Tales of Bravery1W
Sorcery [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Creatures you control get +1/+1 until end of turn. If the exiled card was legendary, those creatures gain vigilance until end of turn.
Tales of Cunning1UU
Instant [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Draw two cards, then discard a card. If the exiled card was legendary, instead draw three cards, then discard two cards.
Tales of Terror2B
Instant [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Target creature gets -2/-2 until end of turn. If the exiled card was legendary, instead that creature gets -4/-4 until end of turn.
Tales of Passion3R
Sorcery [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If the exiled card was legendary, that creature gets +3/+0 until end of turn.
Tales of Nature2G
Instant [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Create a 2/2 green Bear creature token. If the exiled card was legendary, also create a 1/1 green Insect creature token with flying.
Nice flavorful way to make use of situationally "extra" legends. Mechanically sound, but I don't think it warrants a keyword. Could it also search graveyard to make use of dead legends as well?
This cycle represents my attempt at the most vanilla application of the keyword. Even without changing the keyword, I think you can get significantly more design mileage out of it than is represented here, so I don't necessarily see it an unwarranted keyword. The only card in existence that uses this mechanic exactly as written is Distant Memories, so I'm not treading over previously-trod territory, being over-general, forcing a bunch of Oracle updates or anything like that.
Branching in two different directions, however, I could see this changing a couple different ways:
Action-A N (Search your library for N cards, exile them, then shuffle your library.)
Action-B(Search your library for a card, exile it face down, then shuffle your library.)
Action-A is more in line with keyword actions like scry, and can lead to mechanics that combine the exiled cards in interesting ways. The cards in the top post, then, would represent the mechanic at an N of 1. Action-B could allow some interesting mind games such as Master of Predicaments-style effects. There are further directions you could take either Action-A or Action-B, but again, I'm trying to work from the most broad, most vanilla version right now and build the complexity up only as much as it needs to be.
I think it depends on the meta. Catalog is 2U, and this would be strictly better if I moved it to that cost. Of course, Catalog isn't exactly lighting the world on fire, but in a discard- / graveyard-heavy meta I wouldn't want this at a less-restrictive cost, so I played it safe.
I don't see what is so brilliant about this. It's mandatory shuffling on each cast just to cap yourself of a legendary card. It's reducing the chance you draw it - but not solving actually dead cards already in hand; it also is not even a real benefit since the additional copy in your library actually might come just in time to replace a removed card - or never have been drawn anyway, so even manipulating the chances can backfire.
Once you take the capping not into account this is kicker ~ - it should not be hard to commit to some legendary cards in your deck considering the other things you read about the set.
This would be a lot more sympathetic if it was:
Lore (You may discard a card from your hand. If you do, draw a card.)
Solving actually dead cards rather than potentially dead cards. (Being really similar to the keyword action flux or w/e the local variant is that is "That player discards N cards, then draws a card for each card discarded this way.")
Also now the "kicking" becomes an actual decision with tangible gameplay impact.
---
Another top-down option involves getting the card from the graveyard. "Lore" being stories told about characters that have been around but are not anymore i. e.
Lore (You may exile a card from your graveyard.)
Though I like the top version more since it is not just thematic but has better gameplay. I'm just using this as a stepping stone to a third version:
Lore (You may exile a card from your hand or graveyard. If you exiled a card from your hand, draw a card.)
This version (the bottom version) is a little clunkier than the top version, but might be preferable gameplay if the tension of the top version is too high (keeping a legendary you want to cast vs. kicking your spell effect) by giving you the additional out of just exiling a "used up" card from your graveyard.
The top version has the benefit that it could easily also be a keyword action for optional rumaging that doesn't even necessarily care about the discarded/exiled card and just serves as scry/cycling utility at common (making the "most basic" version a little more basic) - while still allowing to care about the removed card on uncommons+ to drive the flavor home.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I know it's more parasitic, but I would think lore (specifically secretinfiltrator's first version which I like the best) would make more sense as requiring legendary cards.
Lore - You may discard a legendary card from your hand. If you do, [Effect]
Tales of Bravery 1W
Sorcery [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Creatures you control get +1/+1 until end of turn. If the exiled card was legendary, those creatures gain vigilance until end of turn.
Tales of Cunning 1UU
Instant [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Draw two cards, then discard a card. If the exiled card was legendary, instead draw three cards, then discard two cards.
Tales of Terror 2B
Instant [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Target creature gets -2/-2 until end of turn. If the exiled card was legendary, instead that creature gets -4/-4 until end of turn.
Tales of Passion 3R
Sorcery [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If the exiled card was legendary, that creature gets +3/+0 until end of turn.
Tales of Nature 2G
Instant [C]
Lore (Search your library for a card, exile it, then shuffle your library.)
Create a 2/2 green Bear creature token. If the exiled card was legendary, also create a 1/1 green Insect creature token with flying.
EDIT: Tales of Cunning could/should cost 2U.
Branching in two different directions, however, I could see this changing a couple different ways:
I think it depends on the meta. Catalog is 2U, and this would be strictly better if I moved it to that cost. Of course, Catalog isn't exactly lighting the world on fire, but in a discard- / graveyard-heavy meta I wouldn't want this at a less-restrictive cost, so I played it safe.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Once you take the capping not into account this is kicker ~ - it should not be hard to commit to some legendary cards in your deck considering the other things you read about the set.
This would be a lot more sympathetic if it was:
Lore (You may discard a card from your hand. If you do, draw a card.)
Solving actually dead cards rather than potentially dead cards. (Being really similar to the keyword action flux or w/e the local variant is that is "That player discards N cards, then draws a card for each card discarded this way.")
Also now the "kicking" becomes an actual decision with tangible gameplay impact.
---
Another top-down option involves getting the card from the graveyard. "Lore" being stories told about characters that have been around but are not anymore i. e.
Lore (You may exile a card from your graveyard.)
Though I like the top version more since it is not just thematic but has better gameplay. I'm just using this as a stepping stone to a third version:
Lore (You may exile a card from your hand or graveyard. If you exiled a card from your hand, draw a card.)
This version (the bottom version) is a little clunkier than the top version, but might be preferable gameplay if the tension of the top version is too high (keeping a legendary you want to cast vs. kicking your spell effect) by giving you the additional out of just exiling a "used up" card from your graveyard.
The top version has the benefit that it could easily also be a keyword action for optional rumaging that doesn't even necessarily care about the discarded/exiled card and just serves as scry/cycling utility at common (making the "most basic" version a little more basic) - while still allowing to care about the removed card on uncommons+ to drive the flavor home.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Lore - You may discard a legendary card from your hand. If you do, [Effect]
Not quite sure where I'm going to file this idea for the time being... we'll see!