Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Token 1 of 1:
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Rogue
• Token Creature - Rogue (S)
1/1
Common 1 of 10
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Villain's HenchmanB
Creature - Vampire Minion (C) Heroic - Whenever you cast a spell that targets Villain's Henchman, you may have target creature get -1/-1 until end of turn. Title transfer is a very specific yet simple ritual when it comes to true villains.
1/2
Adding Heroic to Superhero World and putting it on a villain? Sorry, the Vorthos inside of me won't allow me.
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Common 2 of 10
Dashing Rescuer2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets Dashing Rescuer, you may have another target creature you control gain +1/+0 and haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Lizan Researcher2U
Creature - Reptile Wizard
Strategize (When this card enters the battlefield, you may exile a card from your hand face-down as a strategy. You may look at that card and cast it by paying its mana cost for as long as it remains exiled.) U, reveal a face-down strategy creature card: Tap target creature with the same power or toughness as the revealed strategy.
2/3
(note: it makes me really mad that "schemes" are already a thing in Magic lingo)
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Common 4 of 10
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Adjutant of Baratus2B
Creature - Human Rogue (C)
Menace
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Baron's hands are everywhere. Yes, I am the one of them."
2/2
Recruiter of Consortium2U
Creature - Vedalken Advisor (C)
Each creature spell you cast costs 1 less to cast for each creature you control with the same name as that spell. "That one looks promising, too. Make a note." - Chirs Bonfireheart
1/3
(note: I liked the card, I just skewed it a bit towards common)
I don't mind, but now he's a 2/2 with Haste that gives himself Haste, which kinda misses the point completely...
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Common 5 of 10
Skyscraper Seeker2U
Creature - Drake
Flying
Instant spells you cast cost 1 less to cast while Skyscraper Seeker is attacking. "We can't fight evil if we can't find it." - Liena, Intel Officer
2/2
Red-Scar Hoodlums4R
Creature - Orc Warrior
When Red-Scar Hoodlums enters the battlefield, you may plan a card in your hand. If you do, draw a card. (To plan a card, exile it face-down as a plan. You may look at face-down plans at any time.) 1R, reveal a face-down plan: Creatures with the same converted mana cost as the revealed plan can't block this turn. The Hero's Union is aware that villains often use the Red-Scar Gang as a distraction for their schemes. Sadly, said schemes are oftenly not as destructive as the Red-Scar Gang itself.
4/3
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
(Welp, now this is total madness. To explain, you can either: Draw 2 OR Draw 1, make a 1/1 OR make 2 1/1s.)
EDIT: Tweaked
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Common 6 of 10:
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Hero's Buckler3
Artifact - Equipment (C)
When Hero's Buckler enters the battlefield, return up to one target Aura card from your graveyard to your hand.
Equipped creature gets +1/+2.
Equip 1 Fitted to cover the spots a ward or a charm doesn't.
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Common 7 of 10
Silent Cutthroat1B
Creature - Vampire Rogue (C)
When Silent Cutthroat enters the battlefield, you may plan a card in your hand. (To plan a card, exile it face-down as a plan. You may look at face-down plans at any time.)
Whenever you cast a spell, you may reveal any number of face-down plans. If you do, you may have target creature get -X/-X until end of turn, where X is the number of plans revealed this way with the same converted mana cost as that spell.
1/1
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Hungry Dipsa4GG
Creature - Snake (C)
Trample "I found out the best ratio for a good show: one and a half hero versus one dipsa. Of course this is tricky from the beginning, but as the result of a fight this is pretty common." - Baron Baratrus
7/5
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Common 8 of 10:
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Pygmy Dipsa2GG
Creature - Snake (C)
Defender, deathtouch, hexproof from blue
Exalted "It's not the size of the snake that counts!" - Baron Baratrus
2/3
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Common 9 of 10
Mob Justice1R
Sorcery (C)
Mob Justice deals damage to target player equal to the number of creatures you control. When quantity just overwhelms the quality.
Villainous Action2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life. "This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life. "This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless[/quote]
Common 10 of 10:
Shielding BioconstructG
Creature - Construct (C) T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn. "Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union SidekickW
Creature - Human (C)
Flash Heroic - Whenever you cast a spell that targets Union Sidekick, target creature you control gets +1/+1 until end of turn. "Ready to help at a moment's notice, sir!"
1/1
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life. "This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding BioconstructG
Creature - Construct (C) T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn. "Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Uncommon 1 of 3
Mob InstigatorRR
Creature - Human Berserker (U) Heroic - Whenever you cast a spell that targets Mob Instigator, creatures you control get +2/+0 until end of turn. "Each survivor will have a chance!"
1/1
Union Validator4
Artifact Creature - Wall Construct (U)
Defender 2W: Tap target creature with power less than Union Validator's power. "For heroes only."
- Validator inscription
3/4
Turnstile Keeper1B
Creature - Vampire Soldier (U)
Whenever a creature deals damage to you, sacrifice Turnstile Keeper. Failed duty means master's anger, bad resume and painful death.
3/2
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life. "This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding BioconstructG
Creature - Construct (C) T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn. "Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator4
Artifact Creature - Wall Construct (U)
Defender 2W: Tap target creature with power less than Union Validator's power. "For heroes only."
- Validator inscription
3/4
Uncommon 2 of 3:
Monocular Manservant1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard. The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1
Seizure of Resources2R
Sorcery (U)
Destroy up to one target land each player controls.
Each player player adds C to their mana pool for each land they control that was put into a graveyard from the battlefield this turn at the beginning of the first main phase of their next turn. "You intend to erect a ley generator on Asbrunn's very shores?" - Koyana
"I do indeed. What's wrong with such a plan?" - Chirs
"Only that you'll spoil my beach view." - Koyana
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life. "This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding BioconstructG
Creature - Construct (C) T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn. "Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator4
Artifact Creature - Wall Construct (U)
Defender 2W: Tap target creature with power less than Union Validator's power. "For heroes only."
- Validator inscription
3/4
Monocular Manservant1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard. The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1]
Umcommon 3 of 3
Endeavoring HeroGW
Creature - Human Warrior (U)
At the beginning of your upkeep, if Endeavoring Hero is enchanted or equipped, put a +1/+1 counter on it. Any of her armaments can tell a story.
2/3
Reliable Hero1RW
Creature - Human Warrior (U)
Reliable Hero's power is equal to the number of creatures your opponents control and its toughness is equal to the number of creatures you control. Among friends, growing strong. Among enemies, getting angry.
*/*
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life. "This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding BioconstructG
Creature - Construct (C) T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn. "Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator4
Artifact Creature - Wall Construct (U)
Defender 2W: Tap target creature with power less than Union Validator's power. "For heroes only."
- Validator inscription
3/4
Monocular Manservant1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard. The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1
Reliable Hero1RW
Creature - Human Warrior (U)
Reliable Hero's power is equal to the number of creatures your opponents control and its toughness is equal to the number of creatures you control. Among friends, growing strong. Among enemies, getting angry.
*/*
Rare 1 of 1:
Darkwatcher2BB
Legendary Creature - Human Knight (R)
Haste, first strike, deathtouch Heroic - Whenever you cast a spell that targets Darkwatcher, search your library for a card, reveal that card, and put it into your hand. You lose life equal to that card's converted mana cost.
Whenever you lose life, each opponent loses half that much life, rounded down. "The night and its denizens deserve to be safe."
2/1
Sarcophagi of the Soulless Lineage
Legendary Land (R)
Whenever Sarcophagi of the Soulless Lineage becomes tapped, it deals 1 damage to you. T: Add B or G. T: Sarcophagi of the Soulless Lineage gains exalted until end of turn. Koyana was always perhaps too proud of her family.
Union Barracks at Nisabel
Legendary Land (R)
Union Barracks at Nisabel enters the battlefield tapped. T: Add W or U. Heroic - Whenever you cast a spell that targets Union Barracks at Nisabel, create a 1/1 white Human creature token. "A mid-sized fire on campus was contained today in twenty-two seconds, a record that is a solid seventh all-time fastest." - Incident report MMCCCLI
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.) What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike. Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life. "This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding BioconstructG
Creature - Construct (C) T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn. "Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator4
Artifact Creature - Wall Construct (U)
Defender 2W: Tap target creature with power less than Union Validator's power. "For heroes only."
- Validator inscription
3/4
Monocular Manservant1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard. The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1
Reliable Hero1RW
Creature - Human Warrior (U)
Reliable Hero's power is equal to the number of creatures your opponents control and its toughness is equal to the number of creatures you control. Among friends, growing strong. Among enemies, getting angry.
*/*
Union Barracks at Nisabel
Legendary Land (R)
Union Barracks at Nisabel enters the battlefield tapped. T: Add W or U. Heroic - Whenever you cast a spell that targets Union Barracks at Nisabel, create a 1/1 white Human creature token. "A mid-sized fire on campus was contained today in twenty-two seconds, a record that is a solid seventh all-time fastest." - Incident report MMCCCLI
Next
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Lord Vamar Oschic laughed. "It's hard to believe how much Gaata changed since I built my first scycrapper in this town when I was just a bit older than you, isn't it? Come on, have a seat, get yourself a drink. I'll tell you a long story how I rose from Rags to Riches..."
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Salamander
• Token Creature - Salamander (S)
1/1
Common 1 of 10
Stolen RecipeB
Sorcery (C)
Target player discards a card. If discarded card was a Potion or Alchemist, draw a card. "Good ideas are blowing in the wind. Or encased in glass." - Itaha from House Derxbana
Iron OrdealW
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+3 and has "(2/U)(2/R): Switch this creature's power and toughness until end of turn."
Imperfect Creation3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it. t: Put a dose counter on Imperfect Creation. 2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Salamander
• Token Creature - Salamander (S)
1/1
Imperfect Creation3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it. t: Put a dose counter on Imperfect Creation. 2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Common 2 of 10:
Leaden OrdealB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/R)(2/W): This creature deals 1 damage to target attacking creature and 1 damage to itself."
Sugar Compounder3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Fountainseek (When this permanent enters the battlefield, exile your choice of the top or bottom card of your library.)
Salamander
• Token Creature - Salamander (S)
1/1
Imperfect Creation3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it. t: Put a dose counter on Imperfect Creation. 2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Common 3 of 10
Universal Fuel2
Artifact - Potion (C)
Universal Fuel enters the battlefield with a dose counter on it. t, Remove a dose counter from Universal Fuel: Add one mana of any color. t: Put a dose sounter on Universal Fuel.
Bog SalamanderB
Creature - Salamander (C)
Sacrifice Bog Salamander: Choose one -
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Put a dose counter on target Potion.
1/1
Bronze OrdealG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Copper OrdealR
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has "(2/G)(2/U): Until end of turn, this creature gains trample and "Whenever this creature deals combat damage to a player, you may draw a card."
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Fountainseek (When this permanent enters the battlefield, exile your choice of the top or bottom card of your library.)
Salamander
• Token Creature - Salamander (S)
1/1
Imperfect Creation3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it. t: Put a dose counter on Imperfect Creation. 2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze OrdealG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Common 4 of 10:
Crevice Scorpion2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Universal Fuel2
Artifact - Potion (C)
Universal Fuel enters the battlefield with a dose counter on it. T, Remove a dose counter from Universal Fuel: Add one mana of any color. T: Put a dose counter on Universal Fuel.
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Fountainseek (When this permanent enters the battlefield, exile your choice of the top or bottom card of your library.)
Salamander
• Token Creature - Salamander (S)
1/1
Imperfect Creation3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it. t: Put a dose counter on Imperfect Creation. 2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze OrdealG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Crevice Scorpion2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Common 5 of 10
Sedge HarvesterG
Creature - Kithkin Rogue (C) Catalyst - When Sedge Harvester enters the battlefield, you gain X life, where X is the number of spell types among spells you've cast this turn. (The spell types are artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal).
1/2
Emerald Magisterium4
Artifact (C) t: Add CC. t: Add G. "What do I like the most about it? It's green." - Gurume, Yovai clan advisor
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Fountainseek (When this permanent enters the battlefield, exile your choice of the top or bottom card of your library.)
Salamander
• Token Creature - Salamander (S)
1/1
Imperfect Creation3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it. t: Put a dose counter on Imperfect Creation. 2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze OrdealG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Crevice Scorpion2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Emerald Magisterium4
Artifact (C) t: Add CC. t: Add G. "What do I like the most about it? It's green." - Gurume, Yovai clan advisor
Common 6 of 10:
Yukh's Poisoners3B
Creature - Goblin Assassin (C) Catalyst - When Yukh's Poisoners enters the battlefield, target creature gets -X/-X until end of turn, where X is the number of spell types among spells you've cast this turn. (The spell types are artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal.) For all the physical and mental disadvantages goblins have, their digestive systems can handle meals that would kill a baloth.
3/1
Lavasun Relic(2/R)(2/W)
Enchantment Artifact (C)
As long as Lavasun Relic is untapped, creatures you control have vigilance. 1, T: Lavasun Relic deals 1 damage to target player. Activate this ability only during your upkeep.
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Potion (artifact subtype)
Affinity
Monohybrid mana
Fountainseek (When this permanent enters the battlefield, exile your choice of the top or bottom card of your library.)
Salamander
• Token Creature - Salamander (S)
1/1
Imperfect Creation3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it. t: Put a dose counter on Imperfect Creation. 2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze OrdealG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Crevice Scorpion2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Emerald Magisterium4
Artifact (C) t: Add CC. t: Add G. "What do I like the most about it? It's green." - Gurume, Yovai clan advisor
Lavasun Relic(2/R)(2/W)
Enchantment Artifact (C)
As long as Lavasun Relic is untapped, creatures you control have vigilance. 1, T: Lavasun Relic deals 1 damage to target player. Activate this ability only during your upkeep.
Common 7 of 10
Protective Coating1W
Instant (C)
Target creature gains indestructible until end of turn. Catalyst - That creature also gets +X/+X until end of turn, where X is the number of spell types among spells you've cast this turn. (The spell types are artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal.)
Vial Washer2
Artifact Creature - Construct (C)
When Vial Washer dies, for each kind of counter on target permanent, give that permanent another counter of that kind. Using something that wasn't made by alchemy is a bad etiquette for noble clansmen of Xerdum, but everyone secretly agrees it would be a waste not to use it.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
What's the use of anything?
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Token 1 of 1:
Rogue
• Token Creature - Rogue (S)
1/1
Wizard
• Token Creature - Wizard (S)
1/1
Lizard Beast
• Token Creature - Lizard Beast (S)
Haste
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm, Kindleblaze
Nerenia
Prism of Kuapai, Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel, Renovation
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo, The Distortion
Tehkma
Toradeth
Mirrored Worlds
Xerdum
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica), Powerhouse
Enchala, Eclipse
Slaves of Nepherkhon, Rebels of Nepherkhon
The Legend Continues, Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor, Nobility of the Axe
Voyages of Vellin, Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan, Martial Funeral
Kolzag, Endure Together
Tink
Quaarecta, Clockmakers
Wobbryn
Furo, Hellswarm
Ors-Paak
Eterna, Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya, Urban Inferno
Sornon
Alkabah
Band of Thieves
Reunion of Stavado, Arms Crisis
Nabel
Gaata
Magic Roots
Wabara
Carch
Time Shift
Rhamtik
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Villain's Henchman B
Creature - Vampire Minion (C)
Heroic - Whenever you cast a spell that targets Villain's Henchman, you may have target creature get -1/-1 until end of turn.
Title transfer is a very specific yet simple ritual when it comes to true villains.
1/2
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Dashing Rescuer 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets Dashing Rescuer, you may have another target creature you control gain +1/+0 and haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Lizan Researcher 2U
Creature - Reptile Wizard
Strategize (When this card enters the battlefield, you may exile a card from your hand face-down as a strategy. You may look at that card and cast it by paying its mana cost for as long as it remains exiled.)
U, reveal a face-down strategy creature card: Tap target creature with the same power or toughness as the revealed strategy.
2/3
(note: it makes me really mad that "schemes" are already a thing in Magic lingo)
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Adjutant of Baratus 2B
Creature - Human Rogue (C)
Menace
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Baron's hands are everywhere. Yes, I am the one of them."
2/2
Recruiter of Consortium 2U
Creature - Vedalken Advisor (C)
Each creature spell you cast costs 1 less to cast for each creature you control with the same name as that spell.
"That one looks promising, too. Make a note." - Chirs Bonfireheart
1/3
I don't mind, but now he's a 2/2 with Haste that gives himself Haste, which kinda misses the point completely...
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Skyscraper Seeker 2U
Creature - Drake
Flying
Instant spells you cast cost 1 less to cast while Skyscraper Seeker is attacking.
"We can't fight evil if we can't find it." - Liena, Intel Officer
2/2
Red-Scar Hoodlums 4R
Creature - Orc Warrior
When Red-Scar Hoodlums enters the battlefield, you may plan a card in your hand. If you do, draw a card. (To plan a card, exile it face-down as a plan. You may look at face-down plans at any time.)
1R, reveal a face-down plan: Creatures with the same converted mana cost as the revealed plan can't block this turn.
The Hero's Union is aware that villains often use the Red-Scar Gang as a distraction for their schemes. Sadly, said schemes are oftenly not as destructive as the Red-Scar Gang itself.
4/3
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
(Welp, now this is total madness. To explain, you can either: Draw 2 OR Draw 1, make a 1/1 OR make 2 1/1s.)
EDIT: Tweaked
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Hero's Buckler 3
Artifact - Equipment (C)
When Hero's Buckler enters the battlefield, return up to one target Aura card from your graveyard to your hand.
Equipped creature gets +1/+2.
Equip 1
Fitted to cover the spots a ward or a charm doesn't.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Silent Cutthroat 1B
Creature - Vampire Rogue (C)
When Silent Cutthroat enters the battlefield, you may plan a card in your hand. (To plan a card, exile it face-down as a plan. You may look at face-down plans at any time.)
Whenever you cast a spell, you may reveal any number of face-down plans. If you do, you may have target creature get -X/-X until end of turn, where X is the number of plans revealed this way with the same converted mana cost as that spell.
1/1
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Hungry Dipsa 4GG
Creature - Snake (C)
Trample
"I found out the best ratio for a good show: one and a half hero versus one dipsa. Of course this is tricky from the beginning, but as the result of a fight this is pretty common." - Baron Baratrus
7/5
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Pygmy Dipsa 2GG
Creature - Snake (C)
Defender, deathtouch, hexproof from blue
Exalted
"It's not the size of the snake that counts!" - Baron Baratrus
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Mob Justice 1R
Sorcery (C)
Mob Justice deals damage to target player equal to the number of creatures you control.
When quantity just overwhelms the quality.
Villainous Action 2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life.
"This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action 2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life.
"This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless[/quote]
Shielding Bioconstruct G
Creature - Construct (C)
T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn.
"Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Sidekick W
Creature - Human (C)
Flash
Heroic - Whenever you cast a spell that targets Union Sidekick, target creature you control gets +1/+1 until end of turn.
"Ready to help at a moment's notice, sir!"
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action 2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life.
"This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding Bioconstruct G
Creature - Construct (C)
T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn.
"Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Mob Instigator RR
Creature - Human Berserker (U)
Heroic - Whenever you cast a spell that targets Mob Instigator, creatures you control get +2/+0 until end of turn.
"Each survivor will have a chance!"
1/1
Union Validator 4
Artifact Creature - Wall Construct (U)
Defender
2W: Tap target creature with power less than Union Validator's power.
"For heroes only."
- Validator inscription
3/4
Turnstile Keeper 1B
Creature - Vampire Soldier (U)
Whenever a creature deals damage to you, sacrifice Turnstile Keeper.
Failed duty means master's anger, bad resume and painful death.
3/2
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action 2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life.
"This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding Bioconstruct G
Creature - Construct (C)
T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn.
"Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator 4
Artifact Creature - Wall Construct (U)
Defender
2W: Tap target creature with power less than Union Validator's power.
"For heroes only."
- Validator inscription
3/4
Monocular Manservant 1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard.
The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1
Seizure of Resources 2R
Sorcery (U)
Destroy up to one target land each player controls.
Each player player adds C to their mana pool for each land they control that was put into a graveyard from the battlefield this turn at the beginning of the first main phase of their next turn.
"You intend to erect a ley generator on Asbrunn's very shores?" - Koyana
"I do indeed. What's wrong with such a plan?" - Chirs
"Only that you'll spoil my beach view." - Koyana
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action 2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life.
"This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding Bioconstruct G
Creature - Construct (C)
T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn.
"Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator 4
Artifact Creature - Wall Construct (U)
Defender
2W: Tap target creature with power less than Union Validator's power.
"For heroes only."
- Validator inscription
3/4
Monocular Manservant 1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard.
The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1]
Endeavoring Hero GW
Creature - Human Warrior (U)
At the beginning of your upkeep, if Endeavoring Hero is enchanted or equipped, put a +1/+1 counter on it.
Any of her armaments can tell a story.
2/3
Reliable Hero 1RW
Creature - Human Warrior (U)
Reliable Hero's power is equal to the number of creatures your opponents control and its toughness is equal to the number of creatures you control.
Among friends, growing strong. Among enemies, getting angry.
*/*
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action 2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life.
"This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding Bioconstruct G
Creature - Construct (C)
T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn.
"Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator 4
Artifact Creature - Wall Construct (U)
Defender
2W: Tap target creature with power less than Union Validator's power.
"For heroes only."
- Validator inscription
3/4
Monocular Manservant 1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard.
The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1
Reliable Hero 1RW
Creature - Human Warrior (U)
Reliable Hero's power is equal to the number of creatures your opponents control and its toughness is equal to the number of creatures you control.
Among friends, growing strong. Among enemies, getting angry.
*/*
Darkwatcher 2BB
Legendary Creature - Human Knight (R)
Haste, first strike, deathtouch
Heroic - Whenever you cast a spell that targets Darkwatcher, search your library for a card, reveal that card, and put it into your hand. You lose life equal to that card's converted mana cost.
Whenever you lose life, each opponent loses half that much life, rounded down.
"The night and its denizens deserve to be safe."
2/1
Sarcophagi of the Soulless Lineage
Legendary Land (R)
Whenever Sarcophagi of the Soulless Lineage becomes tapped, it deals 1 damage to you.
T: Add B or G.
T: Sarcophagi of the Soulless Lineage gains exalted until end of turn.
Koyana was always perhaps too proud of her family.
Union Barracks at Nisabel
Legendary Land (R)
Union Barracks at Nisabel enters the battlefield tapped.
T: Add W or U.
Heroic - Whenever you cast a spell that targets Union Barracks at Nisabel, create a 1/1 white Human creature token.
"A mid-sized fire on campus was contained today in twenty-two seconds, a record that is a solid seventh all-time fastest." - Incident report MMCCCLI
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assist (You may reduce the marked number by any amount to create that many 1/1 white Human creature tokens)
Commit mischief X (At the beginning of your upkeep, you may pay X. If you do, this creature deals X damage to target player.)
Exalted
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return this Aura to its owner's hand. If you do, (effect).
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
Ghastly Attendants 1R
Creature - Devil Minion (C)
Hexproof from white
Commit mischief 1 (At the beginning of your upkeep, you may pay 1. If you do, this creature deals 1 damage to target player.)
What Chirs did to keep his devils indefinitely silent, it's best not to speculate.
0/3
Consortium Spy 2U
Creature - Vedalken Scout (C)
Consortium Spy can't be blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"Most secrets of Hero's Union are worthless. But we must know which of them are." - Marra the Distorter
1/2
Healing-Dawn Halo 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying and first strike.
Unmasked - Whenever enchanted creature deals combat damage to a player, you may return Healing-Dawn Halo to its owner's hand. If you do, you gain 3 life.
Villainous Action 2B
Instant (C)
Gambit (Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)
You draw two cards and lose 2 life.
"This is like a chess game. What else should I do with my pawns?" - Koyana the Soulless
Shielding Bioconstruct G
Creature - Construct (C)
T: Add C.
Sacrifice Shielding Bioconstruct: Target permanent with exalted gains hexproof and indestructible until end of turn.
"Thieves have escape plans. I'm a better class than that. So I have something superior." - Marra the Distorter
0/1
Union Validator 4
Artifact Creature - Wall Construct (U)
Defender
2W: Tap target creature with power less than Union Validator's power.
"For heroes only."
- Validator inscription
3/4
Monocular Manservant 1U
Creature - Homunculus (U)
Flying, prowess
When Monocular Manservant dies, when the next instant or sorcery spell you control resolves this turn, put that spell card into its owner's hand rather than its owner's graveyard.
The mobs of Csolod, a heavy building town, look down on the homunculi - but then, they do so to anyone with such ostentatious politeness and enthusiasm to help.
1/1
Reliable Hero 1RW
Creature - Human Warrior (U)
Reliable Hero's power is equal to the number of creatures your opponents control and its toughness is equal to the number of creatures you control.
Among friends, growing strong. Among enemies, getting angry.
*/*
Union Barracks at Nisabel
Legendary Land (R)
Union Barracks at Nisabel enters the battlefield tapped.
T: Add W or U.
Heroic - Whenever you cast a spell that targets Union Barracks at Nisabel, create a 1/1 white Human creature token.
"A mid-sized fire on campus was contained today in twenty-two seconds, a record that is a solid seventh all-time fastest." - Incident report MMCCCLI
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Lord Vamar Oschic laughed. "It's hard to believe how much Gaata changed since I built my first scycrapper in this town when I was just a bit older than you, isn't it? Come on, have a seat, get yourself a drink. I'll tell you a long story how I rose from Rags to Riches..."
Affinity
Monohybrid mana
Salamander
• Token Creature - Salamander (S)
1/1
Bat
• Token Creature - Bat (S)
Flying
1/1
Crocodile Dinosaur
• Token Creature - Crocodile Dinosaur (S)
Hexproof
5/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm, Kindleblaze
Nerenia
Prism of Kuapai, Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel, Renovation
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo, The Distortion
Tehkma
Toradeth
Mirrored Worlds
Xerdum
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica), Powerhouse
Enchala, Eclipse
Slaves of Nepherkhon, Rebels of Nepherkhon
The Legend Continues, Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor, Nobility of the Axe
Voyages of Vellin, Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan, Martial Funeral
Kolzag, Endure Together
Tink
Quaarecta, Clockmakers
Wobbryn
Furo, Hellswarm
Ors-Paak
Eterna, Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya, Urban Inferno
Sornon
Alkabah
Band of Thieves
Reunion of Stavado, Arms Crisis
Nabel
Gaata
Magic Roots
Wabara
Carch
Time Shift
Rhamtik
Nalta
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Affinity
Monohybrid mana
• Token Creature - Salamander (S)
1/1
Stolen Recipe B
Sorcery (C)
Target player discards a card. If discarded card was a Potion or Alchemist, draw a card.
"Good ideas are blowing in the wind. Or encased in glass." - Itaha from House Derxbana
Iron Ordeal W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+3 and has "(2/U)(2/R): Switch this creature's power and toughness until end of turn."
Imperfect Creation 3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it.
t: Put a dose counter on Imperfect Creation.
2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Affinity
Monohybrid mana
• Token Creature - Salamander (S)
1/1
Imperfect Creation 3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it.
t: Put a dose counter on Imperfect Creation.
2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Leaden Ordeal B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/R)(2/W): This creature deals 1 damage to target attacking creature and 1 damage to itself."
Sugar Compounder 3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Affinity
Monohybrid mana
• Token Creature - Salamander (S)
1/1
Imperfect Creation 3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it.
t: Put a dose counter on Imperfect Creation.
2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder 3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Universal Fuel 2
Artifact - Potion (C)
Universal Fuel enters the battlefield with a dose counter on it.
t, Remove a dose counter from Universal Fuel: Add one mana of any color.
t: Put a dose sounter on Universal Fuel.
Bog Salamander B
Creature - Salamander (C)
Sacrifice Bog Salamander: Choose one -
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Put a dose counter on target Potion.
1/1
Bronze Ordeal G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Copper Ordeal R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has "(2/G)(2/U): Until end of turn, this creature gains trample and "Whenever this creature deals combat damage to a player, you may draw a card."
Affinity
Monohybrid mana
• Token Creature - Salamander (S)
1/1
Imperfect Creation 3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it.
t: Put a dose counter on Imperfect Creation.
2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder 3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze Ordeal G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Crevice Scorpion 2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Universal Fuel 2
Artifact - Potion (C)
Universal Fuel enters the battlefield with a dose counter on it.
T, Remove a dose counter from Universal Fuel: Add one mana of any color.
T: Put a dose counter on Universal Fuel.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Affinity
Monohybrid mana
• Token Creature - Salamander (S)
1/1
Imperfect Creation 3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it.
t: Put a dose counter on Imperfect Creation.
2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder 3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze Ordeal G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Crevice Scorpion 2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Sedge Harvester G
Creature - Kithkin Rogue (C)
Catalyst - When Sedge Harvester enters the battlefield, you gain X life, where X is the number of spell types among spells you've cast this turn. (The spell types are artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal).
1/2
Emerald Magisterium 4
Artifact (C)
t: Add CC.
t: Add G.
"What do I like the most about it? It's green." - Gurume, Yovai clan advisor
Affinity
Monohybrid mana
• Token Creature - Salamander (S)
1/1
Imperfect Creation 3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it.
t: Put a dose counter on Imperfect Creation.
2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder 3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze Ordeal G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Crevice Scorpion 2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Emerald Magisterium 4
Artifact (C)
t: Add CC.
t: Add G.
"What do I like the most about it? It's green." - Gurume, Yovai clan advisor
Yukh's Poisoners 3B
Creature - Goblin Assassin (C)
Catalyst - When Yukh's Poisoners enters the battlefield, target creature gets -X/-X until end of turn, where X is the number of spell types among spells you've cast this turn. (The spell types are artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal.)
For all the physical and mental disadvantages goblins have, their digestive systems can handle meals that would kill a baloth.
3/1
Lavasun Relic (2/R)(2/W)
Enchantment Artifact (C)
As long as Lavasun Relic is untapped, creatures you control have vigilance.
1, T: Lavasun Relic deals 1 damage to target player. Activate this ability only during your upkeep.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Affinity
Monohybrid mana
• Token Creature - Salamander (S)
1/1
Imperfect Creation 3
Artifact - Potion (C)
Imperfect Creation enters the battlefield with two dose counters on it.
t: Put a dose counter on Imperfect Creation.
2, t, Sacrifice Imperfect Creation: Create a tapped X/X blue Homunculus creature token, where X is the number of dose counters on Imperfect Creation.
Sugar Compounder 3WW
Creature - Kithkin Alchemist (C)
Fountainseek (When this creature enters the battlefield, exile your choice of the top or bottom card of your library.)
Whenever you exile a white card from your library with Sugar Compounder, exile target creature or enchantment until Sugar Compounder leaves the battlefield.
2/3
Bronze Ordeal G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "(2/W)(2/B): This creature gains deathtouch and lifelink until end of turn."
Crevice Scorpion 2R
Creature - Scorpion (C)
Sacrifice Crevice Scorpion: Choose one -
• Target creature gains double strike until end of turn.
• Put a dose counter on target Potion.
2/2
Emerald Magisterium 4
Artifact (C)
t: Add CC.
t: Add G.
"What do I like the most about it? It's green." - Gurume, Yovai clan advisor
Lavasun Relic (2/R)(2/W)
Enchantment Artifact (C)
As long as Lavasun Relic is untapped, creatures you control have vigilance.
1, T: Lavasun Relic deals 1 damage to target player. Activate this ability only during your upkeep.
Protective Coating 1W
Instant (C)
Target creature gains indestructible until end of turn.
Catalyst - That creature also gets +X/+X until end of turn, where X is the number of spell types among spells you've cast this turn. (The spell types are artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal.)
Vial Washer 2
Artifact Creature - Construct (C)
When Vial Washer dies, for each kind of counter on target permanent, give that permanent another counter of that kind.
Using something that wasn't made by alchemy is a bad etiquette for noble clansmen of Xerdum, but everyone secretly agrees it would be a waste not to use it.
2/1