlefield, exile another target nonland permanent until Fateprison leaves the battlefield. Fateprison enters the battlefield with X charge counters on it, where X is the exiled permanent's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Fateprison.
When there are no charge counters on Fateprison, sacrifice it.
Zuma, Bard of the Underworld 1BB
Legendary Creature-Zombie Rogue (R)
2B,t,Each opponent sacrifices a non-Zombie creature.
At the beginning of your end step, put X 2/2 zombie tokens onto the battlefield being equal to the number of non-Zombie creatures sacrificed this turn.
His maddening melodies stir up the dead and silence the living
3/1
The plane of Warajoroo has natural wonders like none other in the Multiverse. A host of ancestors in shifting forms mapped, created, and carved this plane, so the desert natives say, and the Dreamlords disappeared after their work was finished. But the weave of the world is coming apart, and its inhabitants and its very lands are beginning to fall victim to cancerous mutations, dark mental corruption, and worse still. It may now be up to all the beings of Warajoroo to restore creation... or to start all over again.
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the universe. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Common 1 of 10:
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add 1 mana of the chosen color to the mana pool.
1/1
Crossway Path
Land (C)
Crossway Path enters the battlefield tapped.
If Crossway Path is the first land you’ve played this turn, you may play an additional land this turn as long as it is named Crossway Path.
T: Add 1 to your mana pool.
Kasan's Choice 1B
Instant (C)
Choose three target creatures controlled by the same player. That player sacrifices one of the chosen creatures.
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Common 2 of 10:
Geas of Exclusion 2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has "Whenever this creature becomes tapped, shuffle it into its owner's library."
"No solace shall you receive from paths of home, no memories will you rouse in minds of friends, if you but raise arms against another."
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Dawn's Grace 2W
Sorcery (C)
You gain 7 life.
"Two weeks to the summer solstice, and the Greathenge remains dark and cold. When will the morning finally light this world?" —Cairbre Mac Shéamuis
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Common 3 of 10:
Spell Cleanse 1WW
Instant (C)
Counter target spell. Return the mana spent to cast that spell to its controller’s mana pool.
Droplets of Time 1U
Enchantment (C)
At the beginning of your upkeep, scry 1.
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
+1/+1 counters (this means no -1/-1 counters)
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Last-Minute Doubts 1W
Instant (C)
Counter target spell. That spell's controller adds mana equal to that spell's mana cost to his or her mana pool. (Mana cost includes color.)
"May the Glass-Hearts continue to smile on me though my daring fails, but I have no stomach for this." - Diabarh, Conneglast paladin
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Common 5 of 10:
Seeded Thoughts 4U
Instant (C)
Target opponent chooses one —
• You draw 3 cards.
• You draw four cards, then discard two cards.
The faeries' whisper —Jylede expression meaning "a sudden idea"
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Avian Consignment 1WW
Sorcery (C)
Put a 1/1 white Bird creature token onto the battlefield. If you do, you may put a +1/+1 counter on target creature you control.
"Bronn always gets his supplies through, one way or another." —Maehra, quartermaster
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Common 6 of 10:
Actual Size U
Instant (C)
Counters don’t affect target creature’s power and toughness until end of turn.
“Seemed much bigger, to me.”
Barter UU
Instant (C)
Counter target spell. That spell’s controller draws two cards.
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Common 7 of 10:
Armed Garrison 3W
Creature - Human Soldier (C)
Defender
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
0/3
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Rash Action 2R
Sorcery (C)
Destroy target permanent chosen at random. If that permanent is a land, Rash Action deals 2 damage to its controller.
It was neither the single mug of sylph barley-wine nor the next morning's massive hangover that made Oengus swear off drinking for good; it was the fact that his wagon had somehow managed to end up in the belfry of the old church.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Common 8 of 10:
Flashbang Bolt R
Instant (C)
Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, deal 3 damage to target creature or player. Otherwise, deal 1 damage to target creature or player.
Divine the Currents 2U
Sorcery (U)
Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, draw three cards and discard a card. Otherwise, draw three cards and discard two cards.
Fateclock Guard 1W
Creature - Human Soldier (C)
Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard 1W
Creature - Human Soldier (C)
Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Common 9 of 10:
BattlegrowthG
Instant
Put a +1/+1 counter on target creature.
Even the smallest leprechaun grow a muscle after a cat fight.
Mind RetreatU
Instant
Shuffle a card from your hand into your library. Draw two cards.
Seek not worldly fulfillment for they only last a moment, seek for the peace of mind for they are the key to path of enlightenment.
Hardened Backbone2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
Even the smallest leprechaun grow a muscle after a cat fight.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard 1W
Creature - Human Soldier (C)
Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone 2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
Even the smallest leprechaun grow a muscle after a cat fight.
Common 9 of 10:
Flame-Juggler Elemental 3R
Creature - Elemental (C)
Gambit - When Flame-Juggler Elemental enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, Flame-Juggler Elemental gets haste until end of turn.
5/3
Comet Strike R
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it.
Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.
Manic Gamble RR
Sorcery (C)
As an additional cost to cast Manic Gamble, discard your hand.
Draw three cards.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard 1W
Creature - Human Soldier (C)
Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone 2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
Even the smallest leprechaun grow a muscle after a cat fight.
Comet Strike R
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it.
Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.
Uncommon 1 of 3:
Fickle Wilds
Land (U)
T: Add 1 to your mana pool.
T: Target opponent chooses red or green. Add one mana of the chosen color to your mana pool.
Neisha's Tome 4
Artifact (U)
Draw an additional card during your draw step.
Your maximum hand size is reduced by one.
Tidal Homarid 2U
Creature - Homarid (U)
Tidal Homarid gets +2/+2 if there are no counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Tidal Homarid.
Whenever there are four or more counters on Tidal Homarid, remove all counters from it.
0/0
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
- [i]Gambit[/i] - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
[i]Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.[/i]
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
[i]"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid[/i]
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
[i]Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.[/i]
Fateclock Guard 1W
Creature - Human Soldier (C)
[i]Gambit[/i] - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone 2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
[i]Even the smallest leprechaun grow a muscle after a cat fight.[/i]
Comet Strike R
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it.
[i]Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.[/i]
Neisha's Tome 4
Artifact (U)
Draw an additional card during your draw step.
Your maximum hand size is reduced by one.
Uncommon 2 of 3:
Fickle Bluffs
Land (U)
: Add 1 to your mana pool.
: Target opponent chooses red or blue. Add one mana of the chosen color to your mana pool.
Fickle Djinn 4U
Flying
[i]Suspicious[/i] (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
As long as Fickle Djinn has a +1/+1 counter on it, Fickle Djinn loses flying and gets +2/+2.
1/3
In The Hands of Destiny R
Sorcery (U)
Choose a card type. Target opponent searches your deck for a card of that type and reveals it. Put the revealed card into your hand. Then shuffle your deck.