I've had an ability floating around in my head lately that could use some help shaping. The long and short of it is that the ability helps certain spells and abilities be cast repeatedly, once per turn on each of your turns, provided you have the mana necessary.
Contingency X (Exile this spell as it resolves with X eon counters on it. At the beginning of your upkeep, you may pay X, where X is this card's converted mana cost plus the number of eon counters on it. If you do, put an eon counter on this card, then copy it and cast the copy without paying it's mana cost.)
Thrill of the Kill1BB
Sorcery {R}
Destroy target creature.
Contingency 1 (Exile this spell as it resolves with an eon counter on it. At the beginning of your upkeep, you may pay X, where X is this card's converted mana cost plus the number of eon counters on it. If you do, put an eon counter on this card, then copy it and cast the copy without paying it's mana cost.)
My biggest issue is that I want color restrictions (paying colored mana) to apply to the copies as well, but I'm having difficulty adding the restrictions and the eon counter tax together without making the flow of the reminder text die like disco. Help would be greatly appreciated.
My biggest issue is that I want color restrictions (paying colored mana) to apply to the copies as well, but I'm having difficulty adding the restrictions and the eon counter tax together without making the flow of the reminder text die like disco. Help would be greatly appreciated.
Rather than
1) pay X, where x=eons counters + casting cost
2) cast without paying casting cost
It would be simpler to:
1) pay, x where x=eon counters
2) cast it.
Exile this spell as it resolves with an eon counter on it. At the beginning of your upkeep, you may pay X, where X is the number of eon counters on it. If you do, put an eon counter on this card, then copy it and cast the copy.
Note that thrill of the kill is ridiculously powerful. It's enough to make standard a creatureless format. I'd rather this be similar to isochron scepter. At least you can whack the scepter, and the scepter is a 2-in-1 if you hit it. This? Once exiled it's there, forever, with almost no way for an opponent to interact with it.
Or make it an enchantment/artifact rather than creating an interactable card.
Thrill of the Kill0
Artifact X1BB,T: destroy target creature, where X is equal to the number of contingency counters on ~. Put a contingency counter on ~. Use this ability only during your upkeep.
Still overpowered aa hell, but at least it can be disenchanted/needled/etc.
Note that thrill of the kill is ridiculously powerful. It's enough to make standard a creatureless format. I'd rather this be similar to isochron scepter. At least you can whack the scepter, and the scepter is a 2-in-1 if you hit it. This? Once exiled it's there, forever, with almost no way for an opponent to interact with it.
This.
Contingency right now is like adding a cantrip to the spell except you get exactly the same card costing more, so in general a more desirable cantrip. And for removal spells that's usually a very potent thing - compare the mark-up for removal with flashback and you get to cast this only once more. Another comparisson is buyback that you only have to pay as an afterthought.
Overall you will have to cost this mechanic prohibitively or design the spells for it as more narrow answers to get somethign balanced out of it.
Regarding the wording I'd suggest having a look at retrace:
Contingency (You may cast this card from exile by paying for each void counter on it in addition to paying its other costs. Exile this spell with one more void counter on it than it had as it was cast.)
This also would mean that at least a single counterspell could break the chain.
I suppose it would also be possible to use Skulbriar wording to actually keep the counters around at all times.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
A sorcery during upkeep? Just pointing it out that it might break whatever other cards you have in mind.
Miracle, suspend, and epic have sorceries cast during upkeep.
Sure... but you explained it yourself. A repeatable sorcery during upkeep? Suspend is a ticking one-off bomb. Epic handcuffs the player. Wat's the cost for Contingency? Escalating cost during upkeep? Braid of Fire suddenly got more interesting.
This mechanic seems crazy powerful with each other these spells sitting in exile giving you quite a bit of advantage as you cast more of them. A great balancing effect could be instead of an increase cost if they choose not to cast it it goes to the graveyard, though that makes it more of a soft epic.
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Contingency X (Exile this spell as it resolves with X eon counters on it. At the beginning of your upkeep, you may pay X, where X is this card's converted mana cost plus the number of eon counters on it. If you do, put an eon counter on this card, then copy it and cast the copy without paying it's mana cost.)
Thrill of the Kill 1BB
Sorcery {R}
Destroy target creature.
Contingency 1 (Exile this spell as it resolves with an eon counter on it. At the beginning of your upkeep, you may pay X, where X is this card's converted mana cost plus the number of eon counters on it. If you do, put an eon counter on this card, then copy it and cast the copy without paying it's mana cost.)
My biggest issue is that I want color restrictions (paying colored mana) to apply to the copies as well, but I'm having difficulty adding the restrictions and the eon counter tax together without making the flow of the reminder text die like disco. Help would be greatly appreciated.
Rather than
1) pay X, where x=eons counters + casting cost
2) cast without paying casting cost
It would be simpler to:
1) pay, x where x=eon counters
2) cast it.
Exile this spell as it resolves with an eon counter on it. At the beginning of your upkeep, you may pay X, where X is the number of eon counters on it. If you do, put an eon counter on this card, then copy it and cast the copy.
Note that thrill of the kill is ridiculously powerful. It's enough to make standard a creatureless format. I'd rather this be similar to isochron scepter. At least you can whack the scepter, and the scepter is a 2-in-1 if you hit it. This? Once exiled it's there, forever, with almost no way for an opponent to interact with it.
Or make it an enchantment/artifact rather than creating an interactable card.
Thrill of the Kill 0
Artifact
X1BB,T: destroy target creature, where X is equal to the number of contingency counters on ~. Put a contingency counter on ~. Use this ability only during your upkeep.
Still overpowered aa hell, but at least it can be disenchanted/needled/etc.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Miracle, suspend, and epic have sorceries cast during upkeep.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
This.
Contingency right now is like adding a cantrip to the spell except you get exactly the same card costing more, so in general a more desirable cantrip. And for removal spells that's usually a very potent thing - compare the mark-up for removal with flashback and you get to cast this only once more. Another comparisson is buyback that you only have to pay as an afterthought.
Overall you will have to cost this mechanic prohibitively or design the spells for it as more narrow answers to get somethign balanced out of it.
Regarding the wording I'd suggest having a look at retrace:
I suppose it would also be possible to use Skulbriar wording to actually keep the counters around at all times.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Sure... but you explained it yourself. A repeatable sorcery during upkeep? Suspend is a ticking one-off bomb. Epic handcuffs the player. Wat's the cost for Contingency? Escalating cost during upkeep? Braid of Fire suddenly got more interesting.