Shadow Armormaster 2W
Creature - Human Artificier R
Whenever an artifact you control deals damage, you may exile that permanent. If you do, return it to the battlefield at the beginning of the next end step.
2/2
Myr Multiplicator3
Artifact Creature -- Myr
Whenever Multiplicator Myr or another nontoken artifact enters the battlefield under your control, you may put a 1/1 colorless Myr artifact creature token onto the battlefield.
2/2
Malicious Infection2BB
Sorcery
Distribute X -1/-1 counters among creatures target opponent controls, where X is equal to the amount of life that player lost this turn.
Eager NeonateBU
Creature- Human (U)
When Eager Neonate dies, if you sacrificed it, draw a card, and target player discards a card. "Choose me, master!"
1/3
Smirking Surgeon BB
Creature - Vampire Advisor U
When ~ enters the battlefield, put a -1/-1 counter on target creature.
When ~ leaves the battlefield, draw a card.
2/1
Nausea Host 2B
Creature - Zombie
When ~ dies, at the beginning of the next end step, target player loses life equal to the amount of life that player lost this turn.
3/2
Rootwater Cannibal1UU
Creature - Merfolk
Sacrifice a creature: ~ cannot be blocked this turn. If that creature was a merfolk, put a +1/+1 counter on ~.
2/1
Deity of the Depths 3U
Creature - Avatar
When ~ enters the battlefield, put three 1/1 blue Merfolk creature tokens onto the battlefield.
3U, Tap an untapped merfolk you control: Put a +1/+1 counter on target creature. That creature gains hexproof until end of turn.
1/1
Slavering Ringleader3BB
Creature -- Horror Warrior
Unleash
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
4/3
Infested Rootwalla 2G
Creature - Lizard
Whenever another creature enters the battlefield under your control, ~ gets +1/+1 until end of turn.
G, Discard a card: Put a 1/1 green Insect creature token onto the battlefield. Activate this ability only once per turn.
2/3
Golden Army 1WW
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, copy it for each nonenchanted creature you control it could enchant, then attach each copy to each of those creatures,
Enchanted creature gets +1/+2.
Heliod's Champion
Enchantment Creature — Human Soldier
Lifelink Constellation — Whenever ~ or another enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Returning Spirits2WWB
Enchantment XWB: Return target creature with converted mana cost X or less in a graveyard to the battlefield. It is a black Zombie enchantment in addition to it's other types. Sacrifice it at the end of the current turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Favor of NyxW
Enchantment
Activated abilities of enchantments you control cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Flameborn Chant1R
Sorcery
Add RR to your mana pool.
Spell Mastery - if there are two or more instants and/or sorcery cards in your graveyard, add RRR to your mana pool instead.
Artifact
(2/R): Goblin Rocket deals 1 damage to target opponent. Sacrifice Mogg Mortar at the beginning of the next end step.
No longer staff here.
Creature - Human Artificier R
Whenever an artifact you control deals damage, you may exile that permanent. If you do, return it to the battlefield at the beginning of the next end step.
2/2
Artifact Creature -- Myr
Whenever Multiplicator Myr or another nontoken artifact enters the battlefield under your control, you may put a 1/1 colorless Myr artifact creature token onto the battlefield.
2/2
Artifact Creature - Artificer
Other creatures you control get +1/+0.
"Spikes make anything better!"
2/2
Sorcery
Put two tokens that are copies of target artifact you control onto the battlefield.
Instant
Sacrifice any number of artifacts, then draw a card for each artifact sacrificed this way.
Artifact
Whenever you draw a card, put a 1/1 colorless Myr artifact creature token onto the battlefield.
Sorcery
Populate X times, where X is the number of tokens you control.
Sorcery
Distribute X -1/-1 counters among creatures target opponent controls, where X is equal to the amount of life that player lost this turn.
Creature- Human (U)
When Eager Neonate dies, if you sacrificed it, draw a card, and target player discards a card.
"Choose me, master!"
1/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Vampire Advisor U
When ~ enters the battlefield, put a -1/-1 counter on target creature.
When ~ leaves the battlefield, draw a card.
2/1
Sorcery
As an additional cost to cast Death Ritual, sacrifice a creature.
Target player loses 5 life.
Creature - Zombie
When ~ dies, at the beginning of the next end step, target player loses life equal to the amount of life that player lost this turn.
3/2
Enchantment
Whenever a creature dies, it's controller may have one opponent take 1 damage at the beginning of the next end step.
Creature - Merfolk
Sacrifice a creature: ~ cannot be blocked this turn. If that creature was a merfolk, put a +1/+1 counter on ~.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Avatar
When ~ enters the battlefield, put three 1/1 blue Merfolk creature tokens onto the battlefield.
3U, Tap an untapped merfolk you control: Put a +1/+1 counter on target creature. That creature gains hexproof until end of turn.
1/1
Creature -- Horror Warrior
Unleash
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
4/3
Sorcery
As an additional cost to cast ~, discard a card.
Target player discards two cards.
Creature - Lizard
Whenever another creature enters the battlefield under your control, ~ gets +1/+1 until end of turn.
G, Discard a card: Put a 1/1 green Insect creature token onto the battlefield. Activate this ability only once per turn.
2/3
Enchantment
Enchanted creatures you control get +1/+2.
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, copy it for each nonenchanted creature you control it could enchant, then attach each copy to each of those creatures,
Enchanted creature gets +1/+2.
Wording must be wrong, I know...
Enchantment Creature — Human Soldier
Lifelink
Constellation — Whenever ~ or another enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
2/2
Enchantment
XWB: Return target creature with converted mana cost X or less in a graveyard to the battlefield. It is a black Zombie enchantment in addition to it's other types. Sacrifice it at the end of the current turn.
Enchantment
Activated abilities of enchantments you control cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Sorcery
Add RR to your mana pool.
Spell Mastery - if there are two or more instants and/or sorcery cards in your graveyard, add RRR to your mana pool instead.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.