Caliph’s Courier2GG
Creature — Human Warrior (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Caliph’s Courier.
2/2
Court Danger3GG
Instant (R)
You may pay CCC any time you could cast a sorcery rather than pay Court Danger’s mana cost.
You may put a green creature card from your hand onto the battlefield.
Crush of Hooves3GG
Sorcery (R)
Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Emissary of Worlds2G
Creature — Human Scout (R)
When Emissary of Worlds enters the battlefield, search your library for any number of basic land cards and exile them. Then shuffle your library. T: Put a card you own exiled with Emissary of Worlds into your hand.
2/2
Gem Peddler1G
Creature — Human Rogue (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.) T: Add G to your mana pool for each +1/+1 counter on Gem Peddler.
0/1
Khidhir, Wayward Sage1GG
Legendary Creature — Human Advisor (R)
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
2/3
Parseltongue2G
Enchantment (R)
At the beginning of your upkeep, put a 1/1 green Snake creature token onto the battlefield. Then, if you control twenty or more Snake creatures, you win the game.
RealmweaveXG
Sorcery (R)
Search your library for up to X land cards, reveal them, and put them into your hand. Then shuffle your library.
Sikh Tracker4G
Creature — Human Rogue (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.)
When Sikh Tracker enters the battlefield, draw a card for each +1/+1 counter on it.
2/2
Crush of Hooves seems OP compared to Overwhelming Stampede (because playing lots of small creatures helps both effects for Crush of Hooves). Add maybe?
Realmwave is strictly better Sylvan Scrying. I don't think that's okay. Add a .
Parseltongue is part of a cycle of alternate win condition enchantments so I probably won't end up cutting it but definitely can do with a name change. Perhaps as for the missing "fatty" I will use this art: http://vignette3.wikia.nocookie.net/l5r/images/f/f5/Yobanjin_Wyrm.jpg/revision/latest?cb=20101227183623 for a "Wurm Rider". Something I was considering putting into mythic with voyage but might bump down to rare... Changing Court Danger to "Untap all permanents you control" instead of strictly better Dramatic Entrance. Realmweave could probably either just search for basics OR cost more, though there is already a spell in uncommmon... Might end up cutting Sikh Tracker for a bigger (Wurm) Voyager...
The immediate thing I thought with ParselTongue is that it should be 'Each Upkeep'.
I like your mechanic and a lot of the throwback designs (Abundance on a legend? sign me up!) I feel like you should have a Budoka Gardener variant as well.
Does this satisfy the thematic appeal of green fatty?
Wurm Rider1GGG
Creature - Human Warrior (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.)
When Wurm Rider dies, if it had a +1/+1 counter on it, put a 6/6 green Wurm creature token onto the battlefield.
3/3
Caliph’s Courier 2GG
Creature — Human Warrior (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Caliph’s Courier.
2/2
Court Danger 3GG
Instant (R)
You may pay CCC any time you could cast a sorcery rather than pay Court Danger’s mana cost.
You may put a green creature card from your hand onto the battlefield.
Crush of Hooves 3GG
Sorcery (R)
Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Emissary of Worlds 2G
Creature — Human Scout (R)
When Emissary of Worlds enters the battlefield, search your library for any number of basic land cards and exile them. Then shuffle your library.
T: Put a card you own exiled with Emissary of Worlds into your hand.
2/2
Gem Peddler 1G
Creature — Human Rogue (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.)
T: Add G to your mana pool for each +1/+1 counter on Gem Peddler.
0/1
Khidhir, Wayward Sage 1GG
Legendary Creature — Human Advisor (R)
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
2/3
Parseltongue 2G
Enchantment (R)
At the beginning of your upkeep, put a 1/1 green Snake creature token onto the battlefield. Then, if you control twenty or more Snake creatures, you win the game.
Realmweave XG
Sorcery (R)
Search your library for up to X land cards, reveal them, and put them into your hand. Then shuffle your library.
Sikh Tracker 4G
Creature — Human Rogue (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.)
When Sikh Tracker enters the battlefield, draw a card for each +1/+1 counter on it.
2/2
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Also it's pretty weird to be using the names of real-world religions in Magic cards.
Realmwave is strictly better Sylvan Scrying. I don't think that's okay. Add a .
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
I like your mechanic and a lot of the throwback designs (Abundance on a legend? sign me up!) I feel like you should have a Budoka Gardener variant as well.
Basics only for Realmweave is a good solution.
Wurm Rider 1GGG
Creature - Human Warrior (R)
Voyage (As this creature enters the battlefield, put a +1/+1 counter on it for each land card you reveal in your hand.)
When Wurm Rider dies, if it had a +1/+1 counter on it, put a 6/6 green Wurm creature token onto the battlefield.
3/3
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.