Evolutionary Command2GG
Sorcery
Choose two - Search your library for a basic land card and put it into play tapped; or, return target creature card from your graveyard to your hand; or, ~ deals 3 damage to each creature with flying; or, until end of turn, all creatures block target creature if able.
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
First Aid2WW
Instant
Prevent the next 7 damage that would be dealt to target creature or player this turn.
Draw a card.
Draw a card at the begining of your draw step.
Mutated Toad Behemoth 3GGG Creature - Toad
Trample
~ gets +3/+3 whenever it blocks or becomes blocked. GGG: Each creature able to block ~ this turn does so if able. 4/4
Veteran Guard WW Creature - Human Soldier
First Strike, Lifelink W: Veteran Guard gains +0/+1 until end of turn. WW: Veteran Guard gains +1/+0 until end of turn.
2/2
Some of you may have been in shock since we invaded Canada and Mexico, but fear not, it was for a good cause. Now that we conrol North America, we produce an extra 5 armies a turn.^_^
Fen Raiders1B
Creature - Goblin
Fear
~ cannot block.
When ~ comes into play, clash with an opponent. If you win, ~ comes into play with 2 +1/+1 counters on it.
When ~ deals combat damage to an opponent, clash with that opponent. If you win, put a +1/+1 counter on ~.
1/1
Quiet Insanity
:3mana::symg:
Enchantment- aura
enchant player
At the beginning of the your upkeep choose one; You gain 5 life, or destroy all creatures with flying the enchanted player controls.
Elvish Paleontologist2GG
Creature - Elf Citizen
:symg:, Sacrifice an Elf: Choose one - Draw a card for each Elf card in your graveyard, or gain 1 life for each Elf permanent in play and each Elf card in your graveyard.
1/2
Some of you may have been in shock since we invaded Canada and Mexico, but fear not, it was for a good cause. Now that we conrol North America, we produce an extra 5 armies a turn.^_^
Shroud of Velis Vel1U
Tribal Enchantment - Shapeshifter Aura
Enchant creature
Changeling
Enchanted creature has defender, flying and is all creature types. Creatures that share a creature type with enchanted creature gain all that creature's abilities.
Some of you may have been in shock since we invaded Canada and Mexico, but fear not, it was for a good cause. Now that we conrol North America, we produce an extra 5 armies a turn.^_^
Blood Frenzy 3R
Instant
Target creature gets +X/-Y and double strike until end of turn, where X is equal to that creature's power and Y is equal to that creature's toughness+1.
Dawnbreak Command1WW
Instant [R]
Choose two - Prevent all combat damage that would be dealt this turn; or regenerate all creatures you control; or counter target spell that targets you; or counter target spell that targets a permanent you control.
Creature – Beast
Trample
Whenever ~ is dealt damage, it deals that much damage to each creature and player.
6/6
Next:
Evolution Charm
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
Choose two - Search your library for a basic land card and put it into play tapped; or, return target creature card from your graveyard to your hand; or, ~ deals 3 damage to each creature with flying; or, until end of turn, all creatures block target creature if able.
Next: Spire Golem
About Nykthos, Shrine to Nyx:
Artifact Creature - Golem
All creatures have affinity for islands.
Flying
4/4
Next:
Bandage
My Sales Post!
Instant
Prevent the next 7 damage that would be dealt to target creature or player this turn.
Draw a card.
Draw a card at the begining of your draw step.
Next:
Chub Toad
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Toad
Trample
~ gets +3/+3 whenever it blocks or becomes blocked.
GGG: Each creature able to block ~ this turn does so if able.
4/4
Crimson Kobolds
Legendary Creature - Kobold
Double strike, haste, trample, protection from white
Kobolds of the Red Guard is red.
0/1
Next:
Honor Guard
My Sales Post!
Creature - Human Soldier
First Strike, Lifelink
W: Veteran Guard gains +0/+1 until end of turn.
WW: Veteran Guard gains +1/+0 until end of turn.
2/2
Next Grizzly Bears
Creature- Human Soldier
Vigilance
:symw::~ gets +0/+1 until end of turn.
:2mana::symw::symw:: Swith ~'s power and toughness until end of turn.
3/4
Next:Break Open
EDIT: sarnathd
Gargantuan Grizzly :1mana::symg::symg:
Creature-Bear
trample, rampage 1
All creatures able to block ~ do so.
2/2
Still next: Break Open
Instant
BuybackU
Turn target face-down creature face up. Then turn that creature face-down or draw a card.
Next:
[card]Bog Hoodlums
[/card]
My Sales Post!
Creature - Goblin
Fear
~ cannot block.
When ~ comes into play, clash with an opponent. If you win, ~ comes into play with 2 +1/+1 counters on it.
When ~ deals combat damage to an opponent, clash with that opponent. If you win, put a +1/+1 counter on ~.
1/1
Next:
Quiet Disrepair
:3mana::symg:
Enchantment- aura
enchant player
At the beginning of the your upkeep choose one; You gain 5 life, or destroy all creatures with flying the enchanted player controls.
Next: Tundra Wolves ( normally I wouldn't think t wolves is a good card but with Wren's Run Packmaster It gets a lot better.)
Creature - Wolf
Champion a Wolf
When ~ deals damage to a creature or player, put two white 1/1 wolf tokens into play.
4/4
next - Eager Cadet (aka a rare white vanilla)
Legendary Creature - Human Soldier
3/3
next:Elvish Eulogist
Elvish Paleontologist 2GG
Creature - Elf Citizen
:symg:, Sacrifice an Elf: Choose one - Draw a card for each Elf card in your graveyard, or gain 1 life for each Elf permanent in play and each Elf card in your graveyard.
1/2
Next: Scornful Egotist
Creature – Human Wizard
Morph UU
3/3
Next:
Ethereal Haze
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
Prevent all damage that would be dealt by creatures
you don't control this turn.
Spark Elemental
Oh well.
Crazed Elemental RRRRR
Creature - Elemental
Trample, Haste
At end of turn, sacrifice ~.
10/2
Next:
Cloud Elemental
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Nimbus Elemental 2UU
Creature - Elemental
Flying
Creatures with flying can only be blocked by creatures with flying.
5/5
Dusk Imp
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature- Imp
Flying,Haste
When ~ deals combat damage to a player, each player reveals their hand an an opponent chooses a card and that player discards that card.
2/2
Next:
Zephyr Net
Tribal Enchantment - Shapeshifter Aura
Enchant creature
Changeling
Enchanted creature has defender, flying and is all creature types. Creatures that share a creature type with enchanted creature gain all that creature's abilities.
Next:
Gate Hound
My Sales Post!
Creature- Hound
As long as ~ is enchanted, creatures you control have vigilance and deathtouch.
2/2
Next:
Blood Lust
Instant
Target creature gets +X/-Y and double strike until end of turn, where X is equal to that creature's power and Y is equal to that creature's toughness+1.
Next:
Dromad Purebred
My Sales Post!
Creature- beast
Whenever ~ is dealt damage, you gain 4 life.
2/5
Next: Dawn charm
Instant [R]
Choose two - Prevent all combat damage that would be dealt this turn; or regenerate all creatures you control; or counter target spell that targets you; or counter target spell that targets a permanent you control.
Next:
Aquitect's Will
My Sales Post!