High Priest ImhotepWWBB Legendary Creature - Zombie Cleric (MR)
Sluggish (This creature deals combat damage after creatures without first strike.)
At the beginning of your untap step, if this card is in your graveyard, you may return it to the battlefield under your control.
If this card would deal combat damage to a planeswalker or creature, increase the amount by 3. 3/6
What is the purpose of Sluggish? I get that you're trying to make it so it can't gain first strike but it is so narrow it seems unnecessary.
Why are you returning during the Untap step? It doesn't get around not having haste while causing awkwardness of happening during an unusual phase.
What is the flavor behind dealing more damage to creatures and planeswalkers? It doesn't really fit their color and is rather disjointed from what the card is doing.
What is the purpose of Sluggish? I get that you're trying to make it so it can't gain first strike but it is so narrow it seems unnecessary.
Why are you returning during the Untap step? It doesn't get around not having haste while causing awkwardness of happening during an unusual phase.
What is the flavor behind dealing more damage to creatures and planeswalkers? It doesn't really fit their color and is rather disjointed from what the card is doing.
Well the flavor behind sluggish is the mummy in the movies moves slowly and is often tough (6 Toughness + Sluggish). Its also a way to keep his second trigger ability in check.
Because its different than draw step/upkeep like the majority of things. I could change it so he pops up during the combat as a surprise blocker.
The second half of the mummy flavor is that the mummy has an obscene amount of strength when it finally attacks the living. However its also follows the subtle changes that Wizards has been making towards steering away from players and including planeswalkers instead like "Deal X damage to each creature and planeswalker".
Its not really as disjointed as you think when you start combining Sluggish with the 2nd triggered ability flavorfully.
I think Sluggish has real potential for cards, like a 4-mana 10/1 with this keyword that gains infect ueot whenever it attacks. As it becomes less about how fast it deals the damage and more about if it can. As then the deckbuilding potential is more about protecting the big guy and trying to outlast or avoid blockers.
I would honestly say, with how Desert_Walker has described the top-down of this card, it fits. Even the second triggered ability can be a universal thing for each color. Red for instance is good at it already but tends to apply it to spells and sorceries and less so with actual combat damage.
Sluggish has design potential, but is a downside ability, which there is a vendetta on these days.
Imhotep himself reminds me of Lim-Dûl's Paladin, crushing creatures with great power, but hitting players not quite so hard, and carrying an additional downside to justify making a 6/6 for 4. I think that even with all that, the auto-reanimation is too strong, there needs to be some cost attached to it. This would be a great way to add even more flavor, that the mummy needs to be re-awoken after he gets defeated. Also, don't be complicated by making it an Untap step trigger, just make it a normal Upkeep trigger.
Note that, functionally speaking, this should trigger during upkeep. Nothing can go on the stack during the untap step (All of the inspire creatures in Born of the Gods resolved their triggers on upkeep after untapping during the untap step), so an upkeep trigger would be functionally identical to an untap step trigger, except when the likes of Paradox Haze, Eon Hub, or Stasis are involved. It could be justified in the context of a block with lots of step-skipping, but doing it just to be different would just confuse people into thinking the card would actually come back during the untap step.
If you want sluggish to mirror first strike, you should have your creature deal damage in a third damage step that follows the first strike and regular ones. The "slow mummy" flavor in Magic is usually interpreted by having the zombie in question enter the battlefield tapped, like many of the zombies and zombie token producers in the Innistrad and Shadows Over Innistrad blocks.
I think you could ditch sluggish and make it etb tapped. That still showcases the "slowness" of the mummy, but balances it more accurately with his self-reanimation effects.
High Priest Imhotep WWBB
Legendary Creature - Zombie Cleric (MR)
Sluggish (This creature deals combat damage after creatures without first strike.)
At the beginning of your untap step, if this card is in your graveyard, you may return it to the battlefield under your control.
If this card would deal combat damage to a planeswalker or creature, increase the amount by 3.
3/6
Just for fun.
Why are you returning during the Untap step? It doesn't get around not having haste while causing awkwardness of happening during an unusual phase.
What is the flavor behind dealing more damage to creatures and planeswalkers? It doesn't really fit their color and is rather disjointed from what the card is doing.
I would honestly say, with how Desert_Walker has described the top-down of this card, it fits. Even the second triggered ability can be a universal thing for each color. Red for instance is good at it already but tends to apply it to spells and sorceries and less so with actual combat damage.
Imhotep himself reminds me of Lim-Dûl's Paladin, crushing creatures with great power, but hitting players not quite so hard, and carrying an additional downside to justify making a 6/6 for 4. I think that even with all that, the auto-reanimation is too strong, there needs to be some cost attached to it. This would be a great way to add even more flavor, that the mummy needs to be re-awoken after he gets defeated. Also, don't be complicated by making it an Untap step trigger, just make it a normal Upkeep trigger.
If you want sluggish to mirror first strike, you should have your creature deal damage in a third damage step that follows the first strike and regular ones. The "slow mummy" flavor in Magic is usually interpreted by having the zombie in question enter the battlefield tapped, like many of the zombies and zombie token producers in the Innistrad and Shadows Over Innistrad blocks.
Dunes of Zairo
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Innistrad - The Darkest Night
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