-I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
- Then, the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days.)
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionaly, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a T3 within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royale ) elimination, until we have our champion.
- If you don't post a round, you're on probation. If you don't post again, I'm sorry, but you're out.
- We have a "No Review Penalty" which means that if you don't post a T3, you are on probation, just as if you didn't post a card. If you didn't have time to post your T3 in time, PM it to me and I'll remove the probation, no extra charge!
- We'll have 2 teams. Each team will review the other team's cards. After 3 rounds, we will have a T4 for each team (team A 1st will face Team B 4th, team B 1st will face team A 4th, and so on).
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
Schedule
The CCL will run six rounds, each lasting five days.
Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
Challenge Rounds
At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
Critique Rounds
At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example: The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
Valid Entry Constitution
A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
Scoring
The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
Penalties
Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
Question, consult with, challenge and encourage each other at every opportunity.
Credits
Round 1 Posted - August 3 Round 1 Critiques - August 6
Round 2 Posted - August 9
Round 2 Critiques - August 13
Round 3 Posted - August 16
Round 3 Critiques - August 19
Round 4 Posted - August 22
Round 4 Critiques - August 25
Round 5 Posted - August 27
Round 5 Critiques - August 30
Round 6 Posted - September 1
Round 6 Critiques - September 4
Round Two: Testing the Aether
"I am not as cruel as people would have you think. In the end, only the winners gets to say who was cruel and who was benevolent, and I never intended to be anything but a winner. To this end, I did what I did, and I allowed others to do the same. We have what we were looking for, I can feel it. But there is still time before I can find what I need. When it will all be over, and the dust will settle with me as a winner, remember this: In this game we play the rules are meant to be broken.
I make no apologies."
~~~~~~~~
You have now been here for several weeks. Your scouting has revealed to you that this is a plane torn by centuries of combat. It's name is Dominaria. The rift you went through to get here is one of many, which apperantly go through time as well as space. It doesn't take a genius to figure out that if there is a way back to your home it goes back through the rifts - but how?
From what you've seen, the rifts are unexpected, they seem to open and close randomly, and there is no telling where or when one might lead. Before risking your life going in to one of those, you should test it first.
Fortunately the weeks spent here has been used soley for scouting. There are others from your homelands that have made their way here by accident, and you've manage to rally some to your cause. You have your guinea pigs to test the rift.
Your mission is to create a creature card representing a creature from your own plane that you would like to sacrifice. Interpret as you will.
Team Glory shall make a common or uncommon creature with converted mana cost 2 or less. Team Renown shall make a rare or mythic creature with converted mana cost 5 or more. Team Fame shall make an common or uncommoncreature with converted mana cost 5 or more. Team Prestige shall make an rare or mythic creature with converted mana cost 2 or less.
Please check to make sure no mistakes were made. Players with a star next to their names are on probation for not posting top three. you can PM or post your top 3 before this round end to remove this probation.
Team Glory will critiqueTeam Prestige. Team Renown will critique Team Glory.
Team Fame will critiqueTeam Renown. Team Prestige will critiqueTeam Fame.
Ironstead Martyrs 3(R/W)(R/W)
Creature - Goblin Berserker
First strike
When Ironstead Martyrs leaves the battlefield, it deals damage equal to the damage dealt to it this turn divided as you choose among any number of target creatures that dealt damage to you or a creature you control this turn.
4/1
Adrian, Collector of Fallen Debt :2mana::symw::symb:
Legendary Creature - Human Cleric
Other creatures you control have haunt.
Whenever a haunted creature leaves the battlefield, choose one — Return target face up exiled card you own to your hand and discard a card; or put target creature card in your graveyard onto the battlefield. Death does not free one from debt to the Orzhov.
2/2
Possessed WitchBB
Creature - Human Cleric {U}
When Possessed Witch is put into a graveyard from the battlefield, you may return target exiled card that was haunting it to your hand. Bedtime stories of ghosts using your last breath to return to life have always scared children into behaving. If only that was all they did. 1/1
I also have an issue with my points. Unless I read Kiwoli's top three backwards (He didn't use numbers and I read it 1, 2, then 3 because of what the reviews seemed to say, so if he had it 3, 2, then 1), I have three firsts and should have 11 points. If I read it wrong, sorry for bringing this up.
Gub :1mana::symb::symr::symg:
Legendary Creature - Goblin Mutant (Rare)
Whenever a player sacrifices a creature, put a +1/+1 counter on Gub.
Whenever Gub blocks a creature with power less than it, that creature’s controller sacrifices it and you may put a +1/+1 counter on Gub.
“Why spend so much effort looking for food, when food will look for you?”
2/2
When Alara split, this little guy found himself on the wrong shard...
Nee, the Indigestible RG
Legendary Creature - Weird (Mythic)
When Nee, the Indigestible is sacrificed, return it to play at the beginning of the next step. The Viashino wonder what god would be so cruel as to send a creature so easy to catch, yet taste so terrible? Certainly, no god of Jund... 0/1
Graveborn Angel4WB
Creature - Angel {R}
Exalted, flying
When Graveborn Angel or another creature you control leaves the battlefield, target opponent loses 2 life and you gain 2 life.
Unearth WWBB "Who says you can't teach an old angel new tricks?" 4/4
Arlyene Vei, Knight Errant2WW
Legendary Creature - Human Knight {MR}
Other knight creatures you control get +1/+1.
Whenever Arlyene Vei, Knight Errant blocks or is blocked by a creature, choose a color. Creatures you control gain protection from that color until end of turn. “I have dedicated my life to uphold, what Elspeth gave up hers to protect” - Arlyene Vei
Kifair and Morai, Disciples of Ajani2WRG
Legendary Creature - Cat Warrior
Whenever a creature you control is put into a graveyard from the battlefield you may have Kifair and Morai, Disciples of Ajani deal damage equal to its power to target creature or player.
Whenever Kifair and Morai, Disciples of Ajani deals damage you gain that much life or you may put a +1/+1 counter on Kifair and Morai, Disciples of Ajani. Avatars he sculpts of Passion, Grace and Might. 3/3
From the Naya Shard of Alara
Marisi's Hunting Party2RGW (Rare)
Legendary Creature - Cat Warrior
Whenever Marisi's Hunting Party deals combat damage to a player you may put a +1/+1 counter on Marisi's Hunting Party.
Whenever Marisi's Hunting Party leaves the battlefield put a 2/2 green Cat Warrior token in play for each +1/+1 counter on Marisi's Hunting Party. "The ranks increased with the victories achieved." 3/3
Svogthir, Golgari Deity 3BBGG Legendary Creature- Plant Zombie {MR} Dredge 10 Svogthir, Golgari Deity’s power and toughness are each equal to the number of creature cards in your graveyard. XXT: Put target creature card with converted mana cost X or less in your graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. He has found a way to transcend death by embracing it head on. */*
Scouting Swarm BG Instant {Uncommon} As an additional cost to cast Scouting Swarm, sacrifice a land. Put a 1/1 green and black Insect creature token onto the battlefield with “When this creature leaves the battlefield, search your library for up to two basic land cards and put them onto the battlefield tapped.” Dredge 3 Much like the cycle of life and death, Golgari scouting insects will descend upon infertile land and cause a fruitful vineyard to arise. Illus. Jan Patrik Krasny
Golgari Riftwurm4:symbg::symbg: Creature-Wurm Zombie {Uncommon} Trample When Golgari Riftwurm is put into a graveyard from the battlefield, put the top X cards of your library into your graveyard, where X is equal to Golgari Riftwurm’s power. Dredge 2 Through an alliance with the Simic Combine, the Golgari were able to develop the ultimate test subject – one that doesn’t die and still contributes to the cycle of life and death. 6/5 Illus. Dénes Nagy
Spark of Alara :symw::symu::symb::symr::symg:
Legendary Creature - Elemental (MR)
: Search your library for a creature card with converted mana cost X or less, where X is the highest power among creatures you control. Put that card onto the battlefield, then shuffle your library.
:symw::symu::symb::symr::symg:: Until end of turn, Spark of Alara gets +5/+5.
5/5
Waters of Fate1UB
Enchantment - Aura (R)
Enchant Island or Swamp
Whenever enchanted land is tapped for mana, look at the top three cards of target player’s library, you may put one of them into that player’s hand. What you see may be the past, the present or the future. Or it may be nothing at all.
Slave of Extinction1W
Creature - Elemental (R) 1B, Sacrifice Slave of Extinction: Put target exiled creature card onto the battlefield. Those that are gone are merely bidding their time for a triumphant return.
1/1
Amast, Scribe of Lies :3mana::symu::symb:
Legendary Creature - Human Wizard {R}
:1mana::symu::symb:,: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Search your library for a card with the same converted mana cost as that card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only any time you could cast a sorcery.
2/3
Thought Scourger3UB
Creature - Nightmare {U}
When Thought Scourger is put into a graveyard from the battlefield, you may search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library.
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
3/2
Terrami, Vulshok Alchemist :3mana::symr::symr:
Legendary Artifact Creature - Human Artificer
Whenever an artifact is put into a graveyard from the battlefield, Tarramir gets +2/+1 and gains first strike until the beginning of the next end step. Terrami altered the metal of her being. And while she gave herself all the power she craved, she became more a being of metal than of flesh.
3/3
Battalion Myr 5
Artifact Creature - Myr (MR)
When Battalion Myr is sent from the battlefield to the graveyard, put two tokens into play that are a copy of it at the beginning of the next end step.
At the beginning of your upkeep, if you control 10 or more Battalion Myr, you lose the game. "Displaced myr crave a new master to order them around, it must be in their programming to serve. Even destroying themselves at my command seems to suit them perfectly. It suits me just as well."
—From the research notes of Terrami, Vulshok Alchemist
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Undine, Disciple of Circu :symu::symb:
Legendary Creature - Human Wizard
Shroud
If Undine, Disciple of Circu would deal or be dealt damage, each player puts that many cards from the top of his or her library into his or her graveyard instead.
2/2
Dimir Mindsmith UB
Shroud
When Dimir Mindsmith enters the battlefield, target player discards a card.
When Dimir Mindsmith leaves the battlefield, target player draws a card. House Dimir’s methods are just as hidden as their members.
1/1
Uncommon
Eyes of the Darkness2BB
Creature - Spirit (R)
Flying
During your upkeep put in the battlefield a black spirit token that is a copy of this creature.
Whenever Eyes of the Darkness is put into a graveyard from the battlefield target opponent loses 2 life and you gain 2 life.
2/2 "The scared priest looked around and where there were two red eyes in the dark a moment ago, now over a dozen followed him." - Rada, Survivor of the Reito massacre.
Kasir Eol, Master Cytoshaper2UG
Legendary Creature - Human Wizard
Graft 3 2UG: Choose a creature with a +1/+1 counter on it. Target creature becomes a copy of that creature until the beginning of the end step. "The best way to verify the success of an experiment is to duplicate it."
0/0
Kasir Eol had put his time in this strange and devastated world to good use. The way Dominaria's remaining lifeforms had adapted to survive - or even thrive - in the plane's harsh, mana-starved landscape was simply fascinating, especially those who drew power or sustenance from the dimensional and temporal rifts that ravaged the land. There were also others, like himself, who had been drawn here from other worlds, people and creatures obviously out of their element; small samplings of wondrous ecosystems that he yearned to explore. He had wasted little attention on the rifts themselves - such phenomena were more the domain of Izzet 'scientists' - but now Kasir was eager to return home with his findings, dreaming of the acclaim he would gain from his colleagues, ready to put his new knowledge to practical use in his lab. He knew the portals had to be the way back to Ravnica and civilization. Though it was far outside his area of expertise, surely when applied to the task his keen intellect would be able to work out an answer. But he would need test subjects.
During his studies, Kasir had spotted a number of familiar beings - other dispatriated Ravnican citizens. He had largely ignored them, instead seeking out the strange and unknown, but now he backtracked to a place he had seen an entire Rakdos war-rave gathered. Sure enough, they were still in the area, a screaming mob of humans, viashino, goblins, imps, and a few less-rocognizable but like-minded creatures that may have joined them since their arrival. Whispering a chameleon spell to blend in with his surroundings, Kasir approached the violently-partying group cautiously, ascending a somewhat precarious rocky outcrupping above them. Drawing blue mana from the Signet he wore - an oft-forgotten and mostly unnecessary piece of ceremonial extravagance back home, but a welcome tool in this resource-starved plane - Kasir reached out into the chaotic minds gathered below, subtly weaving new ideas into their subconscious. Soon the mob was on the move, approaching a nearby rift. Kasir followed from a safe distance, observing as the revelers began throwing objects gleefully into the portal. With a little more of a push, it wasn't long before a crazed chanting rose out of the mob, and a couple goblins began nervously circing the edge of the rift. Finally, with their fellows jeering and goading them on, the goblins steeled themselves and leapt headling into it. Their demented screams and laughs warped and twisted into silence before a great cheer erupted from the onlookers, but Kasir was no longer paying attention, his mind excitedly following the tiny goblin awareness that was hurtling through time and space. Just when he was beginning to think he could hold on no longer, the creature suddenly popped out into open air.
Right on top of a four-armed, serpentine humanoid. The goblin's mind winked out of existence soon afterwards. Retreating back to his own mind, Kasir let out a sigh of disappointment. He had learned little from this first experiment, and the towering, ancient forest he had briefly glimpsed was no place on Ravnica.
Still, there were plenty of Rakdos where the first had come from...
Suicide SquadBR
Creature - Rogue (R)
Haste
When Suicide Squad is put into your graveyard from anywhere, put two tokens onto the battlefield at the beginning of your next upkeep that are copies of it. The more certain their doom, the more gleefully they rush towards it... and the quicker others follow in their wake.
1/1
EDIT: Crap, I just looked up and saw Battallion Myr. Do I need to change my card, or is it okay since KoolKoal and I are on different teams?
Iriki, Dreams' Ripples1UU
Legendary Creature - Spirit
Flying
Arcane cards you own have Splice onto Arcane equal to their casting cost.
You may Splice onto Instant and Sorcery spells as though you cast the spell and as though it was Arcane.
"The kami are the very essence of the world itself. Can they not then shape even the dreams of men to their will?" - Lady Azami
1/4
My Submission:
Possessed Ogre3BBB
Creature - Ogre Shaman (R)
If Possessed Ogre would be sacrificed, flip it instead.
4/4
//Flip//
Shimu, the Insatiable
Legendary Creature - Demon Spirit (R)
Trample
Whenever a permanent you control would be put into a graveyard, return it to the battlefield and lose life equal to its converted mana cost at the beginning of the next end step.
8/8
A representative from the Selesnya Conclave of Ravnica.
Wrizfar Barkfeather :1mana::symg::symw:
Legendary Creature - Elf Shapeshifter (R)
:symw:: Wrizfar Barkfeather becomes a 3/3 Bird with flying until end of turn.
:symg:: Wrizfar Barkfeather becomes a 4/4 Elephant until end of turn. “The expression of life cannot be confined to a single form. It yearns to be free from its constraints, to take flight and take charge.”
2/2
For weeks, Wrizfar Barkfeather had been transferring his life essence into the woody flora to explore this strange world, and he was seriously exhausted. He opened his eyes and rose from the ground. His reserve of green mana was running dangerously low. If he was to be attacked right at that moment, Wrizfar was not confident he could escape unscathed, regardless of his shapeshifting capabilities. He sighed and mulled over what he had learnt in his sightseeing escapades.
From what Wrizfar could gather, this plane was called Dominaria, and it was in absolute ruin. Entire cities remained ravaged in a dystopia wasteland. Mana reserves were bled dry, leaving few surviving lifeforms in their devastated environments. The fabric of space and time appeared distorted beyond repair, causing spatial and temporal chaos as the past, present and future interweaved with different worlds. A metallic creature with contorted limbs would appear through one portal rift, and a human dressed in oriental robes would come through another. A few seconds later, they both disappeared through a third portal without a trace. Wrizfar had even stumbled upon a number of inhabitants from Ravnica who had suffered a similar fate to him, and among them were several dryads of the Conclave. Thanking Mat'selesnya, the Parun of Selesnya for his lucky break, Wrizfar introduced himself to the sisters of the Chorus and was relieved that they remembered who he was.
With his own guild members on his side, Wrizfar was ready to implement a plan. Given the number of time portals opening and closing all over the place, he was certain that one of them would lead him and the dryads back to Ravnica. But which one? The possibility of entering one, only to find himself stuck in the Blind Eternities for well, eternity, certainly did not appeal to Wrizfar. Glad that his previous position as the ex-Holy Protector of the Vitar Yescu wielded him some persuasive power, Wrizfar convinced the dryads that a select few of them should 'test' the portal rifts until they found the one that led back to their homeland.
That was five days ago. There had been little success so far, and the remaining dryads were growing increasingly doubtful of his plan. Wrizfar was having his doubts too. As part of a guild that celebrated unity and cooperation, he was not eager to sacrifice the lives of others regardless of the cause. If things kept going as they were, he might have to abandon the current course of action. Who knows, Wrizfar thought to himself. I might even have to stay on this cursed plane. And Wrizfar did not fancy the thought of that reality.
Conclave Emissary :symg::symw:
Creature - Dryad (R)
Whenever Conclave Emissary is dealt damage, you may search your library for that many basic land cards and put them onto the battlefield tapped. If you do, shuffle your library afterwards. “We are the envoys of Vitu-Ghazi, beseeching the virgin lands to hark our voice.”
2/1
Mokurai, the World Root :symg::symg:
Legendary Creature - Spirit (R)
Vigilance
At the beginning of your upkeep, you may search your library for a Forest card and put it onto the battlefield tapped. If you do, put a +1/+1 counter on Mokurai, the World Root. Then shuffle your library. Never moving, he simply grows towards his objectives.
2/2
Spread from the Jukai2G
Instant — Arcane (C) Sweep — Return any number of Forests you control to their owner's hand.
For each Forest returned this way, search your library for a basic land card and put it onto the battlefield tapped. There is no earthly environ that a root cannot reach.
Whispering Entomber4BB
Creature - Spirit (U)
Soulshift 5
When ~ is put into a graveyard from the battlefield, you may search your library for a Spirit creature card and put it into your graveyard. If you do, shuffle your library.
6/2
Hey guys, sorry for my absence. I had no acces to internet and was full busy with the Nationals.
As: Can I send a PM with my top 3 to get free from the probation or it is too late?
* BlackBull is sad. Placeholder
EDIT: Why I have the highest score in my team? I've revised the critiques were my card appears and I think I've just got two third places and one first place. Unless I'm wrong, why 9 points?
Second edit: humm... I catch it. PMd top 3's gave me more points, eh?
EDIT: Not sure if I can post my entry now, but just in case...
Budborn DryadG
Creature - Dryad C
Forestwalk
Sacrifice Budborn Dryad: Put target Forest card in your graveyard on top of your library. As long as there are dryads in Jukai, forests will not wilt.
Illus: Srithanon Eiamchan
1/1
Yeah, a clunky flavor text for a clunky card. I just love the art.
Crackling Kudzu 3RG
Creature--Plant (rare)
4/5
If you sacrifice Crackling Kudzu to activate an ability, you may copy that ability. If you do, you may choose new targets for the copy. A thousand years ago in Ravnica, it was hunted to extinction for its power as a spell component and its menace as a predator. But on this strange plane where times and places merge, it has flourished.
When Dimir Valor-Warden is put into a graveyard from anywhere, put the top five cards of target player's library into his or her graveyard. Then return a creature from that player's graveyard to the battlefield under your control.
Transmute 2WUB
2/5 Szadek lines Duskmantle with Dimir's more foolish members. Only those that would sacrifice themselves for another.
-I'll give you a task, and each leaguer has 3.5 days to submit a card. (We have a deadline, so try to adhere to this.)
- Then, the round closes, and each of you will have 1.5 days to post a Top 3 and reviews (And I shall do my best to have the next round up every 5 days.)
- Each 1st place earns you 3 points, 2nd place earns 2 points and 3rd place earns 1 point
- Additionaly, each player who posts a review for at least half the cards gains 1 point. Anyone who submits a T3 within deadline also receives a point.
- At the end of the third round, we go to a Top 8, where each session becomes a 1 vs. 1 (or not, it can sometimes be a 1 vs. 1 vs. 1 battle royale ) elimination, until we have our champion.
- If you don't post a round, you're on probation. If you don't post again, I'm sorry, but you're out.
- We have a "No Review Penalty" which means that if you don't post a T3, you are on probation, just as if you didn't post a card. If you didn't have time to post your T3 in time, PM it to me and I'll remove the probation, no extra charge!
- We'll have 2 teams. Each team will review the other team's cards. After 3 rounds, we will have a T4 for each team (team A 1st will face Team B 4th, team B 1st will face team A 4th, and so on).
- Some rounds I will vary the teams and scoring policies. I'll do my best to inform everyone what those changes entail.
The Long Version:
The following card is submitted by Fitzgerald:
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
Round 1 Posted - August 3
Round 1 Critiques - August 6
Round 2 Posted - August 9
Round 2 Critiques - August 13
Round 3 Posted - August 16
Round 3 Critiques - August 19
Round 4 Posted - August 22
Round 4 Critiques - August 25
Round 5 Posted - August 27
Round 5 Critiques - August 30
Round 6 Posted - September 1
Round 6 Critiques - September 4
Round Two: Testing the Aether
"I am not as cruel as people would have you think. In the end, only the winners gets to say who was cruel and who was benevolent, and I never intended to be anything but a winner. To this end, I did what I did, and I allowed others to do the same. We have what we were looking for, I can feel it. But there is still time before I can find what I need. When it will all be over, and the dust will settle with me as a winner, remember this: In this game we play the rules are meant to be broken.
I make no apologies."
~~~~~~~~
You have now been here for several weeks. Your scouting has revealed to you that this is a plane torn by centuries of combat. It's name is Dominaria. The rift you went through to get here is one of many, which apperantly go through time as well as space. It doesn't take a genius to figure out that if there is a way back to your home it goes back through the rifts - but how?
From what you've seen, the rifts are unexpected, they seem to open and close randomly, and there is no telling where or when one might lead. Before risking your life going in to one of those, you should test it first.
Fortunately the weeks spent here has been used soley for scouting. There are others from your homelands that have made their way here by accident, and you've manage to rally some to your cause. You have your guinea pigs to test the rift.
Your mission is to create a creature card representing a creature from your own plane that you would like to sacrifice. Interpret as you will.
Team Glory shall make a common or uncommon creature with converted mana cost 2 or less.
Team Renown shall make a rare or mythic creature with converted mana cost 5 or more.
Team Fame shall make an common or uncommoncreature with converted mana cost 5 or more.
Team Prestige shall make an rare or mythic creature with converted mana cost 2 or less.
Team Glory:
Maokun: 8
CasualThor: 9
person3412: 7
Arcadic: 2
Svennihilator: 7
BlackBull: 9
domogrue*: 0
_IF_: 8
Team Renown:
Nekyia: 4
Harbinger_: 11
GetItWrong: 1
KoolKoal: 16
Concallesco: 3
Dodavehu: Dropped
d@rkelf: 11
Team Fame:
MagicProfessor28: 14
Phyrexian Editor*: 0
void_nothing*: 0
Gerrard's Mom: 4
seratonin: 6
Saire: 6
Jimmy Groove: 4
Manascrew:5
Team Prestige:
bearsareawesome: 2
Jau: 13
Twilight Kiwi:10
snoopYah:4
Krey:6
Alabran:6
kiwoli:4
Please check to make sure no mistakes were made. Players with a star next to their names are on probation for not posting top three. you can PM or post your top 3 before this round end to remove this probation.
Team Glory will critiqueTeam Prestige.
Team Renown will critique Team Glory.
Team Fame will critiqueTeam Renown.
Team Prestige will critiqueTeam Fame.
Good luck!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Creature - Goblin Berserker
First strike
When Ironstead Martyrs leaves the battlefield, it deals damage equal to the damage dealt to it this turn divided as you choose among any number of target creatures that dealt damage to you or a creature you control this turn.
4/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Human Cleric
Other creatures you control have haunt.
Whenever a haunted creature leaves the battlefield, choose one — Return target face up exiled card you own to your hand and discard a card; or put target creature card in your graveyard onto the battlefield.
Death does not free one from debt to the Orzhov.
2/2
Possessed Witch BB
Creature - Human Cleric {U}
When Possessed Witch is put into a graveyard from the battlefield, you may return target exiled card that was haunting it to your hand.
Bedtime stories of ghosts using your last breath to return to life have always scared children into behaving. If only that was all they did.
1/1
I also have an issue with my points. Unless I read Kiwoli's top three backwards (He didn't use numbers and I read it 1, 2, then 3 because of what the reviews seemed to say, so if he had it 3, 2, then 1), I have three firsts and should have 11 points. If I read it wrong, sorry for bringing this up.
Legendary Creature - Goblin Mutant (Rare)
Whenever a player sacrifices a creature, put a +1/+1 counter on Gub.
Whenever Gub blocks a creature with power less than it, that creature’s controller sacrifices it and you may put a +1/+1 counter on Gub.
“Why spend so much effort looking for food, when food will look for you?”
2/2
When Alara split, this little guy found himself on the wrong shard...
Legendary Creature - Weird (Mythic)
When Nee, the Indigestible is sacrificed, return it to play at the beginning of the next step.
The Viashino wonder what god would be so cruel as to send a creature so easy to catch, yet taste so terrible? Certainly, no god of Jund...
0/1
Creature - Angel {R}
Exalted, flying
When Graveborn Angel or another creature you control leaves the battlefield, target opponent loses 2 life and you gain 2 life.
Unearth WWBB
"Who says you can't teach an old angel new tricks?"
4/4
Arlyene Vei, Knight Errant 2WW
Legendary Creature - Human Knight {MR}
Other knight creatures you control get +1/+1.
Whenever Arlyene Vei, Knight Errant blocks or is blocked by a creature, choose a color. Creatures you control gain protection from that color until end of turn.
“I have dedicated my life to uphold, what Elspeth gave up hers to protect” - Arlyene Vei
Kifair and Morai, Disciples of Ajani 2WRG
Legendary Creature - Cat Warrior
Whenever a creature you control is put into a graveyard from the battlefield you may have Kifair and Morai, Disciples of Ajani deal damage equal to its power to target creature or player.
Whenever Kifair and Morai, Disciples of Ajani deals damage you gain that much life or you may put a +1/+1 counter on Kifair and Morai, Disciples of Ajani.
Avatars he sculpts of Passion, Grace and Might.
3/3
From the Naya Shard of Alara
Marisi's Hunting Party 2RGW (Rare)
Legendary Creature - Cat Warrior
Whenever Marisi's Hunting Party deals combat damage to a player you may put a +1/+1 counter on Marisi's Hunting Party.
Whenever Marisi's Hunting Party leaves the battlefield put a 2/2 green Cat Warrior token in play for each +1/+1 counter on Marisi's Hunting Party.
"The ranks increased with the victories achieved."
3/3
Svogthir, Golgari Deity 3BBGG
Legendary Creature- Plant Zombie {MR}
Dredge 10
Svogthir, Golgari Deity’s power and toughness are each equal to the number of creature cards in your graveyard.
XXT: Put target creature card with converted mana cost X or less in your graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
He has found a way to transcend death by embracing it head on.
*/*
Scouting Swarm BG
Instant {Uncommon}
As an additional cost to cast Scouting Swarm, sacrifice a land.
Put a 1/1 green and black Insect creature token onto the battlefield with “When this creature leaves the battlefield, search your library for up to two basic land cards and put them onto the battlefield tapped.”
Dredge 3
Much like the cycle of life and death, Golgari scouting insects will descend upon infertile land and cause a fruitful vineyard to arise.
Illus. Jan Patrik Krasny
Golgari Riftwurm 4:symbg::symbg:
Creature-Wurm Zombie {Uncommon}
Trample
When Golgari Riftwurm is put into a graveyard from the battlefield, put the top X cards of your library into your graveyard, where X is equal to Golgari Riftwurm’s power.
Dredge 2
Through an alliance with the Simic Combine, the Golgari were able to develop the ultimate test subject – one that doesn’t die and still contributes to the cycle of life and death.
6/5
Illus. Dénes Nagy
Dénes Nagy
http://www.epilogue.net/cgi/database/art/view.pl?id=107251
Legendary Creature - Elemental (MR)
: Search your library for a creature card with converted mana cost X or less, where X is the highest power among creatures you control. Put that card onto the battlefield, then shuffle your library.
:symw::symu::symb::symr::symg:: Until end of turn, Spark of Alara gets +5/+5.
5/5
Enchantment - Aura (R)
Enchant Island or Swamp
Whenever enchanted land is tapped for mana, look at the top three cards of target player’s library, you may put one of them into that player’s hand.
What you see may be the past, the present or the future. Or it may be nothing at all.
Creature - Elemental (R)
1B, Sacrifice Slave of Extinction: Put target exiled creature card onto the battlefield.
Those that are gone are merely bidding their time for a triumphant return.
1/1
Legendary Creature - Human Wizard {R}
:1mana::symu::symb:,: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Search your library for a card with the same converted mana cost as that card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only any time you could cast a sorcery.
2/3
Thought Scourger 3UB
Creature - Nightmare {U}
When Thought Scourger is put into a graveyard from the battlefield, you may search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library.
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
3/2
Legendary Artifact Creature - Human Artificer
Whenever an artifact is put into a graveyard from the battlefield, Tarramir gets +2/+1 and gains first strike until the beginning of the next end step.
Terrami altered the metal of her being. And while she gave herself all the power she craved, she became more a being of metal than of flesh.
3/3
Artifact Creature - Myr (MR)
When Battalion Myr is sent from the battlefield to the graveyard, put two tokens into play that are a copy of it at the beginning of the next end step.
At the beginning of your upkeep, if you control 10 or more Battalion Myr, you lose the game.
"Displaced myr crave a new master to order them around, it must be in their programming to serve. Even destroying themselves at my command seems to suit them perfectly. It suits me just as well."
—From the research notes of Terrami, Vulshok Alchemist
1/3
Legendary Creature - Human Wizard
Shroud
If Undine, Disciple of Circu would deal or be dealt damage, each player puts that many cards from the top of his or her library into his or her graveyard instead.
2/2
Dimir Mindsmith UB
Shroud
When Dimir Mindsmith enters the battlefield, target player discards a card.
When Dimir Mindsmith leaves the battlefield, target player draws a card.
House Dimir’s methods are just as hidden as their members.
1/1
Uncommon
The Sacrifice:
Eyes of the Darkness 2BB
Creature - Spirit (R)
Flying
During your upkeep put in the battlefield a black spirit token that is a copy of this creature.
Whenever Eyes of the Darkness is put into a graveyard from the battlefield target opponent loses 2 life and you gain 2 life.
2/2
"The scared priest looked around and where there were two red eyes in the dark a moment ago, now over a dozen followed him." - Rada, Survivor of the Reito massacre.
Legendary Creature - Human Wizard
Graft 3
2UG: Choose a creature with a +1/+1 counter on it. Target creature becomes a copy of that creature until the beginning of the end step.
"The best way to verify the success of an experiment is to duplicate it."
0/0
During his studies, Kasir had spotted a number of familiar beings - other dispatriated Ravnican citizens. He had largely ignored them, instead seeking out the strange and unknown, but now he backtracked to a place he had seen an entire Rakdos war-rave gathered. Sure enough, they were still in the area, a screaming mob of humans, viashino, goblins, imps, and a few less-rocognizable but like-minded creatures that may have joined them since their arrival. Whispering a chameleon spell to blend in with his surroundings, Kasir approached the violently-partying group cautiously, ascending a somewhat precarious rocky outcrupping above them. Drawing blue mana from the Signet he wore - an oft-forgotten and mostly unnecessary piece of ceremonial extravagance back home, but a welcome tool in this resource-starved plane - Kasir reached out into the chaotic minds gathered below, subtly weaving new ideas into their subconscious. Soon the mob was on the move, approaching a nearby rift. Kasir followed from a safe distance, observing as the revelers began throwing objects gleefully into the portal. With a little more of a push, it wasn't long before a crazed chanting rose out of the mob, and a couple goblins began nervously circing the edge of the rift. Finally, with their fellows jeering and goading them on, the goblins steeled themselves and leapt headling into it. Their demented screams and laughs warped and twisted into silence before a great cheer erupted from the onlookers, but Kasir was no longer paying attention, his mind excitedly following the tiny goblin awareness that was hurtling through time and space. Just when he was beginning to think he could hold on no longer, the creature suddenly popped out into open air.
Right on top of a four-armed, serpentine humanoid. The goblin's mind winked out of existence soon afterwards. Retreating back to his own mind, Kasir let out a sigh of disappointment. He had learned little from this first experiment, and the towering, ancient forest he had briefly glimpsed was no place on Ravnica.
Still, there were plenty of Rakdos where the first had come from...
Suicide Squad BR
Creature - Rogue (R)
Haste
When Suicide Squad is put into your graveyard from anywhere, put two tokens onto the battlefield at the beginning of your next upkeep that are copies of it.
The more certain their doom, the more gleefully they rush towards it... and the quicker others follow in their wake.
1/1
EDIT: Crap, I just looked up and saw Battallion Myr. Do I need to change my card, or is it okay since KoolKoal and I are on different teams?
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Iriki, Dreams' Ripples 1UU
Legendary Creature - Spirit
Flying
Arcane cards you own have Splice onto Arcane equal to their casting cost.
You may Splice onto Instant and Sorcery spells as though you cast the spell and as though it was Arcane.
"The kami are the very essence of the world itself. Can they not then shape even the dreams of men to their will?" - Lady Azami
1/4
My Submission:
Possessed Ogre 3BBB
Creature - Ogre Shaman (R)
If Possessed Ogre would be sacrificed, flip it instead.
4/4
//Flip//
Shimu, the Insatiable
Legendary Creature - Demon Spirit (R)
Trample
Whenever a permanent you control would be put into a graveyard, return it to the battlefield and lose life equal to its converted mana cost at the beginning of the next end step.
8/8
Wrizfar Barkfeather :1mana::symg::symw:
Legendary Creature - Elf Shapeshifter (R)
:symw:: Wrizfar Barkfeather becomes a 3/3 Bird with flying until end of turn.
:symg:: Wrizfar Barkfeather becomes a 4/4 Elephant until end of turn.
“The expression of life cannot be confined to a single form. It yearns to be free from its constraints, to take flight and take charge.”
2/2
From what Wrizfar could gather, this plane was called Dominaria, and it was in absolute ruin. Entire cities remained ravaged in a dystopia wasteland. Mana reserves were bled dry, leaving few surviving lifeforms in their devastated environments. The fabric of space and time appeared distorted beyond repair, causing spatial and temporal chaos as the past, present and future interweaved with different worlds. A metallic creature with contorted limbs would appear through one portal rift, and a human dressed in oriental robes would come through another. A few seconds later, they both disappeared through a third portal without a trace. Wrizfar had even stumbled upon a number of inhabitants from Ravnica who had suffered a similar fate to him, and among them were several dryads of the Conclave. Thanking Mat'selesnya, the Parun of Selesnya for his lucky break, Wrizfar introduced himself to the sisters of the Chorus and was relieved that they remembered who he was.
With his own guild members on his side, Wrizfar was ready to implement a plan. Given the number of time portals opening and closing all over the place, he was certain that one of them would lead him and the dryads back to Ravnica. But which one? The possibility of entering one, only to find himself stuck in the Blind Eternities for well, eternity, certainly did not appeal to Wrizfar. Glad that his previous position as the ex-Holy Protector of the Vitar Yescu wielded him some persuasive power, Wrizfar convinced the dryads that a select few of them should 'test' the portal rifts until they found the one that led back to their homeland.
That was five days ago. There had been little success so far, and the remaining dryads were growing increasingly doubtful of his plan. Wrizfar was having his doubts too. As part of a guild that celebrated unity and cooperation, he was not eager to sacrifice the lives of others regardless of the cause. If things kept going as they were, he might have to abandon the current course of action. Who knows, Wrizfar thought to himself. I might even have to stay on this cursed plane. And Wrizfar did not fancy the thought of that reality.
Conclave Emissary :symg::symw:
Creature - Dryad (R)
Whenever Conclave Emissary is dealt damage, you may search your library for that many basic land cards and put them onto the battlefield tapped. If you do, shuffle your library afterwards.
“We are the envoys of Vitu-Ghazi, beseeching the virgin lands to hark our voice.”
2/1
Artwork: Jakdaw
Legendary Creature - Spirit (R)
Vigilance
At the beginning of your upkeep, you may search your library for a Forest card and put it onto the battlefield tapped. If you do, put a +1/+1 counter on Mokurai, the World Root. Then shuffle your library.
Never moving, he simply grows towards his objectives.
2/2
Spread from the Jukai 2G
Instant — Arcane (C)
Sweep — Return any number of Forests you control to their owner's hand.
For each Forest returned this way, search your library for a basic land card and put it onto the battlefield tapped.
There is no earthly environ that a root cannot reach.
Whispering Entomber 4BB
Creature - Spirit (U)
Soulshift 5
When ~ is put into a graveyard from the battlefield, you may search your library for a Spirit creature card and put it into your graveyard. If you do, shuffle your library.
6/2
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Creature-Spirit Soldier {U}
Exile Ternion of Jailers: Exile all creatures that were dealt 3 or more damage this turn.
3/3
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Asrama: You're missing CasualThor's review, both in his probation and points.
As: Can I send a PM with my top 3 to get free from the probation or it is too late?
* BlackBull is sad. Placeholder
EDIT: Why I have the highest score in my team? I've revised the critiques were my card appears and I think I've just got two third places and one first place. Unless I'm wrong, why 9 points?
Second edit: humm... I catch it. PMd top 3's gave me more points, eh?
EDIT: Not sure if I can post my entry now, but just in case...
Budborn Dryad G
Creature - Dryad C
Forestwalk
Sacrifice Budborn Dryad: Put target Forest card in your graveyard on top of your library.
As long as there are dryads in Jukai, forests will not wilt.
Illus: Srithanon Eiamchan
1/1
Yeah, a clunky flavor text for a clunky card. I just love the art.
3RG
Creature--Plant (rare)
4/5
If you sacrifice Crackling Kudzu to activate an ability, you may copy that ability. If you do, you may choose new targets for the copy.
A thousand years ago in Ravnica, it was hunted to extinction for its power as a spell component and its menace as a predator. But on this strange plane where times and places merge, it has flourished.
Make a card called Long For This World.
@ Jau: great job with the RPing!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Creature - Spirit Soldier [r]
When Dimir Valor-Warden is put into a graveyard from anywhere, put the top five cards of target player's library into his or her graveyard. Then return a creature from that player's graveyard to the battlefield under your control.
Transmute 2WUB
2/5
Szadek lines Duskmantle with Dimir's more foolish members. Only those that would sacrifice themselves for another.