-I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
- Then, the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days.)
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionaly, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a T3 within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royale ) elimination, until we have our champion.
- If you don't post a round, you're on probation. If you don't post again, I'm sorry, but you're out.
- We have a "No Review Penalty" which means that if you don't post a T3, you are on probation, just as if you didn't post a card. If you didn't have time to post your T3 in time, PM it to me and I'll remove the probation, no extra charge!
- We'll have 2 teams. Each team will review the other team's cards. After 3 rounds, we will have a T4 for each team (team A 1st will face Team B 4th, team B 1st will face team A 4th, and so on).
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
Schedule
The CCL will run six rounds, each lasting five days.
Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
Challenge Rounds
At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
Critique Rounds
At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example: The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
Valid Entry Constitution
A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
Scoring
The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
Penalties
Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
Question, consult with, challenge and encourage each other at every opportunity.
Credits
Round 1 Posted - August 3 Round 1 Critiques - August 6
Round 2 Posted - August 9 Round 2 Critiques - August 13
Round 3 Posted - August 16 Round 3 Critiques - August 19
Round 4 Posted - August 24 Round 4 Critiques - August 27
Round 5 Posted - August 30 Round 5 Critiques - September 2
Round 6 Posted - September 4
Round 6 Critiques - September 8
Finals: General Disarray "The final testing has proven successful. A worthy candidate has emerge from the ranks of failures. I report success in finding my champion."
- "I too, report success. I look forward to your defeat, my companions, so that you may all recognize I am the best among you."
"Not so fast. There are still rules we must go by here. Our agreement clearly states -"
- "Enough with rules! I have done what was agreed on and found a champion to lead my army. Now we fight, the land require me to avange what you've done, and I shall gladly order my champion to cut your armies down so you will pay for what was done to this plane!"
"So we tore a plane apart to find our generals. Big deal, we're planeswalkers, there will always be more planes. When does the fighting starts? I want to start fighting!"
- "Then it is settled. Tell your generals to gather your armies. Tomorrow we are at war."
~~~~~
You are now the most trusted and powerful servant of your planeswalker. Not only do you command the respect of all of his other servants, but your plansewalker has showered yuo with many rewards. You will never truly die, and great powers will come forth when you call.
You have returned to your home a thousand times more powerful, and convinced many to join your planeswalker's cause.
And now is the time to act on your planeswalker behalf.
For your planeswalker has enemies, and he has made you their general, and requested you build them an army.
The battle shall start soon. What sort of army will you command?
Your mission is to create an Elder Dragon Highlender (EDH) deck, with your avatar as general. You will require to create six brand new cards for it. For the new cards you cannot repeat CMCs, and every card type but planeswalker must be represented. You may use cards from previous rounds for your deck.
omg... Ok, several questions: May any of the cards share a cost with my general? Are we going to be judged also on the choices we make for the other cards we'll be filling our deck with? May we use planeswalkers for our filling cards?
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
In EDH, are you allowed to have legendary creatures other than your general?
Yes you are. As you've proven during last round, your legend is just better than just any other legend, so it make sense some other legendaries will want to be under their command.
omg... Ok, several questions: May any of the cards share a cost with my general? Are we going to be judged also on the choices we make for the other cards we'll be filling our deck with? May we use planeswalkers for our filling cards?
The cards you make can share a cost with your legend in this round, but cannot share CMC with the other cards you make.
For the poll, I am going to post both the deck and the new cards you've created, and everyone will vote on their own accord. I myself will only critisize the cards you've made, but I will note the overall synergy your deck has with you general.
I suppose you can use plansewalkers, but I felt that it makes little sense in terms of flavour, so I left them out of the type requirements. It's up to you whether or not you want to use PW in your deck.
Crimson-Tail, Kitsune Captain :2mana::symw::symr:
Legendary Creature - Fox Knight Samurai
Bushido 2, double strike, haste
Whenever Crimson-Tail, Kitsune Captain deals combat damage, target creature you control gets +X/+X until the beginning of the end step where X is Crimson-Tail's power.
1/3
"Rage is a valuable trait in the hands who can control it and harness its power" -Teachings of Eight-and-a-half-Tails
The new cards:
Fields of Nobility
Tribal Land - Fox [R]
Fields of Nobility enters tapped into the battlefield. T:AddW to your mana pool. WW,T: Until the beginning of your end step, Fields of Nobility becomes a white 0/3 spirit fox creature with "The next time a source of your choice would deal damage this turn, that damage is dealt to Fields of Nobility instead."
Incite FuryR
Sorcery [c]
Incite Fury deals 2 damage to target creature. That creature blocks this turn if able.
Ardent Spark :symrw::symrw:
Instant [u]
Ardent Spark deals 2 damage to target attacking ot blocking creature. Ardent Spark deals 1 additional damage to that creature or to its controller for every R spent to pay for it. You gain 1 life for each W spent to pay for Ardent Spark.
Courageous March1RW
Enchantment [R]
Red creatures you control get +1/0+ and gain haste.
White creatures you control get +0/+1 and gain vigilance.
Kami of Enmity2RW
Creature - Spirit [R]
Flying RR,T: Target creature attacks this turn. (Ignore any effect that would prevent that creature from attacking.) WW,Q; Target creature blocks target attacking creature with other controller. (Ignore any effect that would prevent that creature from blocking.)
2/2
Godo's Banner5
Legendary Artifact - Equipment [MR]
Unequipped creatures get -1/-1
Equipped creatures get +1/+1
Equip- 1
DISCLAIMER: This is my first time building an EDH deck, so yeah, it will most overlook most of the needs of a real EDH deck that would be noticed if I played the format, nor I know how many creatures/removal/mana sources are appropiate. As a matter of fact I've never played singleton or any similar. I also started in Kamigawa, and I've always played standard, so my current card pool knowledge doesn't go beyond extended.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Simic Scrying1UG
Enchantment
Whenever an opponent draws a card, he or she reveals it. If it's a land card, put a +1/+1 counter on target creature. If it's a creature card, you may put a land from your hand onto the battlefield. Each new region brings new ecosystems to study. Each new lifeform brings new understandings of its ecosystem.
Mirrored Cytocloak2U
Enchantment - Aura
Enchant Creature
Whenever enchanted creature uses an activated ability, copy that ability. You may choose new targets for the copy. "The danger of inflicting blindness on random bystanders has been deemed an acceptable risk." - Simic research notes
Kasir Eol, Master Cytoshaper2UG
Legendary Creature - Human Wizard
Graft 3 2UG: Choose a creature with a +1/+1 counter on it. Target creature becomes a copy of that creature until the beginning of the end step. "The best way to verify the success of an experiment is to duplicate it."
0/0
Resource Reclaimation3GU
Enchantment (R)
Whenever a counter is removed from a permanent you control, you may return that permanent to its owner's hand.
Whenever a permanent leaves the battlefield, if it had any counters on it, you may put that many counters of the same type on another permanent you control that shares a type with that permanent.
Biomancer's Tools 2:symgu::symgu:
Tribal Artifact - Mutant (R)
Whenever a creature comes onto the battlefield, you may put a +1/+1 counter on it.
Creatures you control have graft.
Remove a +1/+1 counter from a creature you control: Activated abilities of that creature cost 1 less to play this turn. If this would make an ability cost 0 or less mana to play, it costs 1, plus any nonmana costs.
Battlegraft1G
Instant (C)
Put a +1/+1 counter on target creature. It gets +1/+1 until the beginning of the end step for each +1/+1 counter on it. "When exposed to certain kinds of magic, cytoplasm genus #253c demonstrates exponential growth." - Simic research notes
Landcall1UG
Sorcery (U)
Search target player's library for a land card and put it onto the battlefield tapped. Then that player shuffles his or her library. As their world's caretakers, the druid-sages of Alleron believe all the land belongs to them, no matter who happens to be using it at the time.
PlaxhordeXG
Creature - Ooze Mutant (U)
Graft X
Whenever a +1/+1 counter is removed from Plaxhorde, you may pay 1. If you do, choose one - Target creature gets +2/+2 until the beginning of the end step; or you gain 2 life; or add GG to your mana pool.
0/0
Simic Laboratory
Land (R)
Simic Laboratory enters the battlefield tapped. T: Add U to your mana pool.
Whenever a creature enters the battlefield, you may pay 4U. If you do, Simic Laboratory becomes a copy of that creature. (It's no longer a land.)
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Sorry it took me a while. I too am largely unfamiliar with EDH, and I'm no experienced competetive deckbuilder either - in fact it took me a bit just to figure out how to use the Deck tags. ;P
Private Mod Note
():
Rollback Post to RevisionRollBack
"Suffer the little creatures, for they may yet rise up and beat you senseless."
-I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
- Then, the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days.)
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionaly, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a T3 within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royale ) elimination, until we have our champion.
- If you don't post a round, you're on probation. If you don't post again, I'm sorry, but you're out.
- We have a "No Review Penalty" which means that if you don't post a T3, you are on probation, just as if you didn't post a card. If you didn't have time to post your T3 in time, PM it to me and I'll remove the probation, no extra charge!
- We'll have 2 teams. Each team will review the other team's cards. After 3 rounds, we will have a T4 for each team (team A 1st will face Team B 4th, team B 1st will face team A 4th, and so on).
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
The Long Version:
The following card is submitted by Fitzgerald:
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
Round 1 Posted - August 3
Round 1 Critiques - August 6
Round 2 Posted - August 9
Round 2 Critiques - August 13
Round 3 Posted - August 16
Round 3 Critiques - August 19
Round 4 Posted - August 24
Round 4 Critiques - August 27
Round 5 Posted - August 30
Round 5 Critiques - September 2
Round 6 Posted - September 4
Round 6 Critiques - September 8
Finals: General Disarray
"The final testing has proven successful. A worthy candidate has emerge from the ranks of failures. I report success in finding my champion."
- "I too, report success. I look forward to your defeat, my companions, so that you may all recognize I am the best among you."
"Not so fast. There are still rules we must go by here. Our agreement clearly states -"
- "Enough with rules! I have done what was agreed on and found a champion to lead my army. Now we fight, the land require me to avange what you've done, and I shall gladly order my champion to cut your armies down so you will pay for what was done to this plane!"
"So we tore a plane apart to find our generals. Big deal, we're planeswalkers, there will always be more planes. When does the fighting starts? I want to start fighting!"
- "Then it is settled. Tell your generals to gather your armies. Tomorrow we are at war."
~~~~~
You are now the most trusted and powerful servant of your planeswalker. Not only do you command the respect of all of his other servants, but your plansewalker has showered yuo with many rewards. You will never truly die, and great powers will come forth when you call.
You have returned to your home a thousand times more powerful, and convinced many to join your planeswalker's cause.
And now is the time to act on your planeswalker behalf.
For your planeswalker has enemies, and he has made you their general, and requested you build them an army.
The battle shall start soon. What sort of army will you command?
Your mission is to create an Elder Dragon Highlender (EDH) deck, with your avatar as general. You will require to create six brand new cards for it. For the new cards you cannot repeat CMCs, and every card type but planeswalker must be represented. You may use cards from previous rounds for your deck.
Good luck, Maokun &Twilight Kiwi!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
In EDH, are you allowed to have legendary creatures other than your general?
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Anyway, good luck to you too Twilight Kiwi!
Yes you are. As you've proven during last round, your legend is just better than just any other legend, so it make sense some other legendaries will want to be under their command.
The cards you make can share a cost with your legend in this round, but cannot share CMC with the other cards you make.
For the poll, I am going to post both the deck and the new cards you've created, and everyone will vote on their own accord. I myself will only critisize the cards you've made, but I will note the overall synergy your deck has with you general.
I suppose you can use plansewalkers, but I felt that it makes little sense in terms of flavour, so I left them out of the type requirements. It's up to you whether or not you want to use PW in your deck.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Good luck guys!
The new cards:
Fields of Nobility
Tribal Land - Fox [R]
Fields of Nobility enters tapped into the battlefield.
T:AddW to your mana pool.
WW,T: Until the beginning of your end step, Fields of Nobility becomes a white 0/3 spirit fox creature with "The next time a source of your choice would deal damage this turn, that damage is dealt to Fields of Nobility instead."
Incite Fury R
Sorcery [c]
Incite Fury deals 2 damage to target creature. That creature blocks this turn if able.
Ardent Spark :symrw::symrw:
Instant [u]
Ardent Spark deals 2 damage to target attacking ot blocking creature. Ardent Spark deals 1 additional damage to that creature or to its controller for every R spent to pay for it. You gain 1 life for each W spent to pay for Ardent Spark.
Courageous March 1RW
Enchantment [R]
Red creatures you control get +1/0+ and gain haste.
White creatures you control get +0/+1 and gain vigilance.
Kami of Enmity 2RW
Creature - Spirit [R]
Flying
RR,T: Target creature attacks this turn. (Ignore any effect that would prevent that creature from attacking.)
WW,Q; Target creature blocks target attacking creature with other controller. (Ignore any effect that would prevent that creature from blocking.)
2/2
Godo's Banner 5
Legendary Artifact - Equipment [MR]
Unequipped creatures get -1/-1
Equipped creatures get +1/+1
Equip- 1
DISCLAIMER: This is my first time building an EDH deck, so yeah, it will most overlook most of the needs of a real EDH deck that would be noticed if I played the format, nor I know how many creatures/removal/mana sources are appropiate. As a matter of fact I've never played singleton or any similar. I also started in Kamigawa, and I've always played standard, so my current card pool knowledge doesn't go beyond extended.
1 Crimson-Tail, Kitsune Capitan
Mana Sources (35)
1 Fields of Nobility
1 Plateau
1 Battlefield Forge
1 Sacred Forge
1 Arid Mesa
1 Vivid Crag
1 Vivid Meadow
1 Forbidding Watchtower
1 Githu Encampment
1 Rugged Praerie
1 Sunhome, Fortress of the Legion
1 Boros Garrison
10 Mountain
10 Plains
1 Sol Ring
1 Springjack Pasture
1 Boros Signet
Creatures (33)
1 Knight of the White Orchid
1 Kami of Enmity
1 Cerodon Yearling
1 Boros Swiftblade
1 Figure of Destiny
1 Balefire Liege
1 Battlegate Mimic
1 Skyknight Legionnaire
1 Mogg Fanatic
1 Captain of the Watch
1 Cloudgoat Ranger
1 Ball Lighning
1 Kumano, Master Yamabushi
1 Hand of Honor
1 Knight of Meadowgrain
1 Akroma, Angel of Wrath
1 Baneslayer Angel
1 Yosei, the Morning Star
1 Exalted Angel
1 Adarkar Valkyrie
1 Brion Stoutarm
1 Firemane Angel
1 Blazing Archon
1 Goblin Legionnaire
1 Soltari Guerrillas
1 Stun Sniper
1 Celestial Crusader
1 White Knight
1 Siege Gang Commander
1 Bogardan Hellkite
1 Wall of Reverence
1 Shard Phoenix
1 Godo, Bandit Warlord
1 Umezawa's Jitte
1 Loxodon Warhammer
1 Glory of Warfare
1 Ajani Vengeant
1 Elspeth, Knight-errant
1 Ajani Goldmane
1 Honor of the Pure
1 Glorious Anthem
1 Goblin Trenches
1 Rise of the Hobgoblins
1 Oblivion Ring
1 Faith Fetters
1 Sacred Mesa
1 Mobilization
1 Story Circle
1 Goblin Assault
1 Sunforger
1 Godo's Banner
1 Courageous March
Spells (20)
1 Lightning Bolt
1 Path to Exile
1 Condemn
1 Wrath of God
1 Final Judgement
1 Volcanic Fallout
1 Pyroclasm
1 Flame Javelin
1 Char
1 Incinerate
1 Lightning Helix
1 Brightflame
1 Banefire
1 Demonfire
1 Energy Bolt
1 Intimidation Bolt
1 Hammer of Bogardan
1 Spectral Procession
1 Incite Fury
1 Ardent Spark
Simic Scrying 1UG
Enchantment
Whenever an opponent draws a card, he or she reveals it. If it's a land card, put a +1/+1 counter on target creature. If it's a creature card, you may put a land from your hand onto the battlefield.
Each new region brings new ecosystems to study. Each new lifeform brings new understandings of its ecosystem.
Mirrored Cytocloak 2U
Enchantment - Aura
Enchant Creature
Whenever enchanted creature uses an activated ability, copy that ability. You may choose new targets for the copy.
"The danger of inflicting blindness on random bystanders has been deemed an acceptable risk." - Simic research notes
Legendary Creature - Human Wizard
Graft 3
2UG: Choose a creature with a +1/+1 counter on it. Target creature becomes a copy of that creature until the beginning of the end step.
"The best way to verify the success of an experiment is to duplicate it."
0/0
1 Kasir Eol, Master Cytoshaper
Lands (35)
10 Island
11 Forest
1 Simic Laboratory
1 Flooded Grove
1 Minamo, School at Water's Edge
1 Llanowar Reborn
1 Gaea's Cradle
1 Breeding Pool
1 Novijen, Heart of Progress
1 Simic Growth Chamber
1 Vivid Creek
1 Yavimaya Hollow
1 Yavimaya Coast
1 Vivid Grove
1 Mosswort Bridge
1 Vesuva
Creatures (41)
1 Plaxhorde
1 Triskelion
1 Skill Borrower
1 Trygon Predator
1 Assault Zeppelid
1 Slippery Bogle
1 Plaxmanta
1 Fertilid
1 Forgotten Ancient
1 Vigor
1 Cytoplast Root-Kin
1 Bramblewood Paragon
1 Simic Guildmage
1 Plaxcaster Frogling
1 Fungal Behemoth
1 Murkfiend Liege
1 Novijen Sages
1 Jhessian Infiltrator
1 Eternal Witness
1 Cytoplast Manipulator
1 Genesis
1 Simic Sky Swallower
1 Razorfin Abolisher
1 Sage of Fables
1 Gilder Bairn
1 Shorecrasher Mimic
1 Winged Coatl
1 Mystic Snake
1 Coiling Oracle
1 Sakura-Tribe Elder
1 Spike Feeder
1 Spike Weaver
1 Seedborn Muse
1 Overbeing of Myth
1 Sporeback Troll
1 Vigean Graftmage
1 Jugan, the Rising Star
1 Momir Vig, Simic Visionary
1 Teferi, Mage of Zhalfir
1 Experiment Kraj
1 Bloom Tender
1 Battlegraft
1 Landcall
1 Evolution Charm
1 Cytoshape
1 Chord of Calling
1 Snakeform
1 Thrive
1 Primal Command
1 Incremental Growth
1 Gift of the Gargantuan
1 Kodama's Reach
1 Voidslime
Other Permanents (10)
1 Biomancer's Tools
1 Resource Reclaimation
1 Mirrored Cytocloak
1 Simic Scrying
1 Simic Signet
1 Rings of Brighthearth
1 Doubling Season
1 Fable of Wolf and Owl
1 Shielding Plax
1 Evolution Vat
Resource Reclaimation 3GU
Enchantment (R)
Whenever a counter is removed from a permanent you control, you may return that permanent to its owner's hand.
Whenever a permanent leaves the battlefield, if it had any counters on it, you may put that many counters of the same type on another permanent you control that shares a type with that permanent.
Biomancer's Tools 2:symgu::symgu:
Tribal Artifact - Mutant (R)
Whenever a creature comes onto the battlefield, you may put a +1/+1 counter on it.
Creatures you control have graft.
Remove a +1/+1 counter from a creature you control: Activated abilities of that creature cost 1 less to play this turn. If this would make an ability cost 0 or less mana to play, it costs 1, plus any nonmana costs.
Battlegraft 1G
Instant (C)
Put a +1/+1 counter on target creature. It gets +1/+1 until the beginning of the end step for each +1/+1 counter on it.
"When exposed to certain kinds of magic, cytoplasm genus #253c demonstrates exponential growth." - Simic research notes
Landcall 1UG
Sorcery (U)
Search target player's library for a land card and put it onto the battlefield tapped. Then that player shuffles his or her library.
As their world's caretakers, the druid-sages of Alleron believe all the land belongs to them, no matter who happens to be using it at the time.
Plaxhorde XG
Creature - Ooze Mutant (U)
Graft X
Whenever a +1/+1 counter is removed from Plaxhorde, you may pay 1. If you do, choose one - Target creature gets +2/+2 until the beginning of the end step; or you gain 2 life; or add GG to your mana pool.
0/0
Simic Laboratory
Land (R)
Simic Laboratory enters the battlefield tapped.
T: Add U to your mana pool.
Whenever a creature enters the battlefield, you may pay 4U. If you do, Simic Laboratory becomes a copy of that creature. (It's no longer a land.)
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Sorry it took me a while. I too am largely unfamiliar with EDH, and I'm no experienced competetive deckbuilder either - in fact it took me a bit just to figure out how to use the Deck tags. ;P
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!