"Contaminate 1(This creature enters the battlefield with a -1/-1 counter on it. Whenever another creature enters the battlefield, you may move a -1/-1 from this creature onto that one.)"
The last one is ridiculously overpowered (hell, it's vintage playable). And not white.
The mechanic would also be very, very annoying if there's a lot of them in a set, because then you'd just be passing around contaminate -1/-1 counters. That and non contaminate creatures become unplayable unless they're huge battleships.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
The last one is ridiculously overpowered (hell, it's vintage playable). And not white.
The mechanic would also be very, very annoying if there's a lot of them in a set, because then you'd just be passing around contaminate -1/-1 counters. That and non contaminate creatures become unplayable unless they're huge battleships.
I think this mechanic is interesting, and would require cards that you want to put -1/-1 counters on within the set to make it really interesting. Very few such cards would probably have contaminate levels higher than 1, though. Agree that the third one is probably OP (though it can be white. It a Phyrexian set can have white Infect, it can have white contaminate).
I suggested a similar mechanic a couple years back. The biggest strike against the mechanic is that yes, it's very oppressive. Which is fitting with Phyrexia, but good gameplay trumps good flavor. Consider that "-1/-1 counter Graft" allows creatures to act as noncombat removal, and that Maro has stated -1/-1 counters can be used wherever a color would normally deal damage; this means the mechanic really only comfortably belongs in black and red, as green, white, and especially blue aren't supposed to be quite so proactive in creature removal.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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"Contaminate 1 (This creature enters the battlefield with a -1/-1 counter on it. Whenever another creature enters the battlefield, you may move a -1/-1 from this creature onto that one.)"
Examples:
Phyrexian Dude 1B
Creature - Horror
Contaminate 1
2/2
Infected Monster Thing 1GG
Creature - Horror
Trample
Contaminate 3
5/5
Elesh Norn's Guy 1W
Creature - Horror
Contaminate 2
Whenever a -1/-1 counter is placed on a creature you don't control, tap that creature.
3/4
The mechanic would also be very, very annoying if there's a lot of them in a set, because then you'd just be passing around contaminate -1/-1 counters. That and non contaminate creatures become unplayable unless they're huge battleships.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I think this mechanic is interesting, and would require cards that you want to put -1/-1 counters on within the set to make it really interesting. Very few such cards would probably have contaminate levels higher than 1, though. Agree that the third one is probably OP (though it can be white. It a Phyrexian set can have white Infect, it can have white contaminate).
........................
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.