Spelltaunt Sprite3U
Creature - Faerie Wizard
Flying
Flash
When ~ enters the battlefield, choose new targets of a spell or ability an opponent controls.
1/2
Aether Embargo Officer1WU
Creature - Vedalken Advisor
Creatures and artifacts entering the battlefield don't cause abilities to trigger unless their controller pays 1 for each of those permanents.
2/2
Whenever a creature enters the battlefield, ~ deals damage to it's controller equal the power of that creature, then that creature gains haste and "At the beggining of end step, sacrifice this creature."
Private Mod Note
():
Rollback Post to RevisionRollBack
Born to learn, live to control.
Magic player since 2001 - Modern player since 2011
Whenever a creature you control dies, if it was targeted by a spell or ability you don't control this turn, return that creature to your hand at the beggining of next end step instead.
Archetype of Adrenaline1GR
Enchantment Creature - Human Spirit
Creatures you control have haste.
Creatures your opponents control lose haste and can't gain haste.
3/3
wow, really nice one! Could be called Urabrask Aprentice
Private Mod Note
():
Rollback Post to RevisionRollBack
Born to learn, live to control.
Magic player since 2001 - Modern player since 2011
Burning Zealot2RR
Creature - Elemental Warrior
First strike
Chroma - When Burning Zealot deals combat damage to a player, you may sacrifice it. If you do, it deals X damage to that player where X is equal to the number of non-red mana symbols among permanents he or she controls.
3/2
Nectar of Salvation1W
Instant
Until end of turn, you cannot lose the game. Loss of life that would bring your life total to zero is reduced to one instead. If you would draw a card this turn and you would lose the game, you skip that draw instead.
Trickster's Switch1UU
Instant
Return a creature or artifact you control to its owner's hand. Then you may put a creature or artifact card from your hand onto the battlefield if its converted mana cost is equal or less than the converted mana cost of the card returned this way.
Stinging Rebuttal
Instant
~ deals X damage to target player, where X is equal to 2 plus the amount of life that player gained this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mind-Wrecked Archmage2BR
Creature - Human Wizard
Each card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
Madness BR
2/2
(This stops madness because of this rule "614.7. If a replacement effect would replace an event, but that event never happens, the replacement effect simply doesn’t do anything.")
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Cosmic Jailkeeper5WU
Creature - Angel
Flash
Flying, hexproof, vigilance
When Cosmic Jailkeeper enters the battlefield, counter up to one target Demon or sorcery spell.
4/6
Field of Stagnation3W
Enchantment
Each player can't draw more than one card each turn.
Permanents don't untap except during their controller's untap steps.
Redirected Action2WUR
Enchantment
Whenever one or more creature you control would untap during a phase other than your untap phase, you may instead add to your mana pool for each creature that would untap.
Whenever you would draw one or more cards, you may instead gain one life for each card you would draw.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Gateless Scourer4W
Creature - Human Wizard
When Gateless Scourer enters the battlefield, exile up to two target multicolor enchantments. 4: Gateless Scourer gets +0/+4 until end of turn. "Let your unjust laws and corrupted charters be dust on your lips."
2/2
One With The Earth2GG
Enchantment
All permanents are lands in addition to their other types.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Nature's Choice
Instant
Counter target artifact or enchantment spell. Up to one target creature gets +2/+2 until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Slow The SwiftUB
Enchantment
Whenever a creature with haste enters the battlefield, tap that creature and put a -1/-1 counter on it.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
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Instant
Target instant, sorcery or enchantment loses all abilities until end of turn.
Creature - Faerie Wizard
Flying
Flash
When ~ enters the battlefield, choose new targets of a spell or ability an opponent controls.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vedalken Advisor
Creatures and artifacts entering the battlefield don't cause abilities to trigger unless their controller pays 1 for each of those permanents.
2/2
You flatter me, how sweet of you.
Somewhere in East Europe, I play commander.
Enchantment - Rare
Whenever a creature enters the battlefield, ~ deals damage to it's controller equal the power of that creature, then that creature gains haste and "At the beggining of end step, sacrifice this creature."
Magic player since 2001 - Modern player since 2011
Creature - Human Advisor
Creatures opponents control enter the battlefield tapped.
T: Tap target creature.
1/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature you control dies, if it was targeted by a spell or ability you don't control this turn, return that creature to your hand at the beggining of next end step instead.
wow, really nice one! Could be called Urabrask Aprentice
Magic player since 2001 - Modern player since 2011
Creature - Elemental Warrior
First strike
Chroma - When Burning Zealot deals combat damage to a player, you may sacrifice it. If you do, it deals X damage to that player where X is equal to the number of non-red mana symbols among permanents he or she controls.
3/2
Instant
Until end of turn, you cannot lose the game. Loss of life that would bring your life total to zero is reduced to one instead. If you would draw a card this turn and you would lose the game, you skip that draw instead.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Wizard
WU, T: Counter target spell that targets a spell or permanent you control.
1/2
Instant
Return a creature or artifact you control to its owner's hand. Then you may put a creature or artifact card from your hand onto the battlefield if its converted mana cost is equal or less than the converted mana cost of the card returned this way.
Artifact
Whenever a card is put to its owner's hand from anywhere, that player discards a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human
When ~ enters the battlefield, you gain 3 life.
Madness 0
1/3
Instant
~ deals X damage to target player, where X is equal to 2 plus the amount of life that player gained this turn.
Instant
Target creature or player gains shroud until end of turn.
Draw a card
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Flash
Whenever a player draw a card, if isn't the first card drawn by that player this turn, that player discards a card.
Magic player since 2001 - Modern player since 2011
Creature - Human Wizard
Each card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
Madness BR
2/2
Enchantment
Players can't discard cards.
(This stops madness because of this rule "614.7. If a replacement effect would replace an event, but that event never happens, the replacement effect simply doesn’t do anything.")
Graham from Loading Ready Run
Creature - Angel
Flash
Flying, hexproof, vigilance
When Cosmic Jailkeeper enters the battlefield, counter up to one target Demon or sorcery spell.
4/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Each player can't draw more than one card each turn.
Permanents don't untap except during their controller's untap steps.
Redirected Action 2WUR
Enchantment
Whenever one or more creature you control would untap during a phase other than your untap phase, you may instead add to your mana pool for each creature that would untap.
Whenever you would draw one or more cards, you may instead gain one life for each card you would draw.
Gateless Scourer 4W
Creature - Human Wizard
When Gateless Scourer enters the battlefield, exile up to two target multicolor enchantments.
4: Gateless Scourer gets +0/+4 until end of turn.
"Let your unjust laws and corrupted charters be dust on your lips."
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Spells cost 1 more to cast for each of their colors.
Enchantment
All permanents are lands in addition to their other types.
Graham from Loading Ready Run
Instant
Counter target artifact or enchantment spell. Up to one target creature gets +2/+2 until end of turn.
Enchantment
Whenever a creature with haste enters the battlefield, tap that creature and put a -1/-1 counter on it.
Graham from Loading Ready Run