Eon Weird1UR
Creature - Weird Wizard [R]
Each player skips each instance of their postcombat main phase. (After the combat phase, players enter their ending phase instead of their second main phase.)
2/3 "I'm not sure if I like this change but experimentation is always a good thing."
Ila, Visionary Clairvoyant2UU
Legendary Creature - Spirit [R]
Flying
If you would scry during your turn, instead draw a card. 2U: Scry 1 "Foretelling the future brings vital knowledge of the past, present and destiny" -Ila, Visionary Clairvoyant
2/2
Viko, Bog Dweller1GB
Planeswalker - Viko [MR]
+1 Choose a land you don't control. Until your next turn, whenever that land is tapped, its controller loses 4 life.
-2 Untap target land you control. It becomes a 3/3 green and black Elemental creature with death touch that's still a land.
-6 You get an emblem with "Whenever you tap a land, you gain 1 life." and "Whenever an opponent taps a land, that player loses 1 life."
3
Eon Weird1UR
Creature - Weird Wizard [R]
Players skip their second main phase steps. (After the combat phase, players enter their ending phase instead of their second main phase.)
2/3 "I'm not sure if I like this change but experimentation is always a good thing."
nice. very interesting. leaves the deckbuilder a lot of room to figure out how to break the symmetry
Ila, Visionary Clairvoyant2UU
Legendary Creature - Spirit [R]
Flying
Whenever you scry during your turn, draw a card instead. 2U: Scry 1 "Foretelling the future brings great knowledge of the past, present and destiny" -Ila, Visionary Clairvoyant
2/2
would cut the built-in scrying and make players work to take advantage of the draw ability. the triggered ability should be static. change "whenever you" to "if you would."
Viko, Bog Dweller1GB
Planeswalker - Viko [MR]
+1 Choose a land you don't control. Until your next turn, whenever that land is tapped, its controller loses 4 life.
-2 Untap target land you control. It becomes a 3/3 green and black Elemental creature with death touch that's still a land.
-6 You get an emblem with "Whenever you tap a land, you gain 1 life and whenever an opponent taps a land, that player loses 1 life."
3
second ability is meant to not just last "until end of turn" but indefinitely? might have a lil memory problem there, you could have the land get a counter to remind players it remains alive
Eon Weird1UR
Creature - Weird Wizard [R]
Players skip their second main phase steps. (After the combat phase, players enter their ending phase instead of their second main phase.)
2/3 "I'm not sure if I like this change but experimentation is always a good thing."
This should probably be worded slightly differently:
"Each player skips each instance of their Postcombat Main Phase".
This falls into the wording of things that use "Precombat" and "Postcombat" Main Phase to say which one they are talking about. It also makes sure that every Main Phase after Combat is skipped (since cards like World at War can add Main Phases).
I think the design is fine and it is not overpowered. It might be undercosted, but otherwise I think it is fine.
Ila, Visionary Clairvoyant2UU
Legendary Creature - Spirit [R]
Flying
Whenever you scry during your turn, draw a card instead. 2U: Scry 1 "Foretelling the future brings great knowledge of the past, present and destiny" -Ila, Visionary Clairvoyant
2/2
This should be worded as replacement effect (since that is what it is) but you have combined the wording of a trigger and replacement effect. Try this:
"If you would scry during your turn, instead Draw a Card."
The power level seems fine and I like the design.
Viko, Bog Dweller1GB
Planeswalker - Viko [MR]
+1 Choose a land you don't control. Until your next turn, whenever that land is tapped, its controller loses 4 life.
-2 Untap target land you control. It becomes a 3/3 green and black Elemental creature with death touch that's still a land.
-6 You get an emblem with "Whenever you tap a land, you gain 1 life and whenever an opponent taps a land, that player loses 1 life."
3
The first ability should target the land to fit in with most other abilities. That way your opponent(s) know what land you are going after.
The last ability should also be templated slightly differently. In that, I mean the punctuation should be moved around to make them two distinct abilities:
-6 You get an emblem with "Whenever you tap a land, you gain 1 life" and "Whenever an opponent taps a land, that player loses 1 life."
I am not sure on the power level, but Viko seems like it should cost 4 for the abilities it has. I think the abilities themselves are fine, but it seems too "fast" to let you either attack for 3 or (effectively) deal 4 damage to an opponent on turn 3. I could be wrong though.
This is all excellent feedback and I will make these changes accordingly.
Regarding Viko, I don't think his first ability is that good which is why I think he's fair at 3. The first ability basically reads "Tap target land your opponent controls, it doesn't control during its controller's next upkeep unless tts controller pays 4 life." If it was just "tap target land your opponent controls, it doesn't untap during its next upkeep" it would be better but it still wouldn't be that oppressive. The opponent isn't going to pay the 4 life unless they really need to use the land,and in that case, they are probably going to answer Viko that turn.
IIa, is a great legendary that I could see run in various UB or UR builds tthat can scry for days.
Viko is great and feels at a very good power level. The thing is that people raise the CMC of effects like this too high and make them unplayable. It's first ability would only be relevant till T6 after that it will be useless. It's -2 makes him playable as you can run him in Jund or Sultai to make a cheap blocker and have enough mana for a Kill or Counter.
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
I'm not sure if it is intuitive that Ila, Visionary Clairvoyant only makes you draw 1 card no matter how large of a scry they are replacing. Also it shuts down 'if you scry' abilities like Knowledge and Power, while this isn't a problem, having counter intuitive effects that you would want in the same deck should be avoided.
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Creature - Weird Wizard [R]
Each player skips each instance of their postcombat main phase. (After the combat phase, players enter their ending phase instead of their second main phase.)
2/3
"I'm not sure if I like this change but experimentation is always a good thing."
Ila, Visionary Clairvoyant 2UU
Legendary Creature - Spirit [R]
Flying
If you would scry during your turn, instead draw a card.
2U: Scry 1
"Foretelling the future brings vital knowledge of the past, present and destiny" -Ila, Visionary Clairvoyant
2/2
Viko, Bog Dweller 1GB
Planeswalker - Viko [MR]
+1 Choose a land you don't control. Until your next turn, whenever that land is tapped, its controller loses 4 life.
-2 Untap target land you control. It becomes a 3/3 green and black Elemental creature with death touch that's still a land.
-6 You get an emblem with "Whenever you tap a land, you gain 1 life." and "Whenever an opponent taps a land, that player loses 1 life."
3
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
nice. very interesting. leaves the deckbuilder a lot of room to figure out how to break the symmetry
would cut the built-in scrying and make players work to take advantage of the draw ability. the triggered ability should be static. change "whenever you" to "if you would."
second ability is meant to not just last "until end of turn" but indefinitely? might have a lil memory problem there, you could have the land get a counter to remind players it remains alive
"Each player skips each instance of their Postcombat Main Phase".
This falls into the wording of things that use "Precombat" and "Postcombat" Main Phase to say which one they are talking about. It also makes sure that every Main Phase after Combat is skipped (since cards like World at War can add Main Phases).
I think the design is fine and it is not overpowered. It might be undercosted, but otherwise I think it is fine.
This should be worded as replacement effect (since that is what it is) but you have combined the wording of a trigger and replacement effect. Try this:
"If you would scry during your turn, instead Draw a Card."
The power level seems fine and I like the design.
The first ability should target the land to fit in with most other abilities. That way your opponent(s) know what land you are going after.
The last ability should also be templated slightly differently. In that, I mean the punctuation should be moved around to make them two distinct abilities:
-6 You get an emblem with "Whenever you tap a land, you gain 1 life" and "Whenever an opponent taps a land, that player loses 1 life."
I am not sure on the power level, but Viko seems like it should cost 4 for the abilities it has. I think the abilities themselves are fine, but it seems too "fast" to let you either attack for 3 or (effectively) deal 4 damage to an opponent on turn 3. I could be wrong though.
Regarding Viko, I don't think his first ability is that good which is why I think he's fair at 3. The first ability basically reads "Tap target land your opponent controls, it doesn't control during its controller's next upkeep unless tts controller pays 4 life." If it was just "tap target land your opponent controls, it doesn't untap during its next upkeep" it would be better but it still wouldn't be that oppressive. The opponent isn't going to pay the 4 life unless they really need to use the land,and in that case, they are probably going to answer Viko that turn.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Viko is great and feels at a very good power level. The thing is that people raise the CMC of effects like this too high and make them unplayable. It's first ability would only be relevant till T6 after that it will be useless. It's -2 makes him playable as you can run him in Jund or Sultai to make a cheap blocker and have enough mana for a Kill or Counter.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)