White, Green, Blue, and Black enchantments lose all abilities.
White enchantments have "Cumulatie Upkeep :2mana:'
Green enchantments have " Discard 2 cards: Return this to its owners hand. Any player may play this aibility."
Blue enchantments have " At the end of turn, put this on the bottom of its owners library."
Black enchantments have " At the beginning of your library, pay 3 life."
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Minor Malfunction 2R
Enchantment
When ~ comes into play, destroy all artifacts with CMC 2 or less.
Whenever an artifact with CMC 2 or less comes into play, destroy it.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target ~ but doesn’t, that opponent changes one of its targets to ~
Hero's absents 2R
instant
Remove target legendary perament from the game.
" Every Hero needs to get away... forever"
Private Mod Note
():
Rollback Post to RevisionRollBack
Creator of The Crazy Cycle Contest [CCC]
:bunny:Ex Co-Keeper of Tribal, Multiplayer and Peasant Make a Deck
Ex-Clan Representative and The Woolliest Pirate Of The [Forum Pirates]
Ex-Super-Friend of The Random Bull**** Society
Ex-Woolliest Friend of [Hyrule]
Opps :symu::symu:
Legendary Enchantment
If a spell targets a Legendary permanent you may change that target to a non-legendary permament. (the retargeting does not need to be legal)
It seems sort of silly to ridicule a company for marketing efforts. Of course they are going to hype upcoming products, every company on the face of the planet does it, and it works, thats why they do it. There isn't really any sense complaining about it. If you don't like the marketing, ignore it.
March of the Geddon :2mana::symu::symw:
Sorcery
All lands become creatures with power and toughness equal to their converted casting cost. Good old state based effects
Instant
Artifacts can't be destroyed by global effects untill end of turn.
Creature - Human Wizard
:4mana:, :symtap:: Counter target spell with converted mana cost 4.
2/2
Enchantment
All creatures have no creature type
Shadowmoor's Infinite combos
Enchantment
White, Green, Blue, and Black enchantments lose all abilities.
White enchantments have "Cumulatie Upkeep :2mana:'
Green enchantments have " Discard 2 cards: Return this to its owners hand. Any player may play this aibility."
Blue enchantments have " At the end of turn, put this on the bottom of its owners library."
Black enchantments have " At the beginning of your library, pay 3 life."
enchantment
~ is colourless
Players skip their beginning of library phase
"The potion is so effective you wont remember taking it"
Shadowmoor's Infinite combos
Enchantment
When ~ comes into play, destroy all artifacts with CMC 2 or less.
Whenever an artifact with CMC 2 or less comes into play, destroy it.
Spinar Blacksmith :1mana::symw:
Creature - Human Shaman
Regenerate target artifact
1/2
"Never have I seen one so in tune with the weapons he forges" - wandering mage
Shadowmoor's Infinite combos
Creature - lion
3/3
Shadowmoor's Infinite combos
Instant
Prevent all damage that would be dealt to creatures this turn.
3CB and 4CB5CB!I'll continue with this one.
Facilestone - 1
Artifact
Creatures with power 3 or less dont untap during their controllers' untap steps.
♪~~~♫~~~~
(\ /)
(♥.♥)
(> <)
Music, Love, Magic and Bunny.
Life is so beautiful...
Enchant creature
Whenever enchanted creature untaps you may destroy a target artifact.
artifact
~ is indestuctable
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target ~ but doesn’t, that opponent changes one of its targets to ~
Shadowmoor's Infinite combos
Instant
target creature gets -1/-1 until end of turn.
Draw a card.
Shadowmoor's Infinite combos
artifact
When ~ comes into play each player chooses a letter
Spells beginning with the chosen letters cannot be played
Shadowmoor's Infinite combos
instant
Remove target legendary perament from the game.
" Every Hero needs to get away... forever"
Creator of The Crazy Cycle Contest [CCC]
:bunny:Ex Co-Keeper of Tribal, Multiplayer and Peasant Make a Deck
Ex-Clan Representative and The Woolliest Pirate Of The [Forum Pirates]
Ex-Super-Friend of The Random Bull**** Society
Ex-Woolliest Friend of [Hyrule]
Legendary Enchantment
If a spell targets a Legendary permanent you may change that target to a non-legendary permament. (the retargeting does not need to be legal)
Odd wording... but I think you get the point.
Instant
Destroy all artifacts target player controls.
While ~ is on the stack, any opponent may pay :1mana:, if they do, that player may change the target of ~
Shadowmoor's Infinite combos
Remove all lands and artifacts from the game.
At EOT Return them to play
Creature -- Beast
Cannot be countered. Protection from Blue.
Counter all delayed triggers on blue instants.
3/3
Artifact
Put a creature card of converted manacost X or less from your hand into play
Shadowmoor's Infinite combos
Artifact Creature
vigilance (this creature does not tap to attack)
3/5
Shadowmoor's Infinite combos
Instant
Destroy target untapped artifact.
"We'll just keep flinging rocks at the big metal thingy." - Goblin's last words
When ~ comes into play gain 4 life
Players may only draw 1 card a turn.
Shadowmoor's Infinite combos
land
add to your manapool
If ~ is put into a graveyard by a spell or ability an opponent controls, you win the game.
"if they attack us here, they shall surely be repulsed"
(single-handedly wrecks deathcloud decks! :P)
Shadowmoor's Infinite combos
Sorcery
All lands become creatures with power and toughness equal to their converted casting cost.
Good old state based effects