Can you guys rate this commanders from T1-T4 with T1 being the best and T4 being trash compared to other commanders.
Rakis, Lord of Punishment1WR
Legendary Creature - Human Soldier (R)
Whenever an opponent cast a spell with the converted mana cost 4 or more: ~ deals 3 damage to target creature or player and you gain 3 life.
Whenever an opponent casts a spell with the converted mana cost 3 or less: exile the top three cards of your library, target opponent chooses an exiled card; if it is a land card put it onto the battlefield, if it is nonland card you may cast that card without paying it's mana cost.
3/3
Keria, Mistress of the Hunt2BG
Legendary Creature - Vampire Warrior (MR)
Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Sacrifice two creatures: Target creature gains your choice of Hexproof, Haste, Vigilance, Deathtouch and Trample.
Sacrifice three creatures: Draw two cards. (B/G)T: Put two 1/1 Green and Black Zombies creature tokens onto the battlefield.
3/4
Yton, The Last HopeWG
Legendary Creature - Elf Knight (MR)
Indestructible
Whenever another creature with the converted mana cost of two or less enters the battlefield you may play 1(G/W) to put a copy of that creature onto the battlefield. "Hope can never die!"
2/2
Jerra, Mana CallerUG
Legendary Creature - Merfolk Shaman (R)
Whenever a creature you control becomes tapped add one mana of any color to your mana pool. UGT: Put a 1/1 Blue and Green Merfolk Creature token onto the battlefield.
2/2
Rakis:T2 for me. It's a political commander that gives enemies a lot of agency but the effects are very powerful. Notes: Nice to see a boros card (other than sunforger)that cares about instants, though some part of me wishes this was Jeskai colors so that you could respond with an exiled counterspell. It honestly feels like the triggers for the two abilities should be switched. That damage isn't particularly useful in the late game when it would come up (especially against the opponent using high-cost spells) but would be effective in keeping the ground clear early on. Conversely, the non-optional second ability would let enemies mill you out early in the game when players are spamming cheap mana rocks and you lack the mana to cast what you get... but wouldn't come up much when you finally do have the mana. Keria:T0. While it's not hard to guess what card this is competing with *cough*Meren*cough*, this card feels TOO pushed. Notes: To put it in perspective, you took Adarkar Valkyrie (A solid commander card) and transformed it into a reusable commander that is cheaper, comes with haste, empowers what it revives, and can revive things after the fact. The possibilities of multiple revivals in a single turn (such as rapidly cycling between Craterhoof and Eternal witness) is also... yeah. Yton:T3. Even with a few awesome 1-drops like Serra Ascendant or Mother of Runes, it's a mono-white token commander and most white tokens are really small (Storm Herd, Sacred Mesa, Martial Coup, etc.) or are easily produced in multiples (Luminarch Ascension, Entreat The Angels, etc). Not terrible but not that great.
Rakis's first ability is amazing but not quite overpowered so this is good. But the second ability is deceptively weak because it will only realistically let you cast instants which you would have to saturate your deck with to get any real use out of this. Though honestly I will still put it at T1 because it is in such a horrible color combination your options for anything other than "ATTACK ATTACK ATTACK!!" are incredibly limited.
Keria is a T0 broken beyond reason and would be banned immediately
Yton is really weird. It is doing something white shouldn't do at a powerlevel no color would be interested. If you are trying to make a token doubler then just make it do that instead of jumping through hoops, though it shouldn't be white. If you are just trying to copy every 1 drop then cut the mana cost and make it nontoken and you have an interesting competitive card. As is T4, too slow and too limited.
Looking at revisions: Rakis: Significantly better. Like that you definitely get a land or spell out of the deal. Even outside of Boros, this would be a solid Tier 1 commander. Keria: Again, much better. Find it a bit odd that the second ability doesn't end at end of turn and that the creature tokens aren't "created" as that's the newest terminology. Free sacrifice outlet is still a bit scary as commander, of course, and the text would be a bit crowded on an actual card. Maybe something like this?
Keria, Mistress of the Hunt
Legendary Creature - Vampire Warrior (MR)
The first time each turn that another creature dies, target creature gets -2/-2 until end of turn.
The third time each turn that another creature dies, you may draw a card.
, : Create a 1/1 Green and Black Zombie creature token with deathtouch.
3/4
Yton: Doesn't feel much like an archon without flying but definitely a much more solid card. A solid token doubler/mini-riku with a defensive keyword to help it block against larger threats. Would love to brew around this card as it could actually go in a couple different directions. Not the best but a solid Tier 2.
The new Rakis is a solid T1 without going into the realm of broken, probably.
Keria is still too strong, not nearly as strong as before but still over the top. First I assume the second ability is supposed to last till end of turn, if it isn't it needs some kind of tracker to help remember. Second while each ability seems fair on their own the first ability combined with the last ability is over the top for repeatable creature removal. If you swap the cost on the first and second ability it probably solves all problems to put this at a solid T1.
Yton is an archon, but not...did you not want to change the name? The slight change to ability is a lot better, it gives you real options now. Also opening the colors doubles those options and fixes the color pie problem. I think this is a T2 but I would have to really sit down and craft and play this deck to get a proper feel, should this be hatebears with value etbs? How deep do you go on the 2cmc? It leads to a more interesting experience than your last one.
I don't think RW should punish your opponent so hard when you are ahead. I really like how it starts with catch-up abilities though they feel too white. Then it switches to punishers if you are winning which seems overly oppressive, and still feels too white. As is, a T0 commander that would be called to ban by everyone it was ever played against. If you play up the balancing aspect the card can sit at the top of T1 for RW, just make sure there are obvious red aspects, making a check on life deal damage. Use red exile draw for a check on hand size. Anyway you can make this feel red would improve, because currently they look mono white.
Yton, The Last Archon WG
Legendary Creature - Elf Knight (MR)
Indestructible
Whenever a creature with the converted mana cost of two or less enters the battlefield you may play 1(G/W) to put a copy of that creature onto the battlefield.
"Hope can never die!"
2/2
White already has too much, it doesn't need to get copying too. Also the wording on this card should say create a token that is a copy of that creature. It's an interesting ability and should have a nontoken clause.
Maria, Mistress of Attrition 2WR
Legendary Creature - Human Cleric Soldier (MR)
At the beginning of each upkeep, if an opponent controls more lands than you, search your library for a mountain or plains card then put it onto the battlefield, if an opponent controls more creatures than you put a 2/2 White Knight creature token onto the battlefield.
If you control the most creatures, Your opponents can not play creature spells.
If you control the most lands, Nonbasic lands you don't control are plains.
2/5
Maria, Mistress of Attrition is way too powerful and does too many things.
Maria should target with the first ability, its not that they have to, they just should. Triggering on each upkeep and each endstep seems a little harsh, if it was just your upkeep and endstep or just everyone's upkeep it would seem more balanced. Possibly over the top as is though it might just be a rather pushed T1
Jekiki might win the award for most broken legend ever. A free 12 mana 9 power(6 of it haste) spread across 7 bodies, that only requires you to tap six lands, and will repeat each turn. This is beyond insane, you don't even have to try to make a broken deck with them at the head, you would be hard pressed to make a deck that isn't broken when using them. T -3 better than every card currently on the banned list.
Currently Wizards uses create instead of 'Put a token on the battlefield' adopting this would save you a lot of typing and please a number of people who read these threads. Yton is still an Archon without being an archon it feels really weird, last time I'll bring this up.
I really like the feel of Jerra, but I don't think a merfolk should do this effect, and it might be broken with elves. I'm not sure what to do to reign in the power of having mana elves and this or that it even needs to be reigned in but my gut says it is too explosive. Probably a very narrow T1 with very fun implications in the non broken field but will be exploited until it gets a ban.
Rakis is like Kaervek the Merciless at under half the mana cost. Probably not okay since Kaervek is a pretty strong and oppressive commander.
Keria's first ability might be a bit strong; it's hard to tell. I would remove haste and vigilance from her second ability and add lifelink to better fit her colors (Hexproof and Trample for green, Lifelink and Deathtouch for black). I would also stick to 2/2 black zombie tokens since those are the 'standard' for zombies. Either make it cost 2(B/G) for 2 zombies, or tone it down to 1 zombie at (B/G). I realize that she wants as many tokens as possible for as cheap as possible, but IMO commanders shouldn't synergize 100% perfectly with themselves - that's what the other 99 cards are for.
I really feel like Y'ton should cost 1WG at least. Indestructible is quite strong on a commander with a very powerful effect like that (it wouldn't be that crazy except that it triggers off of opponents' creatures and, as mentioned, you can potentially make as many copies as you have mana for). Goes infinite with Concordant Crossroads and Llanowar Druid (or Thousand-Year Elixir and any creature with the requisite mana cost that can produce at least 2 mana); you might want to make it "Whenever another nontoken creature with converted mana cost two or less enters the battlefield you may pay 1(G/W) any number of times. If you do, create a copy of that creature for each time you payed that cost." to prevent those combos and make the fact that it can create multiple copies more intuitive (if that is, in fact, the intent).
Jerra goes infinite with all sorts of stuff. She also feels very awkward in UG since, by default, you'll be getting the mana during the combat phase when you attack which feels more RG. Conceptually she's pretty reasonable other than the infinites.
Rakis, Lord of Punishment1WR
Legendary Creature - Human Soldier (R)
Whenever an opponent cast a spell with the converted mana cost 4 or more: ~ deals 3 damage to target creature or player and you gain 3 life.
Whenever an opponent casts a spell with the converted mana cost 3 or less: exile the top three cards of your library, target opponent chooses an exiled card; if it is a land card put it onto the battlefield, if it is nonland card you may cast that card without paying it's mana cost.
3/3
Keria, Mistress of the Hunt2BG
Legendary Creature - Vampire Warrior (MR)
Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Sacrifice two creatures: Target creature gains your choice of Hexproof, Haste, Vigilance, Deathtouch and Trample.
Sacrifice three creatures: Draw two cards.
(B/G)T: Put two 1/1 Green and Black Zombies creature tokens onto the battlefield.
3/4
Yton, The Last HopeWG
Legendary Creature - Elf Knight (MR)
Indestructible
Whenever another creature with the converted mana cost of two or less enters the battlefield you may play 1(G/W) to put a copy of that creature onto the battlefield.
"Hope can never die!"
2/2
Jerra, Mana CallerUG
Legendary Creature - Merfolk Shaman (R)
Whenever a creature you control becomes tapped add one mana of any color to your mana pool.
UGT: Put a 1/1 Blue and Green Merfolk Creature token onto the battlefield.
2/2
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Notes: Nice to see a boros card (other than sunforger)that cares about instants, though some part of me wishes this was Jeskai colors so that you could respond with an exiled counterspell. It honestly feels like the triggers for the two abilities should be switched. That damage isn't particularly useful in the late game when it would come up (especially against the opponent using high-cost spells) but would be effective in keeping the ground clear early on. Conversely, the non-optional second ability would let enemies mill you out early in the game when players are spamming cheap mana rocks and you lack the mana to cast what you get... but wouldn't come up much when you finally do have the mana.
Keria: T0. While it's not hard to guess what card this is competing with *cough*Meren*cough*, this card feels TOO pushed.
Notes: To put it in perspective, you took Adarkar Valkyrie (A solid commander card) and transformed it into a reusable commander that is cheaper, comes with haste, empowers what it revives, and can revive things after the fact. The possibilities of multiple revivals in a single turn (such as rapidly cycling between Craterhoof and Eternal witness) is also... yeah.
Yton: T3. Even with a few awesome 1-drops like Serra Ascendant or Mother of Runes, it's a mono-white token commander and most white tokens are really small (Storm Herd, Sacred Mesa, Martial Coup, etc.) or are easily produced in multiples (Luminarch Ascension, Entreat The Angels, etc). Not terrible but not that great.
Apologies if I missed anything obvious.
Keria is a T0 broken beyond reason and would be banned immediately
Yton is really weird. It is doing something white shouldn't do at a powerlevel no color would be interested. If you are trying to make a token doubler then just make it do that instead of jumping through hoops, though it shouldn't be white. If you are just trying to copy every 1 drop then cut the mana cost and make it nontoken and you have an interesting competitive card. As is T4, too slow and too limited.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Rakis: Significantly better. Like that you definitely get a land or spell out of the deal. Even outside of Boros, this would be a solid Tier 1 commander.
Keria: Again, much better. Find it a bit odd that the second ability doesn't end at end of turn and that the creature tokens aren't "created" as that's the newest terminology. Free sacrifice outlet is still a bit scary as commander, of course, and the text would be a bit crowded on an actual card. Maybe something like this?
Keria, Mistress of the Hunt
Legendary Creature - Vampire Warrior (MR)
The first time each turn that another creature dies, target creature gets -2/-2 until end of turn.
The third time each turn that another creature dies, you may draw a card.
, : Create a 1/1 Green and Black Zombie creature token with deathtouch.
3/4
Yton: Doesn't feel much like an archon without flying but definitely a much more solid card. A solid token doubler/mini-riku with a defensive keyword to help it block against larger threats. Would love to brew around this card as it could actually go in a couple different directions. Not the best but a solid Tier 2.
Keria is still too strong, not nearly as strong as before but still over the top. First I assume the second ability is supposed to last till end of turn, if it isn't it needs some kind of tracker to help remember. Second while each ability seems fair on their own the first ability combined with the last ability is over the top for repeatable creature removal. If you swap the cost on the first and second ability it probably solves all problems to put this at a solid T1.
Yton is an archon, but not...did you not want to change the name? The slight change to ability is a lot better, it gives you real options now. Also opening the colors doubles those options and fixes the color pie problem. I think this is a T2 but I would have to really sit down and craft and play this deck to get a proper feel, should this be hatebears with value etbs? How deep do you go on the 2cmc? It leads to a more interesting experience than your last one.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
White already has too much, it doesn't need to get copying too. Also the wording on this card should say create a token that is a copy of that creature. It's an interesting ability and should have a nontoken clause.
Maria, Mistress of Attrition is way too powerful and does too many things.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Jekiki might win the award for most broken legend ever. A free 12 mana 9 power(6 of it haste) spread across 7 bodies, that only requires you to tap six lands, and will repeat each turn. This is beyond insane, you don't even have to try to make a broken deck with them at the head, you would be hard pressed to make a deck that isn't broken when using them. T -3 better than every card currently on the banned list.
Currently Wizards uses create instead of 'Put a token on the battlefield' adopting this would save you a lot of typing and please a number of people who read these threads. Yton is still an Archon without being an archon it feels really weird, last time I'll bring this up.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Keria's first ability might be a bit strong; it's hard to tell. I would remove haste and vigilance from her second ability and add lifelink to better fit her colors (Hexproof and Trample for green, Lifelink and Deathtouch for black). I would also stick to 2/2 black zombie tokens since those are the 'standard' for zombies. Either make it cost 2(B/G) for 2 zombies, or tone it down to 1 zombie at (B/G). I realize that she wants as many tokens as possible for as cheap as possible, but IMO commanders shouldn't synergize 100% perfectly with themselves - that's what the other 99 cards are for.
I really feel like Y'ton should cost 1WG at least. Indestructible is quite strong on a commander with a very powerful effect like that (it wouldn't be that crazy except that it triggers off of opponents' creatures and, as mentioned, you can potentially make as many copies as you have mana for). Goes infinite with Concordant Crossroads and Llanowar Druid (or Thousand-Year Elixir and any creature with the requisite mana cost that can produce at least 2 mana); you might want to make it "Whenever another nontoken creature with converted mana cost two or less enters the battlefield you may pay 1(G/W) any number of times. If you do, create a copy of that creature for each time you payed that cost." to prevent those combos and make the fact that it can create multiple copies more intuitive (if that is, in fact, the intent).
Jerra goes infinite with all sorts of stuff. She also feels very awkward in UG since, by default, you'll be getting the mana during the combat phase when you attack which feels more RG. Conceptually she's pretty reasonable other than the infinites.
- Rabid Wombat