2GW
Planeswalker
+1: Return up to one target land card from your graveyard to the battlefield. Untap it.
-2: Destroy target creature or land. Its controller may search his or her library for a basic land card, then put it onto the battlefield tapped and shuffle his or her library.
Ult: ?
<3>
I liked the idea of Ghost Quarter and Path to Exile on the same mode. Mechanically, would that combo work on a red-white or mono-white card?
This is where you're faltering. Gotta go top-down for 'walkers. Clearly this person is a "justice for the polluted lands" sort, though.
-2 should exile rather than destroy. The latter feels wrong in white and particularly green.
Ult: Create a big land creature token with vigilance and a mana ability? Lands you control become double striking, vigilant creatures? Limited Resources for your opponents only?
For WG the ult would be better suited with an emblem to turn all of your lands in to moderately sized creatures, like 3/3, and giving Indestructible, maybe even tap for any color mana as well to feel more green. With a start of 3 and +1 the ult should sit at -7 or -8. -2 needs to be exile, this removes any synergy of hitting your own lands to + them back but neither of those colors feel right destroying like this. Alternate ults could be some thing like
-10: Draw a card for each land you control. You get an Emblem with "Lands you control have 'T: add two mana in any combination of colors to your mana pool.'" and "Lands you control are Indestructible."
The +1 is super narrow and most of the time won't be doing anything unless you -2'd him on yourself the turn you played it. I would phrase it like this:
"+1: Return up to one target land card from your graveyard to the battlefield. Untap target land."
That way, at least if you don't have a land in the 'yard, you can still untap a land.
I like the -2, but I'm not sure how relevant it is. It can help to prevent a counterspell the opponent is holding up sometimes, or get rid of a problematic nonbasic land. It just depends on what nonbasics are in the same format with it.
I misread the -2. Destroying a creature is out of color for green and white (white should only destroy creatures that have wronged it somehow, like attacking, blocking, dealing damage, being larger than 4 power, etc...). And, although this is only my opinion, I believe the same should apply for exiling. I'm not a fan of white unconditionally and cheaply exiling creatures (I'm looking at you, Declaration in Stone...) In fact, I would even go in the opposite direction and say "Destroy target noncreature permanent." Green does that on its own and white can get artifacts and enchantments (and MLD).
For the ult, you could do something like this:
"Destroy all lands. You get an emblem with 'You may play land cards from your graveyard.'"
White can destroy or exile creatures for as long as it give back compensation to it's controller. I don't think there's any dispute regarding Declaration in Stone abiding the pie.
White can destroy or exile creatures for as long as it give back compensation to it's controller. I don't think there's any dispute regarding Declaration in Stone abiding the pie.
I know. Again, it's just my opinion. Besides, something like Declaration in Stone seems more like transformation magic to me, so it makes more sense as a blue spell. I'm pretty sure the only reason it's white is that it's something Nahiri did.
Also, I don't see white as the color to compensate someone for removing their threat. In fact, white usually goes in the opposite direction, getting a creature to enforce their removal (e.g. Fiend Hunter). Compensation seems to me like enacting a business deal that's more beneficial to you, and that seems black to me.
White can destroy or exile creatures for as long as it give back compensation to it's controller. I don't think there's any dispute regarding Declaration in Stone abiding the pie.
I know. Again, it's just my opinion. Besides, something like Declaration in Stone seems more like transformation magic to me, so it makes more sense as a blue spell. I'm pretty sure the only reason it's white is that it's something Nahiri did.
Also, I don't see white as the color to compensate someone for removing their threat. In fact, white usually goes in the opposite direction, getting a creature to enforce their removal (e.g. Fiend Hunter). Compensation seems to me like enacting a business deal that's more beneficial to you, and that seems black to me.
Your looking at this wrong. A deal is black(really any color but more black) because black will deal with anybody and is willing to pay any price. Compensation is white because white does something it feels is wrong then gives you something else to make up for it. So white is the only color that would compensate while any color would deal.
Declaration in Stone mechanically isn't transformation magic because of the concept behind clues which is vague at best. The clues flavors was literally that of a clue, you looked at it harder (pay 2) and you obtained new knowledge(drew a card), each clue was flavored slightly differently but they were all about uncovering something hidden as far as flavor goes. Declaration melded your creature with stone, that somehow you looked at and gained new knowledge, the implied knowledge being who did it in this case.
White can destroy or exile creatures for as long as it give back compensation to it's controller. I don't think there's any dispute regarding Declaration in Stone abiding the pie.
I know. Again, it's just my opinion. Besides, something like Declaration in Stone seems more like transformation magic to me, so it makes more sense as a blue spell. I'm pretty sure the only reason it's white is that it's something Nahiri did.
Also, I don't see white as the color to compensate someone for removing their threat. In fact, white usually goes in the opposite direction, getting a creature to enforce their removal (e.g. Fiend Hunter). Compensation seems to me like enacting a business deal that's more beneficial to you, and that seems black to me.
Your looking at this wrong. A deal is black(really any color but more black) because black will deal with anybody and is willing to pay any price. Compensation is white because white does something it feels is wrong then gives you something else to make up for it. So white is the only color that would compensate while any color would deal.
Declaration in Stone mechanically isn't transformation magic because of the concept behind clues which is vague at best. The clues flavors was literally that of a clue, you looked at it harder (pay 2) and you obtained new knowledge(drew a card), each clue was flavored slightly differently but they were all about uncovering something hidden as far as flavor goes. Declaration melded your creature with stone, that somehow you looked at and gained new knowledge, the implied knowledge being who did it in this case.
Ajani Unyielding is also another recent example of white's compensation removal.
I also see Dec in Stone specifically as being an extension of white's "I do things out in the open." mentality, with the petrified vampires making it obvious who did it. Nahiri's practically saying "Look what I did to you Sorin. What are you going to do about it?"
White can destroy or exile creatures for as long as it give back compensation to it's controller. I don't think there's any dispute regarding Declaration in Stone abiding the pie.
"R&D differs greatly on our thought on the issue."
If it's debated at Wizards you can thoutbe certain it's disputed without.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Planeswalker
+1: Return up to one target land card from your graveyard to the battlefield. Untap it.
-2: Destroy target creature or land. Its controller may search his or her library for a basic land card, then put it onto the battlefield tapped and shuffle his or her library.
Ult: ?
<3>
I liked the idea of Ghost Quarter and Path to Exile on the same mode. Mechanically, would that combo work on a red-white or mono-white card?
Older Magic as a Board Game: Panglacial Wurm , Mill
This is where you're faltering. Gotta go top-down for 'walkers. Clearly this person is a "justice for the polluted lands" sort, though.
-2 should exile rather than destroy. The latter feels wrong in white and particularly green.
Ult: Create a big land creature token with vigilance and a mana ability? Lands you control become double striking, vigilant creatures? Limited Resources for your opponents only?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
"+1: Return up to one target land card from your graveyard to the battlefield. Untap target land."
That way, at least if you don't have a land in the 'yard, you can still untap a land.
I like the -2, but I'm not sure how relevant it is. It can help to prevent a counterspell the opponent is holding up sometimes, or get rid of a problematic nonbasic land. It just depends on what nonbasics are in the same format with it.I misread the -2. Destroying a creature is out of color for green and white (white should only destroy creatures that have wronged it somehow, like attacking, blocking, dealing damage, being larger than 4 power, etc...). And, although this is only my opinion, I believe the same should apply for exiling. I'm not a fan of white unconditionally and cheaply exiling creatures (I'm looking at you, Declaration in Stone...) In fact, I would even go in the opposite direction and say "Destroy target noncreature permanent." Green does that on its own and white can get artifacts and enchantments (and MLD).
For the ult, you could do something like this:
"Destroy all lands. You get an emblem with 'You may play land cards from your graveyard.'"
White can destroy or exile creatures for as long as it give back compensation to it's controller. I don't think there's any dispute regarding Declaration in Stone abiding the pie.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Also, I don't see white as the color to compensate someone for removing their threat. In fact, white usually goes in the opposite direction, getting a creature to enforce their removal (e.g. Fiend Hunter). Compensation seems to me like enacting a business deal that's more beneficial to you, and that seems black to me.
Declaration in Stone mechanically isn't transformation magic because of the concept behind clues which is vague at best. The clues flavors was literally that of a clue, you looked at it harder (pay 2) and you obtained new knowledge(drew a card), each clue was flavored slightly differently but they were all about uncovering something hidden as far as flavor goes. Declaration melded your creature with stone, that somehow you looked at and gained new knowledge, the implied knowledge being who did it in this case.
Ajani Unyielding is also another recent example of white's compensation removal.
I also see Dec in Stone specifically as being an extension of white's "I do things out in the open." mentality, with the petrified vampires making it obvious who did it. Nahiri's practically saying "Look what I did to you Sorin. What are you going to do about it?"
"R&D differs greatly on our thought on the issue."
If it's debated at Wizards you can thoutbe certain it's disputed without.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO