Gideon Gone Wild (Mythic) 2GW
Planeswalker - Gideon
[8]
[0]: Put a 2/2 green and white Human Werewolf creature token onto the battlefield.
[0]: Transform target creature or planeswalker. (Only double-faced cards can be transformed.)
[0]: Until end of turn, Gideon Gone Wild becomes a Human Werewolf creature with power and toughness each
equal to the number of Humans and Werewolves you control and gains indestructible and trample. He's still a planeswalker.
I expected a shirtless Greek man, and honestly I'm kind of disappointed.
It's an interesting concept for a Planeswalker, and it reminds me of Sarkhan the Mad which is cool, but honestly I don't think the current design is interesting enough to really be worth, at least right now.
If the second ability was "Transform Gideon and target creature or planeswalker." that could allow some interesting stuff.
Private Mod Note
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
I would picture Gideon as RW before any other color pair, though red would fit Hackworth's interpretation of the title.
Private Mod Note
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
You're missing the "prevent any damage" clause for his last ability. It's important otherwise combat and spell damage will cause a loss of Loyalty counters.
I don't think that was an accident actually. It means that you're actually risking losing loyalty when you attack with GGW.
I'm not sold on green-white werewolves though. There's not much that's white about the ravening beast within.
2GW
Planeswalker - Gideon
[8]
[0]: Put a 2/2 green and white Human Werewolf creature token onto the battlefield.
[0]: Transform target creature or planeswalker. (Only double-faced cards can be transformed.)
[0]: Until end of turn, Gideon Gone Wild becomes a Human Werewolf creature with power and toughness each
equal to the number of Humans and Werewolves you control and gains indestructible and trample. He's still a planeswalker.
It's an interesting concept for a Planeswalker, and it reminds me of Sarkhan the Mad which is cool, but honestly I don't think the current design is interesting enough to really be worth, at least right now.
If the second ability was "Transform Gideon and target creature or planeswalker." that could allow some interesting stuff.
Art is life itself.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I'm not sold on green-white werewolves though. There's not much that's white about the ravening beast within.