Question: What's more terrifying than living on a world of horror like Innistrad?
Answer: Trying to raise a child on a world of horror like Innistrad.
Naive ChildW
Creature - Human
When Naive Child enters the battlefield, another target creature you control gains vigilance until end of turn.
0/1 "Mama, someone's at the door."
KindergeistU
Creature - Spirit
Flying
1/1 Anna's frightened cries continued to echo through the woods long after they'd found her body.
Doe-Eyed GhoulB
Creature - Zombie
Doe-Eyed Ghoul can't be blocked by creatures with greater power.
1/1 "It's just a metaphor, dear sister. I did not defile your latest toy with a doe's eyes." -Stitcher Geralf
Vampire YouthR
Creature - Vampire Berserker
When Vampire Berserker enters the battlefield, it deals 1 damage to each player.
1/1 There's just something about perpetual prepubescence that makes people violently psychotic.
Leering RapscallionG
Creature - Human Werewolf
Trample
At the beginning of each upkeep, if no spells were cast last turn, transform Leering Rapscallion.
1/1 "They say children adjust to life as a werewolf better than adults..." -Arlinn Kord
// Wanton Pup ()
Creature - Werewolf
Trample
At the beginning of each upkeep, if two or more spells were cast last turn, transform Wanton Pup.
2/2 "...and by 'adjust to', I'm sure they meant 'embrace wholeheartedly." -Arlinn Kord
Oh, I made one of these too, creepy children were really an underused horror feature in Innistrad.
Wailing Youth1B
Creature - Human
When ~ becomes blocked, transform it.
2/1 "There, there little one, no need for tears.
------- Child of Eyes
Creature - Human Horror
Menace
When this creature transforms into ~, it gains indestructible until end of turn.
3/4
Of you designs, I really like the Naive Child most for mechanical and flavor reasons.
Kindergeist has good flavor, but Flying Men is well past its prime, filler common.
Doe-Eyed Ghoul has very funny flavor. The card is fine, you could just make it Skulk and have the common version of Vampire Cutthroat.
A red version of Maggot Carrier seems fine to me, not sure about the flavor, Incorrigible Youths is a whole gang of vampire children after all.
And the werewolf is a werewolf, I'd drop the Trample from the human side, doesn't make much sense to me.
Of you designs, I really like the Naive Child most for mechanical and flavor reasons.
Kindergeist has good flavor, but Flying Men is well past its prime, filler common.
Doe-Eyed Ghoul has very funny flavor. The card is fine, you could just make it Skulk and have the common version of Vampire Cutthroat.
A red version of Maggot Carrier seems fine to me, not sure about the flavor, Incorrigible Youths is a whole gang of vampire children after all.
And the werewolf is a werewolf, I'd drop the Trample from the human side, doesn't make much sense to me.
-Naive Child is also my favorite, especially since it dies to the the other four.
-Meh, the next time we see Skulk it will most definitely be without the keyword, so why bother using it.
-You're right about the Incorrigible Youths so I'll alter the flavor text for that one.
-When I tried to imagine a kid werewolf, Charging Badger was what came to mind, so I'd like to keep trample on both sides.
This thread is creepier than both the Innistrad blocks put together and that's saying something.
The first Innistrad got close with Cloistered Youth/Unholy Fiend and Kindercatch. The second was too focused on Lovecraftian horror to dip back into the bits that were neglected the first time around.
This thread is creepier than both the Innistrad blocks put together and that's saying something.
The first Innistrad got close with Cloistered Youth/Unholy Fiend and Kindercatch. The second was too focused on Lovecraftian horror to dip back into the bits that were neglected the first time around.
There's also the fact that children aren't the best creatures, since they're not terribly effective in combat.
The first Innistrad got close with Cloistered Youth/Unholy Fiend and Kindercatch. The second was too focused on Lovecraftian horror to dip back into the bits that were neglected the first time around.
I don't feel like debating which had more, but considering the shift in theme halfway through SOI-block managed to contribute its fair share of creepychildren.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Honestly, I find Naive Child to the be most blood-chilling. The flavor text really puts you in the position of imagining some unknown horror making a house call and not having a good way to do anything about it.
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Answer: Trying to raise a child on a world of horror like Innistrad.
Naive Child W
Creature - Human
When Naive Child enters the battlefield, another target creature you control gains vigilance until end of turn.
0/1
"Mama, someone's at the door."
Kindergeist U
Creature - Spirit
Flying
1/1
Anna's frightened cries continued to echo through the woods long after they'd found her body.
Doe-Eyed Ghoul B
Creature - Zombie
Doe-Eyed Ghoul can't be blocked by creatures with greater power.
1/1
"It's just a metaphor, dear sister. I did not defile your latest toy with a doe's eyes." -Stitcher Geralf
Vampire Youth R
Creature - Vampire Berserker
When Vampire Berserker enters the battlefield, it deals 1 damage to each player.
1/1
There's just something about perpetual prepubescence that makes people violently psychotic.
Leering Rapscallion G
Creature - Human Werewolf
Trample
At the beginning of each upkeep, if no spells were cast last turn, transform Leering Rapscallion.
1/1
"They say children adjust to life as a werewolf better than adults..." -Arlinn Kord
//
Wanton Pup ()
Creature - Werewolf
Trample
At the beginning of each upkeep, if two or more spells were cast last turn, transform Wanton Pup.
2/2
"...and by 'adjust to', I'm sure they meant 'embrace wholeheartedly." -Arlinn Kord
Wailing Youth 1B
Creature - Human
When ~ becomes blocked, transform it.
2/1
"There, there little one, no need for tears.
-------
Child of Eyes
Creature - Human Horror
Menace
When this creature transforms into ~, it gains indestructible until end of turn.
3/4
Of you designs, I really like the Naive Child most for mechanical and flavor reasons.
Kindergeist has good flavor, but Flying Men is well past its prime, filler common.
Doe-Eyed Ghoul has very funny flavor. The card is fine, you could just make it Skulk and have the common version of Vampire Cutthroat.
A red version of Maggot Carrier seems fine to me, not sure about the flavor, Incorrigible Youths is a whole gang of vampire children after all.
And the werewolf is a werewolf, I'd drop the Trample from the human side, doesn't make much sense to me.
-Naive Child is also my favorite, especially since it dies to the the other four.
-Meh, the next time we see Skulk it will most definitely be without the keyword, so why bother using it.
-You're right about the Incorrigible Youths so I'll alter the flavor text for that one.
-When I tried to imagine a kid werewolf, Charging Badger was what came to mind, so I'd like to keep trample on both sides.
Thank you for complimenting me in my attempts to rectify Innistrad's insufficient quota of unnerving things.
The first Innistrad got close with Cloistered Youth/Unholy Fiend and Kindercatch. The second was too focused on Lovecraftian horror to dip back into the bits that were neglected the first time around.
There's also the fact that children aren't the best creatures, since they're not terribly effective in combat.
But occasionally maybe...
.
.
.
Also, Blessed Spirits
I don't feel like debating which had more, but considering the shift in theme halfway through SOI-block managed to contribute its fair share of creepy children.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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