WB Gearhulk4WB
Artifact Creature - Construct
Lifelink
When ~ enters the battlefield, creatures you control get +2/+2 until end of turn and creatures you don't control get -2/-2 until end of turn.
6/6
UR Gearhulk4UR
Artifact Creature - Construct
Prowess
When ~ enters the battlefield, untap target permanent and gain control of it until end of turn. It hains haste and can't be blocked this turn.
4/4
BG Gearhulk3BG
Artifact Creature - Construct
Deathtouch
When ~ enters the battlefield, redistribute all counters on all pemanents.
5/5
RW Gearhulk4RW
Artifact Creature - Construct
Double strike
When ~ enters the battlefield, return to the battlefield each artifact or creature card in your graveyard that was put there this turn. Those cards gain haste. Untap all creatures you control. There is an additional combat phase after this one, followed by an additional main phase.
4/4
GU Gearhulk4GU
Artifact Creature - Construct
Hexproof
When ~ enters the battlefield, for each permanent or player, you may double the number of each type of counter on that permanent or player.
6/7
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Artifact Creature - Construct
Lifelink
When ~ enters the battlefield, creatures you control get +2/+2 until end of turn and creatures you don't control get -2/-2 until end of turn.
6/6
UR Gearhulk 4UR
Artifact Creature - Construct
Prowess
When ~ enters the battlefield, untap target permanent and gain control of it until end of turn. It hains haste and can't be blocked this turn.
4/4
BG Gearhulk 3BG
Artifact Creature - Construct
Deathtouch
When ~ enters the battlefield, redistribute all counters on all pemanents.
5/5
RW Gearhulk 4RW
Artifact Creature - Construct
Double strike
When ~ enters the battlefield, return to the battlefield each artifact or creature card in your graveyard that was put there this turn. Those cards gain haste. Untap all creatures you control. There is an additional combat phase after this one, followed by an additional main phase.
4/4
GU Gearhulk 4GU
Artifact Creature - Construct
Hexproof
When ~ enters the battlefield, for each permanent or player, you may double the number of each type of counter on that permanent or player.
6/7