I'm especially curious if these spells should cost more or less mana.
Land AccordG
Instant [C]
Put a basic land card from your hand to the battlefield tapped. If you do, draw a card.
Quest For Terrain2G
Sorcery [U]
Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Strength from the Realms1G
Enchantment [R]
Landfall — Whenever a land enters the battlefield under your control, target green creature you control gets trample, hexproof and +2/+2 until end of turn.
Lef, Explorer of Vast Realms2GG
Legendary Creature- Elf Druid Scout [MR]
At the beginning of your upkeep, search your library for a land card and put it onto the battlefield, then shuffle your library. If it was a nonbasic land, that land enters the battlefield tapped.
Landfall — Whenever a land enters the battlefield under your control create a green 1/1 elf token.
2/2
Quest For Terrain - The land should go to hand or etb tapped.
Strength from the Realms - pushed.
Lef, Explorer of Vast Realms - The land should go to hand and it would still be very, very good. I would even make the landfall a detrimental trigger like this:
Lef, Explorer of Vast Realms2GG
Legendary Creature- Elf Rogue Scout [MR]
At the beginning of your upkeep, search your library for a land card and put it into your hand.
Landfall — Whenever a land enters the battlefield under your control, each opponent creates a red 1/1 goblin token. Lef's travels often took him to places where he was not welcomed. 2/2
Land Accord: This is a hard one to evaluate. It is crazy good in the opener, but fairly bad as a topdeck and it can create clunky hands. I'd say this is probably slightly too powerful for a Standard set, but it's reasonably printable in something like Conspiracy. Overall I'd say this is a bad design because it's very swingy, being either busted or terrible over a very mundane effect.
Quest for Terrain: I think it's a bit awkward to use "Quest for" on a card that doesn't use quest counters. Otherwise this is on par power-wise with the previous card but could actually see print in a Standard set if you put it in an environment without many good pulls. Pushed, but good.
Strength From the Realms: This is a powerful seeming but I can't really imagine too many decks that wants it (Infect?). I think this is pushed but fine overall.
Lef: This card is fine. Very good for commander (Lef, Explorer of Gaea's Cradle) but otherwise pretty unimpressive for any constructed format.
Quest For Terrain seems fine when you look at Reap and Sow and compare the too. I agree that "Quest" in the title is a little awkward.
Strength from the Realms seems pushed, and it is to some extent but because it on works for green creatures makes it much worse. If it helped any creature, a Modern Zoo deck would be all over it (imagine it on the battlefield and then playing Goblin Guide and a fetch land). But with the green only clause it seems like a limited bomb and a good build around me card. It would probably see play in EDH, as would all of these cards except for maybe Land Accord.
@jermylin I like the flavor push your direction of the card went, and while I understand the original version is strong, I couldn't imagine it being too strong in most formats. It's very easy to remove and you probably aren't going to get much value out of it until the following turn.
Land Accord G
Instant [C]
Put a basic land card from your hand to the battlefield tapped. If you do, draw a card.
Quest For Terrain 2G
Sorcery [U]
Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Strength from the Realms 1G
Enchantment [R]
Landfall — Whenever a land enters the battlefield under your control, target green creature you control gets trample, hexproof and +2/+2 until end of turn.
Lef, Explorer of Vast Realms 2GG
Legendary Creature- Elf Druid Scout [MR]
At the beginning of your upkeep, search your library for a land card and put it onto the battlefield, then shuffle your library. If it was a nonbasic land, that land enters the battlefield tapped.
Landfall — Whenever a land enters the battlefield under your control create a green 1/1 elf token.
2/2
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Quest For Terrain - The land should go to hand or etb tapped.
Strength from the Realms - pushed.
Lef, Explorer of Vast Realms - The land should go to hand and it would still be very, very good. I would even make the landfall a detrimental trigger like this:
Lef, Explorer of Vast Realms 2GG
Legendary Creature- Elf Rogue Scout [MR]
At the beginning of your upkeep, search your library for a land card and put it into your hand.
Landfall — Whenever a land enters the battlefield under your control, each opponent creates a red 1/1 goblin token.
Lef's travels often took him to places where he was not welcomed.
2/2
Quest for Terrain: I think it's a bit awkward to use "Quest for" on a card that doesn't use quest counters. Otherwise this is on par power-wise with the previous card but could actually see print in a Standard set if you put it in an environment without many good pulls. Pushed, but good.
Strength From the Realms: This is a powerful seeming but I can't really imagine too many decks that wants it (Infect?). I think this is pushed but fine overall.
Lef: This card is fine. Very good for commander (Lef, Explorer of Gaea's Cradle) but otherwise pretty unimpressive for any constructed format.
Overall, fine if slightly uninteresting designs.
Strength from the Realms seems pushed, and it is to some extent but because it on works for green creatures makes it much worse. If it helped any creature, a Modern Zoo deck would be all over it (imagine it on the battlefield and then playing Goblin Guide and a fetch land). But with the green only clause it seems like a limited bomb and a good build around me card. It would probably see play in EDH, as would all of these cards except for maybe Land Accord.
@jermylin I like the flavor push your direction of the card went, and while I understand the original version is strong, I couldn't imagine it being too strong in most formats. It's very easy to remove and you probably aren't going to get much value out of it until the following turn.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate