Updating the archive: Excotar is our 108th expansion set. The completion of the Clegohn block also means that it joins Quon as the second three-expansion block we've produced.
Sets are given in the order in which they appeared, unless they're the second set in a block.
I don't know what you think about it, but I think that at least in the first set, Eldrazi wil appear only at rare/mythic. Then, if the block will continue, we will increase their frequency.
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Visashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Common number 4:
Glint-Hide Baloth2GG
Creature - Beast (c)
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Surrakar Bone-Blade3
Artifact - Equipment
Equipped creature has Deathtouch and Lifelink.
Equip 4
hmm.. i was thinking the other way around.. in the first set.. they appear small as common, since they're corrupting the lands behind all the commotion created by the residence.. the mini drones are preparing for the coming of Eldrazis.. at the second and the third part of the set, then those with the power of mythic and rare eldrazi creature come up..
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Visashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (c)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Common number 4:
Nesting DroneG
Creature - Eldrazi Drone
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Quell1B
Instant
Destroy target creature with power 2 or less. It can't be regenerated. No killing methods are illegal in the eyes of the Amphins.
Dreadlurker Amphin3B
Creature - Salamander Warrior
Intimidate
When Dreadlurker Amphin dies, you may put a -1/-1 counter on target creature. Poison dagger and hidden knife are most common tools used by the amphin to finish their job.
2/3
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (c)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting DroneG
Creature - Eldrazi Drone
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Common 6 of 10:
Clutches UnseenB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1. 2B: Enchanted creature gets -3/-3 until end of turn. "Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
DreamshapeU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent becomes the target of a spell or ability, its controller sacrifices it. "Why would I listen to you if you don't exist?" —Trielha, blind voidmage
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (c)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting DroneG
Creature - Eldrazi Drone
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches UnseenB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1. 2B: Enchanted creature gets -3/-3 until end of turn. "Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Common 7
Surrakar Anarchist5UB
Creature - Surrakar
When Surrakar Anarchist enters the battlefield, destroy target enchantment you don't control that enchants you or a permanent you control.
3/1
Amphin Lawmage4U
Creature - Salamander Wizard
Flash
When Amphin Lawmage enters the battlefield, tap target red creature. It doesn't untap during its controller's next untap step. Although we are few and cannot quell the chaos of this plane, we can perhaps delay its doom with what order we can bring.
0/4
Chaos Messenger2R
Creature - Human Rogue
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Note: I had in mind that every set could use common and uncommon Eldrazi, but also any other race of being from the Blind Eternities as well. Feel free to make something up!
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting DroneG
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches UnseenB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1. 2B: Enchanted creature gets -3/-3 until end of turn. "Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand. Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
Common 9/10:
War-charged Paladin3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it. "War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Nirveen Scout2W
Creature - Human Scout (C)
When Nirveen Scout enter the battlefield, you may search your library for a Plains card, reveal it, and put it into your hand. Then, suffle your library. Beyond the Human gathering area of Nirveen, there lies untold land for pillage and conquest.
2/2
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting DroneG
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches UnseenB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1. 2B: Enchanted creature gets -3/-3 until end of turn. "Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand. Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it. "War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Common 10 of 10:
Unimaginable Horror3B
Sorcery (C)
Target opponent reveals two nonland cards from his or her hand, then puts those cards on the bottom of his or her library in any order. Most Excotar maps contain written warnings: Hostile raiders, inhospitable terrain, strange monsters. But all of them have the same thing written on a single spot on the eastern continent: "Madness lies here."
Wretched Incubation1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield. "Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Gluttonous Dark4B
Sorcery (C)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way. "I have spent enough time in darkness to know the many sins it hides." —Trielha, blind voidmage
was thinking if some of those creature from Blind Eternities can be pulled out of there with certain rituals? so that we at least have two mechanics in the set..
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting DroneG
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches UnseenB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1. 2B: Enchanted creature gets -3/-3 until end of turn. "Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand. Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it. "War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Wretched Incubation1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield. "Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Uncommon 1 of 3:
Void Baloth2GG
Creature - Beast Horror
Intimidate
Ritual 2G, Sacrifice an artifact or enchantment (2G, Sacrifice an artifact or enchantment: Put Void Baloth onto the battlefield with a ritual counter on it.)
When Void Baloth enters the battlefield, if it has a ritual counter on it, you may destroy target artifact, enchantment or land. The menace from beyond enters in many different from, some are so horrifying that the strongest magic wilt at its presence.
3/4
Devouring WispW
Creature - Spirit Horror
Ritual WW, Reveal a white card from your hand (WW, Reveal a white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment." As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Coordinated Looting1R
Instant
Cast Coordinated Looting only during combat after blockers are declared.
You draw a card for each attacking creature you control that is unblocked then discard two cards. Viashino warriors were known to be efficient looter in wars, as their right hand swung a sword through enemies armor, their left hand picked any glittering object nearby.
was thinking if some of those creature from Blind Eternities can be pulled out of there with certain rituals? so that we at least have two mechanics in the set..
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting DroneG
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches UnseenB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1. 2B: Enchanted creature gets -3/-3 until end of turn. "Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand. Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it. "War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Wretched Incubation1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield. "Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Void Baloth2GG
Creature - Beast Horror
Intimidate
Ritual 2G, Sacrifice an artifact or enchantment (2G, Sacrifice an artifact or enchantment: Put Void Baloth onto the battlefield with a ritual counter on it.)
When Void Baloth enters the battlefield, if it has a ritual counter on it, you may destroy target artifact, enchantment or land. The menace from beyond enters in many different from, some are so horrifying that the strongest magic wilt at its presence.
3/4
Uncommon 2 of 3:
Devouring WispW
Creature - Spirit Horror
Ritual WW, Reveal a white card from your hand (WW, Reveal a white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment." As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Predatory Mindripper2BB
Creature - Nightmare Horror
Intimidate
Ritual 3BB(3BB: Put Predatory Mindripper onto the battlefield with a ritual counter on it.)
When Predatory Mindripper enters the battlefield, if it has a ritual counter on it, target opponent reveals his or her hand. You choose a card from it. That player exiles it.
3/3
and well.. ritual is at instant speed actually which differentiate it from entwine and others and i believe it is better to involve more than just mana cost for its flavor , where you're actually doing something to summon those creatures from the Blind Eternities but having higher cost will also be fine
maybe up the cost more for that? actually what i'm thinking is that , we can have a counter targeting activated ability for the set.. just like how it is with Rend Flesh and Rend Spirit in Kamigawa.. so answer will be given in the set where it maybe needed..
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner ThoughtU
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library. "Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.) When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting DroneG
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool." The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches UnseenB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1. 2B: Enchanted creature gets -3/-3 until end of turn. "Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand. Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it. "War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Wretched Incubation1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield. "Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Void Baloth2GG
Creature - Beast Horror
Intimidate
Ritual 2G, Sacrifice an artifact or enchantment (2G, Sacrifice an artifact or enchantment: Put Void Baloth onto the battlefield with a ritual counter on it.)
When Void Baloth enters the battlefield, if it has a ritual counter on it, you may destroy target artifact, enchantment or land. The menace from beyond enters in many different from, some are so horrifying that the strongest magic wilt at its presence.
3/4
Devouring WispW
Creature - Spirit Horror
Ritual WW, Reveal another white card from your hand (WW, Reveal another white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment." As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Uncommon 3 of 3: Squelch1U
Instant
Counter target activated ability.
Draw a card. "Her dance was perfect, the chant was flawless.. but it was all for nothing. For my magic was stronger and I opposed her." - The Voidmage Husher
Voidmage Guard2UU
Creature - Human Wizard
Flash
When Voidmage Guard enters the battlefield, counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
2/2
Pulverizing BoltR
Instant
Cast Pulverizing Bolt only if your opponent control two or more creatures.
Pulverizing Bolt deals 4 damage to target creature or player. The more people in your party, the more frequent will the lightning strike be in the mount of Galmanam.
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth 2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting Drone G
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches Unseen B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
2B: Enchanted creature gets -3/-3 until end of turn.
"Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger 2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty 4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand.
Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin 3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it.
"War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Wretched Incubation 1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield.
"Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Void Baloth 2GG
Creature - Beast Horror
Intimidate
Ritual 2G, Sacrifice an artifact or enchantment (2G, Sacrifice an artifact or enchantment: Put Void Baloth onto the battlefield with a ritual counter on it.)
When Void Baloth enters the battlefield, if it has a ritual counter on it, you may destroy target artifact, enchantment or land.
The menace from beyond enters in many different from, some are so horrifying that the strongest magic wilt at its presence.
3/4
Devouring Wisp W
Creature - Spirit Horror
Ritual WW, Reveal another white card from your hand (WW, Reveal another white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment."
As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Voidmage Guard2UU
Creature - Human Wizard
Flash
When Voidmage Guard enters the battlefield, counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
2/2
rare:
Servant of the Blind Eternities3WB
Creature -Human Cleric
When Servant of the Blind Eternities enders the battlefield or dies, exile target creature. His heart stopped beating long ago, his lungs do not draw breath, yet he is alive and stronger than ever.
2/2
Burning lightRW
Instant
Burning light deals 2 damage to target creature. if that creature dealt damage this turn, destroy that creature instead. "Justice isn't strong enough to stop me!" - Greshas, gkardan witch, last words
Coalition: The subterranean forces of Eonas are beginning to reacquire ther power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants ot Eonas must join forces to contrast the new common enemy: but secretly, a part of the creatures are making a pact with the Shadows.
Common 1 of 10 Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to that creature and the creature paired with it instead then unpair them. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Field of Trap2
Artifact - Fortification
Fortified land gains "t: Tap target creature."
Fortify 2
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of the creatures are making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Common 2 of 10:
Portrait Artist2U
Creature - Merfolk Wizard (C) T: Target creature becomes the creature type of your choice until end of turn. "My paintings show what truly lies beneath — whether a human has the heart of a human, for example, or whether a giant is merely a goblin in his own mind."
1/3
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Common 4 of 10:
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
A thought about Ritual in Excotar block: Why not just make the creature or spell have to be mandatorialy cast at sorcery speed? That make you can still have the added effects without taking away from the base of the card.
Also, I really enjoy the flavor of the Eonas block. I feel it's what AVR should have done
I support Dysphoria as this set's new block mechanic.
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Common 5 of 10:
Distort Reality2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn. Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn. Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it. "My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Common 7 of 10:
Shattered Lump3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Faceless Sniper4B
Creature (C)
Faceless (This creature can't have creature types.)
Deathtouch
When Faceless Sniper dies, destroy target creature.
1/3
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn. Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it. "My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Common 8 of 10: Lightborn Griffin3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn. Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Bloodcursed Giant4R
Creature - Giant Warrior
First Strike, Trample
Whenever Bloodcursed Giant attacks, it gets +3/+3 for each -1/-1 counters on it. No no.. you do not want to make this one angry.
2/5
Communal Sacrifice2W
Instant
As an additional cost to cast Communal Sacrifice, put a -1/-1 counter on target creature you control.
Each other creature you control gets +2/+2 and vigilance until end of turn. "This was the method we would always want to avoid, given the peril we might have to face, we had no other choice." - Hull, Lashimire Cleric
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn.
Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it. "My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Faceless Sniper4B
Creature (C)
Faceless (This creature can't have creature types.)
Deathtouch
When Faceless Sniper dies, destroy target creature.
1/3
Common number 8:
Blooming evolutionG
Instant
Target creture gains +1/+1 for each of its creature types, then gets all creature types until end of turn. "The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Cure the Infection1W
Instant
Remove all -1/-1 counters from target creature. it gains +X/+X until end of turn, where X is the number of -1/-1 counters rmoved this way. Some of the most skilled evermoss healers were able to turn the direst affliction to strength.
Iphanx came first, so I've retained his selection, then added selections from Iphanx and Scrad.
I've also updated Soul Bolt to a shortened wording that shouldn't affect its functionality. Do please advise if it feels otherwise, though.
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature and each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn. Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it. "My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Lightborn Griffin3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn. Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Blooming EvolutionG
Instant
Target creature gets +1/+1 for each of its creature types, then gains all creature types until end of turn. "The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Uncommon 1 of 3:
Faceless Plague2BB
Instant (U)
Creatures get -2/-2 and lose all creature types until end of turn. Unpair those creatures. "The corpses are all goblin, Master Wrynn. We weren't sure at first. Their features are... they're just not there." —Talor, Pendran scout
Faceless CurseB
Enchantment - Aura (U)
Enchanted creature gets +1/+1 and has Faceless. (It can't have creature types.)
If enchanted creature would die, you may attach Faceless Curse to target creature paired with it. "Touren!" Amatienne cried, "What happened to you?" "Everything," he whispered, and she screamed.
blooming evolution with any changeling will be super awkward haha.. they give any changeling over +200/+200.. i propose to give it just +1/+1 for each other creature that share a type with it.. changeling and mistform ultimus wreck our chance at doing this kind of stuff sadly.. any other input ?
Blooming EvolutionG
Instant
Target creature gets +1/+1 for each of other creature that share a creature type with it, then gains all creature types until end of turn. "The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
anyone agree ?
i think as for the Distort reality is still okay since the two option it gave actually do two different things, the first non channel option is changing the creature type to a creature type we want, while the other just making a creature faceless with extra cantrip.. although i want the channel to still have blue in it, but its still ok..
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature and each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of each creature paired with it.
0/1
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn. Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it. "My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Lightborn Griffin3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn. Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Blooming EvolutionG
Instant
Target creature gets +1/+1 for each of its creature types, then gains all creature types until end of turn. "The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Faceless CurseB
Enchantment - Aura (U)
Enchanted creature gets +1/+1 and has Faceless. (It can't have creature types.)
If enchanted creature would die, you may attach Faceless Curse to target creature paired with it. "Touren!" Amatienne cried, "What happened to you?" "Everything," he whispered, and she screamed.
Scepter of Omen3
Artifact (U) t: Look at the top card of your library. You may put that card in your graveyard.
Whenever a creature card is put in your graveyard from your library, you may put a -1/-1 counter on target creature.
Uncommon 3 of 3: Fiery Riposte1RR
Instant
Choose target spell. Fiery Riposte deals X damage to that spell controller where X equals to the converted mana cost of the spell chosen this way. The shamans of Zalorian Highland do not care what magic you used, they will still be able to use your spell against you.
Calming Chant3W
Enchantment - Aura
Enchant creature
When Calming Chant enters the battlefield, you gain life equals to enchanted creature total power and toughness.
Enchanted Creature can't attack or block and it's ability can't trigger and can't be activated. The lullaby of the old was so beautiful that even the most wicked being on the whole plane would quiet down once they heard it.
I've adjusted Distort Reality and Blooming Evolution as noted above. Let's move on...
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature and each creature paired with it. Unpair those creatures. Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless DenizenB
Creature (C)
Faceless (This creature can't have creature types.) 1B: Regenerate Faceless Denizen. "The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of each creature paired with it.
0/1
Sprinting Stiltcreep4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality2U
Instant (C)
Choose one or both — Target creature loses all creature types until end of turn; or target creature gains all creature types until end of turn.
Draw a card. Channel — U, Discard this card: Target creature loses all creature types until end of turn.
Repulsive Thought1U
Instant (C)
Return target creature to its owner's hand. Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it. "My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Lightborn Griffin3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn. Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Blooming EvolutionG
Instant (C)
Target creature gets +1/+1 for each other creature that shares a creature type with it, then gains all creature types until end of turn. "The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Faceless CurseB
Enchantment - Aura (U)
Enchanted creature gets +1/+1 and has Faceless. (It can't have creature types.)
If enchanted creature would die, you may attach Faceless Curse to target creature paired with it. "Touren!" Amatienne cried, "What happened to you?" "Everything," he whispered, and she screamed.
Scepter of Omen3
Artifact (U) t: Look at the top card of your library. You may put that card in your graveyard.
Whenever a creature card is put in your graveyard from your library, you may put a -1/-1 counter on target creature.
Fiery Riposte1RR
Instant
Choose target spell. Fiery Riposte deals X damage to that spell controller where X equals to the converted mana cost of the spell chosen this way. The shamans of Zalorian Highland do not care what magic you used, they will still be able to use your spell against you.
The Unutterable4BB
Legendary Creature (M)
Faceless
Each creature gets -1/-1 for each of its types.
Whenever a nontoken creature dies, put a 1/1 Black creature with Faceless on the battlefield.
6/6
Bonza, mate. Ye're standing in Warajoroo, a plane as crook as rook here at the far edge of the shard, where humans live beside communities of wildfolk. Water's scarce here in the land of roos and bunyip, good bush rangers are hard to come by, and ye'll occasionally see one of the aboriginal elves goin' on walkabout, I reckon. But it's all fair dinkum, mate. Just remember to keep yer hat on, get stoked, and watch yer mug.
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Bonza, mate. Ye're standing in Warajoroo, a plane as crook as rook here at the far edge of the shard, where humans live beside communities of wildfolk. Water's scarce here in the land of roos and bunyip, good bush rangers are hard to come by, and ye'll occasionally see one of the aboriginal elves goin' on walkabout, I reckon. But it's all fair dinkum, mate. Just remember to keep yer hat on, get stoked, and watch yer mug.
Cloud Kangoos3G
Creature — Kangoo (C) G: Cloud Kangoos gains reach until end of turn. Cloud Kangoos are extremely intelligent. When they detect their prey, they lure it at low height and jump to eat them in one bite.
3/4
Common 2 of 9 (A foil card is in this pack!)
Grumpy Sarcophil2R (not sure how to do Tasmanian Devil without using the word devil.. hahaha.. so i put in its latin name.. maybe put in Devil as the type as well just for the magical flavor.. so it will be Beast Devil but feel free to adjust the flavor and creature type.. i'm just trying to make tasmanian devil here haha..)
Creature - Beast Devil
Grumpy Sarcophil can't block. Many people call it hell's incarnate figuratively given its so hostile. What they don't know is that Sarcophils are born in Eacham volcano and hell would be the closest description of that place.
3/3
Grobbe Pilgrim1W
Creature - Kithkin Cleric
Plainswalk, Mountainwalk The Grobbe desert are the home of the kithkin nomads, no other race in Warajoroo could match their adaptation skill to many different terrains.
2/2
Bonza, mate. Ye're standing in Warajoroo, a plane as crook as rook here at the far edge of the shard, where humans live beside communities of wildfolk. Water's scarce here in the land of roos and bunyip, good bush rangers are hard to come by, and ye'll occasionally see one of the aboriginal elves goin' on walkabout, I reckon. But it's all fair dinkum, mate. Just remember to keep yer hat on, get stoked, and watch yer mug.
Cloud Kangoos3G
Creature — Kangoo (C) G: Cloud Kangoos gains reach until end of turn. Cloud Kangoos are extremely intelligent. When they detect their prey, they lure it at low height and jump to eat them in one bite.
3/4
Common 2 out of 9:
Girrawan Shaman1U
Creature - Human Shaman
Dream U(At the beginning of your upkeep, you may pay U. if you do, Girrawan shaman is dreaming until the beginning of the end step.)
As long as Girrawan Shaman is dreaming, it has flying. the desert winds do not bother him. he's high above them.
1/2
Reclusive CarawangaBB
Reclusive Carawanga enter the battlefield tapped.
Deathouch They are shy and slow, but once you anger a Carawanga, you probably won't be able to outrun it.
1/3
Bonza, mate. Ye're standing in Warajoroo, a plane as crook as rook here at the far edge of the shard, where humans live beside communities of wildfolk. Water's scarce here in the land of roos and bunyip, good bush rangers are hard to come by, and ye'll occasionally see one of the aboriginal elves goin' on walkabout, I reckon. But it's all fair dinkum, mate. Just remember to keep yer hat on, get stoked, and watch yer mug.
Cloud Kangoos3G
Creature — Kangoo (C) G: Cloud Kangoos gains reach until end of turn. Cloud Kangoos are extremely intelligent. When they detect their prey, they lure it at low height and jump to eat them in one bite.
3/4
Grumpy Sarcophil2R
Creature - Beast Devil (C)
Grumpy Sarcophil can't block. Many people call it hell's incarnate figuratively given its so hostile. What they don't know is that Sarcophils are born in Eacham volcano and hell would be the closest description of that place.
3/3
Reclusive CarawangaBB
Creature - Lizard (C)
Reclusive Carawanga enter the battlefield tapped.
Deathouch They are shy and slow, but once you anger a Carawanga, you probably won't be able to outrun it.
1/3
No idea what a Carawanga is so I just added a creature type that made sense based on the description.
Common 4 of 10:
Solar Vision1W
Sorcery (C)
You gain 3 life. Songline - Then reveal your hand. If a card in your hand shares a creature type with a card in your graveyard, you gain an additional 3 life and draw a card. Kimgu the Eagle Soul nests in dreams of the sun.
Cleaner FishU
Creature - Fish (C)
When Cleaner Fish enters the battlefield, return each permanent attached to target permanent to its owner's hand. The Cwen Holdings nautimancers would shrink the reefs with wyrds every night to ensure offshore passage. Each morning, they were back to size.
0/2
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok
Kalagh / Chorus of Roars
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other.
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Visashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Common number 4:
Glint-Hide Baloth 2GG
Creature - Beast (c)
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Surrakar Bone-Blade 3
Artifact - Equipment
Equipped creature has Deathtouch and Lifelink.
Equip 4
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Visashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth 2GG
Creature - Beast (c)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Common number 4:
Nesting DroneG
Creature - Eldrazi Drone
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Quell1B
Instant
Destroy target creature with power 2 or less. It can't be regenerated.
No killing methods are illegal in the eyes of the Amphins.
Dreadlurker Amphin3B
Creature - Salamander Warrior
Intimidate
When Dreadlurker Amphin dies, you may put a -1/-1 counter on target creature.
Poison dagger and hidden knife are most common tools used by the amphin to finish their job.
2/3
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth 2GG
Creature - Beast (c)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting Drone G
Creature - Eldrazi Drone
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Common 6 of 10:
Clutches Unseen B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
2B: Enchanted creature gets -3/-3 until end of turn.
"Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Dreamshape U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent becomes the target of a spell or ability, its controller sacrifices it.
"Why would I listen to you if you don't exist?" —Trielha, blind voidmage
Common 7
Surrakar Anarchist 5UB
Creature - Surrakar
When Surrakar Anarchist enters the battlefield, destroy target enchantment you don't control that enchants you or a permanent you control.
3/1
Amphin Lawmage 4U
Creature - Salamander Wizard
Flash
When Amphin Lawmage enters the battlefield, tap target red creature. It doesn't untap during its controller's next untap step.
Although we are few and cannot quell the chaos of this plane, we can perhaps delay its doom with what order we can bring.
0/4
Chaos Messenger 2R
Creature - Human Rogue
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Common 9/10:
War-charged Paladin 3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it.
"War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Nirveen Scout 2W
Creature - Human Scout (C)
When Nirveen Scout enter the battlefield, you may search your library for a Plains card, reveal it, and put it into your hand. Then, suffle your library.
Beyond the Human gathering area of Nirveen, there lies untold land for pillage and conquest.
2/2
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth 2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting Drone G
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches Unseen B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
2B: Enchanted creature gets -3/-3 until end of turn.
"Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger 2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty 4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand.
Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin 3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it.
"War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Common 10 of 10:
Unimaginable Horror 3B
Sorcery (C)
Target opponent reveals two nonland cards from his or her hand, then puts those cards on the bottom of his or her library in any order.
Most Excotar maps contain written warnings: Hostile raiders, inhospitable terrain, strange monsters. But all of them have the same thing written on a single spot on the eastern continent: "Madness lies here."
Wretched Incubation 1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield.
"Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Gluttonous Dark 4B
Sorcery (C)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"I have spent enough time in darkness to know the many sins it hides." —Trielha, blind voidmage
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth 2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting Drone G
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches Unseen B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
2B: Enchanted creature gets -3/-3 until end of turn.
"Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger 2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty 4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand.
Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin 3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it.
"War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Wretched Incubation 1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield.
"Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Uncommon 1 of 3:
Void Baloth 2GG
Creature - Beast Horror
Intimidate
Ritual 2G, Sacrifice an artifact or enchantment (2G, Sacrifice an artifact or enchantment: Put Void Baloth onto the battlefield with a ritual counter on it.)
When Void Baloth enters the battlefield, if it has a ritual counter on it, you may destroy target artifact, enchantment or land.
The menace from beyond enters in many different from, some are so horrifying that the strongest magic wilt at its presence.
3/4
Devouring Wisp W
Creature - Spirit Horror
Ritual WW, Reveal a white card from your hand (WW, Reveal a white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment."
As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Coordinated Looting1R
Instant
Cast Coordinated Looting only during combat after blockers are declared.
You draw a card for each attacking creature you control that is unblocked then discard two cards.
Viashino warriors were known to be efficient looter in wars, as their right hand swung a sword through enemies armor, their left hand picked any glittering object nearby.
Uncommon 2 of 3:
Devouring Wisp W
Creature - Spirit Horror
Ritual WW, Reveal a white card from your hand (WW, Reveal a white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment."
As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Predatory Mindripper 2BB
Creature - Nightmare Horror
Intimidate
Ritual 3BB (3BB: Put Predatory Mindripper onto the battlefield with a ritual counter on it.)
When Predatory Mindripper enters the battlefield, if it has a ritual counter on it, target opponent reveals his or her hand. You choose a card from it. That player exiles it.
3/3
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Viashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth 2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting Drone G
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches Unseen B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
2B: Enchanted creature gets -3/-3 until end of turn.
"Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger 2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty 4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand.
Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin 3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it.
"War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Wretched Incubation 1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield.
"Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Void Baloth 2GG
Creature - Beast Horror
Intimidate
Ritual 2G, Sacrifice an artifact or enchantment (2G, Sacrifice an artifact or enchantment: Put Void Baloth onto the battlefield with a ritual counter on it.)
When Void Baloth enters the battlefield, if it has a ritual counter on it, you may destroy target artifact, enchantment or land.
The menace from beyond enters in many different from, some are so horrifying that the strongest magic wilt at its presence.
3/4
Devouring Wisp W
Creature - Spirit Horror
Ritual WW, Reveal another white card from your hand (WW, Reveal another white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment."
As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Uncommon 3 of 3:
Squelch1U
Instant
Counter target activated ability.
Draw a card.
"Her dance was perfect, the chant was flawless.. but it was all for nothing. For my magic was stronger and I opposed her." - The Voidmage Husher
Voidmage Guard2UU
Creature - Human Wizard
Flash
When Voidmage Guard enters the battlefield, counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
2/2
Pulverizing BoltR
Instant
Cast Pulverizing Bolt only if your opponent control two or more creatures.
Pulverizing Bolt deals 4 damage to target creature or player.
The more people in your party, the more frequent will the lightning strike be in the mount of Galmanam.
Creature - Lizard Warrior (C)
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Garner Thought U
Sorcery (C)
Reveal the bottom three cards of your library. Choose one card and put it into your hand and put the rest at the bottom of your library in any order. You may shuffle your library.
"Sometimes, what we need to do is step back, and look for answer somewhere you haven't looked before." - Gin, Deli High Priest
Glint-Hide Baloth 2GG
Creature - Beast (C)
Rumble (Whenever Glint-Hide Baloth attacks, choose a creature defending player control. Tap that creature and remove Glint-Hide Baloth from combat. Those creatures fight each other.)
When the baloth's prey discovers that the "glint in the forest" isn't gold, it's far too late.
3/3
Nesting Drone G
Creature - Eldrazi Drone (C)
When Nesting Drone dies, put three colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
The residents of Excotar have yet to realize, chaotic destruction sequence has already started.
0/3
Clutches Unseen B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
2B: Enchanted creature gets -3/-3 until end of turn.
"Gutting a man with a dagger is quite obvious. Now, convincing him that the wound is his own doing... that's subtlety." —Boss Zeru, crimelord
Chaos Messenger 2R
Creature - Human Rogue (C)
When Chaos Messenger enters the battlefield, if another red or black creature is on the battlefield, Chaos Messenger gains haste until end of turn.
2/1
Storm of Uncertainty 4UU
Instant (C)
Counter target spell, then return target nonland permanent to its owner's hand.
Reality is so unstable on Excotar that several go missing everyday, lost in the Blind Eternities.
War-charged Paladin 3WW
Creature - Human Knight (C)
Vigilance
Whenever War-charged Paladin attacks, put a +1/+1 counter on it.
"War. War never changes, even on a plane of constant conflict and lawlessness."
2/4
Wretched Incubation 1B
Enchantment - Aura (C)
Enchant creature you control
At the beginning of your upkeep, sacrifice enchanted creature. If you do, put a 4/4 black Horror creature token onto the battlefield.
"Three full moons after she walked into the darkness, the explorer Kasekla finally returned to her village, weeping and visibly pregnant. She would give no details of what had happened to her... although on the very next night, the villagers found out." —Deli tale
Void Baloth 2GG
Creature - Beast Horror
Intimidate
Ritual 2G, Sacrifice an artifact or enchantment (2G, Sacrifice an artifact or enchantment: Put Void Baloth onto the battlefield with a ritual counter on it.)
When Void Baloth enters the battlefield, if it has a ritual counter on it, you may destroy target artifact, enchantment or land.
The menace from beyond enters in many different from, some are so horrifying that the strongest magic wilt at its presence.
3/4
Devouring Wisp W
Creature - Spirit Horror
Ritual WW, Reveal another white card from your hand (WW, Reveal another white card from your hand: Put Devouring Wisp onto the battlefield with a ritual counter on it.)
As long as Devouring Wisp has a ritual counter on it, it has intimidate and "Sacrifice this creature: Destroy target artifact or enchantment."
As the war wages, some shaman and cleric manage to pull something from beyond as their aid, unknowing that those being has their own agenda too as they land in Excotar.
1/2
Voidmage Guard2UU
Creature - Human Wizard
Flash
When Voidmage Guard enters the battlefield, counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
2/2
rare:
Servant of the Blind Eternities 3WB
Creature -Human Cleric
When Servant of the Blind Eternities enders the battlefield or dies, exile target creature.
His heart stopped beating long ago, his lungs do not draw breath, yet he is alive and stronger than ever.
2/2
Burning light RW
Instant
Burning light deals 2 damage to target creature. if that creature dealt damage this turn, destroy that creature instead.
"Justice isn't strong enough to stop me!" - Greshas, gkardan witch, last words
Common 1 of 10
Soul BoltR
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to that creature and the creature paired with it instead then unpair them.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Field of Trap2
Artifact - Fortification
Fortified land gains "t: Tap target creature."
Fortify 2
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Common 2 of 10:
Portrait Artist 2U
Creature - Merfolk Wizard (C)
T: Target creature becomes the creature type of your choice until end of turn.
"My paintings show what truly lies beneath — whether a human has the heart of a human, for example, or whether a giant is merely a goblin in his own mind."
1/3
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul Bolt R
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors 1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Sprinting Stiltcreep 4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Also, I really enjoy the flavor of the Eonas block. I feel it's what AVR should have done
I support Dysphoria as this set's new block mechanic.
Common 5 of 10:
Distort Reality 2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn.
Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul Bolt R
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors 1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep 4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality 2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn.
Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer 1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it.
"My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump 3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Faceless Sniper 4B
Creature (C)
Faceless (This creature can't have creature types.)
Deathtouch
When Faceless Sniper dies, destroy target creature.
1/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul Bolt R
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors 1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep 4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality 2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn.
Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer 1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it.
"My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump 3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Common 8 of 10:
Lightborn Griffin3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn.
Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Bloodcursed Giant4R
Creature - Giant Warrior
First Strike, Trample
Whenever Bloodcursed Giant attacks, it gets +3/+3 for each -1/-1 counters on it.
No no.. you do not want to make this one angry.
2/5
Communal Sacrifice2W
Instant
As an additional cost to cast Communal Sacrifice, put a -1/-1 counter on target creature you control.
Each other creature you control gets +2/+2 and vigilance until end of turn.
"This was the method we would always want to avoid, given the peril we might have to face, we had no other choice." - Hull, Lashimire Cleric
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
Instant
Soul Bolt deals 2 damage to target creature. If that creature is paired, Soul Bolt deals 2 damage to each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors 1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep 4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality 2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn.
Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer 1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it.
"My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Faceless Sniper 4B
Creature (C)
Faceless (This creature can't have creature types.)
Deathtouch
When Faceless Sniper dies, destroy target creature.
1/3
Common number 8:
Blooming evolution G
Instant
Target creture gains +1/+1 for each of its creature types, then gets all creature types until end of turn.
"The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Cure the Infection 1W
Instant
Remove all -1/-1 counters from target creature. it gains +X/+X until end of turn, where X is the number of -1/-1 counters rmoved this way.
Some of the most skilled evermoss healers were able to turn the direst affliction to strength.
I've also updated Soul Bolt to a shortened wording that shouldn't affect its functionality. Do please advise if it feels otherwise, though.
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul Bolt R
Instant
Soul Bolt deals 2 damage to target creature and each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors 1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of creatures paired with it.
0/1
Sprinting Stiltcreep 4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality 2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn.
Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer 1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it.
"My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump 3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Lightborn Griffin 3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn.
Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Blooming Evolution G
Instant
Target creature gets +1/+1 for each of its creature types, then gains all creature types until end of turn.
"The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Uncommon 1 of 3:
Faceless Plague 2BB
Instant (U)
Creatures get -2/-2 and lose all creature types until end of turn. Unpair those creatures.
"The corpses are all goblin, Master Wrynn. We weren't sure at first. Their features are... they're just not there." —Talor, Pendran scout
Faceless Curse B
Enchantment - Aura (U)
Enchanted creature gets +1/+1 and has Faceless. (It can't have creature types.)
If enchanted creature would die, you may attach Faceless Curse to target creature paired with it.
"Touren!" Amatienne cried, "What happened to you?"
"Everything," he whispered, and she screamed.
Blooming Evolution G
Instant
Target creature gets +1/+1 for each of other creature that share a creature type with it, then gains all creature types until end of turn.
"The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
anyone agree ?
i think as for the Distort reality is still okay since the two option it gave actually do two different things, the first non channel option is changing the creature type to a creature type we want, while the other just making a creature faceless with extra cantrip.. although i want the channel to still have blue in it, but its still ok..
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul Bolt R
Instant
Soul Bolt deals 2 damage to target creature and each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors 1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of each creature paired with it.
0/1
Sprinting Stiltcreep 4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality 2U
Instant (C)
Target creature loses all creature types until end of turn. Target creature you control becomes the creature type of your choice until end of turn.
Channel -- 2, Discard this card: Target creature loses all creature types until end of turn. Draw a card.
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer 1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it.
"My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump 3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Lightborn Griffin 3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn.
Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Blooming Evolution G
Instant
Target creature gets +1/+1 for each of its creature types, then gains all creature types until end of turn.
"The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Faceless Curse B
Enchantment - Aura (U)
Enchanted creature gets +1/+1 and has Faceless. (It can't have creature types.)
If enchanted creature would die, you may attach Faceless Curse to target creature paired with it.
"Touren!" Amatienne cried, "What happened to you?"
"Everything," he whispered, and she screamed.
Scepter of Omen 3
Artifact (U)
t: Look at the top card of your library. You may put that card in your graveyard.
Whenever a creature card is put in your graveyard from your library, you may put a -1/-1 counter on target creature.
Uncommon 3 of 3:
Fiery Riposte1RR
Instant
Choose target spell. Fiery Riposte deals X damage to that spell controller where X equals to the converted mana cost of the spell chosen this way.
The shamans of Zalorian Highland do not care what magic you used, they will still be able to use your spell against you.
Calming Chant3W
Enchantment - Aura
Enchant creature
When Calming Chant enters the battlefield, you gain life equals to enchanted creature total power and toughness.
Enchanted Creature can't attack or block and it's ability can't trigger and can't be activated.
The lullaby of the old was so beautiful that even the most wicked being on the whole plane would quiet down once they heard it.
Coalition: The subterranean forces of Eonas are beginning to reacquire their power. The spell that sealed them in the plane and that mantained the plane so lush and luxuriant with his mana has weakened and the nature has begun to wither. The inhabitants of Eonas must join forces to contrast the new common enemy: but secretly, a part of them is making a pact with the Shadows.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Soul Bolt R
Instant
Soul Bolt deals 2 damage to target creature and each creature paired with it. Unpair those creatures.
Tragedy occured in daily basis in Eonas, some were sadder than the rest.
Faceless Denizen B
Creature (C)
Faceless (This creature can't have creature types.)
1B: Regenerate Faceless Denizen.
"The Shadow does not take sides... not when it consumes everything all the same." —Zifael, High Scion of Evermoss
1/1
Membrane of Mirrors 1W
Creature — Wall (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Membrane of Mirrors has protection from the colors of each creature paired with it.
0/1
Sprinting Stiltcreep 4G
Creature - Insect Horror (C)
Reach, vigilance
Sprinting Stiltcreep gets +1/+1 for each paired creature on the battlefield.
2/1
Distort Reality 2U
Instant (C)
Choose one or both — Target creature loses all creature types until end of turn; or target creature gains all creature types until end of turn.
Draw a card.
Channel — U, Discard this card: Target creature loses all creature types until end of turn.
Repulsive Thought 1U
Instant (C)
Return target creature to its owner's hand.
Dysphoria - Put that creature on top of its owner's library instead if it has a -1/-1 counter on it.
Malicious Whisperer 1BB
Creature — Human Advisor (C)
When Malicious Whisperer enters the battlefield, unpair target creature and all creatures paired with it.
"My lord, why caring for those stupid elves when we can rely on this limitless, tremendous power?" — Vadha, Counselor of Pendra to Yundarok
2/3
Shattered Lump 3R
Creature - Giant (C)
Defender
Each creature that's paired with Shattered Lump gets +2/-1.
4/2
Lightborn Griffin 3W
Creature - Griffin
Flying
Remove a -1/-1 counter from a creature you control: Lightborn Griffin gets +2/+2 until end of turn.
Its glittery wing and steady claws is promise of salvation to the people plagued with despair.
1/3
Blooming Evolution G
Instant (C)
Target creature gets +1/+1 for each other creature that shares a creature type with it, then gains all creature types until end of turn.
"The faceless are a threat our world has never seen. We will adapt in ways they have never seen." - Seras, Master of Advancement
Faceless Curse B
Enchantment - Aura (U)
Enchanted creature gets +1/+1 and has Faceless. (It can't have creature types.)
If enchanted creature would die, you may attach Faceless Curse to target creature paired with it.
"Touren!" Amatienne cried, "What happened to you?"
"Everything," he whispered, and she screamed.
Scepter of Omen 3
Artifact (U)
t: Look at the top card of your library. You may put that card in your graveyard.
Whenever a creature card is put in your graveyard from your library, you may put a -1/-1 counter on target creature.
Fiery Riposte1RR
Instant
Choose target spell. Fiery Riposte deals X damage to that spell controller where X equals to the converted mana cost of the spell chosen this way.
The shamans of Zalorian Highland do not care what magic you used, they will still be able to use your spell against you.
The Unutterable 4BB
Legendary Creature (M)
Faceless
Each creature gets -1/-1 for each of its types.
Whenever a nontoken creature dies, put a 1/1 Black creature with Faceless on the battlefield.
6/6
Bonza, mate. Ye're standing in Warajoroo, a plane as crook as rook here at the far edge of the shard, where humans live beside communities of wildfolk. Water's scarce here in the land of roos and bunyip, good bush rangers are hard to come by, and ye'll occasionally see one of the aboriginal elves goin' on walkabout, I reckon. But it's all fair dinkum, mate. Just remember to keep yer hat on, get stoked, and watch yer mug.
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Bonza, mate. Ye're standing in Warajoroo, a plane as crook as rook here at the far edge of the shard, where humans live beside communities of wildfolk. Water's scarce here in the land of roos and bunyip, good bush rangers are hard to come by, and ye'll occasionally see one of the aboriginal elves goin' on walkabout, I reckon. But it's all fair dinkum, mate. Just remember to keep yer hat on, get stoked, and watch yer mug.
Creature — Kangoo (C)
G: Cloud Kangoos gains reach until end of turn.
Cloud Kangoos are extremely intelligent. When they detect their prey, they lure it at low height and jump to eat them in one bite.
3/4
Common 2 of 9 (A foil card is in this pack!)
Grumpy Sarcophil 2R (not sure how to do Tasmanian Devil without using the word devil.. hahaha.. so i put in its latin name.. maybe put in Devil as the type as well just for the magical flavor.. so it will be Beast Devil but feel free to adjust the flavor and creature type.. i'm just trying to make tasmanian devil here haha..)
Creature - Beast Devil
Grumpy Sarcophil can't block.
Many people call it hell's incarnate figuratively given its so hostile. What they don't know is that Sarcophils are born in Eacham volcano and hell would be the closest description of that place.
3/3
Grobbe Pilgrim1W
Creature - Kithkin Cleric
Plainswalk, Mountainwalk
The Grobbe desert are the home of the kithkin nomads, no other race in Warajoroo could match their adaptation skill to many different terrains.
2/2
Creature — Kangoo (C)
G: Cloud Kangoos gains reach until end of turn.
Cloud Kangoos are extremely intelligent. When they detect their prey, they lure it at low height and jump to eat them in one bite.
3/4
Common 2 out of 9:
Girrawan Shaman 1U
Creature - Human Shaman
Dream U (At the beginning of your upkeep, you may pay U. if you do, Girrawan shaman is dreaming until the beginning of the end step.)
As long as Girrawan Shaman is dreaming, it has flying.
the desert winds do not bother him. he's high above them.
1/2
Reclusive Carawanga BB
Reclusive Carawanga enter the battlefield tapped.
Deathouch
They are shy and slow, but once you anger a Carawanga, you probably won't be able to outrun it.
1/3
Creature — Kangoo (C)
G: Cloud Kangoos gains reach until end of turn.
Cloud Kangoos are extremely intelligent. When they detect their prey, they lure it at low height and jump to eat them in one bite.
3/4
Grumpy Sarcophil 2R
Creature - Beast Devil (C)
Grumpy Sarcophil can't block.
Many people call it hell's incarnate figuratively given its so hostile. What they don't know is that Sarcophils are born in Eacham volcano and hell would be the closest description of that place.
3/3
Reclusive Carawanga BB
Creature - Lizard (C)
Reclusive Carawanga enter the battlefield tapped.
Deathouch
They are shy and slow, but once you anger a Carawanga, you probably won't be able to outrun it.
1/3
Common 4 of 10:
Solar Vision 1W
Sorcery (C)
You gain 3 life.
Songline - Then reveal your hand. If a card in your hand shares a creature type with a card in your graveyard, you gain an additional 3 life and draw a card.
Kimgu the Eagle Soul nests in dreams of the sun.
Cleaner Fish U
Creature - Fish (C)
When Cleaner Fish enters the battlefield, return each permanent attached to target permanent to its owner's hand.
The Cwen Holdings nautimancers would shrink the reefs with wyrds every night to ensure offshore passage. Each morning, they were back to size.
0/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝