Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Common 4 of 10:
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Custodial ServiceWW
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack and its activated abilities can't be activated. Jijal renegades may find themselves dusting shelves for their formal rivals once caught.
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Common 5 of 10:
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Counter Argument1U
Instant (C)
In additional cost to cast ~, discard a card that shares a card type with target spell.
Counter that spell. In the Great Academy of Mettaria, debates were heated. Literally.
Urgent Searching1U
Instant (C)
Draw two cards. Skip your next draw step. Proctor Janimedes was threatened with punishment to those who tore pages from books.
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Common 6 of 10:
Lodestone Runner1RR
Creature - Elemental (C)
Haste
Whenever Lodestone Runner deals combat damage to a player, you may sacrifice it. If you do, put a +1/+1 counter on each creature you control with outthink.
3/1
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Common 7/10
Tedious LecturingUU
Instant (C)
Draw a card. Studying - Then tap up to X target creatures. Where X is the number of cards you've drawn this turn. Many attend Professor Salchin's classes less to learn, and more to get a good nap.
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Archivist's Assistant3
Artifact Creature - Construct (C)
When ~ enters the battlefield, draw a card.
2/2
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Common 8 of 10:
Backwards Progress3U
Instant (C)
Return target creature to its owner's hand. You get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Kavysk Warden1WW
Creature - Cat Cleric (C)
Lifelink
When Kavysk Warden enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. "The Kavysk ascribe too much to providence and too little to coincidence." - Proctor Janimedes
2/1
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Common 9 of 10:
Fire in the Library1R
Instant (C)
Studying - discard your hand, then draw cards equal to the number of cards you've drawn this turn. "Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lab Cleaner2
Artifact Creature - Construct (C)
When ~ enters the battlefield, shuffle your graveyard to your library. "I prefer cha... creative chaos." - Professor Alentine
1/1
Ephimera Pollen1
Artifact (C)
When ~ enters the battlefield, target player discards a card.
Reassemble 1 (1,t: exile this artifact. Return it onto the battlefield at the beginning of your next upkeep. It loses reassemble ability.) "I think, creator of this thing now... Uhm, forgotten" - Tario Looter
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn. "Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Common 10 of 10:
Exhaustion Spool3
Artifact (C)
When enters the battlefield, tap target artifact or creature. That permanent doesn't untap during its controller's next untap step.
Reassemble 2(2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Lurkfurl Blossom3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.) They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Stinger Squadron2R
Creature - Warrior Construct (C)
Double strike R: Stinger Squadron gains flying until end of turn. At end of turn, sacrifice Stinger Squadron.
1/1
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn. "Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.) They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Uncommon 1 of 3:
Caisson Notionalist2U
Creature - Merfolk Wizard (U)
~ doesn't untap during your untap step. 1,t: draw a card. The great ideas born in silence.
1/2
Tempestra MadcapRG
Creature - Ape (U)
Flash, haste "He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Vigilant Gastraphetes4
Artifact Creature - Construct (U)
Defender t: ~ deals 1 damage to target creature or player. Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, untap ~.
1/3 "Looks like it has something to hide" - Tario Looter
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn. "Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.) They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra MadcapRG
Crature - Ape (U)
Flash, haste "He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Uncommon 2 of 3:
Mind Kraken4UU
Creature - Illusion Kraken (U)
Outthink 3
Mind Kraken doesn't untap during your untap step.
4/4
Mushroom Horde2GG
Creature - Fungus Warrior (U)
Sacrifice Mushroom Horde: Proliferate. "Department of Pyromancy. To the inner verges. Yes, it's urgent." - Proctor Mukhin, communique
2/5
Mind Cylinder6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card. T: Add one mana of any color to your mana pool.
Reassemble 2(2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn. "Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.) They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra MadcapRG
Crature - Ape (U)
Flash, haste "He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Mind Cylinder6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card. T: Add one mana of any color to your mana pool.
Reassemble 2(2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Uncommon 3 of 3:
Classroom Swashers2RR
Creature - Goblin Wizard (U)
Haste, prowess
Whenever you cast a noncreature spell during your main phase, target creature an opponent controls can't block this turn. Tempestra goblins have their own interpretation of "funny lessons" concept.
2/2
Gearbox3
Artifact (U)
When ~ enters the battlefield, it deals 2 damage to target player.
Reassemble 5
If ~ was reassembled, it enters the battlefield as 4/4 Construct artifact creature with trample.
Whirlstarter5
Artifact Creature - Construct (U)
Haste
Whenever you pay reassemble cost, you get a torque counter.
~ gets +1/+1 for each torque counter you have.
Reassemble 5
3/3
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn. "Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.) They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra MadcapRG
Crature - Ape (U)
Flash, haste "He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Mind Cylinder6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card. T: Add one mana of any color to your mana pool.
Reassemble 2(2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Whirlstarter5
Artifact Creature - Construct (U)
Haste
Whenever you pay reassemble cost, you get a torque counter.
~ gets +1/+1 for each torque counter you have.
Reassemble 5
3/3
Rare 1 of 1:
Rangers' Conditioning2GW
Enchantment (R)
Creatures you control get +1/+1. 2: Target creature gains your choice of flying, first strike, hexproof, or trample until end of turn.
Heskor Juggernaut5
Artifact Creature - Juggernaut (R)
Trample, menace
Heskor Juggernaut must be blocked if able.
Whenever Heskor Juggernaut deals combat damage to a player, Heskor Juggernaut deals damage to that player equal to the total toughness of creatures that blocked it this turn.
4/1
Wheelweirding2GU
Sorcery (R)
You may put an artifact card from your hand onto the battlefield. Proliferate.
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany GelR
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn. "Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.) They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra MadcapRG
Crature - Ape (U)
Flash, haste "He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Mind Cylinder6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card. T: Add one mana of any color to your mana pool.
Reassemble 2(2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Whirlstarter5
Artifact Creature - Construct (U)
Haste
Whenever you pay reassemble cost, you get a torque counter.
~ gets +1/+1 for each torque counter you have.
Reassemble 5
3/3
Heskor Juggernaut5
Artifact Creature - Juggernaut (R)
Trample, menace
Heskor Juggernaut must be blocked if able.
Whenever Heskor Juggernaut deals combat damage to a player, Heskor Juggernaut deals damage to that player equal to the total toughness of creatures that blocked it this turn.
4/1
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combanants who wear heavy iron armors and hide their faces beyond the iron grids.
Common 1 of 10:
Itslav's Detachment1WW
Sorcery (C)
Put two 1/1 white Soldier creature tokens onto the battlefield. Bewitched - Put three of those tokens onto the battlefield instead if a player is enchanted. "I trust the crone. The omens are right. We march." - Knyaz Itslav Makrovich
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Common 2 of 10:
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Michael's DruzhinnikWW
Creature - Human Soldier (C)
Double strike
1/2
Frogshape1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. 3: destroy this enchantment. Any player may activate this ability. "Kiss is the only option?..." - Michael, Itslav's first son
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Common 3 of 10:
Hardcorps Streltsy2WW
Creature - Human Soldier (C)
Vigilance, protection from sorceries Bewitched - W: Hardcorps Streltsy gets +0/+3 until end of turn. Activate this ability only if a player is enchanted. "For our knyaz we will make perilous treks and appropriate the strongest arms!" - Buris, streltsy sergeant
2/3
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Common 4 of 10:
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Infantry3B
Creature - Soldier (C)
~ can't block. Squad - if you control four or more creatures, whenever ~ attacks, each opponent loses 1 life. "They were like an avalanche. At least there were as many as stones." - Crone tales
3/3
Deepwood Vedun3G
Creature - Treefolk (C)
When ~ leaves the battlefield, draw a card. "Follow him. Leshys know the places where the treasures is buried." - Sloven, Yasnograd tracker
3/4
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.) Confidence - The next creature that enters the battlefield under your control...
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Common 5 of 10:
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Winter's Clutch2UU
Instant (C)
Tap up to three target creatures. Then target creature doesn't untap during its controller's next untap step. "Flee! Flee! And... halt!" - Gysla, ice witch
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Common 6 of 10:
Fortified Izba1RR
Creature - Wall Bewitched - ~ can block any number of creatures if a player is enchanted.
0/7 "Everything is easier at home" - Sadco proverb
Terem Domovoy2G
Creature - Spirit Confidence - put two +1/+1 counters on next creature that enters the battlefield under your control.
1/3
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Common 7 of 10:
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Lesser Giant1RR
Creature - Giant Dwarf (C) "Don't look at me - my notes call them 'greater dwarves', thank you very much." - Tamiyo
3/3
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Common 8 of 10:
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Berehinya1G
Creature - Spirit (C)
Flash
When ~ enters the battlefield, you may regenerate target creature. "Wake up", she told me. "Here, take some heat". And I just realized that I could not fell asleep. I was freezing". - Lubava, Saintmount ranger
1/2
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Common 9 of 10:
Balaur Hatchling4RR
Creature - Dragon Wurm (C)
Menace 1U: Balaur Hatchling gets -1/+1 or +1/-1 and gains flying until end of turn.
4/3
Fickle Destiny1G
Instant (C)
Draw a card, then choose one -
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny1G
Instant (C)
Draw a card, then choose one -
Put a shift counter on target Aura.
Remove a shift counter from target Aura.
Destroy target Aura.
Common 10 of 10:
AstrayU
Instant (C)
Target player shuffles his or her library.
Draw a card. Leshy's delusion magic can kill you, but it can also save you.
Forest Volh2G
Creature - Wolf Soldier (C)
3/3 Substitution - if a token that shares a creature type with this card would enter the battlefield under you control. you may put this card from your hand onto the battlefield instead.
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny1G
Instant (C)
Draw a card, then choose one -
Put a shift counter on target Aura.
Remove a shift counter from target Aura.
Destroy target Aura.
AstrayU
Instant (C)
Target player shuffles his or her library.
Draw a card. Leshy's delusion magic can kill you, but it can also save you.
Uncommon 1 of 3:
Guardbark Leshy3GG
Creature - Treefolk (U)
Vigilance, hexproof
When Guardbark Leshy enters the battlefield, put a +1/+1 counter on target creature.
2/3
Volh Pack4GG
Creature - Wolf Soldier (U)
Substitution 1GG(You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Folfhang's Traitormakers4BB
Creature - Soldier (U)
Ravening 5 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +5/+5 until end of turn.) 1B, Pay 2 life: Put a 1/1 white Soldier creature token onto the battlefield.
2/2
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny1G
Instant (C)
Draw a card, then choose one -
Put a shift counter on target Aura.
Remove a shift counter from target Aura.
Destroy target Aura.
AstrayU
Instant (C)
Target player shuffles his or her library.
Draw a card. Leshy's delusion magic can kill you, but it can also save you.
Volh Pack4GG
Creature - Wolf Soldier (U)
Substitution 1GG(You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Uncommon 2 of 3:
Autumn Harvest2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control. "Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Ivan's Sharpshooters3W
Creature - Human Soldier Archer (U)
When ~ enters the battlefield, put a token that's a copy of this creature onto the battlefield. t: deals 1 damage to target attacking or blocking creature.
1/2
Chud Dashers1B
Creature - Soldier Assassin (U)
Deathtouch
Substitution B (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
If you lose life this turn, you may cast ~ for its substitution cost from your graveyard.
1/2
Bear ShockGG
Instant (U)
Put a creature card with converted mana cost 2 or less from your hand onto the battlefield. You may have it fight target creature you don't control. Itslav's bear appearance was expected, but still a surprise.
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny1G
Instant (C)
Draw a card, then choose one -
Put a shift counter on target Aura.
Remove a shift counter from target Aura.
Destroy target Aura.
AstrayU
Instant (C)
Target player shuffles his or her library.
Draw a card. Leshy's delusion magic can kill you, but it can also save you.
Volh Pack4GG
Creature - Wolf Soldier (U)
Substitution 1GG(You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Autumn Harvest2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control. "Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Uncommon 3 of 3:
Itslav's Dragoons4WW
Creature - Human Soldier Cleric (U)
When Itslav's Dragoons enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
When Itslav's Dragoons enters the battlefield, you gain 2 life.
2/4
Choke Out1BB
Sorcery (U)
Each player discards a card and loses 4 life. Bewitched - Each opponent discards a card and loses 4 life instead if a player is enchanted.
Studying - ...equal to the number of cards you have drawn this turn.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Common 4 of 10:
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Custodial Service WW
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack and its activated abilities can't be activated.
Jijal renegades may find themselves dusting shelves for their formal rivals once caught.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Common 5 of 10:
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Counter Argument 1U
Instant (C)
In additional cost to cast ~, discard a card that shares a card type with target spell.
Counter that spell.
In the Great Academy of Mettaria, debates were heated. Literally.
Urgent Searching 1U
Instant (C)
Draw two cards. Skip your next draw step.
Proctor Janimedes was threatened with punishment to those who tore pages from books.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Lodestone Runner 1RR
Creature - Elemental (C)
Haste
Whenever Lodestone Runner deals combat damage to a player, you may sacrifice it. If you do, put a +1/+1 counter on each creature you control with outthink.
3/1
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Common 7/10
Tedious Lecturing UU
Instant (C)
Draw a card.
Studying - Then tap up to X target creatures. Where X is the number of cards you've drawn this turn.
Many attend Professor Salchin's classes less to learn, and more to get a good nap.
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Archivist's Assistant 3
Artifact Creature - Construct (C)
When ~ enters the battlefield, draw a card.
2/2
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Backwards Progress 3U
Instant (C)
Return target creature to its owner's hand. You get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Kavysk Warden 1WW
Creature - Cat Cleric (C)
Lifelink
When Kavysk Warden enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
"The Kavysk ascribe too much to providence and too little to coincidence." - Proctor Janimedes
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Common 9 of 10:
Fire in the Library 1R
Instant (C)
Studying - discard your hand, then draw cards equal to the number of cards you've drawn this turn.
"Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lab Cleaner 2
Artifact Creature - Construct (C)
When ~ enters the battlefield, shuffle your graveyard to your library.
"I prefer cha... creative chaos." - Professor Alentine
1/1
Ephimera Pollen 1
Artifact (C)
When ~ enters the battlefield, target player discards a card.
Reassemble 1 (1,t: exile this artifact. Return it onto the battlefield at the beginning of your next upkeep. It loses reassemble ability.)
"I think, creator of this thing now... Uhm, forgotten" - Tario Looter
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library 1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn.
"Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Exhaustion Spool 3
Artifact (C)
When enters the battlefield, tap target artifact or creature. That permanent doesn't untap during its controller's next untap step.
Reassemble 2 (2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Lurkfurl Blossom 3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Stinger Squadron 2R
Creature - Warrior Construct (C)
Double strike
R: Stinger Squadron gains flying until end of turn. At end of turn, sacrifice Stinger Squadron.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library 1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn.
"Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom 3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Uncommon 1 of 3:
Caisson Notionalist 2U
Creature - Merfolk Wizard (U)
~ doesn't untap during your untap step.
1,t: draw a card.
The great ideas born in silence.
1/2
Tempestra Madcap RG
Creature - Ape (U)
Flash, haste
"He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Vigilant Gastraphetes 4
Artifact Creature - Construct (U)
Defender
t: ~ deals 1 damage to target creature or player.
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, untap ~.
1/3
"Looks like it has something to hide" - Tario Looter
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library 1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn.
"Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom 3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra Madcap RG
Crature - Ape (U)
Flash, haste
"He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Mind Kraken 4UU
Creature - Illusion Kraken (U)
Outthink 3
Mind Kraken doesn't untap during your untap step.
4/4
Mushroom Horde 2GG
Creature - Fungus Warrior (U)
Sacrifice Mushroom Horde: Proliferate.
"Department of Pyromancy. To the inner verges. Yes, it's urgent." - Proctor Mukhin, communique
2/5
Mind Cylinder 6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card.
T: Add one mana of any color to your mana pool.
Reassemble 2 (2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library 1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn.
"Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom 3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra Madcap RG
Crature - Ape (U)
Flash, haste
"He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Mind Cylinder 6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card.
T: Add one mana of any color to your mana pool.
Reassemble 2 (2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Uncommon 3 of 3:
Classroom Swashers 2RR
Creature - Goblin Wizard (U)
Haste, prowess
Whenever you cast a noncreature spell during your main phase, target creature an opponent controls can't block this turn.
Tempestra goblins have their own interpretation of "funny lessons" concept.
2/2
Gearbox 3
Artifact (U)
When ~ enters the battlefield, it deals 2 damage to target player.
Reassemble 5
If ~ was reassembled, it enters the battlefield as 4/4 Construct artifact creature with trample.
Whirlstarter 5
Artifact Creature - Construct (U)
Haste
Whenever you pay reassemble cost, you get a torque counter.
~ gets +1/+1 for each torque counter you have.
Reassemble 5
3/3
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library 1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn.
"Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom 3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra Madcap RG
Crature - Ape (U)
Flash, haste
"He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Mind Cylinder 6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card.
T: Add one mana of any color to your mana pool.
Reassemble 2 (2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Whirlstarter 5
Artifact Creature - Construct (U)
Haste
Whenever you pay reassemble cost, you get a torque counter.
~ gets +1/+1 for each torque counter you have.
Reassemble 5
3/3
Rangers' Conditioning 2GW
Enchantment (R)
Creatures you control get +1/+1.
2: Target creature gains your choice of flying, first strike, hexproof, or trample until end of turn.
Heskor Juggernaut 5
Artifact Creature - Juggernaut (R)
Trample, menace
Heskor Juggernaut must be blocked if able.
Whenever Heskor Juggernaut deals combat damage to a player, Heskor Juggernaut deals damage to that player equal to the total toughness of creatures that blocked it this turn.
4/1
Wheelweirding 2GU
Sorcery (R)
You may put an artifact card from your hand onto the battlefield. Proliferate.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Epiphany Gel R
Creature - Ooze (C)
Outthink 1 (This creature enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Every Heskor mechanist keeps a flask of stunned epiphany gel strapped to one hip.
0/0
Fire in the Library 1R
Instant (C)
Studying - discard you hand, then draw cards equal to the number of cards you've drawn this turn.
"Professor Iliart's monography? Perfect! Overproctor Sopet's dissertation? Brilliant! Proctor Collette's kettle? What?..." - Konno, Jijal librarian
Lurkfurl Blossom 3G
Creature - Plant (C)
Whenever Lurkfurl Blossom enters the battlefield or deals combat damage to a player, you get a torque counter. (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
They drink of driving energy and align themselves toward it with primitive intelligence.
1/3
Tempestra Madcap RG
Crature - Ape (U)
Flash, haste
"He don't need a library card to enter the library. Unfortunately." - Professor Salchin
2/2
Mind Cylinder 6
Artifact (U)
When Mind Cylinder enters the battlefield, add three mana of any one color to your mana pool and draw a card.
T: Add one mana of any color to your mana pool.
Reassemble 2 (2, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Whirlstarter 5
Artifact Creature - Construct (U)
Haste
Whenever you pay reassemble cost, you get a torque counter.
~ gets +1/+1 for each torque counter you have.
Reassemble 5
3/3
Heskor Juggernaut 5
Artifact Creature - Juggernaut (R)
Trample, menace
Heskor Juggernaut must be blocked if able.
Whenever Heskor Juggernaut deals combat damage to a player, Heskor Juggernaut deals damage to that player equal to the total toughness of creatures that blocked it this turn.
4/1
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Common 1 of 10:
Itslav's Detachment 1WW
Sorcery (C)
Put two 1/1 white Soldier creature tokens onto the battlefield.
Bewitched - Put three of those tokens onto the battlefield instead if a player is enchanted.
"I trust the crone. The omens are right. We march." - Knyaz Itslav Makrovich
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Common 2 of 10:
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Michael's Druzhinnik WW
Creature - Human Soldier (C)
Double strike
1/2
Frogshape 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
3: destroy this enchantment. Any player may activate this ability.
"Kiss is the only option?..." - Michael, Itslav's first son
Bewitched - (effect) if a player is enchanted.
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Hardcorps Streltsy 2WW
Creature - Human Soldier (C)
Vigilance, protection from sorceries
Bewitched - W: Hardcorps Streltsy gets +0/+3 until end of turn. Activate this ability only if a player is enchanted.
"For our knyaz we will make perilous treks and appropriate the strongest arms!" - Buris, streltsy sergeant
2/3
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Common 4 of 10:
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Infantry 3B
Creature - Soldier (C)
~ can't block.
Squad - if you control four or more creatures, whenever ~ attacks, each opponent loses 1 life.
"They were like an avalanche. At least there were as many as stones." - Crone tales
3/3
Deepwood Vedun 3G
Creature - Treefolk (C)
When ~ leaves the battlefield, draw a card.
"Follow him. Leshys know the places where the treasures is buried." - Sloven, Yasnograd tracker
3/4
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Common 5 of 10:
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Winter's Clutch 2UU
Instant (C)
Tap up to three target creatures. Then target creature doesn't untap during its controller's next untap step.
"Flee! Flee! And... halt!" - Gysla, ice witch
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Common 6 of 10:
Fortified Izba 1RR
Creature - Wall
Bewitched - ~ can block any number of creatures if a player is enchanted.
0/7
"Everything is easier at home" - Sadco proverb
Terem Domovoy 2G
Creature - Spirit
Confidence - put two +1/+1 counters on next creature that enters the battlefield under your control.
1/3
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Lesser Giant 1RR
Creature - Giant Dwarf (C)
"Don't look at me - my notes call them 'greater dwarves', thank you very much." - Tamiyo
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Berehinya 1G
Creature - Spirit (C)
Flash
When ~ enters the battlefield, you may regenerate target creature.
"Wake up", she told me. "Here, take some heat". And I just realized that I could not fell asleep. I was freezing". - Lubava, Saintmount ranger
1/2
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Balaur Hatchling 4RR
Creature - Dragon Wurm (C)
Menace
1U: Balaur Hatchling gets -1/+1 or +1/-1 and gains flying until end of turn.
4/3
Fickle Destiny 1G
Instant (C)
Draw a card, then choose one -
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny 1G
Instant (C)
Draw a card, then choose one -
Astray U
Instant (C)
Target player shuffles his or her library.
Draw a card.
Leshy's delusion magic can kill you, but it can also save you.
Forest Volh 2G
Creature - Wolf Soldier (C)
3/3
Substitution - if a token that shares a creature type with this card would enter the battlefield under you control. you may put this card from your hand onto the battlefield instead.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny 1G
Instant (C)
Draw a card, then choose one -
Astray U
Instant (C)
Target player shuffles his or her library.
Draw a card.
Leshy's delusion magic can kill you, but it can also save you.
Guardbark Leshy 3GG
Creature - Treefolk (U)
Vigilance, hexproof
When Guardbark Leshy enters the battlefield, put a +1/+1 counter on target creature.
2/3
Volh Pack 4GG
Creature - Wolf Soldier (U)
Substitution 1GG (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Folfhang's Traitormakers 4BB
Creature - Soldier (U)
Ravening 5 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +5/+5 until end of turn.)
1B, Pay 2 life: Put a 1/1 white Soldier creature token onto the battlefield.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny 1G
Instant (C)
Draw a card, then choose one -
Astray U
Instant (C)
Target player shuffles his or her library.
Draw a card.
Leshy's delusion magic can kill you, but it can also save you.
Volh Pack 4GG
Creature - Wolf Soldier (U)
Substitution 1GG (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Uncommon 2 of 3:
Autumn Harvest 2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control.
"Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Ivan's Sharpshooters 3W
Creature - Human Soldier Archer (U)
When ~ enters the battlefield, put a token that's a copy of this creature onto the battlefield.
t: deals 1 damage to target attacking or blocking creature.
1/2
Chud Dashers 1B
Creature - Soldier Assassin (U)
Deathtouch
Substitution B (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
If you lose life this turn, you may cast ~ for its substitution cost from your graveyard.
1/2
Bear Shock GG
Instant (U)
Put a creature card with converted mana cost 2 or less from your hand onto the battlefield. You may have it fight target creature you don't control.
Itslav's bear appearance was expected, but still a surprise.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny 1G
Instant (C)
Draw a card, then choose one -
Astray U
Instant (C)
Target player shuffles his or her library.
Draw a card.
Leshy's delusion magic can kill you, but it can also save you.
Volh Pack 4GG
Creature - Wolf Soldier (U)
Substitution 1GG (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Autumn Harvest 2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control.
"Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Itslav's Dragoons 4WW
Creature - Human Soldier Cleric (U)
When Itslav's Dragoons enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
When Itslav's Dragoons enters the battlefield, you gain 2 life.
2/4
Choke Out 1BB
Sorcery (U)
Each player discards a card and loses 4 life.
Bewitched - Each opponent discards a card and loses 4 life instead if a player is enchanted.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝