This is a weird batch that I am having trouble categorizing color pie and converted mana cost wise. Thoughts?
CARD 1
Legendary Creature
Whenever a creature deals combat damage to you or a planeswalker you control, that creature's controller may pay 2 life. If that player doesn't pay life this way, create a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
2/2
CARD 2
Instant
You can't cast CARD 2 unless you have four or more cards in your graveyard.
Target opponent chooses four cards from your graveyard. Exile two of those cards and put the rest in your hand.
CARD 3
Creature
Players enter their draw step after their post combat main phase. (Players no longer enter their draw step during the beginning phase after the upkeep step.)
2/2
CARD 4
Creature
Colorless mana can't be used to cast colored spells or pay for activated abilities that require colored mana.
3/3
CARD 5
Enchantment - Aura
Enchanted creature gets +1/+1 and has "You can't lose the game and your opponents can't win the game."
CARD 6
Instant
Until end of turn, if a nonland permanent would be targeted by a spell or an ability you don't control, exile it instead.
Card 1, 1BB, this is weird. I like the card and don't like giving black ramp but given the conditions I can only see this in black. If you want multi color White or Green make sense. Rare
Card 2, 3BB or 4BB, if you want multi color then blue or green could work. Mythic
Card 3, 2(R/W), again, really weird. It could be either color but its just so weird. Rare
Card 4, 2WW or WWW, or 5 color somehow in a multicolor block. Mythic
Card 5, 3WW, this doesn't give enough of an actual buff to the creature to be worth playing, but the other bonus is so powerful it has to be costed very high. Mythic
Card 6, I haven't the faintest idea where to place this on color but Mythic due to being a "Why?!?!?" card. Maybe a team focused set in White or Blue?
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CARD 1
Legendary Creature
Whenever a creature deals combat damage to you or a planeswalker you control, that creature's controller may pay 2 life. If that player doesn't pay life this way, create a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
2/2
CARD 2
Instant
You can't cast CARD 2 unless you have four or more cards in your graveyard.
Target opponent chooses four cards from your graveyard. Exile two of those cards and put the rest in your hand.
CARD 3
Creature
Players enter their draw step after their post combat main phase. (Players no longer enter their draw step during the beginning phase after the upkeep step.)
2/2
CARD 4
Creature
Colorless mana can't be used to cast colored spells or pay for activated abilities that require colored mana.
3/3
CARD 5
Enchantment - Aura
Enchanted creature gets +1/+1 and has "You can't lose the game and your opponents can't win the game."
CARD 6
Instant
Until end of turn, if a nonland permanent would be targeted by a spell or an ability you don't control, exile it instead.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Card 2, 3BB or 4BB, if you want multi color then blue or green could work. Mythic
Card 3, 2(R/W), again, really weird. It could be either color but its just so weird. Rare
Card 4, 2WW or WWW, or 5 color somehow in a multicolor block. Mythic
Card 5, 3WW, this doesn't give enough of an actual buff to the creature to be worth playing, but the other bonus is so powerful it has to be costed very high. Mythic
Card 6, I haven't the faintest idea where to place this on color but Mythic due to being a "Why?!?!?" card. Maybe a team focused set in White or Blue?