Which of these designs (if any) are playable in Modern and/or EDH?
Supress1UU
Instant [U]
Counter target nonblue spell.
Draw a card.
ScatterW
Instant [U]
Put target nonwhite attacking or target nonwhite blocking creature on top of it's owner's library. Its controller gains life equal to its toughness.
SuffocateBB
Instant [U]
Target nonblack creature gets -X/-X until end of turn where X is its power.
ScorchRR
Instant [U]
Scorch deals 5 damage to target nonred creature or nonred planeswalker.
ScuffleG
Instant [U]
Target green creature you control fights another nongreen target creature.
Color hate is outdated, from a design philosophy perspective. It creates a need for adjustment when there reasonably shouldn't be. Answers are typically better when they target strategies, not specific colors, and specifically not targetting specific colors is just all downside.
As for power level, they're all outclassed by one thing or another in the formats you mentioned, so they don't really accomplish that goal either
Color hate is outdated, from a design philosophy perspective. It creates a need for adjustment when there reasonably shouldn't be. Answers are typically better when they target strategies, not specific colors, and specifically not targetting specific colors is just all downside.
As for power level, they're all outclassed by one thing or another in the formats you mentioned, so they don't really accomplish that goal either
I would try a different approach.
I like the names though
I disagree with your idea that not targeting specific colors is not simply "just all downside" Murder is not strictly better than Doom Blade.
As far as all of these designs being outclassed by something else, what green removal spell in Modern outclasses Scuffle (green spell)?
In EDH sure Counterspell out classes Supress, but in a multiplayer EDH game Supress is probably better than a lot counter spells with a CMC of 3 that see play.
If Victim of Night is good enough to see play in EDH and fringe Modern decks, why can't Suffocate?
If the only reason to add the "non(color)" clause is to make the spell cheaper, it's not good design. If the spell needs to be cheaper for the needs of a play environment, then just make it cheaper, not cheaper-but-also-worse-against-every-possible-deck-that-could-run-that-color. I see no reason why black should be bad at killing black things.
My point with everything being somehwo outclassed is this: Look at each spell you designed. Then take a moment and consider if there is anything more worth running. I would bet money that any green deck would much rather just splash white or black for Path to Exile or Fatal Push than run a fight card in modern. For commander, green really doesn't even care about spot removal, and even in the cases where it does want to remove something, Song of the Dryads and Beast Within both exist.
For Supress, I can think of a few different counterspells I would run instead, especially since blue is one of the most dangerous colors in commander. Arcane Denial is the first that comes to mind.
I haven't ever seen Victim of Night get played in modern, but that's just me I suppose. Still, Fatal Push and Dismember exist, so why bother trying to make another black modern killspell? And commander decks would likely play Hero's Downfall or another catch-all killspell rather than dance around with conditional killspells.
Yes, there are situations where your cards would be better, but I don't see that happening often enough to justify running those cards over others.
all of these look pretty fair to me, disregarding WotC's more recent stance against color-specific stuff. They wouldn't all see play in modern/commander, though.
Dream Fracture is almost strictly better than Suppress in commander (you dodge the one-for-one card loss with both of them, which is bad in multiplayer with multiple opponents, but fracture isn't conditional and making a single opponent lose one net card isn't worth the restriction.) and three-mana counterspells are no good in modern, I think? (I don't play a lot of modern).
Scorch, Scatter, and Scuffle could all see sideboard play in modern, maybe? Again not so sure about that format, but I'm pretty sure they would never be maindeck due to the color restrictions.
Scatter might see play in commander as a third copy since path and swords are both so good, but the fact that it needs to be a non-white creature who also has a reason to attack or block probably makes it too niche, and it doesn't get rid of the creature for good like path and swords do.
Scuffle would probably get played in commander just because the only other 1-cmc instant-speed fight spell is even more conditional.
Supress 1UU
Instant [U]
Counter target nonblue spell.
Draw a card.
Scatter W
Instant [U]
Put target nonwhite attacking or target nonwhite blocking creature on top of it's owner's library. Its controller gains life equal to its toughness.
Suffocate BB
Instant [U]
Target nonblack creature gets -X/-X until end of turn where X is its power.
Scorch RR
Instant [U]
Scorch deals 5 damage to target nonred creature or nonred planeswalker.
Scuffle G
Instant [U]
Target green creature you control fights another nongreen target creature.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
As for power level, they're all outclassed by one thing or another in the formats you mentioned, so they don't really accomplish that goal either
I would try a different approach.
I like the names though
I disagree with your idea that not targeting specific colors is not simply "just all downside" Murder is not strictly better than Doom Blade.
As far as all of these designs being outclassed by something else, what green removal spell in Modern outclasses Scuffle (green spell)?
In EDH sure Counterspell out classes Supress, but in a multiplayer EDH game Supress is probably better than a lot counter spells with a CMC of 3 that see play.
If Victim of Night is good enough to see play in EDH and fringe Modern decks, why can't Suffocate?
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
My point with everything being somehwo outclassed is this: Look at each spell you designed. Then take a moment and consider if there is anything more worth running. I would bet money that any green deck would much rather just splash white or black for Path to Exile or Fatal Push than run a fight card in modern. For commander, green really doesn't even care about spot removal, and even in the cases where it does want to remove something, Song of the Dryads and Beast Within both exist.
For Supress, I can think of a few different counterspells I would run instead, especially since blue is one of the most dangerous colors in commander. Arcane Denial is the first that comes to mind.
I haven't ever seen Victim of Night get played in modern, but that's just me I suppose. Still, Fatal Push and Dismember exist, so why bother trying to make another black modern killspell? And commander decks would likely play Hero's Downfall or another catch-all killspell rather than dance around with conditional killspells.
Yes, there are situations where your cards would be better, but I don't see that happening often enough to justify running those cards over others.
It's at this point I see these are just non[color] cards and lost interest. Terror effects are flavorful in a way these just aren't.
Note: Suffocate is interesting design space. Make it a common for 2B or a rare for 1B?
Dream Fracture is almost strictly better than Suppress in commander (you dodge the one-for-one card loss with both of them, which is bad in multiplayer with multiple opponents, but fracture isn't conditional and making a single opponent lose one net card isn't worth the restriction.) and three-mana counterspells are no good in modern, I think? (I don't play a lot of modern).
Scorch, Scatter, and Scuffle could all see sideboard play in modern, maybe? Again not so sure about that format, but I'm pretty sure they would never be maindeck due to the color restrictions.
Scatter might see play in commander as a third copy since path and swords are both so good, but the fact that it needs to be a non-white creature who also has a reason to attack or block probably makes it too niche, and it doesn't get rid of the creature for good like path and swords do.
Scuffle would probably get played in commander just because the only other 1-cmc instant-speed fight spell is even more conditional.
- Rabid Wombat