Thadin, Allfather4WW
Planeswalker - Thadin (M)
[+1]: Create two 2/2 white Soldier creature tokens.
[-1]: Put a +1/+1 counter on each creature you control.
[-7]: You get an emblem with "Creatures you control have flying, first strike, lifelink, indestructible, and vigilance."
[3]
Nenrir3BB
Planeswalker - Nenrir (M)
[+1]: Exile up to two target cards from a graveyard
[0]: Nenrir deals 3 damage to target creature or planeswalker.
[-5]: Target player gets an emblem with "At the beginning of your upkeep, sacrifice a creature or planeswalker."
[3]
Thadin is fine, if derivative of both various Sorins and various Elspeths. 2/2 Soldiers? Normally that's a Knight.
Nenrir is also pretty okay, but even the first version of a planeswalker has something extra in the name. "Nenrir the Corpse-Eater" or something similar? The 0 ability is not very black: Maybe -3/-3 or remove three loyalty counters? This would be more difficult to template, however.
Finally, are these both flavored as native 'walkers? From what I know of your set it's Norse World, and you seem to have straight-up ports of Odin and Fenrir.
Yea Nenrir's second ability feels like a color bleed but black has done direct damage before, it just normally gains life with it.
Yea, it's meant to be a Norse-themed world. However, I think Nenrir is not going to be a native walker. I know it isn't consistent with the mythos but we have creative liberty sometimes.
Yea Nenrir's second ability feels like a color bleed but black has done direct damage before, it just normally gains life with it.
The whole point of black direct damage is "it's different from red direct damage because it drains life. The only remotely modern counterexample I can think of is Corpse Lunge and it is clear to see where that one gets its black from.
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[thread=239793][Game] Level Up - Creature[/thread]
Thadin: Four P/T worth of creatures is no joke, but I guess this is justifiable with how tame the starting loyalty and the other abilities are. I'm not wild about this kind of card design, though. Most planeswalkers are predisposed to using their plus abilities anyway. The interesting part comes with making their other abilities more attractive.
Nenrir: Every single repeatable source of 3 damage to creatures thus far has either been stuck on 6+ mana permanents (Inferno Titan, Ugin, the Spirit Dragon) or requires additional costs or setup (Raka Sanctuary, Ral Zarek). The card that probably comes closest is Skysovereign, Consul Flagship, but even that needs some set up. Thunderclapping every turn is very oppressive, so this card would have to get priority testing to make sure that it doesn't bully out too many other cards.
Yea Nenrir's second ability feels like a color bleed but black has done direct damage before, it just normally gains life with it.
The whole point of black direct damage is "it's different from red direct damage because it drains life. The only remotely modern counterexample I can think of is Corpse Lunge and it is clear to see where that one gets its black from.
It's certainly a bleed. I guess the question we have to ask is "Is the bleed worth the simplicity of the ability or should I make it more "black" but more complex?"
Thadin: Four P/T worth of creatures is no joke, but I guess this is justifiable with how tame the starting loyalty and the other abilities are. I'm not wild about this kind of card design, though. Most planeswalkers are predisposed to using their plus abilities anyway. The interesting part comes with making their other abilities more attractive.
Nenrir: Every single repeatable source of 3 damage to creatures thus far has either been stuck on 6+ mana permanents (Inferno Titan, Ugin, the Spirit Dragon) or requires additional costs or setup (Raka Sanctuary, Ral Zarek). The card that probably comes closest is Skysovereign, Consul Flagship, but even that needs some set up. Thunderclapping every turn is very oppressive, so this card would have to get priority testing to make sure that it doesn't bully out too many other cards.
Nenrir is certainly pushed but several of the cards you mention can dome players. I agree he will have to be playtested.
Planeswalker - Thadin (M)
[+1]: Create two 2/2 white Soldier creature tokens.
[-1]: Put a +1/+1 counter on each creature you control.
[-7]: You get an emblem with "Creatures you control have flying, first strike, lifelink, indestructible, and vigilance."
[3]
Nenrir 3BB
Planeswalker - Nenrir (M)
[+1]: Exile up to two target cards from a graveyard
[0]: Nenrir deals 3 damage to target creature or planeswalker.
[-5]: Target player gets an emblem with "At the beginning of your upkeep, sacrifice a creature or planeswalker."
[3]
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Nenrir is also pretty okay, but even the first version of a planeswalker has something extra in the name. "Nenrir the Corpse-Eater" or something similar? The 0 ability is not very black: Maybe -3/-3 or remove three loyalty counters? This would be more difficult to template, however.
Finally, are these both flavored as native 'walkers? From what I know of your set it's Norse World, and you seem to have straight-up ports of Odin and Fenrir.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Yea, it's meant to be a Norse-themed world. However, I think Nenrir is not going to be a native walker. I know it isn't consistent with the mythos but we have creative liberty sometimes.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
The whole point of black direct damage is "it's different from red direct damage because it drains life. The only remotely modern counterexample I can think of is Corpse Lunge and it is clear to see where that one gets its black from.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Nenrir: Every single repeatable source of 3 damage to creatures thus far has either been stuck on 6+ mana permanents (Inferno Titan, Ugin, the Spirit Dragon) or requires additional costs or setup (Raka Sanctuary, Ral Zarek). The card that probably comes closest is Skysovereign, Consul Flagship, but even that needs some set up. Thunderclapping every turn is very oppressive, so this card would have to get priority testing to make sure that it doesn't bully out too many other cards.
It's certainly a bleed. I guess the question we have to ask is "Is the bleed worth the simplicity of the ability or should I make it more "black" but more complex?"
Nenrir is certainly pushed but several of the cards you mention can dome players. I agree he will have to be playtested.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor