Essentially I'm weighing the pros and cons between reusing an old mechanic Scavenge, showcased in Drudge Beetle or a variant I came up with called Salvage,
Salvage 2(2, Exile this from your graveyard: Put a +1/+1 counter on target creature you control. Salvage only as a sorcery.)
Scavenge Pros:
- Has a variable effect depending on the power of the creature.
Scavenge Cons:
- Often costs a lot to use.
- Only shows up on creatures.
Salvage Pros:
- The small effect means it can be costed efficiently and used more often throughout the game, as well as show up on more cards.
- It can show up on any card type (but would probably be limited to permanents for flavor reasons).
Salvage Cons:
- Salvage doesn't have the highest impact on game state.
Which mechanic seems better? Honestly I might side with Scavenge seeing as it's already established, and might act as a better mana sink, but maybe Salvage has merits.
Wizards has shown a willingness to put out endless strings of mechanics that put +1/+1 counters on your guys, so I don't think there is any problem with pushing into slightly different space with your Salvage mechanic. You could always flavor it slightly differently (maybe "Remembrance" or "Heritage" with the idea of drawing strength from the past) so that it goes easily on non-permanents as well. "Salvage" to me seems like it should only be on artifacts (just the word).
I'm not sure what the context is, but RTR had a number of Scavenge-ripe targets like Wild Beastmaster. If you go with a mechanic that only adds one counter, you could have some similar creatures, but also creatures like Crowned Ceratok or the outlast guys that care about counters in more of a binary fashion, getting bonuses just from having one.
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Salvage 2 (2, Exile this from your graveyard: Put a +1/+1 counter on target creature you control. Salvage only as a sorcery.)
Scavenge Pros:
- Has a variable effect depending on the power of the creature.
Scavenge Cons:
- Often costs a lot to use.
- Only shows up on creatures.
Salvage Pros:
- The small effect means it can be costed efficiently and used more often throughout the game, as well as show up on more cards.
- It can show up on any card type (but would probably be limited to permanents for flavor reasons).
Salvage Cons:
- Salvage doesn't have the highest impact on game state.
Which mechanic seems better? Honestly I might side with Scavenge seeing as it's already established, and might act as a better mana sink, but maybe Salvage has merits.
I'm not sure what the context is, but RTR had a number of Scavenge-ripe targets like Wild Beastmaster. If you go with a mechanic that only adds one counter, you could have some similar creatures, but also creatures like Crowned Ceratok or the outlast guys that care about counters in more of a binary fashion, getting bonuses just from having one.