Veldrane's Death CultistBG
Creature - Vampire Druid
Deathtouch BG, T: You lose life equal to the amount of life you gained this turn. If you lost life in this way, return target card with converted mana cost equal to the amount of life you lost in this way from your graveyard to your hand.
2/1
Sphere of Reverence3WW
Enchantment
~ enters the battlefield with four Charge counters on it.
Whenever a source deals damage to you, prevent that damage and remove a charge counter on ~.
When there are no charge counters on ~, sacrifice it.
Whenever you gain life, put that many charge counters on ~.
Time juggler 2u
Creature - human wizard rogue
~ enters the battlefield with a juggle counter on it.
Remove a juggle counter from ~: after the next upkeep phase during your turn, there is an additional upkeep phase.
2/3
Nettlebreath Dragon4RR
Creature - Dragon
Flying R: ~ gets +1/+0 until end of turn. RR, T: ~ deals damage equal to its power to another target creature.
4/4
Radiant GrowthGG
Enchantment - Aura
Enchant Creature or Land
Whenever Enchanted Permanent is tapped for mana, add one more mana of that color to your mana pool.
Shai Hulud9GG
Creature - Worm
Shai Hulud costs 1 less to cast for each Desert you control.
Trample
Whenever another creature attacks, you may sacrifice a Desert. If you do, Shau Hulud Fights that creature.
10/10
Sandstep Caravan3W
Creature - Camel
Whenever ~ attacks, reveal the top card of your library. If it's a non-Desert land, put it into your hand. If it's a Desert, put it into the battlefield tapped. Otherwise, put it on the bottom of your library.
2/3
Core Tunneler3RR
Creature - Worm
Whenever ~ attacks, put the bottom card of your library into your graveyard. If that card is a land card, creatures defending player controls without flying can't block this turn.
4/3
Mirari Stampede3GGG
Sorcery
As an additional cost to cast Mirari Stampede, put any number of land cards from your graveyard on the bottom of your library.
For each land card you put from your graveyard on the bottom of your library, add three mana of any one color to your mana pool and create a 3/3 green Centaur creature token.
Aetherspark Elemental
Creature — Elemental
Trample, haste
When ~ enters the battlefield, you get .
Pay : ~ gets +1/+0 until end of turn.
At the beginning of the end step, sacrifice ~.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Sorcery
Choose one -
Draw two cards
Proliferate. Proliferate.
Entwine 2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire Druid
Deathtouch
BG, T: You lose life equal to the amount of life you gained this turn. If you lost life in this way, return target card with converted mana cost equal to the amount of life you lost in this way from your graveyard to your hand.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
You gain 6 life.
Enchantment
~ enters the battlefield with four Charge counters on it.
Whenever a source deals damage to you, prevent that damage and remove a charge counter on ~.
When there are no charge counters on ~, sacrifice it.
Whenever you gain life, put that many charge counters on ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
At the beginning of your upkeep, you may gain 1 life, draw one card and proliferate.
Creature - human wizard rogue
~ enters the battlefield with a juggle counter on it.
Remove a juggle counter from ~: after the next upkeep phase during your turn, there is an additional upkeep phase.
2/3
Instant
Untap all creatures you control, they get +0/+X until end of turn.
Creature - Human Warrior
~ deals damage equal to its toughness rather than its power.
0/3
Instant
Target creature you control deals damage equal to its toughness to another target creature.
Creature - Dragon
Flying
R: ~ gets +1/+0 until end of turn.
RR, T: ~ deals damage equal to its power to another target creature.
4/4
Creature - Dragon
Flying
Each other dragon creature you control gets +2/+2.
Dragon spells you control costs 2 less to cast.
5/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Draconette 2
Artifact Creature - Dragon Scarecrow
Spend only mana produced by creatures to cast ~.
Flying
5/4
Enchantment - Aura
Enchant Creature or Land
Whenever Enchanted Permanent is tapped for mana, add one more mana of that color to your mana pool.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Worm
Shai Hulud costs 1 less to cast for each Desert you control.
Trample
Whenever another creature attacks, you may sacrifice a Desert. If you do, Shau Hulud Fights that creature.
10/10
Creature - Camel
Whenever ~ attacks, reveal the top card of your library. If it's a non-Desert land, put it into your hand. If it's a Desert, put it into the battlefield tapped. Otherwise, put it on the bottom of your library.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
You may look at and play the bottom card of your library.
Artifact
T, Exile a card from your graveyard: Scry 1.
Creature - Worm
Whenever ~ attacks, put the bottom card of your library into your graveyard. If that card is a land card, creatures defending player controls without flying can't block this turn.
4/3
Sorcery
As an additional cost to cast Mirari Stampede, put any number of land cards from your graveyard on the bottom of your library.
For each land card you put from your graveyard on the bottom of your library, add three mana of any one color to your mana pool and create a 3/3 green Centaur creature token.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creaure - Centaur Soldier
Token creatures you control get +1/+1.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Exile any number of target creatures you control. For each creature exiled this way, create a token that's a copy of it.
Enchantment
Whenever a token creature enters the battlefield under your control, gain 1 life.
1(G/W)(G/W): Populate
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Copy target activated or triggered ability. You may choose new targets for the copy.
Creature — Elemental
Trample, haste
When ~ enters the battlefield, you get .
Pay : ~ gets +1/+0 until end of turn.
At the beginning of the end step, sacrifice ~.
2/1
Enchantment -- Aura
Enchant creature
Enchanted creature has indestructible, and its controller can't sacrifice it.