In this episode of Cardography I talk to my long-time friend Mohammad about some of his game projects and how designers should manage variance within their games.
Finally got to listen to this one. Maybe it was just me, but I didn't quite get how his martial arts card game works. Should I just listen again or is there some other online content pertaining to it?
Yeah, we didn't do a perfect job of explaining it. Essentially, you shuffle a 30 card deck and draw 7 cards. You can play any cards from your hand face down onto the table as "speed", the primary resource used to play other cards. Once both players have taken their turn, they untap two speed and draw a card. Untapping just two speed each turn doesn't sound like a lot, but depending on the card(s) you play you might recover additional speed (based on that card's recovery value). You can use Attack techniques to attack a player, use Defense or Counter techniques to respond to Attacks, or bide your time with Power ups techniques. There are three different methods to victory: Injure your opponent's Head, injure your opponent's Body, or injure both their Arms and Legs. Each of the body parts has different starting life totals, and different Attacks can only target specific parts (eg a Kick might only target Body or Leg). That's the basics. There's also the "Spirit" resource, which asks you to reveal a specified number of other cards with Spirit values from your hand. This is how FzGhoul enables things like a "flaming punch" or a "shadow dash" for his world.
There aren't really any online resources yet as the game is still pretty far off from being published, but I'll be sure to give an update on the podcast when that changes.
Thanks. Sounds interesting. I suggest changing the name. "Speed and Spirit" is like calling Magic "Mana and Converted Mana Costs". It's generic. Has no hook. Conveys nothing about the genre of the game.
I'll be sure to bring up the name thing with him. We have a friend who works at PrintPlayGames.com that does most of our "official" printing of game pieces, cards included. He's started commissioning art for the first set. I'll see if he wants to get in this thread and post up some sample cards. He might not be comfortable sharing quite yet though.
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In this episode of Cardography I talk to my long-time friend Mohammad about some of his game projects and how designers should manage variance within their games.
Guest Details:
FzGhoul
Podcast contact details:
Jake Mosby aka Piar
Email: CardographyCast@gmail.com
There aren't really any online resources yet as the game is still pretty far off from being published, but I'll be sure to give an update on the podcast when that changes.
How is he printing cards?