Terrapin Cloak1UB
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch.
Whenever enchanted creature attacks or blocks, target creature gets -X/-0 until end of turn, where X is enchanted creature's power.
Isolation Angel3WW
Creature - Angel
Kicker BB
Flying
When Isolation Angel enters the battlefield, destroy all other creatures you control. If you paid the kicker cost, destroy all other creatures instead.
4/5
Salvation Giant2WW
Creature - Giant
Kicker RR
When Salvation Giant enters the battlefield, gain life equal to the number of creatures you control. If you paid the kicker cost, Salvation Giant also deals damage equal to the number of creature you control to each opponent.
3/3
Totally Stable HulkWUG
Creature - Mutant
Morph 2WUG
When Totally Stable Hulk is turned face up, it gets -6/-6 until end of turn. Take an extra turn after this one.
3/3
Tendrils of Ecstasy2UU
Sorcery
Storm
Target player gains 2 life and draws a card.
Fame or Fortune3R
Instant
Reveal the top 5 cards of your library and separate them into two piles. Flip a coin. If you win the flip, put the pile of your choice in your hand and the other pile into your graveyard. If you lose the flip, and opponent puts the pile of their choice into your hand and the other pile into your graveyard.
Dark Tek4B
Artifact Creature - Dragon
Dark Tek gets +1/+1 for each Swamp you control.
Dark Tek gains Flying if you control an Island and Haste if you control a Mountain.
1/1
Migration2GG
Sorcery
Choose target creature you control and an another player chooses a creature he or she controls. Exchange control of those creatures.
Void CharmCCC
Instant
Choose one -
Destroy target colored creature with power of 3 or less.
Draw three cards and exile a card in your hand.
Distribute two +1/+1 among two creatures you control.
Seeker of VisionsUG
Creature - Merfolk Wizard
Whenever ~ deals damage, choose one -
Each player Scry 1
Each player puts the top card of his or her library into his or her graveyard.
2/2
Destructive Fists1RR
Enchantment - Aura
Enchant Creature
Whenever Enchanted Creature blocks or becomes blocked by an Equipped Creature or a Artifact Creature, destroy an Equipment Attached to that creature or destroy that artifact creature at the end of combat.
Taigam, Ojutai Devoted -- 2WU
Legendary Creature -- Human Monk
First Strike, Hexproof Rumination -- When Taigam, Ojutai Devoted or another creature enters the battlefield under your control, if you cast an instant or sorcery spell this turn, put a +1/+1 counter on that creature.
Each other creature you control with a +1/+1 counter on it has hexproof.
3/3
Coordinated Volley -- 1W
Instant
Converge -- Coordinated Volley deals X damage to each attacking creature, where X is 1 plus the number of colors spent to cast Coordinated Volley.
Groundrazer Baloth -- 4GGG
Creature -- Beast
Trample
At the beginning of your upkeep, sacrifice Groundrazer Baloth if you don't sacrifice a land and put a +1/+1 counter on it.
Remove a +1/+1 counter from Groundrazer Baloth: Regenerate Groundrazer Baloth.
9/9
Humbling Chaplain1WW
Creature - Human Cleric T: Target creature other than ~, has base power and toughness of 0/2.
0/3
Ageless MistXUU
Creature - Illusion
~ enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on ~.
At the beginning of your end step, If there are ten or more +1/+1 counters on ~, draw two cards.
0/0
Essence of the Sun -- 3W
Creature -- Elemental
Flying, Defender
Essence of the Sun blocks each combat if able.
Whenever Essence of the Sun is dealt damage, each player gains that much life.
0/8
Mirror Flash -- XRR
Sorcery
Mirror Flash can't be countered by spells or abilities.
Create a token that's a copy of target creature, except it enters the battlefield with X +1/+1 counters on it and has haste and "At the beginning of the next end step, exile this creature."
Inkeng, Tyrant of the Seas -- 4UUU
Legendary Creature -- Merfolk
When Inkeng, Tyrant of the Seas enters the battlefield, gain control of all Merfolk for as long as you control Inkeng.
Other Merfolk you control get +1/+1.
Inkeng gets +1/+1 for each other Merfolk you control.
5/5
Graypelt Elemental2WWGG
Creature - Beast Elemental
Trample, Vigilance Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
6/6
Krenka, Fae Boss2UU
Creature - Faerie Wizard
: Put X 1/1 blue Faerie creature tokens with Flying onto the battlefield, where X is the number of Instants and Sorceries in your graveyard.
3/3
Oblivion Tinkerer5W
Creature - Eldrazi
Devoid
When you cast Oblivion Tinkerer, target opponent exiles the top 4 cards of their library, then you may put any number of artifacts or enchantment cards that player owns from exile onto the battlefield under your control.
4/9
Sarum Dragonson3R
Legendary Creature - Human Wizard 1R, T: Target creature's controller may sacrifice it. If they do not, they lose life equal to that creatures power. If it is an artifact creature, they must sacrifice it and they lose life equal to its power.
3/3
Lassum Siv, Master Illusionist2UU
Legendary Creature - Human Wizard X, T: Search your library for an Illusion card with converted mana cost X or less and put it onto the battlefield. Shuffle your library. 1U: Put target Illusion card from your graveyard on the bottom of your library.
Disciple of FlameWR
Creature - Human Rogue Inspired - Whenever Disciple of Flame becomes untapped, you may discard a nonland card. If you do, Disciple of the Flame deals 3 damage to target creature or player and you gain 3 life.
3/1
Stalking Informant
Creature - Human Rogue
, : Look at the top two cards of your library. You may put any of those cards into your graveyard and the rest on top of your library in any order.
1/2
Tavern Grifter1U
Creature - Human Rogue
, discard two cards: Flip a coin. If you win the flip, draw four cards.
0/2
Order of the Red ShieldRR
Creature - Human Soldier
Protection from Blue R: ~ gains Trample until end of turn. R: ~ gains +1/+0 until end of turn.
1/3
Ordered to Kill3B
Sorcery
Choose left or right. Starting with you and roceeding in that direction, each player chooses a creature controlled by the next player in that direction. Destroy each creature which was chosen this way. They cannot be regenerated.
Isperia's Orders3WU
Sorcery
Choose two creatures an opponent controls. Tap one, it doesn't untap during its controller's next untap step and return the other one to its owner's hand.
Jhessian Sea Captain3U
Creature - Human Soldier
Hexproof
Whenever Jhessian Sea Captain or another Soldier creature you control attacks or blocks, that creature gets +0/+X until end of turn, where X is its toughness.
2/2
Covetous Slaughter3BG
Enchantment
Whenever a creature dies, you gain life equal to the number of creatures that have died this turn. 3WB: Creatures you control get +1/+1 until end of turn and creatures your opponents control get -1/-1 until end of turn.
Banner Seraph4RW
Creature - Angel Warrior Ally
Flying
Rally - Whenever another ally enters the battlefield under your control, put a 4/4 White Angel token with flying into the battlefield.
3/3
Morphouszoa2UU
Creature - Illusion
Flash
~ cannot be blocked.
When ~ enters the battlefield, return three creatures you control to its owner's hand.
5/5
Mindtomb1UU
Enchantment
When you play Mindtomb, you may discard 4 cards. If you don't, sacrifice Mindtomb.
Tap an untapped Island you control: Draw a card.
Tezzeret the Deceiver3BB
Planeswalker - Tezzeret
[+1]: Name a card type other than land. Look at target opponent's hand and choose a card of that type. That player discards that card.
[-X]: Search your library for a card with convereted mana cost X or less. You may play that spell without paying it's mana cost.
[-5]: Exile up to five cards in any graveyard. You may play those cards as if they were in your hand until end of turn.
<2>
AEther Pulse1UR
Sorcery
Destroy target nonland permanent, return all other permanents with the same name to their owners hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Dragoncharmer2GW
Creature - Elf Ally
Rally - When ~ or another ally enters the battlefield under your control, untap target dragon and gain control of it until the end of turn. It gains haste until the end of turn.
0/2
Rise Against2R
Instant
Target creature gains +3/+0 and first strike.
Investigate.
Fairer Season3GG
Enchantment
All mountains become basic forests.
During your upkeep, sacrifice Fairer Season unless you pay GGG
Subject to Loss2BB
Sorcery
Destroy target creature. It can't be regenerated.
Delirium - If there are four or more card types among cards in your graveyard, that creature's controller loses two life and you put a 2/2 black zombie creature token onto the battlefield tapped.
Rudana, Conclave Grower -- 3GW
Legendary Creature -- Dryad Druid
When Rudana enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield. 3(G/W), T, Exile a creature card from a graveyard: Populate X times, where X is the power of the exiled card.
3/4
Wheel Spinner -- 5RR
Creature -- Eldrazi
Devoid
When Wheel Spinner enters or leaves the battlefield, each player exiles his or her hand, then draws seven cards.
7/7
Kozilek's Chant -- 3CC
Enchantment
Whenever you cast a colorless spell from your hand, you may cast a card with the same name as that spell from your graveyard.
Selvala's Favored 1GW
Legendary Creature - Elf Scout WG, T: Parley -- Each player reveals the top card of his or her library. Create a 1/1 green Beast token. Then, for each nonland card revealed this way, put a +1/+1 counter on that token. Then each player draws a card. 2/2
Tollgreed Dragon 2RR
Creature - Dragon
Flying, Haste
At the beggining of the end phase of your turn, if an opponent was dealt damage this turn, exchange life totals with that player. 6/6
Brought from the Blind Eternities 2C
Enchantment
Whenever you cast a colorless spell you may pay C, if you do, you may choose a card from exile that has the same converted mana cost as that spell and put that card into your graveyard.
Extinguish Life3BB
Enchantment
If a player would sacrifice one or more creature, that player sacrifices twice as many creatures instead.
If one or more -1/-1 counters would be placed on a creature, twice that many -1/-1 creatures are placed on that creature instead.
Hymn of VitalityWWW
Enchantment
At the beginning of each player's upkeep, that player gains 2 life.
If a player would lose life, that player loses no life instead.
Void Caller2CC
Creature - Eldrazi
Whenever ~ attacks and isn't blocked, you may exile ~, if you do exile target creature defending player controls.
0/3
I know these may be a bit boring in not really straying from the original cards, but all really did offer almost exact colorshifts to the chosen colors (or lack thereof)
Good cards! I liked wheel spinner. Good marriage of theme and utility. People probably would have known what to do with it, unlike inverter. Selvala's favored will need a name. I like the mechanic on Tollgreed Dragon, but I'm not coming up with anything for what's actually supposed to be happening to the Planeswalkers when they switch life totals.
Rise of Kyonshi3B
Enchantment
If one or more zombie creature tokens would be placed onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
Zombie creatures gain flying and lifelink.
Fated Battle1WW
Enchantment
Creatures gain vigilance.
During each player's turn, the first time a creature that player controls would be destroyed, it first gains indestructible until end of turn.
Ghostfire Wisp1
Creature - spirit
Morph 0
When Ghostfire Wisp is turned face up, you may exile target creature that's one or more colors.
0/0
Good cards! I liked wheel spinner. Good marriage of theme and utility. People probably would have known what to do with it, unlike inverter. Selvala's favored will need a name. I like the mechanic on Tollgreed Dragon, but I'm not coming up with anything for what's actually supposed to be happening to the Planeswalkers when they switch life totals.
Rise of Kyonshi3B
Enchantment
If one or more zombie creature tokens would be placed onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
Zombie creatures gain flying and lifelink.
Fated Battle1WW
Enchantment
Creatures gain vigilance.
During each player's turn, the first time a creature that player controls would be destroyed, it first gains indestructible until end of turn.
Ghostfire Wisp1
Creature - spirit
Morph 0
When Ghostfire Wisp is turned face up, you may exile target creature that's one or more colors.
0/0
Brtrsnr, Stitcher's Prodigy3U
Legendary Creature - Humunculus Wizard 2U, exile two creature cards from your graveyard, t: Put a token on the battlefield that is a copy of target creature in a graveyard, except it is blue, it loses any abilities except flying, menace, reach, and trample, and is a zombie in addition to its other types. t: Draw a card, discard a card "Not what I would call innovative, but it is a striking likeness."
-Geralf
1/2
Kindhearted Sorceress4G
Creature - Human Shaman
Defender
When Kindhearted Sorceress enters the battlefield, you gain 2 life.
Whenever a spider enters the battlefield, exile Kindhearted Sorceress until that creature leaves the battlefield. 4G: put a 0/1 green spider token with reach onto the battlefield. Activate this ability only any time you could cast a sorcery.
Birth From Light4WG
Sorcery
Parley - Each player reveals the top card of their library. Choose a creature card revealed this way. Put a green and white creature token onto the battlefield that has a creature type of the chosen card, It has power equal to the total power and toughness equal to the total toughness of creatures revealed this way. Each player draws a card.
Populate.
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch.
Whenever enchanted creature attacks or blocks, target creature gets -X/-0 until end of turn, where X is enchanted creature's power.
Next:
Desolation Angel in white with black kicker
Desolation Giant in white with red kicker
Unstable Hulk in green-white-blue
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Angel
Kicker BB
Flying
When Isolation Angel enters the battlefield, destroy all other creatures you control. If you paid the kicker cost, destroy all other creatures instead.
4/5
Salvation Giant 2WW
Creature - Giant
Kicker RR
When Salvation Giant enters the battlefield, gain life equal to the number of creatures you control. If you paid the kicker cost, Salvation Giant also deals damage equal to the number of creature you control to each opponent.
3/3
Totally Stable Hulk WUG
Creature - Mutant
Morph 2WUG
When Totally Stable Hulk is turned face up, it gets -6/-6 until end of turn. Take an extra turn after this one.
3/3
Next:
Tower Geist in red
Quicksilver Gargantuan in green
Baneslayer Angel in black
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Creature - Human Wizard
Haste
When ~ enters the battlefield, draw two cards and discard a card at random.
3/1
Hellfire King 3BB
Creature - Demon
Protection from Angels and from Humans
Trample
Flying
5/5
Next:
Tendrils of Agony in U
Fact or Fiction in R
Tek in B
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Storm
Target player gains 2 life and draws a card.
Fame or Fortune 3R
Instant
Reveal the top 5 cards of your library and separate them into two piles. Flip a coin. If you win the flip, put the pile of your choice in your hand and the other pile into your graveyard. If you lose the flip, and opponent puts the pile of their choice into your hand and the other pile into your graveyard.
Dark Tek 4B
Artifact Creature - Dragon
Dark Tek gets +1/+1 for each Swamp you control.
Dark Tek gains Flying if you control an Island and Haste if you control a Mountain.
1/1
Next - Rofellos, Llanowar Emissary in red, Mirari's Wake in red/blue, and/or Illicit Auction in blue/black.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Sorcery
Choose target creature you control and an another player chooses a creature he or she controls. Exchange control of those creatures.
Next:
Tariel Reckoner of Souls - UG
Infectious Bloodlust - U
Spectral Shield - RG
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Choose one -
Destroy target colored creature with power of 3 or less.
Draw three cards and exile a card in your hand.
Distribute two +1/+1 among two creatures you control.
Seeker of Visions UG
Creature - Merfolk Wizard
Whenever ~ deals damage, choose one -
Each player Scry 1
Each player puts the top card of his or her library into his or her graveyard.
2/2
Destructive Fists 1RR
Enchantment - Aura
Enchant Creature
Whenever Enchanted Creature blocks or becomes blocked by an Equipped Creature or a Artifact Creature, destroy an Equipment Attached to that creature or destroy that artifact creature at the end of combat.
Next:
Exava, Rakdos Bloodwitch in WU
Radiant Flames in W
Devouring Strossus in G
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature -- Human Monk
First Strike, Hexproof
Rumination -- When Taigam, Ojutai Devoted or another creature enters the battlefield under your control, if you cast an instant or sorcery spell this turn, put a +1/+1 counter on that creature.
Each other creature you control with a +1/+1 counter on it has hexproof.
3/3
Coordinated Volley -- 1W
Instant
Converge -- Coordinated Volley deals X damage to each attacking creature, where X is 1 plus the number of colors spent to cast Coordinated Volley.
Groundrazer Baloth -- 4GGG
Creature -- Beast
Trample
At the beginning of your upkeep, sacrifice Groundrazer Baloth if you don't sacrifice a land and put a +1/+1 counter on it.
Remove a +1/+1 counter from Groundrazer Baloth: Regenerate Groundrazer Baloth.
9/9
Next:
Sorceress Queen in W
Primordial Hydra in U
Mangara of Corondor in R
Creature - Human Cleric
T: Target creature other than ~, has base power and toughness of 0/2.
0/3
Ageless Mist XUU
Creature - Illusion
~ enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on ~.
At the beginning of your end step, If there are ten or more +1/+1 counters on ~, draw two cards.
0/0
Next:
Last Breath in R
Sage Owl in W
Burden of Greed in U
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature -- Elemental
Flying, Defender
Essence of the Sun blocks each combat if able.
Whenever Essence of the Sun is dealt damage, each player gains that much life.
0/8
Mirror Flash -- XRR
Sorcery
Mirror Flash can't be countered by spells or abilities.
Create a token that's a copy of target creature, except it enters the battlefield with X +1/+1 counters on it and has haste and "At the beginning of the next end step, exile this creature."
Inkeng, Tyrant of the Seas -- 4UUU
Legendary Creature -- Merfolk
When Inkeng, Tyrant of the Seas enters the battlefield, gain control of all Merfolk for as long as you control Inkeng.
Other Merfolk you control get +1/+1.
Inkeng gets +1/+1 for each other Merfolk you control.
5/5
Next:
Shackles in R
Avacyn's Pilgrim in B
Neurok Transmuter in C
Creature - Human Cleric (?)
T: Add R to your mana pool.
Roil Elemental in WG
Krenko, Mob Boss in U
Oblivion Sower in W
Creature - Beast Elemental
Trample, Vigilance
Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
6/6
Krenka, Fae Boss 2UU
Creature - Faerie Wizard
: Put X 1/1 blue Faerie creature tokens with Flying onto the battlefield, where X is the number of Instants and Sorceries in your graveyard.
3/3
Oblivion Tinkerer 5W
Creature - Eldrazi
Devoid
When you cast Oblivion Tinkerer, target opponent exiles the top 4 cards of their library, then you may put any number of artifacts or enchantment cards that player owns from exile onto the battlefield under your control.
4/9
Kokusho, the Evening Star in BG
Arcum Dagsson in
Lin Sivvi, Defiant Hero in
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature - Human Wizard
1R, T: Target creature's controller may sacrifice it. If they do not, they lose life equal to that creatures power. If it is an artifact creature, they must sacrifice it and they lose life equal to its power.
3/3
Lassum Siv, Master Illusionist 2UU
Legendary Creature - Human Wizard
X, T: Search your library for an Illusion card with converted mana cost X or less and put it onto the battlefield. Shuffle your library.
1U: Put target Illusion card from your graveyard on the bottom of your library.
Next:
Disciple of Deceit in RW
Lurking Informant in (B/G)
Tavern Swindler in U
Creature - Human Rogue
Inspired - Whenever Disciple of Flame becomes untapped, you may discard a nonland card. If you do, Disciple of the Flame deals 3 damage to target creature or player and you gain 3 life.
3/1
Stalking Informant
Creature - Human Rogue
, : Look at the top two cards of your library. You may put any of those cards into your graveyard and the rest on top of your library in any order.
1/2
Tavern Grifter 1U
Creature - Human Rogue
, discard two cards: Flip a coin. If you win the flip, draw four cards.
0/2
Next:
Order of the White Shield in
Order of Succession in
Jarad's Orders in WU
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Creature - Human Soldier
Protection from Blue
R: ~ gains Trample until end of turn.
R: ~ gains +1/+0 until end of turn.
1/3
Ordered to Kill 3B
Sorcery
Choose left or right. Starting with you and roceeding in that direction, each player chooses a creature controlled by the next player in that direction. Destroy each creature which was chosen this way. They cannot be regenerated.
Isperia's Orders 3WU
Sorcery
Choose two creatures an opponent controls. Tap one, it doesn't untap during its controller's next untap step and return the other one to its owner's hand.
Next:
Blessed Reincarnation in R
Corrupted Conscience in BG
Niv-Mizzet, Dracogenius in WU
Creature - Human Soldier
Hexproof
Whenever Jhessian Sea Captain or another Soldier creature you control attacks or blocks, that creature gets +0/+X until end of turn, where X is its toughness.
2/2
Covetous Slaughter 3BG
Enchantment
Whenever a creature dies, you gain life equal to the number of creatures that have died this turn.
3WB: Creatures you control get +1/+1 until end of turn and creatures your opponents control get -1/-1 until end of turn.
Next:
Dust Elemental in blue
Rampaging Baloths in red-white
Psychogenic Probe in green
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Angel Warrior Ally
Flying
Rally - Whenever another ally enters the battlefield under your control, put a 4/4 White Angel token with flying into the battlefield.
3/3
Morphouszoa 2UU
Creature - Illusion
Flash
~ cannot be blocked.
When ~ enters the battlefield, return three creatures you control to its owner's hand.
5/5
Next:
Hecatomb in U
Tezzeret the Seeker in B
Shape of the Wittigo in W
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
When you play Mindtomb, you may discard 4 cards. If you don't, sacrifice Mindtomb.
Tap an untapped Island you control: Draw a card.
Tezzeret the Deceiver 3BB
Planeswalker - Tezzeret
[+1]: Name a card type other than land. Look at target opponent's hand and choose a card of that type. That player discards that card.
[-X]: Search your library for a card with convereted mana cost X or less. You may play that spell without paying it's mana cost.
[-5]: Exile up to five cards in any graveyard. You may play those cards as if they were in your hand until end of turn.
<2>
Next:
Vision Skeins in black.
Grim Lavamancer in green.
Porphyry Nodes in blue.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Sorcery
Destroy target nonland permanent, return all other permanents with the same name to their owners hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Dragoncharmer 2GW
Creature - Elf Ally
Rally - When ~ or another ally enters the battlefield under your control, untap target dragon and gain control of it until the end of turn. It gains haste until the end of turn.
0/2
Next:
Survive the Night in R
Conversion in G
Act of Treason in B
Instant
Target creature gains +3/+0 and first strike.
Investigate.
Fairer Season 3GG
Enchantment
All mountains become basic forests.
During your upkeep, sacrifice Fairer Season unless you pay GGG
Subject to Loss 2BB
Sorcery
Destroy target creature. It can't be regenerated.
Delirium - If there are four or more card types among cards in your graveyard, that creature's controller loses two life and you put a 2/2 black zombie creature token onto the battlefield tapped.
Next:
Stitcher Geralf in GW
Inverter of Truth in R
Harness the Storm in C
Legendary Creature -- Dryad Druid
When Rudana enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
3(G/W), T, Exile a creature card from a graveyard: Populate X times, where X is the power of the exiled card.
3/4
Wheel Spinner -- 5RR
Creature -- Eldrazi
Devoid
When Wheel Spinner enters or leaves the battlefield, each player exiles his or her hand, then draws seven cards.
7/7
Kozilek's Chant -- 3CC
Enchantment
Whenever you cast a colorless spell from your hand, you may cast a card with the same name as that spell from your graveyard.
Next:
Primal Vigor in B
Sulfuric Vortex in W
Necrite in C
Legendary Creature - Elf Scout
WG, T: Parley -- Each player reveals the top card of his or her library. Create a 1/1 green Beast token. Then, for each nonland card revealed this way, put a +1/+1 counter on that token. Then each player draws a card.
2/2
Tollgreed Dragon 2RR
Creature - Dragon
Flying, Haste
At the beggining of the end phase of your turn, if an opponent was dealt damage this turn, exchange life totals with that player.
6/6
Brought from the Blind Eternities 2C
Enchantment
Whenever you cast a colorless spell you may pay C, if you do, you may choose a card from exile that has the same converted mana cost as that spell and put that card into your graveyard.
Edit: Super ninja'd
Enchantment
If a player would sacrifice one or more creature, that player sacrifices twice as many creatures instead.
If one or more -1/-1 counters would be placed on a creature, twice that many -1/-1 creatures are placed on that creature instead.
Hymn of Vitality WWW
Enchantment
At the beginning of each player's upkeep, that player gains 2 life.
If a player would lose life, that player loses no life instead.
Void Caller 2CC
Creature - Eldrazi
Whenever ~ attacks and isn't blocked, you may exile ~, if you do exile target creature defending player controls.
0/3
I know these may be a bit boring in not really straying from the original cards, but all really did offer almost exact colorshifts to the chosen colors (or lack thereof)
Next:
Lim-Dûl the Necromancer in U
Bitterheart Witch in G
Extract from Darkness in WG
Rise of Kyonshi 3B
Enchantment
If one or more zombie creature tokens would be placed onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
Zombie creatures gain flying and lifelink.
Fated Battle 1WW
Enchantment
Creatures gain vigilance.
During each player's turn, the first time a creature that player controls would be destroyed, it first gains indestructible until end of turn.
Ghostfire Wisp 1
Creature - spirit
Morph 0
When Ghostfire Wisp is turned face up, you may exile target creature that's one or more colors.
0/0
Next:
Kozilek, the Great Distortion in WUBRG
Diabolic Tutor (note ridiculously intense grin on art) in U
Emeria Shepherd in RB
I think you missed a post
Brtrsnr, Stitcher's Prodigy 3U
Legendary Creature - Humunculus Wizard
2U, exile two creature cards from your graveyard, t: Put a token on the battlefield that is a copy of target creature in a graveyard, except it is blue, it loses any abilities except flying, menace, reach, and trample, and is a zombie in addition to its other types.
t: Draw a card, discard a card
"Not what I would call innovative, but it is a striking likeness."
-Geralf
1/2
Kindhearted Sorceress 4G
Creature - Human Shaman
Defender
When Kindhearted Sorceress enters the battlefield, you gain 2 life.
Whenever a spider enters the battlefield, exile Kindhearted Sorceress until that creature leaves the battlefield.
4G: put a 0/1 green spider token with reach onto the battlefield. Activate this ability only any time you could cast a sorcery.
Birth From Light 4WG
Sorcery
Parley - Each player reveals the top card of their library. Choose a creature card revealed this way. Put a green and white creature token onto the battlefield that has a creature type of the chosen card, It has power equal to the total power and toughness equal to the total toughness of creatures revealed this way. Each player draws a card.
Populate.
Next:
Kozilek, the Great Distortion in WUBRG
Diabolic Tutor (note ridiculously intense grin on art) in U
Emeria Shepherd in RB