This is another Ravnica quad legend, this one centered around black. This legend operates in the undercity, brokering the trade of many commodities. The Orzhov, Dimir, and Rakdos are their most frequent customers.
NAME, Undercity BrokerWUBR
Legendary Creature - Human Rogue 2, Pay 1 life: Draw a card. 2, Discard a card: Create a 1/1 black Assassin creature token with deathtouch. 2, Sacrifice a creature: Each opponent loses 1 life and you may gain 1 life.
3/3
These abilities are inspired by Trading Post, and are meant to play into the play styles of the aforementioned Guilds.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
4 different colors and it's just a 3/3 with no combat abilities or evasion.
The abilities are good, but not great. I think the sacrifice ability is especially weak. I think the activated abilities could cost 1 and the card would still be fair (and not especially powerful).
This is another Ravnica quad legend, this one centered around black. This legend operates in the undercity, brokering the trade of many commodities. The Orzhov, Dimir, and Rakdos are their most frequent customers.
NAME, Undercity BrokerWUBR
Legendary Creature - Human Rogue 2, Pay 1 life: Draw a card. 2, Discard a card: Create a 1/1 black Assassin creature token with deathtouch. 2, Sacrifice a creature: Each opponent loses 1 life and you may gain 1 life.
3/3
Nice flavor. Nice effects. Seems balanced. Being able to create a Typhoid Rat at instant speed is nice. Doesn't feel particularly legendary. More like a toolbox creature. Almost enchantment-like. Protection from green would be cool. Didn't WotC drop the "may" part of lifegain?
I'm sure you're aware, it kinda reads "6: Draw a card, discard a card, each opponent loses 1 life."
Rogue Guy, Undercity BrokerWUBR
Legendary Creature — Human Rogue (M) 2, Pay 2 life: Draw a card. Any player may activate this ability but only during his or her turn. 4, Discard a card: Destroy another target creature. Any player may activate this ability but only during his or her turn.
4/4
In a perfect world you'd get nice things whenever another player uses one of his abilities, but that's a whole lot of words.
I don't see what part of this card is WUR. It could easily just be monoB.
It is't supposed to be Jeskai or shards and wedges. It's six guilds: WU, WB, WR, UB, UR, and BR. That being said, it rather Grixis now that you mention it. The abilities can't be 1 because of the card draw if nothing else. And it would effectively be "3: Draw a card, discard a card, each opponent loses 1 life" (with options), which may be too easy. Though if the cantrip were symmetrical, then they could (I think) all be 1, and the symmetry would give white a greater presence. Too bad it can't make a white Soldier token.
And yeah, it could be mono black, but many (if not most) extant multicolored cards could be monocolored. Didn't stop WotC from printing them.
I don't see what part of this card is WUR. It could easily just be monoB.
Also, I could see each ability costing 1.
Neat card tho.
Like the othercards I've made in this cycle, there is a dominant color that determines which guilds have the greatest influence on the legend. For this one it's black, influenced by Orzhov, Dimir, and Rakdos.
I am looking at revising the costs of each ability. I'm considering a 1-2-3 curve, similar to Staff of Domination. I've considered symmetric abilities, like discarding a card to draw a card or paying life to make each opponent lose life, but I feel that wouldn't play into the guilds quite as well (for starters, getting a card for discarding doesn't help Hellbent). I've also considered abilities that trigger off relevant effects like lifegain, combat damage, and creature death, but I like the Trading Post feel of activated abilities that loop.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Rogue Guy, Undercity BrokerWUBR
Legendary Creature — Human Rogue (M) 2, Pay 2 life: Draw a card. Any player may activate this ability but only during his or her turn. 4, Discard a card: Destroy another target creature. Any player may activate this ability but only during his or her turn.
4/4
In a perfect world you'd get nice things whenever another player uses one of his abilities, but that's a whole lot of words.
Why not give it the edric treatment and make it target creature CARDNAME's controller doesn't control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
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NAME, Undercity Broker WUBR
Legendary Creature - Human Rogue
2, Pay 1 life: Draw a card.
2, Discard a card: Create a 1/1 black Assassin creature token with deathtouch.
2, Sacrifice a creature: Each opponent loses 1 life and you may gain 1 life.
3/3
These abilities are inspired by Trading Post, and are meant to play into the play styles of the aforementioned Guilds.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
4 different colors and it's just a 3/3 with no combat abilities or evasion.
The abilities are good, but not great. I think the sacrifice ability is especially weak. I think the activated abilities could cost 1 and the card would still be fair (and not especially powerful).
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Nice flavor. Nice effects. Seems balanced. Being able to create a Typhoid Rat at instant speed is nice. Doesn't feel particularly legendary. More like a toolbox creature. Almost enchantment-like. Protection from green would be cool. Didn't WotC drop the "may" part of lifegain?
I'm sure you're aware, it kinda reads "6: Draw a card, discard a card, each opponent loses 1 life."
Also, I could see each ability costing 1.
Neat card tho.
Rogue Guy, Undercity Broker WUBR
Legendary Creature — Human Rogue (M)
2, Pay 2 life: Draw a card. Any player may activate this ability but only during his or her turn.
4, Discard a card: Destroy another target creature. Any player may activate this ability but only during his or her turn.
4/4
In a perfect world you'd get nice things whenever another player uses one of his abilities, but that's a whole lot of words.
It is't supposed to be Jeskai or shards and wedges. It's six guilds: WU, WB, WR, UB, UR, and BR. That being said, it rather Grixis now that you mention it. The abilities can't be 1 because of the card draw if nothing else. And it would effectively be "3: Draw a card, discard a card, each opponent loses 1 life" (with options), which may be too easy. Though if the cantrip were symmetrical, then they could (I think) all be 1, and the symmetry would give white a greater presence. Too bad it can't make a white Soldier token.
And yeah, it could be mono black, but many (if not most) extant multicolored cards could be monocolored. Didn't stop WotC from printing them.
Like the other cards I've made in this cycle, there is a dominant color that determines which guilds have the greatest influence on the legend. For this one it's black, influenced by Orzhov, Dimir, and Rakdos.
I am looking at revising the costs of each ability. I'm considering a 1-2-3 curve, similar to Staff of Domination. I've considered symmetric abilities, like discarding a card to draw a card or paying life to make each opponent lose life, but I feel that wouldn't play into the guilds quite as well (for starters, getting a card for discarding doesn't help Hellbent). I've also considered abilities that trigger off relevant effects like lifegain, combat damage, and creature death, but I like the Trading Post feel of activated abilities that loop.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Why not give it the edric treatment and make it target creature CARDNAME's controller doesn't control.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)