Beacon of Inspiration2GG
Creature - Elf Druid 3: Target creature you control gains vigilance until end of turn.
Whenever a creature you control becones tapped, it gets +2/+0 until end of turn.
3/3
Seeker of Prisms1GG
Creature - Elf Druid
Metalcraft - Whenever a creature you control becomes tapped, if you control three or more artifacts, you may add one mana of any color to your mana pool. 3: Target creature you control gets +2/+0 until end of turn.
2/3
[b]Abzan Fortifier[/b] 1GG
Creature - Human Cleric {r}
Whenever you activate an outlast abiility of a creature you control, you may put a +1/+1 counter on target creature you control.
Outlast 3
2/2
ancestral mind WWBG
enchantment
Whenever a creature you control outlasts, you may return target creature with CMC 1 or less from your graveyard to the battlefield under your control.
Meek's UltimatumGGWWWBB
Sorcery (Rare)
Return from your graveyard all creature cards with converted mana cost 1 or less to the battlefield.
Draw a card for each creature you control.
You may play any number of lands this turn.
Prismwing Firebird2RRR
Creature - Phoenix
Flying
When ~ enters the battlefield, if you control a white creature, put a +1/+1 counter on ~. The same is true for blue, red, black, and green. 1RR: Return ~ from your graveyard to your hand. Do this if you control a permanent of each color, or if an opponent was dealt damage this turn.
4/3
Kami of Undying Rage2RR
Creature - Spirit
When Kami of Undying Rage enters the battlefield, it deals 1 damage to target creature without flying for each of its colours
Whenever you play a Spirit or Arcane spell, if an opponent was dealt damage this turn and Kami of Undying Rage is in the graveyard, return Kami of Undying Rage to your hand.
4/2
Parabolic Shock1R
Sorcery - Arcane
~ deals 2 damage to target creature or player.
Whenever you cast an arcane or spirit spell, and ~ is in your graveyard, you may put ~ into your library second from the top.
Rider of the Parting Veil WW
Creature - Spirit Knight
Protection from Black
Whenever you cast an Arcane of Spirit spell, you put ~ into your library second from the top.
2/2
Rider of the wooded veil RG
creature - spirit knight t, pay 1 life, sacrifice Rider of the wooded veil: Search your library for a mountain or forest card and put it into play, then shuffle your library.
Whenever you cast an Arcane of Spirit spell and rider of the wooded veil is in your graveyard, you may put it into your library second from the top.
2/1
(thats actually a freaking amazing card; possibly waaay OP)
Higane, One With Growth2GG
Legendary Creature - Spirit Ooze Knight (R)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Higane, One With Gorwth, other creatures you control get +1/+1 and gain trample until end of turn.
Whenever you cast an Arcane or Spirit spell, you may search your library for a Forest land card and put it onto the battlefield tapped, then shuffle your library.
2/2
Calamitous Kirin1BRG
Legendary Creature - Kirin Spirit
Flying
Whenever you cast a spirit or arcane spell destroy each other nonland permanent with the same converted mana cost as that spell.
4/4
Gaping Voidswimmer3UUBBGG
Creature - Leviathan
~ cannot attack unless you sacrifice two lands or two creatures. (This cost is paid as attackers are declared.)
When ~ attacks, you may pay X. If you do, destroy each nonland permanent with CMC of X or less.
12/12
Unfathomable One3UUUUUU
Creature - Leviathan Illusion
When Unfathomable One enters the battlefield, exile the top six cards of target player's library. You may look at these cards while they remain exiled.
Unfathomable One cannot attack or block unless you return two cards exiled by Unfathomable One to its owner's graveyard. 1UUU, Return a card exiled by Unfathomable One to its owner's graveyard: Counter target spell with converted mana cost less than the card returned. Spells with the same name as spells countered this way cannot be cast.
10/10
Forgotten One4UU
Creature - Rabbit Leviathan Illusion
When Forgotten One enters the battlefield, exile the top six cards of target player's library.
Nonland cards with the same name as a card exiled with Forgotten One can't be cast.
When Forgotten One becomes the target of a spell or ability, sacrifice it. "The mighty monster of the deep, whose name was not spoken for centuries, the bringer of apocalypse, turned out to be... a rabbit?" - Writings of Elmir, the third sage
9/9
Eldritch Moon1UU
Enchantment
Blue creatures get +1/+1.
Whenever a blue creature becomes the target of a spell or ability, that creature's controller sacrifices it.
Phalanx Regimen1WW
Enchantment
Whenever you draw a card, creatures you control get +1/+1 until end of turn. 2W: Put a 1/1 white soldier creature token onto the battlefield.
Rimelance Captain2WW
Creature - Human Soldier
When ~ enters the battlefield, put a 1/1 white Human Soldier creature token onto the battlefield. 3S: Other white creatures you control get +1/+1 until end of turn. 2/3
Phalanx's Intervention 1WWU
Instant R
Coutner target spell, then put X 1/1 white soilder creature token onto the battlefield, where X is the countered spell's converted mana cost.
Call of ConscriptionXWW
Instant
You may exile a white card with CMC of X from your hand instead of paying ~'s mana cost.
Put X 1/1 White Soldier tokens into the battlefield.
Ragemorger XXRW
Creature - Human Soilder Berserker
You may exile a red and white card from your hand with converted mana cost of X rather then pay ~'s X costs.
~ enters the battlefield with X Rage counters on it.
Whenever ~ attacks, it gets +X/+0 until end of turn.
2/2
Mace of Rage -- XX
Artifact -- Equipment
Mace of Rage enters the battlefield with X rage counters on it.
Whenever equipped creature attacks, it gets +1/+0 until end of turn for each rage counter on Mace of Rage.
Equip X
Snarewhipxx
Artifact - Equipment
~ enters the battlefield with X charge counters on it.
The equipped creature gets +1/+0 for each charge counter on ~.
Whenever the equipped creature attacks, defending player chooses an untapped creature they control. That creature must block the equipped creature this turn if able.
Equip - 2
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Beacon of Inspiration 2GG
Creature - Elf Druid
3: Target creature you control gains vigilance until end of turn.
Whenever a creature you control becones tapped, it gets +2/+0 until end of turn.
3/3
Seeker of Prisms 1GG
Creature - Elf Druid
Metalcraft - Whenever a creature you control becomes tapped, if you control three or more artifacts, you may add one mana of any color to your mana pool.
3: Target creature you control gets +2/+0 until end of turn.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
[b]Abzan Fortifier[/b] 1GG
Creature - Human Cleric {r}
Whenever you activate an outlast abiility of a creature you control, you may put a +1/+1 counter on target creature you control.
Outlast 3
2/2
ancestral mind WWBG
enchantment
Whenever a creature you control outlasts, you may return target creature with CMC 1 or less from your graveyard to the battlefield under your control.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Meek's Ultimatum GGWWWBB
Sorcery (Rare)
Return from your graveyard all creature cards with converted mana cost 1 or less to the battlefield.
Draw a card for each creature you control.
You may play any number of lands this turn.
Prismwing Firebird 2RRR
Creature - Phoenix
Flying
When ~ enters the battlefield, if you control a white creature, put a +1/+1 counter on ~. The same is true for blue, red, black, and green.
1RR: Return ~ from your graveyard to your hand. Do this if you control a permanent of each color, or if an opponent was dealt damage this turn.
4/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Kami of Undying Rage 2RR
Creature - Spirit
When Kami of Undying Rage enters the battlefield, it deals 1 damage to target creature without flying for each of its colours
Whenever you play a Spirit or Arcane spell, if an opponent was dealt damage this turn and Kami of Undying Rage is in the graveyard, return Kami of Undying Rage to your hand.
4/2
Parabolic Shock 1R
Sorcery - Arcane
~ deals 2 damage to target creature or player.
Whenever you cast an arcane or spirit spell, and ~ is in your graveyard, you may put ~ into your library second from the top.
Rider of the Parting Veil WW
Creature - Spirit Knight
Protection from Black
Whenever you cast an Arcane of Spirit spell, you put ~ into your library second from the top.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Rider of the wooded veil RG
creature - spirit knight
t, pay 1 life, sacrifice Rider of the wooded veil: Search your library for a mountain or forest card and put it into play, then shuffle your library.
Whenever you cast an Arcane of Spirit spell and rider of the wooded veil is in your graveyard, you may put it into your library second from the top.
2/1
(thats actually a freaking amazing card; possibly waaay OP)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Higane, One With Growth 2GG
Legendary Creature - Spirit Ooze Knight (R)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Higane, One With Gorwth, other creatures you control get +1/+1 and gain trample until end of turn.
Whenever you cast an Arcane or Spirit spell, you may search your library for a Forest land card and put it onto the battlefield tapped, then shuffle your library.
2/2
Calamitous Kirin 1BRG
Legendary Creature - Kirin Spirit
Flying
Whenever you cast a spirit or arcane spell destroy each other nonland permanent with the same converted mana cost as that spell.
4/4
Krin, Ballista Squad Leader
Legendary Creature - Spirit Rebel
, : Destroy each other nonland permanent with converted mana cost X.
3/3
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Gaping Voidswimmer 3UUBBGG
Creature - Leviathan
~ cannot attack unless you sacrifice two lands or two creatures. (This cost is paid as attackers are declared.)
When ~ attacks, you may pay X. If you do, destroy each nonland permanent with CMC of X or less.
12/12
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Unfathomable One 3UUUUUU
Creature - Leviathan Illusion
When Unfathomable One enters the battlefield, exile the top six cards of target player's library. You may look at these cards while they remain exiled.
Unfathomable One cannot attack or block unless you return two cards exiled by Unfathomable One to its owner's graveyard.
1UUU, Return a card exiled by Unfathomable One to its owner's graveyard: Counter target spell with converted mana cost less than the card returned. Spells with the same name as spells countered this way cannot be cast.
10/10
Forgotten One 4UU
Creature - Rabbit Leviathan Illusion
When Forgotten One enters the battlefield, exile the top six cards of target player's library.
Nonland cards with the same name as a card exiled with Forgotten One can't be cast.
When Forgotten One becomes the target of a spell or ability, sacrifice it.
"The mighty monster of the deep, whose name was not spoken for centuries, the bringer of apocalypse, turned out to be... a rabbit?" - Writings of Elmir, the third sage
9/9
Eldritch Moon 1UU
Enchantment
Blue creatures get +1/+1.
Whenever a blue creature becomes the target of a spell or ability, that creature's controller sacrifices it.
Power of Wisdom 1UU
Enchantment
Whenever you draw a card, creatures you control get +1/+1 until end of turn.
2UT: Draw a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Phalanx Regimen 1WW
Enchantment
Whenever you draw a card, creatures you control get +1/+1 until end of turn.
2W: Put a 1/1 white soldier creature token onto the battlefield.
Rimelance Captain 2WW
Creature - Human Soldier
When ~ enters the battlefield, put a 1/1 white Human Soldier creature token onto the battlefield.
3S: Other white creatures you control get +1/+1 until end of turn.
2/3
Phalanx's Intervention 1WWU
Instant R
Coutner target spell, then put X 1/1 white soilder creature token onto the battlefield, where X is the countered spell's converted mana cost.
Call of Conscription XWW
Instant
You may exile a white card with CMC of X from your hand instead of paying ~'s mana cost.
Put X 1/1 White Soldier tokens into the battlefield.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Ragemorger XXRW
Creature - Human Soilder Berserker
You may exile a red and white card from your hand with converted mana cost of X rather then pay ~'s X costs.
~ enters the battlefield with X Rage counters on it.
Whenever ~ attacks, it gets +X/+0 until end of turn.
2/2
Mace of Rage -- XX
Artifact -- Equipment
Mace of Rage enters the battlefield with X rage counters on it.
Whenever equipped creature attacks, it gets +1/+0 until end of turn for each rage counter on Mace of Rage.
Equip X
Snarewhip xx
Artifact - Equipment
~ enters the battlefield with X charge counters on it.
The equipped creature gets +1/+0 for each charge counter on ~.
Whenever the equipped creature attacks, defending player chooses an untapped creature they control. That creature must block the equipped creature this turn if able.
Equip - 2