You feel the skin around your knuckles begin to crack as you grip the rocky cliffside. The midday sun scorches your back as you climb. The pack of meager provisions you've brought with you sways, threatening to send you hurtling to the ground below.
The rite of passage is an ancient tradition among your people. When each individual has come of age, he or she must go on the hunt. Carrying only what is needed to survive in the wilderness and the tools for the hunt itself, each member of your tribe must travel far from the tribe to complete the hunt. Alone.
While everyone knows the dangers of participating in the hunt, no one really mentions the trials of getting there. You've never gone this far from your home, and the journey was difficult. You've crossed raging rivers, tromped through thick underbrush, and now, you climb the sheer mountain face to arrive at the ancestral hunting grounds.
Wearily, your arms pull you to the top of the mountain. You sit in the shade of a nearby tree, catching your breath. Rummaging through your pack, you find your nearly empty waterskin. The last drops feel refreshing on your parched lips. You stagger through the treeline, pushing some branches aside to gaze upon the expanse of your test.
Challenge: Design a land card. This is the place you have ventured to in order to complete your rite of passage and slay the creature from Round 1.
Entries are due by Tuesday, May 8th at midnight EST (when Tuesday becomes Wednesday). Critiques are due by Saturday, May 12th at midnight EST (when Saturday becomes Sunday).
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
This month's CCL brought to you by KoolKoal and yewlas.
I got to say, so far I am loving the flavor of this month
Talokani Woods
Land - Forest (T: Add G to your mana pool.)
Talokani Woods enters the battlefield tapped.
Morbid - t: Add 2 mana of any one color to your mana pool. Activate this ability only if a creature died this turn. Its said the voices of lost travelers can be heard echoing though Talokani Woods, and those who chase them just end up becoming one of the whispers themselves
Inkblood Mire
Land (U) T, Pay 1 life: Add B to your mana pool. If you lost three or more life this turn, you may add BBB to your mana pool instead. "That's suicide! We'll never survive!"
" Nonsense! You're only saying that because no one ever has."
"They are among the strongest of the horrors that plague us, but the Bane are the only creatures we know of that hear your voice, speak your words and see into your eyes." —Vornath, Cleric-Master
4/4
Current card;
Kroja, the Encroaching Death
Legendary Land
{R}
Kroja enters the battlefield tapped.
T: Add 1 to your mana pool.
BG,T, Pay 3 life: Put a Forest Swamp land token onto the battlefield tapped. (It has T: Add B or G to your mana pool.)
Titan’s Bane2
Artifact - Equipment (R)
Equipped creature gets +1/+1 and has trample.
Whenever equipped creature blocks or becomes blocked by a creature with power 4 or greater, destroy that creature. It can't be regenerated.
Equip 2 This axe has beheaded giants, cleaved hydra’s, and taught dragons the meaning of fear.
Beast Unleashed (round 1)
Root-Bog Gharial1GB
Creature-Crocodile (C) Beneath the marshes murky waters it lies in wait. It’s cold eyes peering above the water, able to see with predatory clarity, despite the trees with their thick leaves blotting out the sun. It waits until the right moment and then surfaces, it's long jaws snapping, crunching through bone and sinew as it takes hold and drags its unsuspecting victims down to a watery grave.
4/2
A Land Down Under
Darkheart Marsh
Land (R) t: Add 1 to your mana pool 2GB,t, Target creature gets +3/+3 until end of turn.Another target creature gets -3/-3 until end of turn. The waters, thick with slime, invade the contorted tree’s who’s large dark tinged leaves blanket the land in shadow.To survive, you must find the predator that dwells within us all.
Bladed Tower Shield2 Artifact - Equipment (Uncommon)
When the equipped creature blocks, it gets +0/+2 until end of turn. When the equipped creature is blocked, it gets +2/+0 until end of turn.
Equip 2
Revan Land Squid2UG
Creature - Squid While it feeds on simple plants, the quantity it consumes can decimate whole nations. Its natural defenses to fend off predators just make it a pain to deal with.
2/6
Abundant Creek Bed Land (Rare)
At the beginning of each players upkeep, they may reveal the top card of their library. If it is a creature or land, they may put it in their hand. Otherwise, they put it on the bottom of their library. Just the place you'd find a giant amphibian.
Spear of Hunts 2
Artifact - Equipment (R)
Equipped creature has "T, Unattach Spear of Hunts: This creature fights target creature."
Equip 3 "When Day began, we chose the Spear, so that our existence may be our own."
—The Dal-Etchings
Enaric Slaughter-Skitter RRG
Creature - Lizard (U) Those who can see their inferno-red scales amidst the gore of their hunting grounds and those who can't die all the same.
5/3
Bloodspill Grove
Land (R) T: Add 1 to your mana pool. 2RG,T, Sacrifice Blood Grove: Target creature you control gets +2/+0 until end of turn. It fights another target creature. For a brave few, the sight of the skitter's killing grounds evokes not madness, but determination.
Keolake Cinderfield
Land - Mountain Plains (R) (T: Add R or W to your mana pool.)
Keolake Cinderfield enters the battlefield tapped. RW,T: Keolake Cinderfield deals 2 damage to target creature. You gain 2 life.
Round 0 Round 1
Guaroga Boneyard
Land (R)
Whenever a creature you control dies, put a bone counter on Guaroga Boneyard. T: Add B to your mana pool. 1B,T, Remove a charge counter from Guaroga Boneyard: Target creature gets -1/-1 until end of turn. The bones of the past never forget their monstrous murderers.
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Equipped creature gets +2/+1, has vigilance and attacks and blocks each
turn if able.
As long as Berserker's Pride is unattached, it has "Equip 1"
"Born under the sword, raised with the sword and death by the sword.
This is the way of my ancestors, and I will gladly follow it." - Oleg Nai
Round 1:
Languishing Wolf 1BG
Creature - Wolf Horror (C)
"Though the traitor is long gone, the remnants of his crime still corrupt the land
of our ancestors. One day, my son, it will be you who sets out on a journey to
release one of the corrupted beasts from its fate and return home as a man."
- Dragnar Nai, to his son Oleg
3/2
Dreadlands
Land (R)
T: Add B and one mana of any color to your mana pool. Spend this mana
only to cast a creature spell that shares a color with target creature card
in your graveyard. If you do, exile that creature card from your graveyard.
"These are the traitor's lands, here he commited his sin. Whoever dares to
tread onto these grounds either returns as a man or not at all." - Jatori Tale
Vydrasil, the Heartseeker
Legendary Artifact - Equipment (M)
Equipped creature has ": Destroy target creature if it's toughness is less than or equal to the number of creatures in your graveyard that share a creature type with this creature."
Equip The expertise of uncountable elven heroes is imparted through the touch of the bowstring.
Ancient Enemy:
Earthshaper 3RG
Creature - Elemental {R}
8/8 Tracking a mountain is about as easy as it sounds. Marring a mountain is note worthy. Killing a mountain... now that’s a feat.
-Veldis, Voklsung elf chieftain.
The Expanse of Flux Legendary Land {M} T: Add 1 to your mana pool.
At the beginning of your upkeep you may choose a basic land type other than The Expanse of Flux's current land type. The Expanse of Flux is now that basic land type until the end of your next upkeep. "Watch your step... and then double check." - Corym Var, Flux Guide
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
When Blade of the Tribe enters the battlefield, name a creature type.
Equipped creatures has protection from all other creatures that don’t share a creature type with it and gains +1/+1 for each creature that shares a creature type with it.
Cursefire Pits
Land (R) T: Add R or B to your mana pool. BR,T: Cursefire Pits deals 3 damage to each creature and each player. Cursefire Pits doesn’t untap on your next untap step.
Infiltrated Wilderness
Land (R)
Infiltrated Wilderness enters the battlefield tapped. T: Add G to your mana pool. XG: Infiltrated Wilderness loses all abilities and becomes an X/X green Hydra creature. It's no longer a land. Experiments gone wrong, improperly disposed of, tend to multiply over time.
Art: A jungle full of bushes with glowing eyes hiding near the roots.
Nature's Paradise cannot be played on your first or second turn.
:symtap:: Add GGG to your mana pool. This mana can only be used to cast green creatures and/or pay for the activated abilites of green creatures.
"The journey across the vast wooded territory that defines Jatori can be taxing on even the most experienced traveler, but this is balanced by the abundant resources that are available if one knows how to use them."
Previous Entries:
Round 0:
Gaddock's Ring3
Artifact - Equipment {R}
As long as equipped creature remains in play and is attached to Gaddock's Ring, noncreature spells cost 1 more to play.
Equip 3
"Either bow before it or pay the consequences tenfold."
Round 1:
Knifetooth Troll3GG
Creature - Troll {U}
"For many years the Knifetooth Troll has not allowed our brothers access across Jatori bridge. It has cost our mothers many sleepless nights, and cost our children the chance to play and learn freely throughout the forest. Are you the brave soul among our people that will come forward and slay the Nasty, bringing peace to Jatori forever?"
Carpenter's Hammer2
Artifact - Equipment (U)
Equipped creature gets +2/+0.
Artifacts you cast cost 1less to cast.
Equip 2 "It can create wonders, or take them apart, but it is nothing without its builder. Always remember this." - Shaper Caladriel
Stalking Lizard 3G
Creature - Lizard (C)
4/2 It blends into the forest canopy, waiting for weary travelers to camp. If the traveler is smart, he will leave food for the beast. If not, he'll become food for the beast.[/QUOTE]
Forgotten Forest
Legendary Land (R)
Forgotten Forest enters the battlefield tapped.
Creatures you control enter the battlefield tapped. T: Add GG to your mana pool. Even the hardiest adventurers have been waylaid in its brambles.
Essence Blade2
Artifact - Equipment
Equipped creature gets +X/+X where X is 1 plus the number of charge counters on Essence Blade.
Whenever the equipped creature dies, put a charge counter on Essence Blade.
Equip 2 Infused with the strength, memories, and skills of our father, our father's father, and so on and so forth.
Revozan Alpha Giant1RRR
Creature - Giant (U) It sits on the top of our tribe’s mountain, where no other can live. It feeds on the bones of our fallen villagers, those who failed to find their kill. I will redeem them, and free us from it’s torture and I will return a man. - Trubio’s Leaving Decree.
5/5
Giant's Peak
Legendary Land (MR)
Giant's Peak enters the battlefield tapped. T: Add R to your mana pool. If this mana is spent on a creature spell, that creature gets +2/+0 and haste until end of turn.
Bewitching Flute2
Artifact - Equipment (R)
You choose if equipped creature is blocked and how it is blocked.
Equip 2 "These notes can calm a raging elemental or strike fear into the heart of a giant. Play them wisely."
-Torna Kelleron, Moonsong elder
Screaming Gnasher(B/R)(B/R)(B/R)
Creature - Elemental (C) "The dead lands beyond are filled with creatures of tooth and claw, whose horrible cries drown out even the lifesongs you have learned as a child. Return only when your voice has slain one of these unhearing monsters."
-Torna Kelleron, Moonsong elder
5/2
The Howling Scab
Land (R) T: Add 1 to your mana pool. T: The Howling Scab deals 1 damage to target creature you control. Add B or R to your mana pool.
Silver-Spiral Barrens
Land (R)
:symtap:: Add to your mana pool. ,T: Add to your mana pool. Then add to your mana pool if you have cast a permanent spell this turn and to your mana pool if you have cast a nonpermanent spell this turn. "Be sure you dream sweetly this night, child, lest the barrens' glare entangle your dark dreams and your reality." - Matriarch Telena
Thorius, Oceanside Armory
Legendary Land (R)
Thorius, Oceanside Armory enters the battlefield tapped. T: Add W or Uto your mana pool. 2WU: Until end of turn, Thorius, Oceanside Armory becomes an artifact equipment and gains "Equipped creature gets +2/+2 and has vigilance and hexproof." Then, you may attach Thorius, Palace by the Sea to target creature you control. Those who need a weapon shall never lack it.
Seaside Ruins
Land
~ enters the battlefield tapped. T, sacrifice a land: Add 1U to your mana pool. As we approached the shores, all we could see was devastation.
You feel the skin around your knuckles begin to crack as you grip the rocky cliffside. The midday sun scorches your back as you climb. The pack of meager provisions you've brought with you sways, threatening to send you hurtling to the ground below.
The rite of passage is an ancient tradition among your people. When each individual has come of age, he or she must go on the hunt. Carrying only what is needed to survive in the wilderness and the tools for the hunt itself, each member of your tribe must travel far from the tribe to complete the hunt. Alone.
While everyone knows the dangers of participating in the hunt, no one really mentions the trials of getting there. You've never gone this far from your home, and the journey was difficult. You've crossed raging rivers, tromped through thick underbrush, and now, you climb the sheer mountain face to arrive at the ancestral hunting grounds.
Wearily, your arms pull you to the top of the mountain. You sit in the shade of a nearby tree, catching your breath. Rummaging through your pack, you find your nearly empty waterskin. The last drops feel refreshing on your parched lips. You stagger through the treeline, pushing some branches aside to gaze upon the expanse of your test.
Challenge: Design a land card. This is the place you have ventured to in order to complete your rite of passage and slay the creature from Round 1.
Entries are due by Tuesday, May 8th at midnight EST (when Tuesday becomes Wednesday). Critiques are due by Saturday, May 12th at midnight EST (when Saturday becomes Sunday).
Revosa critiques Asalo
Asalo critiques Oorsprag
Oorsprag critiques Jatori
Round 1
Tribe Jatori
Whitemage57 19
Emocakes 79
Arcel 105
Vertain 70
Tribe Revoza
GideonJur@ 28
CrustaceanCrusader 65
Flabort 75
*Atogaholic 22
silence_dais 14
*Koopa 99
queensauce 114
Tribe Asalo
KHANanaphone 45
Eskimo_Rage 52
Mobiusman 83
MDenham 66
Ixias 65
void_nothing 49
Gerrard's Mom 82
Random_Nation 32
Tribe Oorsprag
ced395 47
jwanders 28
Komachi 73
*Thelas 44
Ninja Caterpie 81
*vito653 9
Cypher28 55
Lordschuft 85
*-Top 3 probation
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Round 0
Round 1
I got to say, so far I am loving the flavor of this month
Talokani Woods
Land - Forest
(T: Add G to your mana pool.)
Talokani Woods enters the battlefield tapped.
Morbid - t: Add 2 mana of any one color to your mana pool. Activate this ability only if a creature died this turn.
Its said the voices of lost travelers can be heard echoing though Talokani Woods, and those who chase them just end up becoming one of the whispers themselves
Good for now, may change before deadline
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Round 0
Round 1
Inkblood Mire
Land (U)
T, Pay 1 life: Add B to your mana pool. If you lost three or more life this turn, you may add BBB to your mana pool instead.
"That's suicide! We'll never survive!"
" Nonsense! You're only saying that because no one ever has."
Current card;
T: Add 1 to your mana pool.
BG,T, Pay 3 life: Put a Forest Swamp land token onto the battlefield tapped. (It has T: Add B or G to your mana pool.)
Level 1 Judge
Oops forgot I had a holder see here
Weapon of Choice (round 0)
Titan’s Bane 2
Artifact - Equipment (R)
Equipped creature gets +1/+1 and has trample.
Whenever equipped creature blocks or becomes blocked by a creature with power 4 or greater, destroy that creature. It can't be regenerated.
Equip 2
This axe has beheaded giants, cleaved hydra’s, and taught dragons the meaning of fear.
Root-Bog Gharial 1GB
Creature-Crocodile (C)
Beneath the marshes murky waters it lies in wait. It’s cold eyes peering above the water, able to see with predatory clarity, despite the trees with their thick leaves blotting out the sun. It waits until the right moment and then surfaces, it's long jaws snapping, crunching through bone and sinew as it takes hold and drags its unsuspecting victims down to a watery grave.
4/2
A Land Down Under
Darkheart Marsh
Land (R)
t: Add 1 to your mana pool
2GB,t, Target creature gets +3/+3 until end of turn.Another target creature gets -3/-3 until end of turn.
The waters, thick with slime, invade the contorted tree’s who’s large dark tinged leaves blanket the land in shadow.To survive, you must find the predator that dwells within us all.
The Anabyn
Stay Hungry My Friends....
Revosa!
Round 1 (Forgot Rarity :embarrass:):
Abundant Creek Bed
Land (Rare)
At the beginning of each players upkeep, they may reveal the top card of their library. If it is a creature or land, they may put it in their hand. Otherwise, they put it on the bottom of their library.
Just the place you'd find a giant amphibian.
Ashamed of posts from years ago.
Spear of Hunts 2
Artifact - Equipment (R)
Equipped creature has "T, Unattach Spear of Hunts: This creature fights target creature."
Equip 3
"When Day began, we chose the Spear, so that our existence may be our own."
—The Dal-Etchings
Enaric Slaughter-Skitter RRG
Creature - Lizard (U)
Those who can see their inferno-red scales amidst the gore of their hunting grounds and those who can't die all the same.
5/3
Bloodspill Grove
Land (R)
T: Add 1 to your mana pool.
2RG,T, Sacrifice Blood Grove: Target creature you control gets +2/+0 until end of turn. It fights another target creature.
For a brave few, the sight of the skitter's killing grounds evokes not madness, but determination.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Land - Mountain Plains (R)
(T: Add R or W to your mana pool.)
Keolake Cinderfield enters the battlefield tapped.
RW,T: Keolake Cinderfield deals 2 damage to target creature. You gain 2 life.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Round 0
Round 1
Guaroga Boneyard
Land (R)
Whenever a creature you control dies, put a bone counter on Guaroga Boneyard.
T: Add B to your mana pool.
1B,T, Remove a charge counter from Guaroga Boneyard: Target creature gets -1/-1 until end of turn.
The bones of the past never forget their monstrous murderers.
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Previous cards:
Legendary Artifact - Equipment (M)
Equipped creature gets +2/+1, has vigilance and attacks and blocks each
turn if able.
As long as Berserker's Pride is unattached, it has "Equip 1"
"Born under the sword, raised with the sword and death by the sword.
This is the way of my ancestors, and I will gladly follow it." - Oleg Nai
Creature - Wolf Horror (C)
"Though the traitor is long gone, the remnants of his crime still corrupt the land
of our ancestors. One day, my son, it will be you who sets out on a journey to
release one of the corrupted beasts from its fate and return home as a man."
- Dragnar Nai, to his son Oleg
3/2
Land (R)
T: Add B and one mana of any color to your mana pool. Spend this mana
only to cast a creature spell that shares a color with target creature card
in your graveyard. If you do, exile that creature card from your graveyard.
"These are the traitor's lands, here he commited his sin. Whoever dares to
tread onto these grounds either returns as a man or not at all." - Jatori Tale
Ancestral Weapon:
Vydrasil, the Heartseeker
Legendary Artifact - Equipment (M)
Equipped creature has ": Destroy target creature if it's toughness is less than or equal to the number of creatures in your graveyard that share a creature type with this creature."
Equip
The expertise of uncountable elven heroes is imparted through the touch of the bowstring.
Ancient Enemy:
Earthshaper 3RG
Creature - Elemental {R}
8/8
Tracking a mountain is about as easy as it sounds. Marring a mountain is note worthy. Killing a mountain... now that’s a feat.
-Veldis, Voklsung elf chieftain.
The Expanse of Flux
Legendary Land {M}
T: Add 1 to your mana pool.
At the beginning of your upkeep you may choose a basic land type other than The Expanse of Flux's current land type. The Expanse of Flux is now that basic land type until the end of your next upkeep.
"Watch your step... and then double check." - Corym Var, Flux Guide
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Silkladder Grove
Land (U)
T: Add 1 to your mana pool.
2G,T: Creatures you control gain reach until end of turn.
old stuff
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Artifact - Equipment (M)
When Blade of the Tribe enters the battlefield, name a creature type.
Equipped creatures has protection from all other creatures that don’t share a creature type with it and gains +1/+1 for each creature that shares a creature type with it.
Equip 1
Pit Giant of Hallows Mountain 3RB
Creature - Elemental Horror (U)
6/5
Land (R)
T: Add R or B to your mana pool.
BR,T: Cursefire Pits deals 3 damage to each creature and each player. Cursefire Pits doesn’t untap on your next untap step.
There was once [The Pack], but no more.
Infiltrated Wilderness
Land (R)
Infiltrated Wilderness enters the battlefield tapped.
T: Add G to your mana pool.
XG: Infiltrated Wilderness loses all abilities and becomes an X/X green Hydra creature. It's no longer a land.
Experiments gone wrong, improperly disposed of, tend to multiply over time.
Art: A jungle full of bushes with glowing eyes hiding near the roots.
Round 0
Round 1
Legendary Land {R}
Nature's Paradise cannot be played on your first or second turn.
:symtap:: Add GGG to your mana pool. This mana can only be used to cast green creatures and/or pay for the activated abilites of green creatures.
"The journey across the vast wooded territory that defines Jatori can be taxing on even the most experienced traveler, but this is balanced by the abundant resources that are available if one knows how to use them."
Previous Entries:
Artifact - Equipment {R}
As long as equipped creature remains in play and is attached to Gaddock's Ring, noncreature spells cost 1 more to play.
Equip 3
"Either bow before it or pay the consequences tenfold."
Round 1:
Creature - Troll {U}
"For many years the Knifetooth Troll has not allowed our brothers access across Jatori bridge. It has cost our mothers many sleepless nights, and cost our children the chance to play and learn freely throughout the forest. Are you the brave soul among our people that will come forward and slay the Nasty, bringing peace to Jatori forever?"
5/6
Artifact - Equipment (U)
Equipped creature gets +2/+0.
Artifacts you cast cost 1less to cast.
Equip 2
"It can create wonders, or take them apart, but it is nothing without its builder. Always remember this." - Shaper Caladriel
Creature - Lizard (C)
4/2
It blends into the forest canopy, waiting for weary travelers to camp. If the traveler is smart, he will leave food for the beast. If not, he'll become food for the beast.[/QUOTE]
Legendary Land (R)
Forgotten Forest enters the battlefield tapped.
Creatures you control enter the battlefield tapped.
T: Add GG to your mana pool.
Even the hardiest adventurers have been waylaid in its brambles.
Club Flamingo Wins: 1!
Essence Blade 2
Artifact - Equipment
Equipped creature gets +X/+X where X is 1 plus the number of charge counters on Essence Blade.
Whenever the equipped creature dies, put a charge counter on Essence Blade.
Equip 2
Infused with the strength, memories, and skills of our father, our father's father, and so on and so forth.
Revozan Alpha Giant 1RRR
Creature - Giant (U)
It sits on the top of our tribe’s mountain, where no other can live. It feeds on the bones of our fallen villagers, those who failed to find their kill. I will redeem them, and free us from it’s torture and I will return a man. - Trubio’s Leaving Decree.
5/5
Giant's Peak
Legendary Land (MR)
Giant's Peak enters the battlefield tapped.
T: Add R to your mana pool. If this mana is spent on a creature spell, that creature gets +2/+0 and haste until end of turn.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Artifact - Equipment (R)
You choose if equipped creature is blocked and how it is blocked.
Equip 2
"These notes can calm a raging elemental or strike fear into the heart of a giant. Play them wisely."
-Torna Kelleron, Moonsong elder
Screaming Gnasher (B/R)(B/R)(B/R)
Creature - Elemental (C)
"The dead lands beyond are filled with creatures of tooth and claw, whose horrible cries drown out even the lifesongs you have learned as a child. Return only when your voice has slain one of these unhearing monsters."
-Torna Kelleron, Moonsong elder
5/2
Land (R)
T: Add 1 to your mana pool.
T: The Howling Scab deals 1 damage to target creature you control. Add B or R to your mana pool.
Sorry to see you go. I've updated the tribe list in the OP.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Round 1
Silver-Spiral Barrens
Land (R)
:symtap:: Add to your mana pool.
,T: Add to your mana pool. Then add to your mana pool if you have cast a permanent spell this turn and to your mana pool if you have cast a nonpermanent spell this turn.
"Be sure you dream sweetly this night, child, lest the barrens' glare entangle your dark dreams and your reality." - Matriarch Telena
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Land (R)
Thorius, Oceanside Armory enters the battlefield tapped.
T: Add W or Uto your mana pool.
2WU: Until end of turn, Thorius, Oceanside Armory becomes an artifact equipment and gains "Equipped creature gets +2/+2 and has vigilance and hexproof." Then, you may attach Thorius, Palace by the Sea to target creature you control.
Those who need a weapon shall never lack it.
Dual wielding is allowed, right?
Seaside Ruins
Land
~ enters the battlefield tapped.
T, sacrifice a land: Add 1U to your mana pool.
As we approached the shores, all we could see was devastation.