Slobad, the RiggerRR
Planeswalker - Slobad
Slobad, the Rigger enters the battlefield with a
number of additional Loyalty counters on him equal
to the number of Contraptions you control.
[0]: You get an emblem with "At the beginning of
your end step, assemble a Contraption."
[-X]: Flip X coins. For each coin flip you win,
Salvage a contraption. (0)
Contraption
Artifact - Contraption
A sideboard can have any number of cards named Contraption.
Whenever you lose a coin flip, Contraption malfunctions.
So, I don't really understand where the design or discussion is in this post.
You've created a card that interacts with a subtype that doesn't exist, using three keyword actions that are not defined.
What can we even discuss about this?
So you're saying it doesn't do anything?
No, it does nothing.
Even in the context of Contraptions as you seemingly wish to implement them, this is useless because it doesn't give the Contraptions useful abilities. A planeswalker that did nothing but make 0/0 creature tokens would be more pertinent because at least there are many ways to provide mass pump. Plus he dies on hitting the board if you don't already have Contraptions. Didn't people not like Nissa Revane for being slightly parasitic? This is more than slight.
I feel like you're just trolling here with a card that takes Assemble and Contraption and adds Salvage and Malfunction without defining them just to make the problems associated with Contraptions worse.
To make this work, you need to define Assemble, Salvage, and Malfunction is ways that make sense within the rules.
Planeswalker - Slobad
Slobad, the Rigger enters the battlefield with a
number of additional Loyalty counters on him equal
to the number of Contraptions you control.
[0]: You get an emblem with "At the beginning of
your end step, assemble a Contraption."
[-X]: Flip X coins. For each coin flip you win,
Salvage a contraption.
(0)
Contraption
Artifact - Contraption
A sideboard can have any number of cards named Contraption.
Whenever you lose a coin flip, Contraption malfunctions.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
You've created a card that interacts with a subtype that doesn't exist, using three keyword actions that are not defined.
What can we even discuss about this?
So you're saying it doesn't do anything?
No, it does nothing.
Even in the context of Contraptions as you seemingly wish to implement them, this is useless because it doesn't give the Contraptions useful abilities. A planeswalker that did nothing but make 0/0 creature tokens would be more pertinent because at least there are many ways to provide mass pump. Plus he dies on hitting the board if you don't already have Contraptions. Didn't people not like Nissa Revane for being slightly parasitic? This is more than slight.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
To make this work, you need to define Assemble, Salvage, and Malfunction is ways that make sense within the rules.