Call to the Feast1R
Enchantment
Whenever a Goblin Creature you control dies, sacrifice ~. If you do, put three 1/1 Red Goblin creature tokens into the battlefield.
Brain Implant2UU
Instant
Until end of turn, creatures you control have "When this creature dies, draw a card and discard a card."
Kithkin Pathfinder1WW
Creature - Kithkin Soldier T: Target creature gets +1/+1 and has plainswalk until end of turn. T: Target land becomes a Plains until end of turn.
2/3
Troll Hide Armor2G
Artifact - Equipment
Equipped Creature has Trample, Hexproof, and G Regenerate Equipped Creature.
Equip 3
Topan Master4G
Creature - Human Monk
Exalted
Tap each other untapped permanent you control: Topan Master gets +3/+3 until end of turn. Activate this ability only if you control another untapped permanent, only during a player's upkeep, and only once per turn.
3/4
Lithomantic Strategy1W
Enchantment
Sacrifice an artifact: Target creature gains double strike until end of turn. Untap that creature.
(Formerly +1/+3, changed because of reasons.)
Plague Fleet4B
Enchantment
When Plague Fleet enters the battlefield, put two 2/2 black Zombie creature tokens onto the battlefield tapped. U: Untap target Zombie.
Righteous Fanatic2WW
Creature - Human Assassin
First Strike, Flash
When Righteous Fanatic enters the battlefield, destroy target creature that dealt damage this turn. That creature can't be regenerated.
2/1 "Sometimes, some people need to die for the greater good." - Vanat, Illirian zealot
Thoughtscrambling3UU
Enchantment
Players may cast spells as though they had flash.
Whenever a player casts a spell from the hand, he or she may choose target spell being cast and exchange control of those spells. Both players may choose new targets for those spells. (If that spell is a permanent, the permanent enters the battlefield under that player's control.)
Primal FightGG
Sorcery
All creatures gain +1/+1 and deathtouch until end of turn. (This includes your opponent's creatures.)
Brain PickerU
Creature - Human Wizard RT Exile two cards in your graveyard: Draw a card.
1/1
Cloudfire Griffin2WR
Creature - Griffin
Flying WR: You may return another creature you control to it's owner's hand. If you do, ~ gets +3/+0 and First Strike until end of turn.
2/3
Relentless Madness1U
Instant
Target opponent puts the top X cards of the top of their library to their graveyard, where X is the number of cards named Relentless Madness in your graveyard plus two.
Draw a card.
A deck can have any number of cards named Relentless Madness.
Luminofalcon3WW
Creature - Elemental Bird
Flying
Luminofalcon enters the battlefield with four +1/+1 counters in it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Luminofalcon. If you don't, sacrifice Luminofalcon and destroy all creatures with converted mana cost X or less, where X is the number of +1/+1 counters on it.
0/0
Ancestral Monolith2G
Enchantment 1G: Target noncreature permanent becomes a 1/1 green Saproling creature in addition to its other types until end of turn. 4G, sacrifice Ancestral Monolith: Destroy all nonland, noncreature permanents.
Surrounded by CorpsesBBBB
Enchantment
Sacrifice a creature or land: Choose one -
• Target player loses 1 life or gains 1 life.
• Target player puts the top card of their library into their graveyard or puts a card from their graveyard on the bottom of their library.
• Target creature gets -1/-1 until end of turn or +1/+1 until end of turn.
• Remove a loyalty counter from target planeswalker or put a loyalty counter on that planeswalker.
Hunt ElementalGGG
Creature - Elemental
Flash
When Hunt Elemental enters the battlefield, sacrifice it unless a creature you control dealt combat damage to a creature an opponent controls.
Whenever a creature you control blocks or becomes blocked, put a +1/+1 counter on Hunt Elemental.
2/2
Avatar of Progress(W/U)(W/U)(W/U)
Creature - Avatar
Flying, Vigilance
When Avatar of Progress enters the battlefield, target opponent draws two cards.
3/5
Horde of FearsBBBRRR
Legendary Creature - Elemental
Haste, Trample, First strike (B/R)(B/R)(B/R), exile a Elemental from your graveyard: Destroy target creature. It can't be regenerated.
5/5
Bloodbonded Hunter3RR
Creature- Human Scout Assassin
When Bloodbonded Hunter enters the battlefield, put a fate counter on another target creature chosen at random. T: Destroy target creature with a fate counter on it.
3/3
Fleeting Cherub2WW
Creature - Angel
Flying
At the beginning of your upkeep, exile ~ and then return it to the battlefield under its owner's control unless you pay WW.
3/4
Hero's ConfrontationG
Sorcery
Target one creature you control and one creature you don't control. That target you control gets +2/+2 for each legendary creature targeted this way until end of turn. Then, those creatures fight each other.
Sparkling Hydra2WW
Creature - Hydra
Sparkling Hydra enters the battlefield with four +1/+1 counters. 1W, remove a +1/+1 counter from Sparkling Hydra: Prevent the next 2 points of damage dealt to target creature or player this turn. "Its scales shines as bright as the sun. Luckily, that in itself isn't too dangerous. Sadly, he's pretty clever with it." - Ruzera Versh
0/0
Maddening Outrage2RRR
Instant
Choose target creature you control. Put the top half of your library, rounded down, into your graveyard, then that target gets +X/+X, first strike and trample until end of turn, where X is three times the number of cards with the same name as that target sent to the graveyard this way. Sometimes, a distressing sight breaks the mind. Other times, the mind breaks itself.
Hungry Groundbreaker2GG
Creature - Elemental
Haste, vigilance
Hungry Groundbreaker must be blocked if able.
At the beginning of your upkeep, sacrifice Hungry Groundbreaker.
Scavenge - Sacrifice two creatures.
4/4
RW Blaze Commando Soldier Swarm BW Edgewalker Clerics i.e. All the prevention R Ogre Menial (Fallen Feromancer) Tunnelin' Infectors GB Shaman of the Pack Elves URReclusive Artificer Artifact Control GBCatacomb Sifter Sac-Attack
Tiny Leader Decks
WU Geist of Saint Traft WKembha's Cats WRG Marath Slide Control
Midnight Nipper1B
Creature - Spirit 1, Exile a card from your graveyard: Midnight Nipper gets +1/+1 until end of turn. 1, Exile the top card of your library: Regenerate Midnight Nipper. 1, Exile a card from your hand: Each player loses life equal to Midnight Nipper's power.
0/3
Hightide Primus5UUU
Creature - Elemental
Prowess
When Hightide Primus enters the battlefield, put target permanent on top of its owner's library.
Persist
6/6
Zada, Simic Biogrower2UG
Legendary Creature - Goblin Mutant
Whenever a spell or ability would put a +1/+1 on ~ and no other creature, put a +1/+1 counter on each other creature you control "May you grow ever mightier under the Simic cause."
Thought ObliteratorUUUUU
Creature - Horror
Flying
Whenever a source deals damage to ~, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
5/5
Kor WandererW
Creature - Kor Nomad
Vigilance
When ~ deals combat damage to a player, if it's a land, that player puts it into the battlefield tapped.
2/2
Alesha, Forerunner of the HordeBR
Legendary Creature - Spirit Warrior
Dash costs costs 1 less.
Whenever a creature you control leaves the battlefield, Alesha, Forerunner of the Horde deals 2 damage to target player.
2/2
Next: Dragonlord Ojutai in UR Niv-Mizzet, the Firemind in RG Malfegor in WG
Dragonlord Alvar4UR
Legendary Creature - Elder Dragon
Flying, Haste
Dragonlord Alvar has hexproof as long as it is tapped.
When Dragonlord Alvar deals combat damage to a player, you may exile up to four cards from the top of your library. This turn, you may cast instant or sorcery cards exiled this way.
4/5
Viz Thyrul, the Firesoul2RRGG
Legendary Creature - Dragon Shaman
Flying
Whenever unused mana empties from your mana pool as steps and phases end, you may have Viz Thyrul, the Firesoul deal that much damage to target creature. T: Add RG to your mana pool.
5/5
Forbidden Knowledge3BB
Enchantment
Whenever you scry you may pay 1B. If you do, each opponent discards a card or sacrifices a permanent. "Knowledge has a price. The real question is, who pays it?" - Ashiok
Goldheart Chimera 1WG
Creature - Chimera
Flying
Vigilance
~'s power is equal to the number of Enchantments in your graveyard.
*/3
Next:
Quiet Disrepair in U
Indomitable Archangel in B
Eternal Witness in R
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a Goblin Creature you control dies, sacrifice ~. If you do, put three 1/1 Red Goblin creature tokens into the battlefield.
Brain Implant 2UU
Instant
Until end of turn, creatures you control have "When this creature dies, draw a card and discard a card."
Next:
Yawgmoth's Will in C
Mindblaze in W
Doomsday in WU
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Kithkin Soldier
T: Target creature gets +1/+1 and has plainswalk until end of turn.
T: Target land becomes a Plains until end of turn.
2/3
Troll Hide Armor 2G
Artifact - Equipment
Equipped Creature has Trample, Hexproof, and G Regenerate Equipped Creature.
Equip 3
Next:
Avizoa in G
Goblin Bombardment in W
Raise the Alarm in B
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Monk
Exalted
Tap each other untapped permanent you control: Topan Master gets +3/+3 until end of turn. Activate this ability only if you control another untapped permanent, only during a player's upkeep, and only once per turn.
3/4
Lithomantic Strategy 1W
Enchantment
Sacrifice an artifact: Target creature gains double strike until end of turn. Untap that creature.
(Formerly +1/+3, changed because of reasons.)
Plague Fleet 4B
Enchantment
When Plague Fleet enters the battlefield, put two 2/2 black Zombie creature tokens onto the battlefield tapped.
U: Untap target Zombie.
Next:
Nekrataal in white
Confusion in the Ranks in blue
Fight to the Death in green
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Assassin
First Strike, Flash
When Righteous Fanatic enters the battlefield, destroy target creature that dealt damage this turn. That creature can't be regenerated.
2/1
"Sometimes, some people need to die for the greater good." - Vanat, Illirian zealot
Thoughtscrambling 3UU
Enchantment
Players may cast spells as though they had flash.
Whenever a player casts a spell from the hand, he or she may choose target spell being cast and exchange control of those spells. Both players may choose new targets for those spells. (If that spell is a permanent, the permanent enters the battlefield under that player's control.)
Primal Fight GG
Sorcery
All creatures gain +1/+1 and deathtouch until end of turn. (This includes your opponent's creatures.)
Next:
Forced Fruition in G
Grim Lavamancer in U
Temur Sabertooth in WR
Creature - Human Wizard
RT Exile two cards in your graveyard: Draw a card.
1/1
Cloudfire Griffin 2WR
Creature - Griffin
Flying
WR: You may return another creature you control to it's owner's hand. If you do, ~ gets +3/+0 and First Strike until end of turn.
2/3
Next:
Betrayal of Flesh in R
Hoofprints of the Stag in G
Memnarch in UG
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Target opponent puts the top X cards of the top of their library to their graveyard, where X is the number of cards named Relentless Madness in your graveyard plus two.
Draw a card.
A deck can have any number of cards named Relentless Madness.
Luminofalcon 3WW
Creature - Elemental Bird
Flying
Luminofalcon enters the battlefield with four +1/+1 counters in it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Luminofalcon. If you don't, sacrifice Luminofalcon and destroy all creatures with converted mana cost X or less, where X is the number of +1/+1 counters on it.
0/0
Ancestral Monolith 2G
Enchantment
1G: Target noncreature permanent becomes a 1/1 green Saproling creature in addition to its other types until end of turn.
4G, sacrifice Ancestral Monolith: Destroy all nonland, noncreature permanents.
Next:
Gifts Ungiven in R
Mind over Matter in B
Dawn of the Dead in UG
Enchantment
Sacrifice a creature or land: Choose one -
• Target player loses 1 life or gains 1 life.
• Target player puts the top card of their library into their graveyard or puts a card from their graveyard on the bottom of their library.
• Target creature gets -1/-1 until end of turn or +1/+1 until end of turn.
• Remove a loyalty counter from target planeswalker or put a loyalty counter on that planeswalker.
Next:
Doomsday in green
Vebulid in red-white
Cho-Arrim Bruiser in black
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Elemental
Flash
When Hunt Elemental enters the battlefield, sacrifice it unless a creature you control dealt combat damage to a creature an opponent controls.
Whenever a creature you control blocks or becomes blocked, put a +1/+1 counter on Hunt Elemental.
2/2
Avatar of Progress (W/U)(W/U)(W/U)
Creature - Avatar
Flying, Vigilance
When Avatar of Progress enters the battlefield, target opponent draws two cards.
3/5
Horde of Fears BBBRRR
Legendary Creature - Elemental
Haste, Trample, First strike
(B/R)(B/R)(B/R), exile a Elemental from your graveyard: Destroy target creature. It can't be regenerated.
5/5
Next:
Arrogant Bloodlord in U
Hunter of Eyeblights in R
Gibbering Descent in W
Creature- Human Scout Assassin
When Bloodbonded Hunter enters the battlefield, put a fate counter on another target creature chosen at random.
T: Destroy target creature with a fate counter on it.
3/3
Next:
Jokulmorder in R
Vaporous Djinn in W
Form of the Dragon in RWUGB
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Angel
Flying
At the beginning of your upkeep, exile ~ and then return it to the battlefield under its owner's control unless you pay WW.
3/4
Next
Eron the Relentless in U
Geralf's Messenger in BRG
Mark of the Oni in W
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Target one creature you control and one creature you don't control. That target you control gets +2/+2 for each legendary creature targeted this way until end of turn. Then, those creatures fight each other.
Sparkling Hydra 2WW
Creature - Hydra
Sparkling Hydra enters the battlefield with four +1/+1 counters.
1W, remove a +1/+1 counter from Sparkling Hydra: Prevent the next 2 points of damage dealt to target creature or player this turn.
"Its scales shines as bright as the sun. Luckily, that in itself isn't too dangerous. Sadly, he's pretty clever with it." - Ruzera Versh
0/0
Maddening Outrage 2RRR
Instant
Choose target creature you control. Put the top half of your library, rounded down, into your graveyard, then that target gets +X/+X, first strike and trample until end of turn, where X is three times the number of cards with the same name as that target sent to the graveyard this way.
Sometimes, a distressing sight breaks the mind. Other times, the mind breaks itself.
Next:
Nature's Revolt in W
Friendly Fire in B
Armistice in R
Sorcery
Choose a creature target opponent controls. That creature deals that much damage to another target creature he or she controls.
Firey Bet 2R
Enchantment
2RRR: ~ deals 3 damage to you and you draw four cards and discard two at random.
Next:
Waiting in the Woods in UR
Reckless Cohort in W or
Hell's Thunder in G
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental
Haste, vigilance
Hungry Groundbreaker must be blocked if able.
At the beginning of your upkeep, sacrifice Hungry Groundbreaker.
Scavenge - Sacrifice two creatures.
4/4
Next:
Pendelhaven in (producing) blue
Inferno in black-green
Thought Harvester in white (white cost, with devoid)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Eldrazi
Devoid
Vigilance
Whenever you cast a colorless spell, you gain 2 life.
1/5
Timerifted Academy
Legendary Land
T: Add U to your mana pool.
T: Target unblocked creature gets +1/+1 until end of turn.
Next:
Inspiring Captain in B
Griffin Guide in UR
Arms Dealer in UB
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Demoralizing Captain, 4B
When ~ ETB, creatures target opponent controls get -1/-1 either.
2/3
or
Back-Alley Broker 1UB
Skulk
1B, sacrifice a non-land permanent, target opponent sacrifices an permanent that shares a type.
1/2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make a cycle to complement Tortured Existence
EDH DECKS:
GBCatacomb Sifter Sac-Attack
Enchantment
W Discard a Creature Card: Gain 2 life.
Fires of Shiv R
Enchantment
R Discard a Creature Card: ~ deals 2 damage to target creature or player.
Compulsive Search U
Enchantment
U Discard a Creature Card: Draw a Card.
Predatory Cycle G
Enchantment
G Discard a Creature Card: Put a +1/+1 counter on a Creature you control.
Next:
Death Pits of Rath in U
Primitive Justice in B
Royal Herbalist in B
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit
1, Exile a card from your graveyard: Midnight Nipper gets +1/+1 until end of turn.
1, Exile the top card of your library: Regenerate Midnight Nipper.
1, Exile a card from your hand: Each player loses life equal to Midnight Nipper's power.
0/3
Next:
Meandering Towershell in red
Icatian Moneylender in green
Woodfall Primus in blue
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Elemental
Prowess
When Hightide Primus enters the battlefield, put target permanent on top of its owner's library.
Persist
6/6
Next:
Spine of Ish Sah in white
Lux Cannon in green
Oblivion Stone in blue
Legendary Creature - Goblin Mutant
Whenever a spell or ability would put a +1/+1 on ~ and no other creature, put a +1/+1 counter on each other creature you control
"May you grow ever mightier under the Simic cause."
Next:
Phyrexian Obliterator in U
Nightveil Specter in (R/W)
Goblin Guide in W
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Creature - Horror
Flying
Whenever a source deals damage to ~, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
5/5
Kor Wanderer W
Creature - Kor Nomad
Vigilance
When ~ deals combat damage to a player, if it's a land, that player puts it into the battlefield tapped.
2/2
Next:
Skinshifter in U
entangling Vines in B
Or
anarchist in WU
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Spirit Warrior
Dash costs costs 1 less.
Whenever a creature you control leaves the battlefield, Alesha, Forerunner of the Horde deals 2 damage to target player.
2/2
Next:
Dragonlord Ojutai in UR
Niv-Mizzet, the Firemind in RG
Malfegor in WG
Legendary Creature - Elder Dragon
Flying, Haste
Dragonlord Alvar has hexproof as long as it is tapped.
When Dragonlord Alvar deals combat damage to a player, you may exile up to four cards from the top of your library. This turn, you may cast instant or sorcery cards exiled this way.
4/5
Viz Thyrul, the Firesoul 2RRGG
Legendary Creature - Dragon Shaman
Flying
Whenever unused mana empties from your mana pool as steps and phases end, you may have Viz Thyrul, the Firesoul deal that much damage to target creature.
T: Add RG to your mana pool.
5/5
Next:
Knowledge and Power in B
Archfiend of Depravity in R
Blood Tyrant in WUG
Enchantment
Whenever you scry you may pay 1B. If you do, each opponent discards a card or sacrifices a permanent.
"Knowledge has a price. The real question is, who pays it?" - Ashiok
Next:
Might of the Masses in B
Tezzeret the Seeker in WUB
Domri Rade in WU
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Instant
Target creature gets +1/+1 until end of turn for each creature in your graveyard.
Next:
Leeching Sliver in R
Panful Quandry in G
or
Deep-Slumber Titan in W
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.