This is one of two duel decks that I'll be using to test the rapidfire mechanic from Deadsands, my Wild West set that I'm working on. Rapidfire rewards you for casting two or more spells in a turn. Right now I'm playing around with several different ways to use it.
This deck is designed to be a rampy/big spells deck. I don't expect rapidfire to be featured prominently in green in the set, but I felt RG was the best color combo to build this type of deck with.
Creatures
4x Fearless Frontiersman G
Creature- Human Scout
When Fearless Frontiersman enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
1/1
4x Earthspeaker Mystic 1G
Creature- Human Shaman T: Add G to your mana pool.
0/2
3x Medicine Man 1G
Creature- Human Shaman
Flash
When Medicine Man enters the battlefield, you may return another creature you control to its owner’s hand.
1/1
3x Intrepid Explorers 2G
Creature- Human Scout
When Intrepid Explorers enters the battlefield, draw a card.
2/1
4x Timberwolf Alpha 2G
Creature- Wolf Rapidfire — Whenever you cast your second spell each turn, create a 2/2 green Wolf creature token.
2/2
3x Raiding Party 2RG
Creature- Human Warrior Rapidfire — Whenever you cast your second spell each turn, you may have Raiding Party fight target creature you don’t control.
3/3
3x Stiff-Legged Bear 2GG
Creature- Bear Horror
Flash Rapidfire — Stiff-Legged Bear enters the battlefield with two +1/+1 counters on it if you’ve cast two or more spells this turn.
3/3
2x Beckon the Hellkites 4RR
Instant
Create a 4/4 red Dragon creature token with flying. Rapidfire — Create two of those tokens instead if you’ve cast two or more spells this turn.
1x Flameblaze Hellkite 5RR
Creature- Dragon
Flying Rapidfire — Whenever you cast your second spell each turn, Flameblaze Hellkite deals 5 damage to target creature or player.
5/5
Spells
3x Guns Blazing R
Instant
Guns Blazing deals 2 damage to target creature or player. Rapidfire — Guns Blazing deals 3 damage to that creature or player instead if you’ve cast two or more spells this turn.
3x Transcendent Ritual G
Enchantment 2R, Sacrifice Transcendent Ritual: Add five mana in any combination of colors to your mana pool.
3x Right Between the Eyes 1R
Instant
Right Between the Eyes deals 1 damage to target creature. Rapidfire — Right Between the Eyes deals 5 damage to that creature instead if you’ve cast two or more spells this turn.
I'm trying to avoid keyworded enabler mechanics right now; one of the aims of these decks is to see how difficult rapidfire is to enable in a "normal" game and to thus get a sense of how much support/enablers it will need in the set.
As for flashback, I keep ruling it out as being "too easy". However, I've learned from bitter experience that being stubborn about a design decision can make your life way harder than it needs to be, so I'm definitely going to put it on the list of "things to try".
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This deck is designed to be a rampy/big spells deck. I don't expect rapidfire to be featured prominently in green in the set, but I felt RG was the best color combo to build this type of deck with.
Creatures
4x
Fearless Frontiersman
G
Creature- Human Scout
When Fearless Frontiersman enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
1/1
4x
Earthspeaker Mystic
1G
Creature- Human Shaman
T: Add G to your mana pool.
0/2
3x
Medicine Man
1G
Creature- Human Shaman
Flash
When Medicine Man enters the battlefield, you may return another creature you control to its owner’s hand.
1/1
3x
Intrepid Explorers
2G
Creature- Human Scout
When Intrepid Explorers enters the battlefield, draw a card.
2/1
4x
Timberwolf Alpha
2G
Creature- Wolf
Rapidfire — Whenever you cast your second spell each turn, create a 2/2 green Wolf creature token.
2/2
3x
Raiding Party
2RG
Creature- Human Warrior
Rapidfire — Whenever you cast your second spell each turn, you may have Raiding Party fight target creature you don’t control.
3/3
3x
Stiff-Legged Bear
2GG
Creature- Bear Horror
Flash
Rapidfire — Stiff-Legged Bear enters the battlefield with two +1/+1 counters on it if you’ve cast two or more spells this turn.
3/3
2x
Beckon the Hellkites
4RR
Instant
Create a 4/4 red Dragon creature token with flying.
Rapidfire — Create two of those tokens instead if you’ve cast two or more spells this turn.
1x
Flameblaze Hellkite
5RR
Creature- Dragon
Flying
Rapidfire — Whenever you cast your second spell each turn, Flameblaze Hellkite deals 5 damage to target creature or player.
5/5
Spells
3x
Guns Blazing
R
Instant
Guns Blazing deals 2 damage to target creature or player.
Rapidfire — Guns Blazing deals 3 damage to that creature or player instead if you’ve cast two or more spells this turn.
3x
Transcendent Ritual
G
Enchantment
2R, Sacrifice Transcendent Ritual: Add five mana in any combination of colors to your mana pool.
3x
Right Between the Eyes
1R
Instant
Right Between the Eyes deals 1 damage to target creature.
Rapidfire — Right Between the Eyes deals 5 damage to that creature instead if you’ve cast two or more spells this turn.
Lands
6x Mountain
10x Forest
4x Rootbound Crag
4x Copperline Gorge
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
How about this?:
-3 Medicine Man
-1 Fearless Frontiersman
+4 Explore
I'm trying to avoid keyworded enabler mechanics right now; one of the aims of these decks is to see how difficult rapidfire is to enable in a "normal" game and to thus get a sense of how much support/enablers it will need in the set.
As for flashback, I keep ruling it out as being "too easy". However, I've learned from bitter experience that being stubborn about a design decision can make your life way harder than it needs to be, so I'm definitely going to put it on the list of "things to try".