MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
This has Corrupted Grafstone beat in the 2 Artifact = Land test, but the Grafstone isn't that good anyway. This looks like a strong card but not broken.
Good enough for me. It's a challenge to use it for colored mana on turn 1. Can easily be an uncommon, a weak one at that.
I wouldn't say that. As lousy a mana rock as Corrupted Grafstone is, it owes a lot of its weakness to entering tapped and not having an alternate mana ability. This is a land that enters untapped and can potentially provide any color a deck needs. All uncommon 5 color lands come with usability limits (charge counters, Aether Hub's energy reliance) and/or cause a tempo loss (ETB tapped, mana payment, bounce). Heck, even a land that ETB tapped and can tap for any color without hoops would end up rare. This land wouldn't be the absolutely best rare 5 color land, but it would definitely be at rare.
Here's the thing: you have to have something in the graveyard.
Let's say to produce green mana, you need a green card in the graveyard.
Now, the biggest reason why you'd have a green card in the graveyard is because you cast that spell. YOU ALREADY HAVE GREEN MANA SOURCES. Unless you're packing a multicolor deck that's also packing double green costs, AND you managed not to have another green producing land, this is redundant, a land that color fixes when you no longer need to colorfix. Sure, there are ways to put cards in the graveyard, like milling, looting, or an opponent discarding (which isn't reliable), but at that point you're jumping through several hoops to generate colored mana.
That's not even going into being unable to tap for colored mana on turn 1, or even turn 2 or more if we're talking about limited (where rarity matters). Or being vulnerable to graveyard hate.
Here's the thing: you have to have something in the graveyard.
Let's say to produce green mana, you need a green card in the graveyard.
Now, the biggest reason why you'd have a green card in the graveyard is because you cast that spell. YOU ALREADY HAVE GREEN MANA SOURCES. Unless you're packing a multicolor deck that's also packing double green costs, AND you managed not to have another green producing land, this is redundant, a land that color fixes when you no longer need to colorfix. Sure, there are ways to put cards in the graveyard, like milling, looting, or an opponent discarding (which isn't reliable), but at that point you're jumping through several hoops to generate colored mana.
That's not even going into being unable to tap for colored mana on turn 1, or even turn 2 or more if we're talking about limited (where rarity matters). Or being vulnerable to graveyard hate.
I'm not trying to pretend this card doesn't have hoops to jump through, but redundancy and coming in untapped is a combination that is solidly attached to rare duals (along with the Battle duals and quite a few Future Sight ones). You've made a case for why this card would be an underwhelming rare, but not one for why this kind of effect belongs at uncommon.
I can tell you one mechanic that would make this card shine: Cycling, and variants thereof. Self-mill and discard costs are also good ways to get cards into your graveyard.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I can tell you one mechanic that would make this card shine: Cycling, and variants thereof. Self-mill and discard costs are also good ways to get cards into your graveyard.
Also hybrid-mana spells and split cards with differently colored halves need only one subset of the colors to be paid to get additional colors into your graveyard. Looting helps, too.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I'm not sure why nerfs for this would be necessary. Plenty of rainbow lands tap for C with no drawback. See Spire of Industry. Having the C option ensures that the land is never totally useless or prohibitive.
Imprinting a card from a graveyard is an interesting alternative, but just getting a card into your graveyard in the first place is enough of a hoop to jump through.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Tomb of Pharaohs
Land
T: Add C to your mana pool.
T: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool.
Basically, a rainbow land that checks the cards in your graveyard.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I wouldn't say that. As lousy a mana rock as Corrupted Grafstone is, it owes a lot of its weakness to entering tapped and not having an alternate mana ability. This is a land that enters untapped and can potentially provide any color a deck needs. All uncommon 5 color lands come with usability limits (charge counters, Aether Hub's energy reliance) and/or cause a tempo loss (ETB tapped, mana payment, bounce). Heck, even a land that ETB tapped and can tap for any color without hoops would end up rare. This land wouldn't be the absolutely best rare 5 color land, but it would definitely be at rare.
Let's say to produce green mana, you need a green card in the graveyard.
Now, the biggest reason why you'd have a green card in the graveyard is because you cast that spell. YOU ALREADY HAVE GREEN MANA SOURCES. Unless you're packing a multicolor deck that's also packing double green costs, AND you managed not to have another green producing land, this is redundant, a land that color fixes when you no longer need to colorfix. Sure, there are ways to put cards in the graveyard, like milling, looting, or an opponent discarding (which isn't reliable), but at that point you're jumping through several hoops to generate colored mana.
That's not even going into being unable to tap for colored mana on turn 1, or even turn 2 or more if we're talking about limited (where rarity matters). Or being vulnerable to graveyard hate.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I'm not trying to pretend this card doesn't have hoops to jump through, but redundancy and coming in untapped is a combination that is solidly attached to rare duals (along with the Battle duals and quite a few Future Sight ones). You've made a case for why this card would be an underwhelming rare, but not one for why this kind of effect belongs at uncommon.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Also hybrid-mana spells and split cards with differently colored halves need only one subset of the colors to be paid to get additional colors into your graveyard. Looting helps, too.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Imprinting a card from a graveyard is an interesting alternative, but just getting a card into your graveyard in the first place is enough of a hoop to jump through.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.